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So, what happened to the trial?


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#2401
DPSSOC

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didymos1120 wrote...

DPSSOC wrote...


Yeah Story Mode isn't any different from RPG Mode.  This could just be for the demo but I did a run through and nothing was different.


Story mode just turns the difficulty way down so you can breeze through fights. That's its sole purpose.


So it's casual difficulty.  They really needed to make a mode for that?

#2402
Robhuzz

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DPSSOC wrote...

didymos1120 wrote...

DPSSOC wrote...


Yeah Story Mode isn't any different from RPG Mode.  This could just be for the demo but I did a run through and nothing was different.


Story mode just turns the difficulty way down so you can breeze through fights. That's its sole purpose.


So it's casual difficulty.  They really needed to make a mode for that?


I think:

Difficulty levels:

Story mode <------------ Casual <--- Normal 

#2403
didymos1120

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DPSSOC wrote...

didymos1120 wrote...

DPSSOC wrote...


Yeah Story Mode isn't any different from RPG Mode.  This could just be for the demo but I did a run through and nothing was different.


Story mode just turns the difficulty way down so you can breeze through fights. That's its sole purpose.


So it's casual difficulty.  They really needed to make a mode for that?


There's actually a "Narrative" difficulty that's even easier than "Casual".  And no they didn't need to, but all it amounts to is some extra text for the description and another menu entry to click so...*shrug*

Modifié par didymos1120, 19 février 2012 - 01:48 .


#2404
DaJe

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DPSSOC wrote...

didymos1120 wrote...

DPSSOC wrote...


Yeah Story Mode isn't any different from RPG Mode.  This could just be for the demo but I did a run through and nothing was different.


Story mode just turns the difficulty way down so you can breeze through fights. That's its sole purpose.


So it's casual difficulty.  They really needed to make a mode for that?


Unless the general difficulty setting changes galactic readiness level or something there is really no point for story mode.

#2405
DPSSOC

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-face desk-

Edit: Ok I feel better now.  Well that sucks I was hoping Story Mode would be where it either skips the combat or just runs through it on it's own.  That'd be great for experiment playthroughs where you just want to see how this or that choice panned out without the repetitive grind of combat.

Modifié par DPSSOC, 19 février 2012 - 02:02 .


#2406
TheRevanchist

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kylecouch wrote...
I'm so damn tierd of seeing "MAYBE IT COMES AFTER DUH STFU!"...I will tell ALL OF YOU RIGHT NOW....WHY that is the STUPIDEST way to go about that. You wana talk about a trial giving **** pacing? How about having Reapers blow the HOLY HELL out of everything...then suddenly pausing the entire Galactic War AFTER IT STARTED to explain everything to us!? How is -that- NOT **** pacing?! How is explaining what happend BEFORE THE WAR STARTS AFTER THE WAR STARTS better pacing then showing it to us...idk BEFORE THE WAR STARTS!? Has RedLetterMedia taught you people nothing!?


Allow me to once again...leave this here...as this pretty much sums up WHY this intro is TOTAL S***.

Modifié par kylecouch, 19 février 2012 - 02:15 .


#2407
Nathan Redgrave

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DPSSOC wrote...

So it's casual difficulty.  They really needed to make a mode for that?


Really, the "Story/Role-playing/Action" modes are just quick-select options presets. You can fiddle with the specifics in the options menu to your heart's content after you start the game, they just set your starting options for you.

#2408
TheRevanchist

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Sethatron wrote...

Can this be moved to the Mass Effect 3 Gameplay Discussion (Spoilers allowed) forum? 

<_< I know it's niave to think I can avoid spoilers here, but this thread constantly being at the top is kind of annoying. I'd like to pretend to forget this until March 6th already.



http://t2.gstatic.co...icL1f209bmDDhtg

#2409
nazgul1x

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Yeah, I was really looking forward to the trial. Everybody pretty much verbally assaulting you, calling you a madman/traitor etc....maybe even bringing in Udina to pile on. Then, as the verdict is about to be read.......lights flicker......distant rumblings heard.................the judges look at each other, and then to you...................sound of foot steps running, courtroom door slides open..............."We are under attack!!!!!"

sigh...

Not a deal breaker, but it would have been nice to see

#2410
aries1001

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Is it correct to call it a trial? Isn't it more of a hearing, though. I've played through the SP-demo (in story mode) and I liked it a lot. However, I didn't see anything that resembled what we've come to know as a trial; Anderson fetches Shepard and they go see the Council. In the midst of the -ehm- trial, the Reapers attack. Still, it felt more like a hearing to me. Unless, of course, there is more to this that just what was shown in the demo...

#2411
Rudy Lis

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TheInvicibleCandyBar wrote...

