So, what happened to the trial?
#151
Posté 13 février 2012 - 12:15
#152
Posté 13 février 2012 - 12:16
#153
Posté 13 février 2012 - 12:16
Aaleel wrote...
staindgrey wrote...
Aaleel wrote...
staindgrey wrote...
"The **** you've done" is likely referring to ME2 as a whole. Shepard worked with Cerberus. Regardless of Arrival happening, she'd be put on trial, court-martialed and discharged simply for working with what the Alliance labels a terrorist organization. It would be like a United States soldier working for Al-Queda for a short while then coming back.
The events of Arrival would take something else entirely. This isn't just the Alliance; this is the entire Batarian government. There's no way in the universe that Shepard could just be grounded and relieved of command to make that problem go away. There has to be a trial of some sort for that large of a loss of life for any race, let alone one that dislikes humanity to begin with.
Anderson says how are you holding up since being relieved of duty. Then he says don't worry we'll get it all sorted out, as if there hasn't even been a trial yet, and you're just grounded.
Almost like you're waiting for trial.
That could be something you do to gain Batarian support, go to their homeworld to report for your crimes. But still, if ME3 happens well after the events of ME2 (I think I remember it being 6 months...? someone fact check me), then that trial should have already happened. With that large of a loss of life-- let alone resources, land, etc.-- the Batarians would NOT wait six months for justice. That trial or war or whatever would follow would do so immediately.
Everything in the conversations leads one to believe he/she is just grounded and hasn't been tried.
Anderson saying we'll get it all sorted out really leans that way. There's nothing to sort out if the verdict is already in. Plus if the trial had already happened, Shepard would be in jail if guilty or back to duty if cleared. Why would he/she still be just grounded.
Also Anderson says the committee has read his/her reports and they trust him/her, and then Shepard says is that why they grounded me and took away my ship. That line would have had 'is that why they put me on trial' somewhere in it had he/she already been tried.
We're leaning two different ways with this discussion. You're looking at what's given in-game, and I'm looking at the facts of culture. Imagine if, due to one alien, a whole bunch of our planets-- our resources, our cities, our families and friends-- suddenly were wiped from the map, all dead and gone. Would we wait six months to get that resolved? An open trial, or at least war, would have already happened in that time frame.
So while you're looking at what the final game may have, I'm looking at what canon should be. There's no way the batarians would just sit idly twiddling their thumbs waiting for a human genocidist and the government under which he serves to be brought to justice. They already dislike humans as it is.
#154
Posté 13 février 2012 - 12:16
inb4 PRE-ORDER CANCELLED!
#155
Posté 13 février 2012 - 12:18
how come they havent made it public after all there are like 3 more thread like thisjamskinner wrote...
Pm chris and ask him. Thats my proof.ramdog7 wrote...
where is your proofjamskinner wrote...
I asked if they were different. Here is a quote:N00blet666 wrote...
Well if this is true then everybodies disapointed.jamskinner wrote...
I asked about this and was told the demo and the game start the same.
No, the demo is taken directly from the beginning of the game.
#156
Posté 13 février 2012 - 12:21
Still a good opening but certainly not exceptional.
Modifié par Comsky159, 13 février 2012 - 12:23 .
#157
Posté 13 février 2012 - 12:24
Comsky159 wrote...
Surprised and a little unsatisfied if that's the case. Bioware can do better than this, it sprints forth directly into combat in a manner I would sooner expect of any conventional b-grade action shooter. I really expected better than that tbh.
What would we gain by having a trial scene? It would be invalidated once the Reapers arrived anyway - that would be the real beginning of the story. Why insert a superfluous scene right at the start of the game?
#158
Posté 13 février 2012 - 12:26
#159
Posté 13 février 2012 - 12:26
#160
Posté 13 février 2012 - 12:28
CaptainZaysh wrote...
Comsky159 wrote...
Surprised and a little unsatisfied if that's the case. Bioware can do better than this, it sprints forth directly into combat in a manner I would sooner expect of any conventional b-grade action shooter. I really expected better than that tbh.
What would we gain by having a trial scene? It would be invalidated once the Reapers arrived anyway - that would be the real beginning of the story. Why insert a superfluous scene right at the start of the game?
If they add some sort of a hearing/trial as the genesis mechanism than that's fine but I think you're right. There's almost 10 minutes before you actually gain control of your character at all in the intro, any more would really be pushing it. They've got to have some sort of checklist similar to what was in ME2 with major decisions regarding the import, which you would still need to pick a save file, a hearing on top of that would just be redundant.
#161
Posté 13 février 2012 - 12:28
ok i seejamskinner wrote...
this is hard to see but it should help you believe me.
http://social.biowar.../1323620/184037
#162
Posté 13 février 2012 - 12:30
For players starting the series with ME3: "Why doesn't this guy have to call me commander anymore? Why am I under house arrest? Doesn't this guy have a cool ship?"
For players who played/beat ME2 but didn't know that between the end of 2 and beginning of 3 Shepard was grounded. "Uhh, didn't I just save the galaxy? Why am I on earth? Where's my crew? Why am I grounded? What happened with Cerberus?"
A trial scene would have been a good setup, an intro to the state of galactic affairs and Shepard himself. Instead, it's just "Wake up, fight or die...oh god reapers."
#163
Posté 13 février 2012 - 12:31
MadLaughter wrote...
The trial scene would explain why Shepard is on earth and grounded, ship taken away, and is under house arrest. Here's how it will go:
For players starting the series with ME3: "Why doesn't this guy have to call me commander anymore? Why am I under house arrest? Doesn't this guy have a cool ship?"
