do mass effect's 2 face codes work on me3?
#151
Posté 09 mars 2012 - 09:17
Thats it,i will never buy your games again.Thx for disappointing.
Its enough for me.HEIL to piracy
#152
Posté 09 mars 2012 - 09:51
My own ME2 import/face code produces a vastly different facial structure, among other things. I've tweaked and tweaked, but it never really results in a character that has anything more than a passing resemblance to my Shepard. It bothers me everytime someone posts, "FOUND A FIX, PROBLEM SOLVED EVERYBODY" and then they tell you how to get your face code...the face codes don't work in the first place. This isn't something we can fix. Bioware needs to step up and correct this somehow.
Modifié par BeLikeHan, 09 mars 2012 - 09:52 .
#153
Posté 09 mars 2012 - 07:27
#154
Posté 09 mars 2012 - 09:51
Note - This is my very first Shepard, originally created on Xbox, but thanks to Morphio and Mass Effect Tools, I was able to get all the important sliders to replicate that original Shep EXACTLY in the PC version of ME1 (something I had wanted to do for a long time). So the first pic below is from the PC, but she is truly exactly the same. The 3 other pics are taken with my phone's camera from the TV screen for the Xbox version of ME2, so sorry about the flash
- Screen shot from ME1(edited in new CC shot I quick-created... skin tone 1 tick darker than original):

- Here's what that ME1 Shep looks like as a morph/direct import in ME2's CC:

- LOL... here's what the raw code from Mass Effect Tools looks like in ME2's CC. The face is exactly the same (edit - except nose shape). Just wanted to show this because it's pretty hilarious looking, but also to show the base MET gave me to work with.

- And here she is finally, with her hair, eye and brow color all fixed as well as giving her back the makeup - which I really don't wanna do, but seeing the ridges of Shep's eyelids looks really freaky both in CC and in game imo. I may have had to find the same nose again, but I don't quite remember (edit - yeah, it's a different nose than the raw code above, but the same as the original morph here)... but she's exactly the same as the morph! I did darken her complexion a little because her morph looked as pale as a corpse... which technically she is at this point, but I couldn't deal:

When she imported into ME3, the hair color and iris color were off, but that was easy enough to fix. The eyes (shape and texture) do look a lot different in ME3 in general. I just tested her code in ME3 and not as an imported morph, but she looks like what I think she would as a straight import to ME3. I did import a different Shep into ME3 who was customized in ME2, whose hair color and eye color were also off (easily fixed) and again, the look of the eyes was dramatically different - but still, I can see my Shep(s) in there, and as weird as they look in the CC and squad menu screen, they start looking more and more like themselves in game. At least thats the case for me.
Anyway - I think ME Tools is the best way to go if you want an exact replica of your morph, with the exact code. Just remember to take some screen shots of the quick morph import you make while still in ME2's CC so you have something to compare it to - Take a front center, looking up, looking down, looking left and looking right shot of your morph. This is how I figured out which nose was the same as the original.
Here she is in the ME3 CC (tweaked slightly to correct hair color, eye color, etc). To me, she doesn't look like her old self in here, but she looks much better and more like herself in game
Modifié par jkthunder, 10 mars 2012 - 01:05 .
#155
Posté 10 mars 2012 - 07:26


