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So, what happened to the trial?


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#1476
billy the squid

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tez19 wrote...

txgoldrush wrote...

Look at you moron, you want the same game over and over again, held hostage by the same outdated mechanics. Face it, Bioware has moved on, you haven't. Combat just can't suck anymore.

And this is a veteran RPG gamer whose first RPG was Ultima IV....

Go play COD little boy, that is the game for you, bang bang, big flashy screen, little boy, jog on and play COD. You are not wanted here little boy.


Don't bother, txgoldrush is known for being deliberately obtuse, many of his points are flimsy at best and any explaination is wasted on him.

#1477
tez19

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txgoldrush wrote...

tez19 wrote...

txgoldrush wrote...

tez19 wrote...

txgoldrush wrote...

LenaMarie wrote...

txgoldrush wrote...

LenaMarie wrote...

I am disappointed at the removal of the trial as well, I guess it didnt fit in with the "push a button, awesome happens" Design doctrine nowadays, but personally I enjoyed the trial in Knights of the Old Republic and was looking forward to seeing it done in Mass Effect.

Still I'm NOT cancelling my preorder, But Im privately morning the death of involved Bioware Storytelling however, kind of a shame Bioware use to push gaming to be as legitimate entertainment as movies but removing stuff like this brings waters down the experience. Now the only dramatic storytelling we have is half hearted dialogue with a kid in a vent.


and what if "the trial" hurt the experience....think....just because something is removed or changed doesn't make it worse.

The trial basically was a 1 minute scene, there is nothing really special about it. And really nothing was cut, just altered.

The pacing would have still been the EXACT same, where you get thrown into the action in 5 minutes.


Typical BioDrone apologist responses you have.  Its called good writing, thats the point. But you wouldnt know that since you are propbaly the poster kid for "push a button, awesome happens".


Rather have an awesome button than a dice roll to shoot someone in the face 2 feet away....face it, traditonal RPGs are dying.

So adding a forced scene is good writing?...lol..shows that you know nothing about storytelling. More isn't always better. I guess directors should force deleted scenes into their movies...lol

LMAO, i hope your happy Bioware, this is the sort of imbecile you are attracting with your games now. Your mother must be ashamed of you little boy.


Look at you moron, you want the same game over and over again, held hostage by the same outdated mechanics. Face it, Bioware has moved on, you haven't. Combat just can't suck anymore.

And this is a veteran RPG gamer whose first RPG was Ultima IV....

Go play COD little boy, that is the game for you, bang bang, big flashy screen, little boy, jog on and play COD. You are not wanted here little boy.


waaaaah, did  the RPG elitist get upset?, is he gonna cry?, did Bioware abandon him?

FLASHY SCREEN, BOOM BOOM BANG. Lol, you are pathetic, and i will pretend the little boy in the opening sequence of the game is you and i will laugh and cheer with glee at your death boy.

#1478
txgoldrush

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Rudy Lis wrote...

Dragoonlordz wrote...

I agree it could of been done better but then again I think the intro and on the whole could of been done better in first place.


No argues with that. IMHO too bad they showed us only action part, not dialogue part.


Dragoonlordz wrote...

I was just glad Bioware hadn't gone down the route of making them invincible like some other games have.


You mean bethesda in F3? I don't know why they've done that in first place.In F2 children "mortality" teach you to aim better and shoot carefully. In F3 I do not remember at least one case when you could accidently hit kid. Same goes for Vegas. Unless you use nukes to kill fleas.


Bethesda is dumb, too politically correct to allow killable children.

In the first two Fallouts, killing children leads to nasty consquences like well armed bounty hunters. So while you can murder kids, you face the consquences for doing so.

#1479
RSX Titan

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There are plenty of gamers that like COD and ME. I know who is acting like a child here...

#1480
JoePilot

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The mental gymnastics up in here are truly impressive. I'm pretty sure most of y'all could rationalize eating a plate of steaming sh*t, which is convenient, given the quality of this demo.

"Bah, I didn't want that feature anyway. I'm glad they took it out. Really. I'm glad BiowEAre turned Mass Effect into a corridor shooter with cut-scenes! Boy, am I having fun!"

Please don't reproduce.

#1481
innerfrenzy

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wat if the trial is left fo the hole game demos usualy cut stuff out

#1482
tez19

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JoePilot wrote...

The mental gymnastics up in here are truly impressive. I'm pretty sure most of y'all could rationalize eating a plate of steaming sh*t, which is convenient, given the quality of this demo.

