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Need help with my character!


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11 réponses à ce sujet

#1
jjones1984

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http://social.biowar...s&pid=399190505

Give me advice, still working it..

What's good?:ph34r:

What's bad?:wizard:

Rogue  lol sorry

Modifié par jjones1984, 12 février 2012 - 11:43 .


#2
Ferretinabun

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Which one?

#3
jjones1984

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Rogue, Also what i the best way to make gold? I am hitting all the side , companion, and secondary quests so i dont tap into the main quest and end the game so quickly

#4
mr_afk

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Um if you're looking for ideal builds you could check out some of the guides.
But in more general terms;

Good:
- You've got some spike damage available (explosive strike, twin fangs, assassinate)
- You don't seem to have wasted too many points in con

Not-so-good:
- Your dex isn't high enough. unless you need to open locks, ideally you should pump dex until you reach 100% crit chance
- Upgraded backstab and twin fangs is kind of a waste (imo), getting lacerate and upgrading explosive strike could be better - especially if you have warriors in your party setting up staggers
- When you get the points, investing one point into speed (specialist) and one point into blindside (scoundrel) will be useful.

Otherwise, your level is too low and I can't see your party setup so I can't comment on much else.
Also note that on anything other than nightmare, your current setup will be fine. In fact, even on nightmare it'll probably be alright, just maybe not optimal.


Gold can be made by killing off all the mobs at night - each time you clear one of their bases you get given a few sovereigns. Umm besides that, selling unused items etc. should help.
If you have the black emporium, runes of fortune will help make a difference.

#5
jjones1984

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Ok, Thank you so much for taking time to help me out on this toon!!! I will consider what you have told me and apply it to my toons!

#6
Guest_FallTooDovahkiin_*

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Well Rogue isn't very helpful in the games I find. I have Isabela and Varric so thats good enough for me. If Im a different class..

But if you really want to be a rogue, I suggest Dex, Health, and Switch between Strength and Willpower. Rouges spam whatever talents they can, so there willpower drains fast. Its good to have that at a max.
Rogues are also easy targets. Max health is your friend.
Strength makes your attacks do more damage. Moar damage, less time you fight.

But I prefer me being a Mage. Theres also some really good guides around here if you search around long enough for the Rogue set up.
Unless if you told what difficulty, and settings are, we can only spit out ideas and tips.

Gold: Do jobs. Wipe out the Thug bases.

#7
mr_afk

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uh, are you thinking DA2 rogues?
cos they've got a pretty different system in place.

Dex increases base damage for rogues - so there's never a reason to pump strength (it does nothing besides increase fortitude).
Since dex also increases critical chance, increasing dex until critical chance reaches ~90-100% is usually ideal. After that, increasing the critical damage (since every attack is a critical hit) becomes more ideal.

Front-loading damage is the proven formula for optimal DA2 setups; and with adequate attack-speed (rogues gain stamina from attacking) and blood lust (gain stamina from kills) stamina should never be a problem - so no willpower.
Same deal with health. It's not ideal to maximise health at all. As you said yourself, more damage, less time spent fighting (and thus less damage that can be inflicted).


Rogues in DA2 are probably the most overpowered class once set-up correctly. They deal unparalleled spike damage and single target dps and have threat management (e.g. stealth/decoy) which give them a lot of durability.

#8
PrinceLionheart

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mr_afk wrote...

Rogues in DA2 are probably the most overpowered class once set-up correctly. They deal unparalleled spike damage and single target dps and have threat management (e.g. stealth/decoy) which give them a lot of durability.


And the duel with the Arishok is a complete joke.

#9
Guest_FallTooDovahkiin_*

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mr_afk wrote...

uh, are you thinking DA2 rogues?
cos they've got a pretty different system in place.

Dex increases base damage for rogues - so there's never a reason to pump strength (it does nothing besides increase fortitude).
Since dex also increases critical chance, increasing dex until critical chance reaches ~90-100% is usually ideal. After that, increasing the critical damage (since every attack is a critical hit) becomes more ideal.

