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So, what happened to the trial?


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#1551
Dragoonlordz

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commanderjst wrote...

Ok so is the trial in the retail version exactly like the demo???? Because I would like to debate for a good amount of length. Not 5 minutes in the trail before being pushed into battle.

So is the trial a good length or rushed??


ME3 starts exactly like the demo. Meaning what you saw is all you get on Earth.Chris stated this early on. Hence the debate.

Modifié par Dragoonlordz, 15 février 2012 - 02:58 .


#1552
Giga Drill BREAKER

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Mendelevosa wrote...

 OK, this thread has gone to hell. So I officially declare that this thread is now about llamas.
Posted Image


the white ones face looks like an ewok

#1553
Mendelevosa

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Modifié par Mendelevosa, 15 février 2012 - 03:00 .


#1554
Dragoonlordz

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txgoldrush wrote...

billy the squid wrote...

And I can talk to Priestly to gain info on Anderson. I can talk to Anderson, Dr. Chackwas. The marine who's killed and Joker and Kaiden briefly before, I talk to Nhilus and recieve my mission. Again there is a misapprehension that there is a demand for Vega's life story in the first 10 minutes. It would'nt kill you to know his thoughts on the committee he's escorting you to, nice way of leading shep into what has been going on for the last few months whilst you've been grounded, wouldn't it?



And you can't wait 10 minutes to properly introduced normally....its making a HUGE deal out of something small.

This is such a nonissue.


And the Reapers could not have invaded 5-10 minutes later instead? Urgency has bugger all to do with it. He was there for 6 months, an extra few minutes could of been added before they showed up.

Modifié par Dragoonlordz, 15 février 2012 - 03:01 .


#1555
RSX Titan

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billy the squid wrote...

txgoldrush wrote...

Dragoonlordz wrote...

txgoldrush wrote...

billy the squid wrote...

txgoldrush wrote...

billy the squid wrote...

txgoldrush wrote...

does everything have to be spoon fed to you right away....lol

Why don't you play te game and BE PATIENT. Storytellers like to...umm...delay character development and not force character establishment when its not appropriate.


We've been here before haven't we. You're being obtuse again. chracter development is not determined in the first 10 minutes and no one said it should be. And establismnet does not require a fixed characterisation, but a simple explaination of who he is and how he knows Shepard might help.

Are you going to continue to be disengenuos?


And where is the rule that characters require a simple explanation when they are introduced? There isn't.

Once again, play by the story's rules, not by yours. It is so bad that you aren't properely introduced now but are 10 minutes later after you leave Earth??? This is so ridicoulous.


So we've gone from You claiming, that people demanding character development and establishment to a simple explaination being the rule, would you care to distort your stance any more?

Considering having the reader understand what and who are the characters in question, in the context of events is something which lends itself to a cohesive narrative. Depth and development can come later.

And rules? What rules? The story has no rules, there a hallmarks of good writting in literary pieces, and general rules that are abided by in literature because they work. That's it.  Claiming a single story has rules is a bizzare non sequiter.


So if I try to view Planescape Torment as a traditonal fantasy tale, and then pan it (when it clearly isn't trying to be), is that fair?

Sometimes to get enjoyment, you have to go along with how the storytellers tell the story. That means even going along with characters not introduced fully until later. That can also mean following along a not so traditionally told frame narrative.

Hell, proving my point, in FFVI, Celes was actually the second party character shown (at the very beginning), but they don't even introduce or even name her until you rescue her later a good ways into the game. And no one criticizes this.

As for rules, the writers set them, not the fans.


Do you realise how ignorant you even sound, what you enjoy is not what others might enjoy. It has already been established this aspect would have made the game more enjoyable for others except you. You have already shown that you are too arrogant to understand other peoples feelings on this matter hence why you have been trolling this thread for past 50 pages arguing with every single person in it. Honestly I am quite surprised how you have not been suspended yet.


And how is it "established"?

What if the trial was done poorly? Or disrupts the pacing of the game? You are just not taking these things into account.

Why don't you take the logical and sane thing, and judge AFTER the game is released?

Its that simple.

if the beginning and Sheps situation isn't fleshed out later, then that is a problem....but we do not know that it won't be.

And is it a fair opinion to judge a drama as a comedy? Or judge the story by its own merits on what it tries to do, judging a drama as a drama? I say the latter.