vs ME3 with above process


(Apologies for cell-phone quality shots, screen caps don't seem to want to stick to this game...)
My girlfriend candidly pointed out there are better facial controls present in EA's "The Sims 3" which just compounded my frustration. What baffles me most is the fact that apparently -no one- with an ME1 face has been able to import it along to ME3. I'd feel better if I found out that Bioware has taken steps to reprimand the group that failed to test this feature before launch.
So my options are: live with a mutilated Shepard or create a brand new Shepard... Or play something else and hope a fix gives me my original Shepard back. Any advice based on the pics would be amazing, but I don't expect much response.
Last time I spend $80 on a video game.
Modifié par Talioangelus, 10 mars 2012 - 07:36 .
#156
Posté 10 mars 2012 - 07:32
Modifié par FlyingWalrus, 10 mars 2012 - 07:33 .
#157
Posté 10 mars 2012 - 10:27
Janus Prospero wrote...
I did always find it whack that you couldn't see your face code if you imported your Shepard from ME1.
Now, I can only speak to the Xbox version, but those of you saying you can see your code even though you imported from ME1 may want to double check that code. There is a bug where if you import a ME1 Shep, then go to the customize face option, but then back out of it and accept the imported face, when the game starts it will show you a face code, but it will be for the customized shep you started to make, not the one you imported.
Now, there is actually a way to see your ME1 face code, but it takes some fancy computer maneuvers (especially if you're on the Xbox). You can skip steps 1-4 if you're on PC.
1) Format a USB flash drive in your Xbox.
2) Start up ME2 and create a new game by importing your ME1 Shep.
3) Go through the intro and when you wake up in Lazarus Base, save your game on the flash drive (or move it there later).
3) Back to your PC, pop in the flash drive and download Modio.
4) Using Modio, open up the save game file on the flash drive and export the .xbsav file to your hard drive.
5) Go to the ME2 Save Editor, register, and upload your .xbsav file (.pcsav file if you're on PC).
6) Click on the My Saves Tab, then the Morph Head button, then export the YAML file.
7) Go to the Mass Effect Tools upload page (Female | Male), give your Shepard file a name and upload your YAML file there.
8) Go to the Mass Effect Tools code generation page (Female | Male), enter the name you entered in Step 7 and the site will give you a list of all character creation slider tick settings for the ME2 CC (far left = 1) as well as a face code for ME2/ME3.
IMPORTANT: Note that the extract doesn't give you Complexion, Scars, Eye Color, Nose Shape, Hair Style, Brow Color, or Makeup for various reasons. But you can easily determine those by doing some comparisons with your imported Shep and a fresh one you've created. Nose shape was probably the hardest one. I had to take pics with my phone and compare them.
9) Now, I personally would not take your code straight into ME3, because even if the code is correct, the ME3 face looks dissimilar enough that you might not be sure. At this point what I would do is start a new ME2 game with your ME1 import and at the character creator screen enter the code and tweak from there. The great part about this is you have your imported face there available, so you can compare it with what you have so far with the code.
If you're curious, the technical math behind the face codes can be found here.
-------------------
I did this earlier today so I could see how my Shep would look in ME3. (You'll have to forgive the crappy phone pics. My fiancee absconded with the camera).
ME2 Shep:
ME3 Conversion:
Now my initial gut reaction was, "OMG that doesn't look like her at all!" But truth be told, the charcater creation (and squad screen) isn't very flattering. Playing the demo with her and seeing her animated she looks a lot better and I can tell that she's my Shep.
The biggest difference is the hairstyle (obviously) but I like that it looks like hair and not plastic. The thing that kinda bothers me though is the hair color. My Shep has hair color code 5 which in ME1 and ME2 is equal parts red and brown. But in ME3 it is nearly completely brown. It is slightly reddish when the sunlight hit it in certain cutscenes. I tried giving her the full on red hair, but that didn't look quite right either. In the end I think I'm ok with this. In the game she looks great. And you know, sometimes people get different hair cuts and dye their hair.
It worked!
#158
Posté 10 mars 2012 - 01:38
Derah wrote...
Still don't get why people are blowing this thing out of proportions. When it was released, Skyrim had more bugs than a 10$ prostitute, You even had to do a workaroud with some tools to COMPLETE THE FRIKKING MAIN CAMPAIGN. And that didn't prevented the game for being ABSURDLY FUN. To this day, nearly all the bugs have been fixed either by official patches, or fan-made patches.
Regardless of its MANY MANY MANY MANY MANY bugs, the point is that Skyrim is FUN. Quite posibly the BEST game of 2011 without a doubt. And a classic that will be remembered for AGES to come.
Now we got ME3, which as far as we know has 1 very VERY small bug that we can work around without much problem, I mean just look at this:
ME1
http://jamiecotc.com...aime/Jaime1.jpg
ME2
http://jamiecotc.com...aime/Jaime2.jpg
ME3
http://jamiecotc.com...e/Jaime_ME3.jpg
and yet some people are all like "BIOWARE SUCKS, I'M CANCELING PRE-ORDER"
"BIOWARE SUCKS, I'M NEVER BUYING THEIR GAMES AGAIN"
"THIS IS ALL EA'S FAULT, THOSE GREEDY BASTARDS"
/sighs....... gamers need to grow some damn balls. I remember the days when if a game was released bugged, it REMAINED bugged, forever. No official patches, no fan patches due to lack of internet, games were either good, or were not. If you wanted a bug fix you had to BUY THE GAME AGAIN in the future updated releases.
Now we got gaming companies that release games, and if the game is bugged, they release fix patches FOR FREE, so you can enjoy the game. And yet people whine. Come on kids, this IS NOT a game-breaking issue. Issues I'd have a problem with would be variable desicions from ME1 not importing correctly (Like Conrad Verner on ME2) or game crashing every 5 seconds, or voice-clips not working, or quests not triggering.
But having to spend a few extra minutes recreating your face is REALLY such a big deal? Skyrim had WAY WORST problems than that on release. Didn't stopped it from becoming the best friking game of this decade.
seriously, GET THE BROOMSTICK OUT OF YOUR BUTTS and enjoy the damn game.
I play on the Xbox and my computer is a Mac, my Shepard doesn't look like the character I have played as for FIVE YEARS and I'm in the wrong for being pissed off?
#159
Posté 10 mars 2012 - 01:47
ME2:

ME3:
Modifié par theenigma77, 10 mars 2012 - 01:57 .
#160
Posté 10 mars 2012 - 01:59

