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14 réponses à ce sujet

#1
FuzzieLogick

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Hi there everyone,

I am new here and relatively new to the Dragon Age Toolset also.  I have been scouring the internet watching numerous tutorials for hours now and I wondered if there might be someone here who is able to help me out with a project I am working on.

Basically, what I need is footage of a character (head only) speaking with lip syncing to some pre-recorded dialogue.  This can be as a preview in the editor and does not have to be in-game as it is purely intended for demonstration purposes.

I have worked out how to create conversations and how to create NPC characters on a very basic level.  However, whenever I try to preview what the character will look like in conversation I am told that 'stage could not be loaded' by the program.

Like I said, I am new to all this and at the moment am only looking to perform this one small task.  Any help/advice/nudge in the right direction would be greatly appreciated.

Thanks :)

#2
Sunjammer

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Have you created or assigned a stage for the conversation? I haven't played around with the preview function much but it might be it requires a stage (they are normally optional).

There is a small section on previewing at the foot of the Conversation cinematics and animation page.

#3
FuzzieLogick

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I hadn't assigned a stage. I will try this and also have a look at the link you provided.

Thanks for the advice :)

#4
Yara C.

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If it is only for preview purpose it is even not necessary to create a new stage. To assign the anywhere stage (\\dynamic, acl), to map the places and choose the camera settings should do the job.

If you have already created a stage with custom camera settings you can use this stage for the preview in different conversations independent of their foreseen environment. One stage is mandatory and sufficient for the preview.

Modifié par Yara Cousland, 13 février 2012 - 03:22 .


#5
FuzzieLogick

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Thanks for the reply :) This is as far as I have got by now...

I have created a cutscene and used the char_stage stage that comes with the toolset. I have created an npc and a conversation. The conversation is one line only just as a test. I have assigned this conversation to the npc and placed the npc in the cutscene.

I have positioned a single camera to show the npc's face and have created a track and put the conversation onto it. However, even though I have generated the VO and Facefx for the conversation, the npc does not move when I press play. There is no lip syncing or movement of any kind. I'm not sure what I'm missing but it must be something??

Hope this makes sense and once again any help is much appreciated :)

#6
DahliaLynn

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You need to decide which editor you would like to preview your character's line.

If it is within the Conversation editor, then yes, in order to visually preview each line in the conversation, you need to associate the Actor with a stage. You would also set the emotions, camera and creature tag field under the cinematics tab, and physical animations under the animations tab. Then right click on the line itself and you can preview (which according to your first post I think that's your goal?)

If it is within the Cutscene editor, then associating the actor with a stage is not mandatory. You can basically take any line that has been generated by the Conversation editor and apply it to any character in your cutscene. 

Make sure that when you insert the "Speakline" after adding a track for your actor in the Timeline, you insert the relevant information within the Object Inspector. That would be the "Source Conversation" and "Source Line" These options come up when you click on the Speakline bar itself. Then make sure there is room before the Speakline bar on the track and hit play before it begins.

Modifié par DahliaLynn, 14 février 2012 - 06:31 .


#7
FuzzieLogick

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Thanks again for the reply. I have decided to use the cutscene editor as I find it easier to work with. From what you have said, I think I have assigned the source conversation but not the source line so I will try this and hopefully it will work.

Then I can move onto Facefx and putting in emotions etc :)

#8
FuzzieLogick

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Yep, the lip syncing now works thanks to your advice. Thank you :)

Just another small question... is there any way to stop the text showing up in the preview? Ideally I would like just the character's face without the text on screen.

#9
Yara C.

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What is your setting in the gameplay options? No subtitles or something else?

#10
FuzzieLogick

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I have subtitles on for the game. Could this be affecting the editor? Or are you talking about some separate gameplay settings within the toolset itself?

Thanks for the help btw :)

#11
DahliaLynn

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Personally I don't know of any setting within the toolset that removes the text preview. (I doubt it would be logical as it makes editing a scene much easier). If there truly is no way to remove it I would suggest you simply preview it in game. This way, your visuals will benefit from improved level lighting and effects at the very least.

Easiest way to do this is either by Sunjammer's Cutscene Companion, or by the -runcutscene command. Check out the following post if you would like to do it this way:
Viewing your Cutscene  (#4 in the first post)

Modifié par DahliaLynn, 15 février 2012 - 06:08 .


#12
Yara C.

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It is the gameplay option. Set it to no subtitles if you want to record. The game options are used for your module as well (music/ no music, voice/ no voice etc.). So, it is nothing within the toolset.

Edit: Sorry, I have just realized you have referred to the preview in the cutscene editor. Nothing to add what Dahlia has not already mentioned.

Modifié par Yara Cousland, 15 février 2012 - 06:23 .


#13
FuzzieLogick

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Ok, thanks once again for the advice. I will look into both these options and see which is best suited :)

#14
FuzzieLogick

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Hi Dahlia. I tried to follow the second link ('Viewing Your Cutscene') but I get a message saying it's a private group.

#15
DahliaLynn

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That's very strange. I don't see why that should happen, as the group is completely public to all registered users. You are welcome to join it of course, but I'll transcribe the relevant info.


4. The following will cause the game to load and immediately play the cutscene.

  • 1. Export ("without dependent resources") all the assets used in your cutscene including npcs, area, etc.
  • 2. Create a new shortcut on your desktop to dragonage.exe
  • 3. Edit the shortcut to say the following: (adjust the file path according to your own system)

    "C:\\game\\Dragon Age\\bin_ship\\daorigins.exe" -autologin=single player -runcutscene=Your_Cutscene.cut
  • Make sure you have the Quotes ("") and a space after dragonage.exe.
  • After doubleclicking, the game should run the cutscene.

Please note: If you have DLC's in your addins folder this may not work, so you might want to consider temporarily renaming the official DLC folders.

Modifié par DahliaLynn, 17 février 2012 - 11:23 .