That is a glarring logical fallacy. What if this mission was done poorly, oh we'll take it out. Oh Reapers are portrayed poorly we'll take them out. Your assertion is utterly asinine.

And as to judging the game, who is? Don't deviate from the topic at hand. The introduction and the issues of cohesion.


Inventory was done poorly in ME1, it was taken out. Exploration was done poorly, it was taken out. It happens all the time.

#1556
txgoldrush

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Dragoonlordz wrote...

txgoldrush wrote...

UltraBoy360 wrote...

billy the squid wrote...

Uezurii wrote...

billy the squid wrote...

txgoldrush wrote...

does everything have to be spoon fed to you right away....lol

Why don't you play te game and BE PATIENT. Storytellers like to...umm...delay character development and not force character establishment when its not appropriate.


We've been here before haven't we. You're being obtuse again. chracter development is not determined in the first 10 minutes and no one said it should be. And establismnet does not require a fixed characterisation, but a simple explaination of who he is and how he knows Shepard might help.

Are you going to continue to be disengenuos?

Dude You played 8 minutes of the beginning, trust me, after those 8 minutes, and the real intro will start on the Normandy, you'll be able to talk to Vega and hear all about how we met him and who he is.



First anyone who says trust me, doesn't put themselves on a solid footing. Secondly the entire first element when an explaination of what had occured in the previous period and how I know this Vega charater would have helped. It didn't have to be deep, nor expansive. That can come later, but I stand talking to this character and I haven't the slightest idea who he is despite shepard seemingly knowing him.


He's an Alliance soldier sent to escort Shepard to the committee - at this stage why would you need to know more. How is ME1 any different? When you concerned/angry when Shepard says to Joker: "you always expect the worst". Did that break immersion because clearly Shepard already knew Joker (and Anderson and Kaidan) but you didn't? Would you have prefered Joker to explain he was a disabled Alliance pilot in his first dialogue?

I seriously do not understand this frustraition.


wow...good point. The entire ME1 opening was like this and this was all OK, now one little space marine in ME3 and EVERYBODY GOES NUTS!!!!!!


So yet again your contradicting yourself for the third time in this thread. You moaned (correction) ranted on about how it is better for games to not use the same tropes and methods each time and now you have switched around again to the otherside trying to use other games which use same methods to somehow enforce your argument that different is better oand at same time the same is better all because it was not disappointed then so as far as your concerned should not be now because they did same thing?

So far we have established in this thread you are ignorant, arrogant and now a hypocrite again for third time. Feel free to keep digging your hole deeper and deeper. Does it occur to you that peoples expectations increase over time or that hell they might just have a change of heart and now would have enjoyed to have taken part in something that to you would not?

Its the difference between adding a few minutes of extra content to the game to please many other people while at same time you still get your "splosions" moment only few minutes later and followed by 40-120 hours+ of shooting stuff which you seem to desire. You lose nothing in having it as everyting you want still happens only a couple minutes later while everyone else gains because as shown in this thread and the stickied one by Chris most here would/do want to have had that extra content.

Can't you even see how selfish you are coming across?


So when did I switch...I didn't. I said that other successful RPGs have started fast. And you miss the part that even with starting fast, not every RPG uses the same techinique and notice I sad many classic RPGs start fast, not all. This therefore I can have cake and eat it too. In fact, I criticized Bioware for using the same start fast techinique in that the player has his life turned upside down by a sudden attack. I guess you didn;t read it...go back.

And yet, I can argue that a trial is stupid in other ways than just lets get to the 'spolisions...like opening (or make deeper) a plothole in which Shepard is a Spectre and therefore not legally bound by humanity's laws, but he is answering for it. Think about it. Sometimes an few extra minutes can harm a work.

#1557
billy the squid

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txgoldrush wrote...

billy the squid wrote...

UltraBoy360 wrote...

He's an Alliance soldier sent to escort Shepard to the committee - at this stage why would you need to know more. How is ME1 any different? When you concerned/angry when Shepard says to Joker: "you always expect the worst". Did that break immersion because clearly Shepard already knew Joker (and Anderson and Kaidan) but you didn't? Would you have prefered Joker to explain he was a disabled Alliance pilot in his first dialogue?

I seriously do not understand this frustraition.


