TheInvicibleCandyBar wrote...
Guys, if the demo is to go by, there was ALMOST a trial. I'll quote Anderson " The S**t you've done, anyone else would have been put on trial and discharged" apparently Anderson was able to stop the trial.
Does that mean that we got ourselves ALMOST good game with ALMOST decent story?
Raven of the Night wrote...
Also: I have finished ME2 10 days ago for the 6th time and the demo of ME3 felt like it was developed either by the different group of people or with the different set of goals.
Well, I play both ME1 and ME2 to help my buddy with his characters to upcoming ME3, so I can compare them all and I agree with you here.
I think Bioware spent too much resources developing that star wars MMO, so they had to resort to outsourcing. And it seems (judging by animations) that only workforce they found were penguins from Antarctic, who agreed to work for food. I have no other explanation why ME3 looks that bad.
aries1001 wrote...
Is it correct to call it a trial? Isn't it more of a hearing, though. I've played through the SP-demo (in story mode) and I liked it a lot. However, I didn't see anything that resembled what we've come to know as a trial; Anderson fetches Shepard and they go see the Council. In the midst of the -ehm- trial, the Reapers attack. Still, it felt more like a hearing to me. Unless, of course, there is more to this that just what was shown in the demo...
I'd call it "summoning" - it is too short, rushed and meaningless for "hearing".
If they really want gamers to "jump in" right in action, they should do ArmA2:PMC trick - you start your tutorial "awakened" after losing your conscience from blast (either on your own, or by being awakened by Vega or Anderson) and then, via a-la HL2 "refreeshing tutorial" parts going to Normandy through rubble, debris and all that. After take-off from Earth, fine, who wants to fight - go wherever they send us, who want story - wanders around ship and "do some blah-blah", where "flashbacks" about arrival after Arrival and trial/hearing/comedycentral/whatever are happens. You want story - got to trial from past, you don't - go kill something.
After another one playthrough attempt, I'm pretty sure that existing beginning is far too long for "action jumping in", far too short AND meaningless for story-long "veterans".
Add those unskippable cutscenes and "you must cry here" deus-ex-machina... Emotions should be pure, not "enforced" directly by manipulating protagonist facial expressions. It only made that scene unnatural.