"Bah, I didn't want that feature anyway. I'm glad they took it out. Really. I'm glad BiowEAre turned Mass Effect into a corridor shooter with cut-scenes! Boy, am I having fun!"

Please don't reproduce.

Exactly, and mugs like txsgold or whatever his mug name is just eat it up.

#1483
Dragoonlordz

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innerfrenzy wrote...

wat if the trial is left fo the hole game demos usualy cut stuff out


Chris said where demo starts is where full game starts.

#1484
LordJeyl

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Well, count me as part of those who are disappointed at the trial's removal. I thought that's what the whole entire point of The Arrival was about. But now without the trail or mentioning of the Batarian incident, you could remove The Arrival entirely and just have Shepard's discharge be centered around working for Cerberus.

And this does present a problem with Vega's character. I know that there is a comic explaining his origin and how he came into being in Shepard's company, but let me just say this. I shouldn't need an alternate source like a comic or a novel for something to make sense. If you feel that the main story doesn't need to explain something because it was done so in the books, your main story is at a severe disadvantage because it cannot stand on it's own.

I still have gripes as to why the Omni Tool is now a melee weapon when it was never depicted as such in the previous games.

#1485
Dragoonlordz

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txgoldrush wrote...

Look at you moron, you want the same game over and over again, held hostage by the same outdated mechanics. Face it, Bioware has moved on, you haven't. Combat just can't suck anymore.

And this is a veteran RPG gamer whose first RPG was Ultima IV....


On behalf of everyone in here, I am proud to award you a trophy for the longest trolling of a thread without backing down.

Posted Image

#1486
tez19

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LordJeyl wrote...

Well, count me as part of those who are disappointed at the trial's removal. I thought that's what the whole entire point of The Arrival was about. But now without the trail or mentioning of the Batarian incident, you could remove The Arrival entirely and just have Shepard's discharge be centered around working for Cerberus.

And this does present a problem with Vega's character. I know that there is a comic explaining his origin and how he came into being in Shepard's company, but let me just say this. I shouldn't need an alternate source like a comic or a novel for something to make sense. If you feel that the main story doesn't need to explain something because it was done so in the books, your main story is at a severe disadvantage because it cannot stand on it's own.

I still have gripes as to why the Omni Tool is now a melee weapon when it was never depicted as such in the previous games.

Yeah exactly i have no idea where that omni blade crap came from, must be to compensate for gears of war chainsaw gun as that is the crowd bioware are going for, so mugs like txsgold love the game with their dudebro's and buy it like the mindless husks they are.

#1487
txgoldrush

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JoePilot wrote...

The mental gymnastics up in here are truly impressive. I'm pretty sure most of y'all could rationalize eating a plate of steaming sh*t, which is convenient, given the quality of this demo.

"Bah, I didn't want that feature anyway. I'm glad they took it out. Really. I'm glad BiowEAre turned Mass Effect into a corridor shooter with cut-scenes! Boy, am I having fun!"

Please don't reproduce.


OMG...da horror...those sellouts...lol..

Another one of you morons who can't except the fact that A) Hybrids are the new RPG norm and B) Combat can't suck anymore.

Oh wait, it starts fast, JUST LIKE MOST classIC RPGs, they can get right to the pew pew too. Goes to show your RPG experience is minimal at best.

#1488
Rudy Lis

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txgoldrush wrote...

Bethesda is dumb, too politically correct to allow killable children.


I prefer not to discuss bethesda because it's too hard not to use proper profanities. They can't do anything right, starting from their TES series (buggerfall anyone?) and have no talent to work with such balanced thing as Fallout.

txgoldrush wrote...

In the first two Fallouts, killing children leads to nasty consquences like well armed bounty hunters. So while you can murder kids, you face the consquences for doing so.


There were children in F1? Not sure, maybe different region version?
Can't say for bounty hunters though, never killed children - prefer accurate and precise weapon. Posted Image


Dragoonlordz wrote...

Chris said where demo starts is where full game starts.


Chris said many things. Plus, he could lie.
Dammit, that lack of dialogues practically pushed me to cancel my preorder!

Modifié par Rudy Lis, 15 février 2012 - 01:50 .


#1489
txgoldrush

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LordJeyl wrote...

Well, count me as part of those who are disappointed at the trial's removal. I thought that's what the whole entire point of The Arrival was about. But now without the trail or mentioning of the Batarian incident, you could remove The Arrival entirely and just have Shepard's discharge be centered around working for Cerberus.