And I can talk to Priestly to gain info on Anderson. I can talk to Anderson, Dr. Chackwas. The marine who's killed and Joker and Kaiden briefly before, I talk to Nhilus and recieve my mission. Again there is a misapprehension that there is a demand for Vega's life story in the first 10 minutes. It would'nt kill you to know his thoughts on the committee he's escorting you to, nice way of leading shep into what has been going on for the last few months whilst you've been grounded, wouldn't it?



And you can't wait 10 minutes to properly introduced normally....its making a HUGE deal out of something small.

This is such a nonissue.


Again, generally helps to know what the context of the situation after Arrival, before I start the narrative. So I know what the purpose of the trial is. Or the entire introduction could have been simply removed for no loss whatsoever. As it stands it's badly implemented and rushed, it's largely pointless the Reapers could have come along when I was walking in a corridor for all the good the introduction did.

This is also not about establishing characters, it is about making it clear to the player what is going on at that point.

Modifié par billy the squid, 15 février 2012 - 03:06 .


#1558
billy the squid

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RSX Titan wrote...

billy the squid wrote...

txgoldrush wrote...

And how is it "established"?

What if the trial was done poorly? Or disrupts the pacing of the game? You are just not taking these things into account.

Why don't you take the logical and sane thing, and judge AFTER the game is released?

Its that simple.

if the beginning and Sheps situation isn't fleshed out later, then that is a problem....but we do not know that it won't be.

And is it a fair opinion to judge a drama as a comedy? Or judge the story by its own merits on what it tries to do, judging a drama as a drama? I say the latter.


That is a glarring logical fallacy. What if this mission was done poorly, oh we'll take it out. Oh Reapers are portrayed poorly we'll take them out. Your assertion is utterly asinine.

And as to judging the game, who is? Don't deviate from the topic at hand. The introduction and the issues of cohesion.


Inventory was done poorly in ME1, it was taken out. Exploration was done poorly, it was taken out. It happens all the time.


Story and narrative not game mechanics.

#1559
Dragoonlordz

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txgoldrush wrote...

So when did I switch...I didn't. I said that other successful RPGs have started fast. And you miss the part that even with starting fast, not every RPG uses the same techinique and notice I sad many classic RPGs start fast, not all. This therefore I can have cake and eat it too. In fact, I criticized Bioware for using the same start fast techinique in that the player has his life turned upside down by a sudden attack. I guess you didn;t read it...go back.

And yet, I can argue that a trial is stupid in other ways than just lets get to the 'spolisions...like opening (or make deeper) a plothole in which Shepard is a Spectre and therefore not legally bound by humanity's laws, but he is answering for it. Think about it. Sometimes an few extra minutes can harm a work.


Then maybe you should skip the game altogether. Your fear of a mere few extra minutes leading to somehow harming the quality of the game (in your subjective personal opinion) based on nothing but your own imagination borderlining calling Bioware incompetent and incapable of producing quality writing for those few possible minutes in which once occur (if occured even in first place) according to you should invoke removal of any such part of the game from existance.. You may as well skip the game entirely because there very well is that exact same possiblity at any point in the entire 40-120+ hours of what they have already produced and written, especially if they are as incapable as you proclaim with your fears.

Modifié par Dragoonlordz, 15 février 2012 - 03:14 .


#1560
billy the squid

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txgoldrush wrote...

And yet, I can argue that a trial is stupid in other ways than just lets get to the 'spolisions...like opening (or make deeper) a plothole in which Shepard is a Spectre and therefore not legally bound by humanity's laws, but he is answering for it. Think about it. Sometimes an few extra minutes can harm a work.


Blowing up a relay and destroying a system in the process tends to get one served up to the wolves in politics as a sacrificial lamb. Again somthing which could have done with explaination in the trial.

Modifié par billy the squid, 15 février 2012 - 03:12 .


#1561
Rudy Lis

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Dragoonlordz wrote...

And the Reapers could not have invaded 5-10 minutes later instead? Urgency has bugger all to do with it. He was there for 6 months, an extra few minutes could of been added before they showed up.


Remember what Sovereign said, that we can't even understand them? Well, I just thought... Maybe all those red rays... Well, maybe Reapers just needed to take a leak? And they can play laser not only on snow...

#1562
Dragoonlordz

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Rudy Lis wrote...

Dragoonlordz wrote...

