iakus wrote...
Not just a recap, but a way to establish what your Shepard thought about the events. Is your Shepard proud of working for Cerberus? Ashamed? Ambivalent? Does he/she regret what happened at the Alpha Relay, or resgined to getingt the job done? How do you defend your actions? How does the Alliance react to that? It could have been an amazing role playing opportunity for a series which even the developers admit had gotten a little lite on the roleplaying
^ Pretty much this.
I understand that it's technically meaningless when The Reapers attack, but that's not the way a player or the characters should be thinking. That's like saying, "all of ME1 and ME2 are meaningless" essentially. Talking with Miranda and Jacob on the way to seeing TIM for the first time didn't technically make any differences for what was to come, but it was a great opportunity for the player to express themselves, roleplay, reflect on Shepard's past deeds and even get a small window into Shepard's personality and mind (which is something many complained as being a rarity overall).
When it comes to dialogue too, many will quote about how ME3 has twice as much dialogue as ME1 and almost twice as much as ME2, but how much is interactive? Because from what I've seen so far, ME3 seems closer to MGS4 or FF XIII than the other prior Mass Effect games. A lot of dialogue is meaningless if most of it isn't even dynamic or interactive.