Front-loading damage is the proven formula for optimal DA2 setups; and with adequate attack-speed (rogues gain stamina from attacking) and blood lust (gain stamina from kills) stamina should never be a problem - so no willpower.
Same deal with health. It's not ideal to maximise health at all. As you said yourself, more damage, less time spent fighting (and thus less damage that can be inflicted).


Rogues in DA2 are probably the most overpowered class once set-up correctly. They deal unparalleled spike damage and single target dps and have threat management (e.g. stealth/decoy) which give them a lot of durability.


Fair points yes. But I have a different method. And mine did pretty well on Nightmare. Besides Ser Varnell.. But I was still a low level then. I hate those moments when your character refuses to want to level up..


Health was a major problem for me, so I maxed it out first so I wouldn't die as quickly. I was usually the first person to go down in battle. Which I would always want to cry at..

My willpower is always farely low. And I have never seen my willpower boost when I kill someone/something. Huuge problem with having a low willpower, causing me to flee from fights to regain it.
(If I'm a Mage then yes I see it boost all the time when using the Spirit build since you can cast something that allows when characters die, you get there Mana/Stamina.)
Strength: Fair point. It just makes me feel better to have max strength.:devil:

Dex: Again, fair point. I see Dex as a.. another layer of strength. I go on a frenzy with Strength. :lol:

#10
jjones1984

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I reset my points, and now find it harder to open boxes =( Is it true that the mobs level as you level? So you will never be OP when it comes to bosses, or other fights?

I try to run with a tank and heals, but sometimes it's fun as hell to run Merrill, Isabella, me = rogue and Anders << Heals. Seem to use more potions but it does slice like butterd toast. I dont really have a main set of group characters yet.

With my rogue i know i am dying hell of a lot more than i did with my warrior!

Also i noticed when i beat the game with my warrior... There's nothing much else to do is their? Aside from buying the expansions?

One more thing, I would like to Kudos everyone on here for not Flaming another!! Having respect for the others opinion! Gives me more reason to stick around!!

Thank you to all who have posted replies!!
This is my first time ever playing DA2, i didn't play the first one yet, but i find the 2nd one amazing! once i play a mage and beat the game i will move on to the expansions perhaps buy the armor and weapon packs? how does everyone feel about them?

Thanks again for all the help and hope to hear from y'all soon!!

#11
mr_afk

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FallTooDovahkiin wrote...
Strength: Fair point. It just makes me feel better to have max strength.:devil:
Dex: Again, fair point. I see Dex as a.. another layer of strength. I go on a frenzy with Strength. :lol:


I'm assuming this is to satisfy hawke's masculinity? ;)



Health was a major problem for me, so I maxed it out first so I wouldn't die as quickly. I was usually the first person to go down in battle.


While higher health may mean you die less quickly it doesn't mean you die less. Basically, the main ways that one dies in DA2 are from elite enemies (assassins, rage demons, mages), ranged enemies (archers), and getting completely mobbed.

With the exception of archers, which automatically hit regardless of defence-ratings, most lower level melee enemies shouldn't be able to deal hawke any damage as you can simply manually dodge out of the way.
This means that elite enemies and archers are the main sources of damage to your party's health.

This also means that crowd-control and prioritisation of enemies (via spike damage) adds more to your survivability then simply pumping health. A problem with crowd-control is that it doesn't last forever - thus killing off the key enemies is the safest method to approach fights.

That's why it can actually be better to increase damage rather than health - because if you can deal enough damage to remove the main sources of damage, you won't recieve nearly as much damage.

On another note, Hawke won't die if adequate threat-management is used to direct enemies towards a tank (e.g. Aveline). This approach can be ideal in fights with lots of archers (Ser Varnell, Malvernis)



My willpower is always farely low. And I have never seen my willpower boost when I kill someone/something. Huuge problem with having a low willpower, causing me to flee from fights to regain it. 
(If I'm a Mage then yes I see it boost all the time when using the Spirit build since you can cast something that allows when characters die, you get there Mana/Stamina.)

