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So, what happened to the trial?


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#1451
devSin

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Dragoonlordz wrote...

Though would of been more fun to have had based on when talked to him in vent akin to paragon/renegade where if picked paragon your Shepard is upset by seeing his death and alternatively if pick renegade he bursts out laughing when ship goes boom and kid goes 'weeeeee' through the air.

Am I only person who saw the kid and thought "Newt!"

And then he says "You can't help me." and now I'm thinking there's demons in there. Little freak is indoctrinated, and he's going to come back later as some nasty little zombie child.

But then he gets blown up, so I guess he was just some poor kid. Maybe you should take the nice man's hand when he tells you.

#1452
izmirtheastarach

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They mostly come at night. Mostly.

Newt is much smarter. She would never have gotten on that shuttle. She would have stayed in the ventilation duct.

#1453
CptBomBom00

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izmirtheastarach wrote...

They mostly come at night. Mostly.

Newt is much smarter. She would never have gotten on that shuttle. She would have stayed in the ventilation duct.


true man, true

#1454
TeffexPope

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Mr.Kusy wrote...

DJStarstryker wrote...

Arkitekt wrote...
And whats about all the hatred towards the me2 intro im seeing in the forums? If you hate me2 intro no way you will enjoy this one


There's hate for it? I thought that was a pretty epic intro. It starts off the game with the Normandy getting destroyed and Shepard dying. It leaves you with a "OK, what is Bioware gonna do NOW?" feeling, and it's cool to see what happens with that.

I just feel like the internet in general just likes to whine.


I think this is more about the whole entry point in Mass Effect 2 made no sense. They blew the Normandy and killed Shepard just for the sake of having a shocking start, and then picked up from where they left, making the whole death and rebirth absolutely irrelevant to the story.


The whole point of ME 2 was to work with Cerberus. What's the problem with the way they did it? If they did it in a way Shep didn't die that'd have been fine but like you said, it was the shock of him dying that simply added to the experience. It was certainly not meaningless. It was the reason why he worked for Cerberus because they saved him, in a way. Also led to the end of the shadow broker's reign (Liara wouldn't hae had her hatred and determination to kill him if it weren't for Shepard dying.)

#1455
Rudy Lis

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Dragoonlordz wrote...

I will probably be shot for this but the kid aspect I liked.


Why?

Dragoonlordz wrote...

Though would of been more fun to have had based on when talked to him in vent akin to paragon/renegade where if picked paragon your Shepard is upset by seeing his death and alternatively if pick renegade he bursts out laughing when ship goes boom and kid goes 'weeeeee' through the air.


Nah, it's not some Team Fortress 2 or Evil Genius. Remember how even badly developed NWN2 trial looked and felt at the end. I don't know, but it's still increase my heartbeat a bit. Imagine what they could do, properly writing ME3 trial when Shepard have chance to tell the court of his actions, why he chose them, and not different ones, try to protect Cerberus or blame them. Imagine what epic scene could be if court asks Shepard about Arrival events, and when they asks him about necessity of relay's destruction, speaker's voice abrupt instantly and you see Reapers arrival and attack.
And imagine what storyline it could be, should they incorporate child there, like some worker's nephew (or another form of relative, since their English names are completely weird), who stays court just because his relatives can't leave him home for some reasons. Imagine it could be some of your former Normandy 1 son and you meet both persons there. Or imagine that kid give Shepard dog tag you've picked up at Normandy's Crash Site. Imagine that kid telling you that one of his parents died serving on Normandy and another died during Battle at Citadel, on one of those cruisers or being fighter pilot. Kid told you that not knowing who you are and when, say, Vega comes and call Shepard by name, that leaving kid with wide opened eyes and then, after short pause, he rush to Shepard and, depending on Shepard's morality either hugs him in tears, saying that Shepard was last person who saw both of his parents, or whacking Shepard, blaming him for his parent's death. IMHO that could create proper emotional bridge between the two.

#1456
Il Divo

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txgoldrush wrote...

and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.


If people would have enjoyed what was removed, yes it does. That's exactly what the point of a comparison is.

#1457
XFemShepX

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I wonder how Drew would've written the opening of ME3.

I just wonder this because another Dev said that the opening of ME3 was "Mac's level".

...I mean, just wondering.

#1458
Dragoonlordz

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Rudy Lis wrote...

Dragoonlordz wrote...

I will probably be shot for this but the kid aspect I liked.


Why?


Not many people seem to have liked that part. I have seen lots of aliens die, men and women in ME1 and 2 but not many (if any) children spring to mind have been killed in the series so felt was something different for change.

