Chris Priestly wrote...
Gemini1179 wrote...
Then you're the kind of customer EA wants. No sense bogging players down with plot and character development when there are things to kill!
(Sorry I couldn't help it, I'm disappoineted at the opening- it's another bit of railroading and cut corners)
Ok, I know I'm a tool of the Man and all, but how so?
If you are a new player (haven't played ME1 or ME2) you learn who Shepard is, why he's on earth, what the Reaper threat is, and then the story begins.
If you are a continuing player (have played either or both of the previous games) you already know the plot and character development because you helped form it with your previous play throughs and the story picks up after ME2.
I'm sorry you're disappointed, but I'm not completely sure why?

Because we
don't know the plot. I did play both games, and all the DLC. From the games, I have no clue who Vega is, I have no idea when I lost the Normandy, and I have no clue when I got back to Earth.
From my perspective, I was chumming around the Terminus Systems, and now all of a sudden I'm on Earth, with no explanation, and apparently have been there, cooling my heels for a few weeks. The Normandy is all of a sudden a full Allaince ship, with a new paint job and crew. When did that happen? James Vega is around and acting all buddy-buddy, and I have never seen him before. I'm pulled in front of a defense committee I've never seen before, and who don't last more than two minutes, and instead of being fussed at for any of my actions, which is what I expected coming from ME2, they just go "save us, Shepard", and die. You get no personal connection to the story because there is so little exposition. You are just tossed straight into the action, immediately, with no real explanation of what is going on, or what has happened for the past six months.
Shepard has built up new relationships, the dynamics of the Alliance Military have radically shifted, the Normandy has been totally rebuilt, and we are just supposed to accept all of this, even though it is a stark contrast to the rest of the series's story telling style.
Go back and play the intros to ME and ME2. Notice anything? Both games set you up to a position where you are thrown in without knowing what's going on, but both set it up before you get there. In both games, Shepard doesn't know what's going on either. You are dropping blind into a combat situation, or you literally get blown up and have no clue where you are or what's going on. In ME3, Shepard already knows all of this stuff that we are having to ask you about, and it feels
weird.
Who is Vega? How does he know Shepard? When did the Normandy get taken from us? What was done to it? When did I get to Earth? When was my court martial, yesterday, or six months ago? And why do we have to ask you this instead of getting it from the game?