Guys, if the demo is to go by, there was ALMOST a trial. I'll quote Anderson " The S**t you've done, anyone else would have been put on trial and discharged" apparently Anderson was able to stop the trial.


Does that mean that we got ourselves ALMOST good game with ALMOST decent story?


Raven of the Night wrote...

Also: I have finished ME2 10 days ago for the 6th time and the demo of ME3 felt like it was developed either by the different group of people or with the different set of goals.


Well, I play both ME1 and ME2 to help my buddy with his characters to upcoming ME3, so I can compare them all and I agree with you here.
I think Bioware spent too much resources developing that star wars MMO, so they had to resort to outsourcing. And it seems (judging by animations) that only workforce they found were penguins from Antarctic, who agreed to work for food. I have no other explanation why ME3 looks that bad.


aries1001 wrote...

Is it correct to call it a trial? Isn't it more of a hearing, though. I've played through the SP-demo (in story mode) and I liked it a lot. However, I didn't see anything that resembled what we've come to know as a trial; Anderson fetches Shepard and they go see the Council. In the midst of the -ehm- trial, the Reapers attack. Still, it felt more like a hearing to me. Unless, of course, there is more to this that just what was shown in the demo...


I'd call it "summoning" - it is too short, rushed and meaningless for "hearing".
If they really want gamers to "jump in" right in action, they should do ArmA2:PMC trick - you start your tutorial "awakened" after losing your conscience from blast (either on your own, or by being awakened by Vega or Anderson) and then, via a-la HL2 "refreeshing tutorial" parts going to Normandy through rubble, debris and all that. After take-off from Earth, fine, who wants to fight - go wherever they send us, who want story - wanders around ship and "do some blah-blah", where "flashbacks" about arrival after Arrival and trial/hearing/comedycentral/whatever are happens. You want story - got to trial from past, you don't - go kill something.
After another one playthrough attempt, I'm pretty sure that existing beginning is far too long for "action jumping in", far too short AND meaningless for story-long "veterans".
Add those unskippable cutscenes and "you must cry here" deus-ex-machina... Emotions should be pure, not "enforced" directly by manipulating protagonist facial expressions. It only made that scene unnatural.

#2412
Dragoonlordz

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Sethatron wrote...

Can this be moved to the Mass Effect 3 Gameplay Discussion (Spoilers allowed) forum? 

<_< I know it's niave to think I can avoid spoilers here, but this thread constantly being at the top is kind of annoying. I'd like to pretend to forget this until March 6th already.


Not unless every talk about the demo is moved to there. There are no spoilers here so no it should not go into the spoilers section. We are talking about the demo and talking about what Chris said on page one too about start of demo is the start of game.

Modifié par Dragoonlordz, 19 février 2012 - 05:23 .


#2413
Dragoonlordz

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Rudy Lis wrote...

TheInvicibleCandyBar wrote...

Guys, if the demo is to go by, there was ALMOST a trial. I'll quote Anderson " The S**t you've done, anyone else would have been put on trial and discharged" apparently Anderson was able to stop the trial.


Does that mean that we got ourselves ALMOST good game with ALMOST decent story?


Touché. :lol:

#2414
Rudy Lis

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Dragoonlordz wrote...

Touché. :lol:


Just doing my best. Image IPB

#2415
In Exile

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The weirdest thing about this is that the whole thing could as easily happen during a trial. There's no reason there has to be some "defence committee" around. But the intro is terribly rushed. It actually makes DA2's intro have good pacing, and I never thought that could be possible.

#2416
Rudy Lis

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In Exile wrote...

The weirdest thing about this is that the whole thing could as easily happen during a trial. There's no reason there has to be some "defence committee" around. But the intro is terribly rushed. It actually makes DA2's intro have good pacing, and I never thought that could be possible.


Well, I've seen (de)motivator about "why they removed all good stuff from previous part? Because if they kept all good stuff from previous part it would be obvious how this one sucks".
I'm just saying.

#2417
txgoldrush

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Raven of the Night wrote...

I want to share my impressions of the opening if You guys do not mind.

I have been playing PC/console games for 15 years now so the gameplay (especially in shooters) is not very high in my list of priorities. It is the narration and the characters in the Bioware games which made me like their games with the Mass Effect 2 being one of a few games I have enjoyed the most in my life.

With Mass Effect 3 the developers' focus (at least for the opening) seems to have shifted: no exposition and obvious desire to throw the players into action as fast as possible, poor writing with many meaningless one-liners, the player is now mostly a spectator in his/her character's dialogues etc.