I mean you know some died in ME2 due to Jacks telling you of the past and such but you never saw it happen.

Modifié par Dragoonlordz, 15 février 2012 - 01:15 .


#1459
LenaMarie

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txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".

#1460
Dragoonlordz

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devSin wrote...

Dragoonlordz wrote...

Though would of been more fun to have had based on when talked to him in vent akin to paragon/renegade where if picked paragon your Shepard is upset by seeing his death and alternatively if pick renegade he bursts out laughing when ship goes boom and kid goes 'weeeeee' through the air.

Am I only person who saw the kid and thought "Newt!"

And then he says "You can't help me." and now I'm thinking there's demons in there. Little freak is indoctrinated, and he's going to come back later as some nasty little zombie child.

But then he gets blown up, so I guess he was just some poor kid. Maybe you should take the nice man's hand when he tells you.


Yeh when he said cant help him I thought to myself "Well screw you then... Jeez, try to do a nice thing."; cheeky little bugger, it's not like I was planning to dangle the git over a balcony like Jackson or anything. 

:lol:

Modifié par Dragoonlordz, 15 février 2012 - 01:25 .


#1461
billy the squid

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LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Don't bother his points on Da2 were exactly the same. Spurious, had as much durability as a chocolate tea cup, and they were pulled apart in seconds. Compunded by him being deliberately obtuse, despite explainations.

Modifié par billy the squid, 15 février 2012 - 01:24 .


#1462
Rudy Lis

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Dragoonlordz wrote...

Not many people seem to have liked that part. I have seen lots of aliens die, men and women in ME1 and 2 but not many (if any) children spring to mind have been killed in the series so felt was something different for change.

I mean you know some died in ME2 due to Jacks telling you of the past and such but you never saw it happen.


I didn't liked that part not because of the child, I remember children in games: BG1-2, JA2, Fallout 2-3-NV and Witcher, some of them even were killed (Fallout 2 is most obvious one, and not by player's hand, btw) and have little problems with that. What I disliked - it's how kid was implemented in game. Should they developed that part better, I'd probably liked it. Seeing first child in ME series? What so special?

#1463
Dragoonlordz

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Rudy Lis wrote...

Dragoonlordz wrote...

Not many people seem to have liked that part. I have seen lots of aliens die, men and women in ME1 and 2 but not many (if any) children spring to mind have been killed in the series so felt was something different for change.

I mean you know some died in ME2 due to Jacks telling you of the past and such but you never saw it happen.


I didn't liked that part not because of the child, I remember children in games: BG1-2, JA2, Fallout 2-3-NV and Witcher, some of them even were killed (Fallout 2 is most obvious one, and not by player's hand, btw) and have little problems with that. What I disliked - it's how kid was implemented in game. Should they developed that part better, I'd probably liked it. Seeing first child in ME series? What so special?


I agree it could of been done better but then again I think the intro and on the whole could of been done better in first place. I was just glad Bioware hadn't gone down the route of making them invincible like some other games have.

#1464
txgoldrush

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LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Rather have an awesome button than a dice roll to shoot someone in the face 2 feet away....face it, traditonal RPGs are dying.

So adding a forced scene is good writing?...lol..shows that you know nothing about storytelling. More isn't always better. I guess directors should force deleted scenes into their movies...lol

#1465
Dragoonlordz

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txgoldrush wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Rather have an awesome button than a dice roll to shoot someone in the face 2 feet away....face it, traditonal RPGs are dying.

So adding a forced scene is good writing?...lol..shows that you know nothing about storytelling. More isn't always better. I guess directors should force deleted scenes into their movies...lol


You tend to get deleted scenes on DVD format of movies, just saying... :P

#1466
txgoldrush

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billy the squid wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Don't bother his points on Da2 were exactly the same. Spurious, had as much durability as a chocolate tea cup, and they were pulled apart in seconds. Compunded by him being deliberately obtuse, despite explainations.


I forgot DAII is BAD....gotta be in with the crowd...lol

#1467
tez19

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txgoldrush wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Rather have an awesome button than a dice roll to shoot someone in the face 2 feet away....face it, traditonal RPGs are dying.

So adding a forced scene is good writing?...lol..shows that you know nothing about storytelling. More isn't always better. I guess directors should force deleted scenes into their movies...lol

LMAO, i hope your happy Bioware, this is the sort of imbecile you are attracting with your games now. Your mother must be ashamed of you little boy.

#1468
txgoldrush

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Dragoonlordz wrote...

txgoldrush wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Rather have an awesome button than a dice roll to shoot someone in the face 2 feet away....face it, traditonal RPGs are dying.