And the Reapers could not have invaded 5-10 minutes later instead? Urgency has bugger all to do with it. He was there for 6 months, an extra few minutes could of been added before they showed up.


Remember what Sovereign said, that we can't even understand them? Well, I just thought... Maybe all those red rays... Well, maybe Reapers just needed to take a leak? And they can play laser not only on snow...


I liked that. Imagining it happening made me laugh. :lol:

Modifié par Dragoonlordz, 15 février 2012 - 03:13 .


#1563
izmirtheastarach

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billy the squid wrote...

Blowing up a relay and destroying a system in the process tends to get one served up to the wolves in politics as a sacrificial lamb. Again somthing which could have done with explaination in the trial.


Especially when dudes like Udina seem to be looking for any excuse to dump Shepard. More trouble then he's worth, I believe was his phrase.

#1564
Alixen

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I suppose the trial of Tali in ME2 spoiled me, but after Arrival I have been expectng all along, and we were led to believe, that we would start ME3 in a (likely interupted by the Reapers) trial to prove our innocence. It would end with a mix of dread at the Reapers arrival, and vindication as you were proved right and everyone looked to you for advice.

None the less, as long as we get a LOT of stuff filled in on the Normandy, i'm happy with the opening.

#1565
RSX Titan

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billy the squid wrote...

RSX Titan wrote...

billy the squid wrote...

txgoldrush wrote...

And how is it "established"?

What if the trial was done poorly? Or disrupts the pacing of the game? You are just not taking these things into account.

Why don't you take the logical and sane thing, and judge AFTER the game is released?

Its that simple.

if the beginning and Sheps situation isn't fleshed out later, then that is a problem....but we do not know that it won't be.

And is it a fair opinion to judge a drama as a comedy? Or judge the story by its own merits on what it tries to do, judging a drama as a drama? I say the latter.


That is a glarring logical fallacy. What if this mission was done poorly, oh we'll take it out. Oh Reapers are portrayed poorly we'll take them out. Your assertion is utterly asinine.

And as to judging the game, who is? Don't deviate from the topic at hand. The introduction and the issues of cohesion.


Inventory was done poorly in ME1, it was taken out. Exploration was done poorly, it was taken out. It happens all the time.


Story and narrative not game mechanics.


You honestly think they wouldn't remove the trial section if they weren't able to get it right just because it's a story mechanic? 

#1566
Il Divo

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billy the squid wrote...

txgoldrush wrote...

And yet, I can argue that a trial is stupid in other ways than just lets get to the 'spolisions...like opening (or make deeper) a plothole in which Shepard is a Spectre and therefore not legally bound by humanity's laws, but he is answering for it. Think about it. Sometimes an few extra minutes can harm a work.


Blowing up a relay and destroying a system in the process tends to get one served up to the wolves in politics as a sacrificial lamb. Again somthing which could have done with explaination in the trial.


Agreed. Spectres being "above the law" is not absolutely true in all cases. You're immune so long as the government says you're immune, which does not hold true in this case. We also shouldn't ignore the questionable circumstances regarding Shepard's decision to blow up the Alpha Relay.

#1567
billy the squid

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RSX Titan wrote...

billy the squid wrote...

RSX Titan wrote...

billy the squid wrote...

txgoldrush wrote...

And how is it "established"?

What if the trial was done poorly? Or disrupts the pacing of the game? You are just not taking these things into account.

Why don't you take the logical and sane thing, and judge AFTER the game is released?

Its that simple.

if the beginning and Sheps situation isn't fleshed out later, then that is a problem....but we do not know that it won't be.

And is it a fair opinion to judge a drama as a comedy? Or judge the story by its own merits on what it tries to do, judging a drama as a drama? I say the latter.


That is a glarring logical fallacy. What if this mission was done poorly, oh we'll take it out. Oh Reapers are portrayed poorly we'll take them out. Your assertion is utterly asinine.

And as to judging the game, who is? Don't deviate from the topic at hand. The introduction and the issues of cohesion.


Inventory was done poorly in ME1, it was taken out. Exploration was done poorly, it was taken out. It happens all the time.


Story and narrative not game mechanics.


You honestly think they wouldn't remove the trial section if they weren't able to get it right just because it's a story mechanic? 


