The NPCs have physics enabled, actually.
Come to think of it, some of my areas are in area lists, including this one, and those waypoints could definitely be 50 meters away. Maybe there's a chance that the ambient system is starting and isn't including those NPCs, even on the area transition? It seems strange to me, as you don't get this problem in say, large outdoor areas, but I'll give it a test.
Also, can you clarify what AMBIENT_SYSTEM_STATE = 15 does? I can't find any documentation on the official Wiki about it.
EDIT: It seems at least for now that setting AMBIENT_SYSTEM_STATE to 15 works. I'll have to test more to confirm, but I don't get the "NPCs switching into their animations as soon as the player comes in" problem. Curiously, BioWare also used 19 in a few places, which is also undocumented. No big deal, if it works it works, but I'm curious as to what exactly it does differently, at least if anyone's figured it out.
Thanks for the help!
Modifié par sea-, 14 février 2012 - 01:15 .