So adding a forced scene is good writing?...lol..shows that you know nothing about storytelling. More isn't always better. I guess directors should force deleted scenes into their movies...lol


You tend to get deleted scenes on DVD format of movies, just saying... :P


And yet they are not in the movie....and many deleted scenes are alternate scenes that just do not work.

The trial was such a scene.

#1469
billy the squid

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txgoldrush wrote...

billy the squid wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Don't bother his points on Da2 were exactly the same. Spurious, had as much durability as a chocolate tea cup, and they were pulled apart in seconds. Compunded by him being deliberately obtuse, despite explainations.


I forgot DAII is BAD....gotta be in with the crowd...lol


Thank you for proving my point.

#1470
txgoldrush

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tez19 wrote...

txgoldrush wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Rather have an awesome button than a dice roll to shoot someone in the face 2 feet away....face it, traditonal RPGs are dying.

So adding a forced scene is good writing?...lol..shows that you know nothing about storytelling. More isn't always better. I guess directors should force deleted scenes into their movies...lol

LMAO, i hope your happy Bioware, this is the sort of imbecile you are attracting with your games now. Your mother must be ashamed of you little boy.


Look at you moron, you want the same game over and over again, held hostage by the same outdated mechanics. Face it, Bioware has moved on, you haven't. Combat just can't suck anymore.

And this is a veteran RPG gamer whose first RPG was Ultima IV....

#1471
its the beast

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the fact that the demo mentions nothing of you other squad mates, and how it acts as if you've known vega for sometime (by the method in which he greets you) as well as how any other NPC reacts to Shepard's presence it feels as if the demo doesn't start EXACTLY at the beginning of the finished game but somewhere close to it...
just my personal thoughts...

#1472
tez19

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txgoldrush wrote...

tez19 wrote...

txgoldrush wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Rather have an awesome button than a dice roll to shoot someone in the face 2 feet away....face it, traditonal RPGs are dying.

So adding a forced scene is good writing?...lol..shows that you know nothing about storytelling. More isn't always better. I guess directors should force deleted scenes into their movies...lol

LMAO, i hope your happy Bioware, this is the sort of imbecile you are attracting with your games now. Your mother must be ashamed of you little boy.


Look at you moron, you want the same game over and over again, held hostage by the same outdated mechanics. Face it, Bioware has moved on, you haven't. Combat just can't suck anymore.

And this is a veteran RPG gamer whose first RPG was Ultima IV....

Go play COD little boy, that is the game for you, bang bang, big flashy screen, little boy, jog on and play COD. You are not wanted here little boy.

#1473
Rudy Lis

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Dragoonlordz wrote...

I agree it could of been done better but then again I think the intro and on the whole could of been done better in first place.


No argues with that. IMHO too bad they showed us only action part, not dialogue part.


Dragoonlordz wrote...

I was just glad Bioware hadn't gone down the route of making them invincible like some other games have.


You mean bethesda in F3? I don't know why they've done that in first place.In F2 children "mortality" teach you to aim better and shoot carefully. In F3 I do not remember at least one case when you could accidently hit kid. Same goes for Vegas. Unless you use nukes to kill fleas.

#1474
billy the squid

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its the beast wrote...

the fact that the demo mentions nothing of you other squad mates, and how it acts as if you've known vega for sometime (by the method in which he greets you) as well as how any other NPC reacts to Shepard's presence it feels as if the demo doesn't start EXACTLY at the beginning of the finished game but somewhere close to it...
just my personal thoughts...


This is the worry. That this represents the actual start of the game as it stands. It feels disjointed and rushed with little explaination as to what has occured in the period since ME2 Arrival.

#1475
txgoldrush

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tez19 wrote...

txgoldrush wrote...

tez19 wrote...

txgoldrush wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Rather have an awesome button than a dice roll to shoot someone in the face 2 feet away....face it, traditonal RPGs are dying.

So adding a forced scene is good writing?...lol..shows that you know nothing about storytelling. More isn't always better. I guess directors should force deleted scenes into their movies...lol

LMAO, i hope your happy Bioware, this is the sort of imbecile you are attracting with your games now. Your mother must be ashamed of you little boy.


Look at you moron, you want the same game over and over again, held hostage by the same outdated mechanics. Face it, Bioware has moved on, you haven't. Combat just can't suck anymore.

And this is a veteran RPG gamer whose first RPG was Ultima IV....

Go play COD little boy, that is the game for you, bang bang, big flashy screen, little boy, jog on and play COD. You are not wanted here little boy.


waaaaah, did  the RPG elitist get upset?, is he gonna cry?, did Bioware abandon him?