So then they left in the tail end which served no purpose whatsoever and then didn't explain or elaborate on any of the events which have taken place in the previous months. Despite them being able to do a similar trial scene in ME1 with the Council and ME2 with Tali. What changed in how it dialogue or narrative was set up?

It feels more like they wanted to engage players with action first. Hence it feels forced and rushed.

#1568
DJBare

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I'm just gonna put this here again for those still looking for a straight answer among all the bickering

Chris Priestly wrote...

Mass Effect 3 starts (roughly) 6 months after the end of Mass Effect 2. It starts with the end of the trial of Commander Shepard during which the Reapers first arrive on earth. This is the bit that starts the game and the demo.



{smilie}

ergo, there is no trial in the game.

Modifié par DJBare, 15 février 2012 - 03:25 .


#1569
RSX Titan

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billy the squid wrote...

RSX Titan wrote...

billy the squid wrote...

RSX Titan wrote...

billy the squid wrote...

txgoldrush wrote...

And how is it "established"?

What if the trial was done poorly? Or disrupts the pacing of the game? You are just not taking these things into account.

Why don't you take the logical and sane thing, and judge AFTER the game is released?

Its that simple.

if the beginning and Sheps situation isn't fleshed out later, then that is a problem....but we do not know that it won't be.

And is it a fair opinion to judge a drama as a comedy? Or judge the story by its own merits on what it tries to do, judging a drama as a drama? I say the latter.


That is a glarring logical fallacy. What if this mission was done poorly, oh we'll take it out. Oh Reapers are portrayed poorly we'll take them out. Your assertion is utterly asinine.

And as to judging the game, who is? Don't deviate from the topic at hand. The introduction and the issues of cohesion.


Inventory was done poorly in ME1, it was taken out. Exploration was done poorly, it was taken out. It happens all the time.


Story and narrative not game mechanics.


You honestly think they wouldn't remove the trial section if they weren't able to get it right just because it's a story mechanic? 


So then they left in the tail end which served no purpose whatsoever and then didn't explain or elaborate on any of the events which have taken place in the previous months. Despite them being able to do a similar trial scene in ME1 with the Council and ME2 with Tali. What changed in how it dialogue or narrative was set up?

It feels more like they wanted to engage players with action first. Hence it feels forced and rushed.


I agree with you on that. I'm simply saying whether it's a story mechanic or a gameplay one, developers can and do cut content all the time if they don't feel it works. 

I would have been happy with a hearing where Shepard has 2 or 3 choices but it's clear they wanted to get right into the action. It's debatable if there ever was a trial scene or not and we'll likely never know.

#1570
txgoldrush

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billy the squid wrote...

RSX Titan wrote...

billy the squid wrote...

RSX Titan wrote...

billy the squid wrote...

txgoldrush wrote...

And how is it "established"?

What if the trial was done poorly? Or disrupts the pacing of the game? You are just not taking these things into account.

Why don't you take the logical and sane thing, and judge AFTER the game is released?

Its that simple.

if the beginning and Sheps situation isn't fleshed out later, then that is a problem....but we do not know that it won't be.

And is it a fair opinion to judge a drama as a comedy? Or judge the story by its own merits on what it tries to do, judging a drama as a drama? I say the latter.


That is a glarring logical fallacy. What if this mission was done poorly, oh we'll take it out. Oh Reapers are portrayed poorly we'll take them out. Your assertion is utterly asinine.

And as to judging the game, who is? Don't deviate from the topic at hand. The introduction and the issues of cohesion.


Inventory was done poorly in ME1, it was taken out. Exploration was done poorly, it was taken out. It happens all the time.


Story and narrative not game mechanics.


You honestly think they wouldn't remove the trial section if they weren't able to get it right just because it's a story mechanic? 


So then they left in the tail end which served no purpose whatsoever and then didn't explain or elaborate on any of the events which have taken place in the previous months. Despite them being able to do a similar trial scene in ME1 with the Council and ME2 with Tali. What changed in how it dialogue or narrative was set up?

It feels more like they wanted to engage players with action first. Hence it feels forced and rushed.


any why can't they fill us in with all the details after they escape Earth and are on their way to Mars? I mean like 15 minutes into the game instead of 5 minutes into it?

#1571
Dragoonlordz

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billy the squid wrote...