It's only when you get blood lust from the assassin tree. You get a stamina swirl.
If you run out of stamina (as a rogue) just auto-attack things to death. 

I think that may be another difference in your approach to rogues - "Rouges spam whatever talents they can"
Unlike other classes, rogues don't need to spam talents to deal high damage. A rogue on haste (especially on dual haste) can safely tear through entire mobs solely autoattacking.
So generally speaking, the only talents a rogue should use are spike damage talents and evasive threat-management if necessary.

These typically include: twin fangs, (fully charged) explosive strike, assassinate, and vendetta for spike damage
decoy, stealth, inconspicuous, evade etc. for threat-management.

#12
mr_afk

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jjones1984 wrote...

I reset my points, and now find it harder to open boxes =(


If you're not min-maxing for a specific speed-run, having less than 100% critical chance (and extra critical damage instead) isn't going to be very significant. I would recommend either setting your hawke or isabela to have the required cunning for opening chests.
The loot and the xp from unlocking them is probably worth it.

Also, there are several items which will boost your lock-picking and trap-disarming skills and reduce the amount of cunning needed.


Is it true that the mobs level as you level? So you will never be OP when it comes to bosses, or other fights?

Yes, enemies scale. However, hawke gets a lot more powerful from levelling up than enemies do - so hawke still gets relatively more powerful at higher levels.
Unless you maintain absurdly low-levels into the later acts (semi-exploit based on item levels), gaining higher levels is usually going to be useful.

With the right setup hawke will be OP at almost any level. 


I try to run with a tank and heals, but sometimes it's fun as hell to run Merrill, Isabella, me = rogue and Anders << Heals. Seem to use more potions but it does slice like butterd toast. I dont really have a main set of group characters yet.

With my rogue i know i am dying hell of a lot more than i did with my warrior!


Your party isn't so bad. The optimal setup usually involves anders and merrill - although varric/sebastian are sorta better than isabela.

What difficulty are you playing on? 
With a dps party set to synergise well you should get your breakfast analogy (fine, simile) and not as much dying.
Choosing synergising abilities for your companions and setting the right tactics will allow your party to work a lot smoother and deal a lot more damage.


Also i noticed when i beat the game with my warrior... There's nothing much else to do is their? Aside from buying the expansions?

Yeah, it isn't as open world/sandbox as some of the other rpgs out there. Once the story is over, there's only the dlc and then eventually DA3 - where hopefully the story is continued via importing choices over etc.


One more thing, I would like to Kudos everyone on here for not Flaming another!! Having respect for the others opinion! Gives me more reason to stick around!!

The characters classes and builds/gameplay and strategy forums are generally a lot nicer than the other general forums. Less complaining about how terrible DA2 is anyway. Unfortunately they're also slightly depopulated nowadays. In fact, i'm pretty sure the main reason people are on these forums is me3..

Thank you to all who have posted replies!!
This is my first time ever playing DA2, i didn't play the first one yet, but i find the 2nd one amazing! once i play a mage and beat the game i will move on to the expansions perhaps buy the armor and weapon packs? how does everyone feel about them?


I think you'll find Dragonage Origins quite different from DA2 - combat-wise anyway. If you liked DA2 for the story-telling and party banter/interactions you'll probably like Origins.
Combat is a lot slower and there's several elements which make it probably less exciting than DA2. Plus the combat mechanics are slightly unbalanced and buggy, meaning that it isn't quite as much fun to min-max.


The DA2 story dlc were pretty good i guess.. Story-wise/Lore-wise they add a bit to the context which is nice. They also introduce combat with less waves and more varied environments, which is nice if you're sick of the same old caves/buildings every time.
There are several threads 'reviewing' them, so check them out if you're interested.

The item dlcs are slightly overpowered tbh. They kinda remove the need for finding new and better weapons as they level-up with you. They also contain the best armour in the game.
But if you enjoy the combat and want to try nightmare or maybe soloing nightmare they're probably going to be useful.

Modifié par mr_afk, 15 février 2012 - 05:31 .