txgoldrush wrote...
And really Mass Effect 2's introduction really wasn't that good. Yes, the Normandy attack was spectucular but when it comes to it, the intro had very bad follow through. Why is no one really emotionally suprised, outside of Tali, of Shepard's revival? Its like there was no joy in the hero's return. The intro of ME2 lacks follow through.
Excuse me for disagreement, but Tali was first who saw Shepard "firsthand" from old crew. Even "reunion" with Joker and Chakwas (both of whom were happy, at least by my point of view) occured after meeting with Tali.
Garrus was emotionally and physically exhausted, plus, under circumstances of their meeting, it was barely adequate to throw "welcome back" party. Well, "deflecting missile (or it was rocket?) with face" was barely adequate too, from former hockey goalie PoV (and I stop pucks, not missiles)

, but I digress.
Wrex was obviously glad to see Shepard, at least I cannot "decypher" Wrex's emotions in any other way.
Liara was happy too, restrained, yes, but with her then current occupation it was normal and expected (same true for Parasini, by the way, she couldn't run to Shepard with that "weeeee" scream

).
One and only emotionally numb person is VS, but VS was "placeholder" enough character in ME2 to judge his actions. Plus, IIRC, VS was "tipped off" about Shepard's return, so we could count that as "spoiler effect".
Rest of the NPC crowd were either 17th row pikemen (Fist, Blake) with badly written meeting scenes, or never met in person (crapload of e-mail personalitites or those you never met previously), or "suspect" (Anderson, in my playthroughs he is councilor, so he should have some knowledge on situation or Bailey, whose job is to keep good situational awareness (to some extent that goes to Khalissa "punch-my-face" ben-Jilani)). Some newly met NPCs were happy to saw Shepard, yes, those two were traders, but anyway.
txgoldrush wrote...
And really, is it logical to have or continue a trial AFTER the military command finds their colonies going dark, which is what happens in the demo intro? Or, is it more logical to question the guy who may know something about the threat.
Reapers pace anyone? Apparently you read leaks, were there any info on that? You can PM me, if there was info, to prevent spoilers in this thread. But I bet there were none. Bioware doesn't seems consider gaming public adult enough to do some calculations and "do not want to overload us with details". "Details".
How fast actually Reapers move and severe communications between Earth and outlying outposts? What special breed of complete imbeciles serving in HQ, if they not raise the alarm after 3 consequitive ouposts went dark from same direction? IIRC military bandwidth is second after Council one, what, Earth HQ couldn't sent anyone to investigate blackout and in case of losing contact with recon party sound the alarm, gather all nearby active "watch-duty" elements and send rather large group of them to investigate WTF is going on there? Yes, sending large group is risk losing them all in ambush, but large group has bigger chances to transmit emergency signal, even with cost of their lifes. And if that group is lost too - "wake-up, wake-up, enemy!" If even grunts from Halo new that, maybe we should recruit HQ personnel from Covenant?
When that Hackett-Anderson intro conversation is happening? Obviously before Shepard's "summoning", but what time gap is there? Month, week, day, hour, minute? How long?
Why those "killed by table specialists" didn't call Shepard earlier, just to let us see that "awesome" cutscene when those "table-specialists" are killed and Reapers are actually landing? Why not move that "summoning" scene earlier and let Shepard to actually run to Normandy and, since Bioware obviously long to exploit "OMG they are here" scene, script Reapers arrival during Shepard's run to Normandy? Master Chief did that on Pillar of Autumn, why not Shepard to "follow his footsteps", so to speak? And, unlike all that "blah-blah" about time, it was Master Chief who had time limit, not Shepard.
Nothing is clear, thus - vitriol.
Shortstuff820 wrote...
However, it has been confirmed that more dialogue/options will be available in the full game and some of it changes depending on your import.
Ahmm... How would I put this. We obviously will have more dialogues in full game - 50 is more than 10. Maybe we even have more options - 3-5 more than 2. But will those choices really be diffirent? Not just detecting where those +2 points to go - to paragon scale or to renegade scale, really different, pronounced with different tone and different words. Yes, ME1/2 suffered from that disease too, but I hoped they cure it, not multiply it. Given demo or Bioware personnel asnwers havent' clarified this position yet.
Shortstuff820 wrote...
The game probably starts out more action-oriented to introduce fans of shooters to one of the best game series in the industry. We will most likely start to see more traditional Mass Effect elements at some point after the intro or first few hours of the game.
Problem is - it's excessively too long (also empty and meaningless) for action-oriented intro. I already listed ArmA2: PMC beginning. And that's not "adrenalin-visceral action", yet it looks and feels better. Right from the start you are under heavy shelling, yet first minutes no one directly attacking you. You have just marker and can learn moves, if you new to the series, or refresh them, if you switched from faster game. Only after you reunite with one of teammates (you being subordinate), you start actual fighting in close quarters. And that's ArmA - with family sluggish and slow moves, swaying sights, especially if you are injured no and sticky cover. And that's from first person view.
And after you solve first mission, game moves you into past, explaining WTF is going on. If you played ArmA2 BAF and OA, you will have better understanding. If not - nothing really serious is missed, you may not know why protagonist is so angry with teammember loss, who is protagonist, something knew about country's past, but everything campaign-wise is explained. It's like Witcher - should you read books, you will know certain names and characters, if you haven't read those books - well, Geralt with amnesia, so you both will learn that on the go.
And mind you - I never liked Bohemia Interactive campaigns for their storytelling. Yet, funny enough, third addon for ArmA 2 surprisingly have better story-wise beginning than supposedly RPG Mass Effect 3.
Shortstuff820 wrote...
Drawing in shooter fans is pretty much the point to the demo and the rushed/underdone intro and is not meant to impress veterans of the series.. We have only seen about 2% of the whole game and I have no doubt the rest of it will turn out to be much better and more traditional. With that said, despite the disappointing first few minutes, I am looking forward to an awesome ME3.
Irony is that all my "Shooter fans" company was displeased with ME3 demo and after about hour or two in ME3 demo they return to BF3 or MW2-3. All of them. And I'm talking about people with hundreds, if not thousands of hours in those games. None of them found anything new or interesting in ME3. Especially they critisized single player and gibe me on "strong RPG element".