Since this demo (and opening in particular) closely represents the quality of the final game - it contained almost no substance and qualities I had expected from a game by Bioware and I have decided to wait for some reviews and videos to get more information about the game before making a decision. Also: I have finished ME2 10 days ago for the 6th time and the demo of ME3 felt like it was developed either by the different group of people or with the different set of goals.


And yet story driven games have time and time, thrown you into the action with very little or no exposition, and yet we don't complain about this, we go with it. In fact , it is used to break the slow start cliche. Its a techinique.

And ME3 HAS different goals, its war. Its a different type of narrative than the first two games. Therefore its all about action and closing storylines. Look a Return of the King.

And really Mass Effect 2's introduction really wasn't that good. Yes, the Normandy attack was spectucular but when it comes to it, the intro had very bad follow through. Why is no one really emotionally suprised, outside of Tali, of Shepard's revival? Its like there was no joy in the hero's return. The intro of ME2 lacks follow through.

And really follow through is far more important to an introduction than the intro itself. The point is that you DON'T know ME3's follow through of its intro.

ME1 has a strong follow through of its intro, which made its intro even better. ME2 did not, its intro was then left on an island. And considered that we go back to Earth in ME3 at the endgame, there will be some attempt at a follow through to ME3's intro.

And you know really how the reviews are going to be....

Modifié par txgoldrush, 19 février 2012 - 08:21 .


#2418
txgoldrush

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In Exile wrote...

The weirdest thing about this is that the whole thing could as easily happen during a trial. There's no reason there has to be some "defence committee" around. But the intro is terribly rushed. It actually makes DA2's intro have good pacing, and I never thought that could be possible.


First off DA2's intro plays by different rules considering its a frame story, Varrics story of you. In fact, was intentionally made to have wierd pacing. No one wants to jusge it by its own rules, just theirs, which is illogical. On the other hand, templars not recognizing mages in Act I is a flaw judging by the story's own standards.

And really, is it logical to have or continue a trial AFTER the military command finds their colonies going dark, which is what happens in the demo intro? Or, is it more logical to question the guy who may know something about the threat.

Its very simple logic.

The trial was cut because it probably did not work in the writer's view on multiple levels.

#2419
Dragoonlordz

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txgoldrush wrote...

 -snip -


Beginning to think your constant bumping of this thread which is about our concerns, our enjoyment is not just because you just like to argue (which is how your coming across throughout your entire time in it), maybe your secretly trying to keep it on front page (for us) even if your arguments are pointless.

Again what others games did, what other movies did, what other books did is irrelevant. The topic of discussion, the lowered enjoyment and the disappointment talked about in this thread is about ME3. Not Kotor 2, not DA2, not ME1 and not ME2 or the dozen or so movies you mentioned including Return of the King.

I would also point out that.the follow through is not "more" important than the introduction, it is "equally" as important.

If you love the way it was done then I'm glad for you, If the way it was handled did not disappoint you and never made you concerned then again this is great for you and I am glad. Your preference is different to ours, fair enough but that does not make our preference less valid. How much you enjoyed the way it was done is fine but this was not the case for most of us here and I ponder if you will ever accept that at this stage and just move on. I am guessing no.

Modifié par Dragoonlordz, 19 février 2012 - 08:44 .


#2420
Il Divo

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txgoldrush wrote...

First off DA2's intro plays by different rules considering its a frame story, Varrics story of you. In fact, was intentionally made to have wierd pacing. No one wants to jusge it by its own rules, just theirs, which is illogical. On the other hand, templars not recognizing mages in Act I is a flaw judging by the story's own standards.


So the writers were aware of the sucky pacing of DA2's intro and decided to leave it like that? Good to know the suck was at least intentional now. Image IPB

#2421
txgoldrush

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Dragoonlordz wrote...

txgoldrush wrote...

 -snip -


Beginning to think your constant bumping of this thread which is about our concerns, our enjoyment is not just because you just like to argue (which is how your coming across throughout your entire time in it), maybe your secretly trying to keep it on front page (for us) even if your arguments are pointless.

Again what others games did, what other movies did, what other books did is irrelevant. The topic of discussion, the lowered enjoyment and the disappointment talked about in this thread is about ME3. Not Kotor 2, not ME1 and not ME2 or the dozen or so movies you mentioned inlcuding Return of the King.

I would also point out that.the follow through is not "more" important than the introduction, it is "equally" as important.

If you love the way it was doen then I'm glad for you, If the way it was handled did not disappoint you and never made your concerned then again this is great for you and I am glad. Your preference is different to ours, fair enough but that does not make our preference less valid. How much you enjoyed the way it was done is fine but this was not the case for most of us here and I ponder if you will ever accept that at this stage and just move on. I am guessing no.




An what other games, books, and movies did wasn't relevant in making the Mass Effect series? Hell, the enitre franchise was borrowing what worked in past franchises.