So then they left in the tail end which served no purpose whatsoever and then didn't explain or elaborate on any of the events which have taken place in the previous months. Despite them being able to do a similar trial scene in ME1 with the Council and ME2 with Tali. What changed in how it dialogue or narrative was set up?

It feels more like they wanted to engage players with action first. Hence it feels forced and rushed.


Agreed, in fact if read the sticky thread about impressions from 22 pages of mostly different people.. Most are saying the same thing, the lack of choices was concerning but that they hoped the full game would do it justice, that most felt the heavy handed approach to the auto dialogue where Shepards responses were not based on your persona created but based on a generic canon approach Shepard personality was also a major concern.

Most of them also stated they would have liked to have had a trial and its lack of being there and/or felt that the introduction was "rushed" a word used over and over again by vast amount of people not just in this thread but in that one too, different people... It shows that for them txgold's view of having trial being detrimental to the game and that Bioware are incapable and too incompetent to write a good trial and would ruin the game, is nothing more than a very tiny group of people who agree with him and (most) shown by the two threads would and do think it does more harm to the introduction not having it as opposed to his view of if did have it causing the harm.

Now we can't turn back the clock and game has already gone gold so no more changes will be made before retail but this does not mean people can't voice their concern over issues raised in the demo and it might be possible that DLC is later released with that missing content that such a large amount of people would like, an improvement or more accurate exapansion of the introduction via gameplay probably through the means of DLC content at a later date.

P.s. I am agreeing with you and expanding on what you said.

Modifié par Dragoonlordz, 15 février 2012 - 03:45 .


#1572
FlashedMyDrive

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Taking out the trial was the perfect decision. Who needs story development when you can just get straight to the action. You know what? Having a story is a distraction. There needs to be a mode where you just shoot stuff in a long, blank corridor, that way the gamers can focus on what really matters.

#1573
Dragoonlordz

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txgoldrush wrote...

any why can't they fill us in with all the details after they escape Earth and are on their way to Mars? I mean like 15 minutes into the game instead of 5 minutes into it?


And why can't we have it before? Urgency again I remind you is fallacy, they could of arrived 5 or 15 minutes later and would still get to experience the game from that point on no different than how experienced it with them arriving earlier. If you want to try to push your rather ignorant response of "damage/harm" the game by having it, I again point you to this reply.

Modifié par Dragoonlordz, 15 février 2012 - 03:39 .


#1574
billy the squid

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RSX Titan wrote...

billy the squid wrote...

RSX Titan wrote...

billy the squid wrote...

RSX Titan wrote...

Inventory was done poorly in ME1, it was taken out. Exploration was done poorly, it was taken out. It happens all the time.


Story and narrative not game mechanics.


You honestly think they wouldn't remove the trial section if they weren't able to get it right just because it's a story mechanic? 


So then they left in the tail end which served no purpose whatsoever and then didn't explain or elaborate on any of the events which have taken place in the previous months. Despite them being able to do a similar trial scene in ME1 with the Council and ME2 with Tali. What changed in how dialogue or narrative was set up?

It feels more like they wanted to engage players with action first. Hence it feels forced and rushed.


I agree with you on that. I'm simply saying whether it's a story mechanic or a gameplay one, developers can and do cut content all the time if they don't feel it works. 

I would have been happy with a hearing where Shepard has 2 or 3 choices but it's clear they wanted to get right into the action. It's debatable if there ever was a trial scene or not and we'll likely never know.


I agree that story aspects are cut, although I don't think they were in this case.

Priestly said that the scene is the end of the trial, and there is not one in game. It certainly didn't have to be a half hour speech exhonorating shep of his crimes. But, If as Silverman said, ME3 was an entry point for the franchise. Wouldn't it have been an idea to refer to the events in the previous months to give context to new players.

I've played ME1 and 2, and I found the introduction rushed and lacking in cohesion. I knew what was going on, but it seemed superflous and empty, when it could have actually had done something worthwhile with the time rather than becoming a pointless cutscene, which doesn't really convey anything.

#1575
Esquin

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Chris Priestly wrote...

Gemini1179 wrote...

Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!

(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)


Ok, I know I'm a tool of the Man and all, but how so?

If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.

If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.

I'm sorry you're disappointed, but I'm not completely sure why?



:devil:


Because we were looking forward to experiencing at least some of the trial and getting some sense of whats happened in the last 6 months. Not having to fill in the blanks on our own.