For players who played/beat ME2 but didn't know that between the end of 2 and beginning of 3 Shepard was grounded. "Uhh, didn't I just save the galaxy? Why am I on earth? Where's my crew? Why am I grounded? What happened with Cerberus?"
A trial scene would have been a good setup, an intro to the state of galactic affairs and Shepard himself. Instead, it's just "Wake up, fight or die...oh god reapers."
Maybe you are right but from what I asked it doesn't sound like it. Look at the pic I posted.
#164
Posté 13 février 2012 - 12:33
#165
Posté 13 février 2012 - 12:33
I was REALLY looking forward to answering for everything I've done in the last games and let everyone have a piece of my mind.....there goes that.
#166
Posté 13 février 2012 - 12:35
#167
Posté 13 février 2012 - 12:37
CaptainZaysh wrote...
Comsky159 wrote...
Surprised and a little unsatisfied if that's the case. Bioware can do better than this, it sprints forth directly into combat in a manner I would sooner expect of any conventional b-grade action shooter. I really expected better than that tbh.
What would we gain by having a trial scene? It would be invalidated once the Reapers arrived anyway - that would be the real beginning of the story. Why insert a superfluous scene right at the start of the game?
People want their day in court after the events of arrival. I don't think people want a CS, I think they want a interactive trial with a dialogue wheel.
#168
Posté 13 février 2012 - 12:37
shinobi602 wrote...
Wow what the hell....
I was REALLY looking forward to answering for everything I've done in the last games and let everyone have a piece of my mind.....there goes that.
D'you think that really would have been a good scene, though? Would Shepard as a character come across as particularly likeable if the game started with him/her delivering a smug told-you-so lecture?
#169
Posté 13 février 2012 - 12:38
#170
Posté 13 février 2012 - 12:39
Aaleel wrote...
CaptainZaysh wrote...
Comsky159 wrote...
Surprised and a little unsatisfied if that's the case. Bioware can do better than this, it sprints forth directly into combat in a manner I would sooner expect of any conventional b-grade action shooter. I really expected better than that tbh.
What would we gain by having a trial scene? It would be invalidated once the Reapers arrived anyway - that would be the real beginning of the story. Why insert a superfluous scene right at the start of the game?
People want their day in court after the events of arrival. I don't think people want a CS, I think they want a interactive trial with a dialogue wheel.
That would have it's own problems though, either it's rushed and it gets confusing or people get mad because it is rushed or you drag it out and it winds up taking 30 minutes for the player to even take control of his/her character which seems like a very bad decision.
#171
Posté 13 février 2012 - 12:41
CaptainZaysh wrote...
Comsky159 wrote...
Surprised and a little unsatisfied if that's the case. Bioware can do better than this, it sprints forth directly into combat in a manner I would sooner expect of any conventional b-grade action shooter. I really expected better than that tbh.
What would we gain by having a trial scene? It would be invalidated once the Reapers arrived anyway - that would be the real beginning of the story. Why insert a superfluous scene right at the start of the game?
To develop some kind of narrative cohesion before saying "This is the earth". "Here is Shepard". "Here's some bloke you've never seen before." "Here's Anderson" "The reapers are coming, go to this room" and "The Reapers are here shoot everything". There was no tension whatsoever, no genuine insight into sociopolitical context, no attempt to ease the player into the storyline. I blinked and one of the few really major plot points of the entire series had suddenly occurred.
#172
Posté 13 février 2012 - 12:45
#173
Posté 13 février 2012 - 12:46
Not done a lot of role playing I guess?CaptainZaysh wrote...
What would we gain by having a trial scene? It would be invalidated once the Reapers arrived anyway - that would be the real beginning of the story. Why insert a superfluous scene right at the start of the game?
Remember, we have the luxury of hindsight and leaks, the in game characters don't know the reapers are going to attack at that moment, they would be going about their normal lives and duties, a trial(or part trial before the reapers interrupt) would be a good place to setup the story for beginners and for those who played the previous games a run down of past events, I personally am never interested in getting straight into combat for my first play through, for that I play something like Crysis.
#174
Posté 13 février 2012 - 12:47
Comsky159 wrote...
CaptainZaysh wrote...
Comsky159 wrote...
Surprised and a little unsatisfied if that's the case. Bioware can do better than this, it sprints forth directly into combat in a manner I would sooner expect of any conventional b-grade action shooter. I really expected better than that tbh.
What would we gain by having a trial scene? It would be invalidated once the Reapers arrived anyway - that would be the real beginning of the story. Why insert a superfluous scene right at the start of the game?
To develop some kind of narrative cohesion before saying "This is the earth". "Here is Shepard". "Here's some bloke you've never seen before." "Here's Anderson" "The reapers are coming, go to this room" and "The Reapers are here shoot everything". There was no tension whatsoever, no genuine insight into sociopolitical context, no attempt to ease the player into the storyline. I blinked and one of the few really major plot points of the entire series had suddenly occurred.
Forcing active narrative cohesion at the top could be a very bad thing. It would most appeal to people who have played arrival, however they are the ones who least need it to establish the proper context. For new players and or ME2 players who never touched arrival it would be forcing them into a situation where they would have to explain/justify actions that they have no frame of reference towards.
#175
Posté 13 février 2012 - 12:49
Gibb_Shepard wrote...
I'm actually surprised at how poorly the intro is done. I know BW want people to start shooting things ASAP, but there are much better ways to go about it.
Just because the DA2 demo had the entire opening in it doesn't mean ME3 is the same way. It's fully possible that there's been purely story-based content cut in order to make the 2GB limit for demos.
The conversations with Vega and Anderson-- as well as the board-- will surely have more dialogue options. Plus there's likely more done before what we've played, and an elongated intro after what we've played, in which the main story sets up, you gather your team, etc.
It's a demo, not the final product.





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