Other works or only irrelevant from ypur point of view, not reality's.

"I would also point out that.the follow through is not "more" important than the introduction, it is "equally" as important. "

Wrong, all the intro does is set up the story mechanically, thats it. It doesn't have to set up its themes or even its characters right away. It can but it doesn't. Thats what the follow through does.

#2422
txgoldrush

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Il Divo wrote...

txgoldrush wrote...

First off DA2's intro plays by different rules considering its a frame story, Varrics story of you. In fact, was intentionally made to have wierd pacing. No one wants to jusge it by its own rules, just theirs, which is illogical. On the other hand, templars not recognizing mages in Act I is a flaw judging by the story's own standards.


So the writers were aware of the sucky pacing of DA2's intro and decided to leave it like that? Good to know the suck was at least intentional now. Image IPB


Or it is the fact that it is a frame story...with even a FALSE intro given by Varric.

#2423
Il Divo

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txgoldrush wrote...

Il Divo wrote...

txgoldrush wrote...

First off DA2's intro plays by different rules considering its a frame story, Varrics story of you. In fact, was intentionally made to have wierd pacing. No one wants to jusge it by its own rules, just theirs, which is illogical. On the other hand, templars not recognizing mages in Act I is a flaw judging by the story's own standards.


So the writers were aware of the sucky pacing of DA2's intro and decided to leave it like that? Good to know the suck was at least intentional now. Image IPB


Or it is the fact that it is a frame story...with even a FALSE intro given by Varric.


Which did absolutely nothing. It's Chekov's Gun without the firing of the gun. There is no modern context which the story is necessary to understand. The story ends when Hawke kills Meredith, which is not reliant on Varric's story-telling.

#2424
Dragoonlordz

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txgoldrush wrote...

Dragoonlordz wrote...

txgoldrush wrote...

 -snip -


Beginning to think your constant bumping of this thread which is about our concerns, our enjoyment is not just because you just like to argue (which is how your coming across throughout your entire time in it), maybe your secretly trying to keep it on front page (for us) even if your arguments are pointless.

Again what others games did, what other movies did, what other books did is irrelevant. The topic of discussion, the lowered enjoyment and the disappointment talked about in this thread is about ME3. Not Kotor 2, not ME1 and not ME2 or the dozen or so movies you mentioned inlcuding Return of the King.

I would also point out that.the follow through is not "more" important than the introduction, it is "equally" as important.

If you love the way it was doen then I'm glad for you, If the way it was handled did not disappoint you and never made your concerned then again this is great for you and I am glad. Your preference is different to ours, fair enough but that does not make our preference less valid. How much you enjoyed the way it was done is fine but this was not the case for most of us here and I ponder if you will ever accept that at this stage and just move on. I am guessing no.




An what other games, books, and movies did wasn't relevant in making the Mass Effect series? Hell, the enitre franchise was borrowing what worked in past franchises.

Other works or only irrelevant from ypur point of view, not reality's.

"I would also point out that.the follow through is not "more" important than the introduction, it is "equally" as important. "

Wrong, all the intro does is set up the story mechanically, thats it. It doesn't have to set up its themes or even its characters right away. It can but it doesn't. Thats what the follow through does.


I see you back to trolling and insults. So my point of view is not reality? I'm wrong am I? Have you ever spoken or written something that did not contain bile and disdain of others? I wonder why moderators have not had words with you about trolling threads like ths one. I can understand now why only have one friend on here and thats one that has not been present for 8 months. Probably tired of your attitude problem and overuse of sarcasm and arrogance. According to you every single person in here is apparently wrong by the amount of times you have spammed that word.

Modifié par Dragoonlordz, 19 février 2012 - 08:56 .


#2425
txgoldrush

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Il Divo wrote...

txgoldrush wrote...

Il Divo wrote...

txgoldrush wrote...

First off DA2's intro plays by different rules considering its a frame story, Varrics story of you. In fact, was intentionally made to have wierd pacing. No one wants to jusge it by its own rules, just theirs, which is illogical. On the other hand, templars not recognizing mages in Act I is a flaw judging by the story's own standards.


So the writers were aware of the sucky pacing of DA2's intro and decided to leave it like that? Good to know the suck was at least intentional now. Image IPB


Or it is the fact that it is a frame story...with even a FALSE intro given by Varric.


Which did absolutely nothing. It's Chekov's Gun without the firing of the gun. There is no modern context which the story is necessary to understand. The story ends when Hawke kills Meredith, which is not reliant on Varric's story-telling.


Wrong.

The story ends with Cassandra realizing that Hawke was not responsible for the war between mages and templars, which is due to Varric's storytelling.