And this does present a problem with Vega's character. I know that there is a comic explaining his origin and how he came into being in Shepard's company, but let me just say this. I shouldn't need an alternate source like a comic or a novel for something to make sense. If you feel that the main story doesn't need to explain something because it was done so in the books, your main story is at a severe disadvantage because it cannot stand on it's own.

I still have gripes as to why the Omni Tool is now a melee weapon when it was never depicted as such in the previous games.


Ummm...Kasumi?

#1490
DJBare

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I see the pyramid builders are practising their art again, too damn lazy to edit the relevant quotes.


I love courtroom drama, so the removal of the trial is a big disappointment for me, fortunately for Bioware, I don't see this as a courtroom game, so pre-order NOT cancelled.

#1491
txgoldrush

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Rudy Lis wrote...

txgoldrush wrote...

Bethesda is dumb, too politically correct to allow killable children.


I prefer not to discuss bethesda because it's too hard not to use proper profanities. They can't do anything right, starting from their TES series (buggerfall anyone?) and have no talent to work with such balanced thing as Fallout.

txgoldrush wrote...

In the first two Fallouts, killing children leads to nasty consquences like well armed bounty hunters. So while you can murder kids, you face the consquences for doing so.


There were children in F1? Not sure, maybe different region version?
Can't say for bounty hunters though, never killed children - prefer accurate and precise weapon. Posted Image


Shady Sands has children.

And its more of a moral choice...in the first two Fallout games, there really is no firefights that children can walk into unless you attack the town itself.

Modifié par txgoldrush, 15 février 2012 - 01:54 .


#1492
billy the squid

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txgoldrush wrote...

JoePilot wrote...

The mental gymnastics up in here are truly impressive. I'm pretty sure most of y'all could rationalize eating a plate of steaming sh*t, which is convenient, given the quality of this demo.

"Bah, I didn't want that feature anyway. I'm glad they took it out. Really. I'm glad BiowEAre turned Mass Effect into a corridor shooter with cut-scenes! Boy, am I having fun!"

Please don't reproduce.


OMG...da horror...those sellouts...lol..

Another one of you morons who can't except the fact that A) Hybrids are the new RPG norm and B) Combat can't suck anymore.

Oh wait, it starts fast, JUST LIKE MOST classIC RPGs, they can get right to the pew pew too. Goes to show your RPG experience is minimal at best.


I see you have cast aside the cloak of obstinancy and revealed your true trollish form. Bravo.

Modifié par billy the squid, 15 février 2012 - 01:50 .


#1493
Thefireandthepassion

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Chris Priestly wrote...

Gemini1179 wrote...

Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!

(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)


Ok, I know I'm a tool of the Man and all, but how so?

If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.

If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.

I'm sorry you're disappointed, but I'm not completely sure why?



:devil:


Consider the start of the demo was incredibly vague. Even as a repeat ME player I looked at the start scratched my head going why is he here? It was only briefly hinted at and vaguely mentioned what happened to Shep. How Shep meets/knows Vega isn't even in the game. It's like oh here's this new character we developed to replace Jacob. It's poorly done, and I think Bioware knows it is poorly done. Fix the issue because it's incredibly vague because why would the greatest hero to mankind be stripped of his rank and forced to live on Earth?

The events leading up to the Reaper invasion would help lay groundwork as to why Shep is on Earth if you didn't play Arrival.

#1494
Rudy Lis

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txgoldrush wrote...

Shady Sands has children.


Posted Image
Where? I don't recall at least one child there. At least specific "child" model, not description - AFAIR Tandy was 16 y.o. not exactly "child", but not adult either.

#1495
Errationatus

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Okay, this is getting kinda ridiculous. I must have missed where BW said we would get a full or even partial trial for an opening.  

Anyone care to point where this was explicitly promised?  Cause it sounds like people are confusing their wants with reality, and they need facts or they need to STFU about something that never existed.  Without proof, y'all just look stupid.

Oh, and a point some folks don't seem to notice:  Shepard, when were first see him is in a DETENTION CENTRE.  Look here at and around 7:51.  He's not a civilian:  he's been in detention.  The quip about the meals and clean bed is meant as a joke.  I can't be the only one who reads the signage, can I?  

Folks just gotta calm dem ******.

#1496
tez19

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Thefireandthepassion wrote...

Chris Priestly wrote...

Gemini1179 wrote...

Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!

(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)


Ok, I know I'm a tool of the Man and all, but how so?

If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.

If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.

I'm sorry you're disappointed, but I'm not completely sure why?



:devil:


Consider the start of the demo was incredibly vague. Even as a repeat ME player I looked at the start scratched my head going why is he here? It was only briefly hinted at and vaguely mentioned what happened to Shep. How Shep meets/knows Vega isn't even in the game. It's like oh here's this new character we developed to replace Jacob. It's poorly done, and I think Bioware knows it is poorly done. Fix the issue because it's incredibly vague because why would the greatest hero to mankind be stripped of his rank and forced to live on Earth?

The events leading up to the Reaper invasion would help lay groundwork as to why Shep is on Earth if you didn't play Arrival.

Yup. I never played arrival and i had no effing clue what was going on. Who the hell was that james guy etc.. Very, very, very poorly done Bioware, another DA2 for sure.

#1497
txgoldrush

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Rudy Lis wrote...

txgoldrush wrote...

Shady Sands has children.


Posted Image
Where? I don't recall at least one child there. At least specific "child" model, not description - AFAIR Tandy was 16 y.o. not exactly "child", but not adult either.


They may be out playing....however thre are far more children in F2.

http://fallout.wikia...iki/Childkiller

#1498
txgoldrush

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tez19 wrote...

Thefireandthepassion wrote...

Chris Priestly wrote...

Gemini1179 wrote...

Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!

(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)


Ok, I know I'm a tool of the Man and all, but how so?

If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.

If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.

I'm sorry you're disappointed, but I'm not completely sure why?



:devil:


Consider the start of the demo was incredibly vague. Even as a repeat ME player I looked at the start scratched my head going why is he here? It was only briefly hinted at and vaguely mentioned what happened to Shep. How Shep meets/knows Vega isn't even in the game. It's like oh here's this new character we developed to replace Jacob. It's poorly done, and I think Bioware knows it is poorly done. Fix the issue because it's incredibly vague because why would the greatest hero to mankind be stripped of his rank and forced to live on Earth?

The events leading up to the Reaper invasion would help lay groundwork as to why Shep is on Earth if you didn't play Arrival.

Yup. I never played arrival and i had no effing clue what was going on. Who the hell was that james guy etc.. Very, very, very poorly done Bioware, another DA2 for sure.


does everything have to be spoon fed to you right away....lol

Why don't you play te game and BE PATIENT. Storytellers like to...umm...delay character development and not force character establishment when its not appropriate.

#1499
tez19

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txgoldrush wrote...

tez19 wrote...

Thefireandthepassion wrote...

Chris Priestly wrote...

Gemini1179 wrote...

Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!

(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)


Ok, I know I'm a tool of the Man and all, but how so?

If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.

If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.

I'm sorry you're disappointed, but I'm not completely sure why?



:devil:


Consider the start of the demo was incredibly vague. Even as a repeat ME player I looked at the start scratched my head going why is he here? It was only briefly hinted at and vaguely mentioned what happened to Shep. How Shep meets/knows Vega isn't even in the game. It's like oh here's this new character we developed to replace Jacob. It's poorly done, and I think Bioware knows it is poorly done. Fix the issue because it's incredibly vague because why would the greatest hero to mankind be stripped of his rank and forced to live on Earth?

The events leading up to the Reaper invasion would help lay groundwork as to why Shep is on Earth if you didn't play Arrival.

Yup. I never played arrival and i had no effing clue what was going on. Who the hell was that james guy etc.. Very, very, very poorly done Bioware, another DA2 for sure.


does everything have to be spoon fed to you right away....lol

Why don't you play te game and BE PATIENT. Storytellers like to...umm...delay character development and not force character establishment when its not appropriate.

FLASH FLASH, BANG BANG. mug.

#1500
billy the squid

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JakeMacDon wrote...

Okay, this is getting kinda ridiculous. I must have missed where BW said we would get a full or even partial trial for an opening.  

Anyone care to point where this was explicitly promised?  Cause it sounds like people are confusing their wants with reality, and they need facts or they need to STFU about something that never existed.  Without proof, y'all just look stupid.

Oh, and a point some folks don't seem to notice:  Shepard, when were first see him is in a DETENTION CENTRE.  Look here at and around 7:51.  He's not a civilian:  he's been in detention.  The quip about the meals and clean bed is meant as a joke.  I can't be the only one who reads the signage, can I?  

Folks just gotta calm dem ******.


Promising or not is irrelevant to the point at issue, so don't bring it up, it's an attempt to distract from the point at hand. If they did a poor job in laying the groundwork then people will say so. Hardly a ridiculous assertion is it?