443.P67.T11.W21.C62.24N.12H.7C1.WU6.W25.9G6.376
I wasn't able to get the appearance from ME1 & 2 with any amount of tweaking. I think the meshes are just too different. And I don't think I'm bad at the cc; I re-did my ME1 appearances in ME2 from scratch with no problem.
Personally, I don't find screenshots of the cc very convincing one way or the other. My Sheps actually look pretty close to their old selves in the ME3 cc. It's in-game where things go wrong. And in-game is what really matters.
Anyway...not playing unless I get my Shepards back. Not buying DLC, either.
Modifié par Clarian, 10 mars 2012 - 02:00 .
#161
Posté 10 mars 2012 - 02:24
EDIT: Never mind, the site started working again. Got my YAML, but the upload button on the Tools site doesn't do anything. Trying a different browser...
EDIT 2: In IE8, the upload button fails, in Chrome it worked first time. Got my code, now to load up ME2...
Modifié par Stoko981, 10 mars 2012 - 03:09 .
#162
Posté 11 mars 2012 - 09:43
#163
Posté 11 mars 2012 - 05:58
#164
Posté 11 mars 2012 - 06:12
#165
Posté 11 mars 2012 - 10:39
Apart from the overly thick and bushy eyebrows, I suppose it is a reasonable likeness. I tried re-importing and tweaking, but to no avail.
ME2

ME3
Modifié par DustyLoft, 11 mars 2012 - 10:44 .
#166
Posté 12 mars 2012 - 03:49
As you all may know, the codes correspond with each click of the sliders, depending on the number of clicks, so the maximum number of clicks for example would be first numbered from 1-9 then lettered from A-W but skipping the letter O, all in numerical/alphabetical order.
Now in Mass Effect 3, the problem lies in a few of the codes as noted below:
Hair for a male Shepard in ME3 goes 9, 2, 3, 6, A, 7, B, 4, 8, 1, 5, then C through to G (in order)
Hair color for a male Shepard = 1, 8, 2, 3, 6, 9, then A through to F (in order)
Facial hair color for a male Shepard = 1, 2, 3, 5, 6, 7, 8, 9, A, B, 4, C
And finally....
Hair color for a female Shepard = 8, 1, 4, 2, 5, 7, 9, A, B, C, 3, then D through to H (in order)
So as you can see the code is very jumbled up on those parts. I am furious at Bioware for failing to compare the codes from ME1 to ME3 and realising they are so mixed up like this so it confuses the game to properly import your characters. What I did as a workaround was just to recreate my character from ME1 into ME2 as best I could, comparing the newly created replica to the imported face, when it was close to the original I wrote down the code and in ME3, I imported my character, obviously it didn't recognise it, so I typed in the code and had to make a few adjustments taking into consideration the jumbled codes and just matching the hair, hair color etc, and I had a similar looking Shepard to my original. I just really hope they fix this issue soon, put the codes in order or something.
#167
Posté 12 mars 2012 - 08:13
#168
Posté 13 mars 2012 - 04:42
#169
Posté 13 mars 2012 - 06:59
blueduck1982 wrote...
I've figured out what the problem is with the codes, by comparing them in all 3 games (which I'm surprised Bioware failed to do).
As you all may know, the codes correspond with each click of the sliders, depending on the number of clicks, so the maximum number of clicks for example would be first numbered from 1-9 then lettered from A-W but skipping the letter O, all in numerical/alphabetical order.
Now in Mass Effect 3, the problem lies in a few of the codes as noted below:
Hair for a male Shepard in ME3 goes 9, 2, 3, 6, A, 7, B, 4, 8, 1, 5, then C through to G (in order)
Hair color for a male Shepard = 1, 8, 2, 3, 6, 9, then A through to F (in order)
Facial hair color for a male Shepard = 1, 2, 3, 5, 6, 7, 8, 9, A, B, 4, C
And finally....
Hair color for a female Shepard = 8, 1, 4, 2, 5, 7, 9, A, B, C, 3, then D through to H (in order)
So as you can see the code is very jumbled up on those parts. I am furious at Bioware for failing to compare the codes from ME1 to ME3 and realising they are so mixed up like this so it confuses the game to properly import your characters. What I did as a workaround was just to recreate my character from ME1 into ME2 as best I could, comparing the newly created replica to the imported face, when it was close to the original I wrote down the code and in ME3, I imported my character, obviously it didn't recognise it, so I typed in the code and had to make a few adjustments taking into consideration the jumbled codes and just matching the hair, hair color etc, and I had a similar looking Shepard to my original. I just really hope they fix this issue soon, put the codes in order or something.
That one looks the same man - I doubt an official fix would do much better.
I think the different animation system is whats making the characters look funny. Personally, while I think this is probably the most atrocious oversight, my ME3 shepard doesn't look too bad IN GAME.
You guys got to remember that the profile creator has terrible lighting, which makes all the difference.
#170
Posté 13 mars 2012 - 07:20
This is my shep. The only thing that looks different is the hair. But that's normal for hair to look.
I think lighting and hair changes have kind of tricked people into thinking the import problem is worse then you think.
That said, it's pretty sad a fan was able to *mostly* fix this issue before Bioware was able to.
Oh well, I'm happy with my shep and I think her new hair looks kinda cool.
Definitely going to be warey/not buying DA3 on release though, as a consumer, it's been a rough ride with this game. The onyl saving grace being bioware does not listen to bully fans about the SS relationships.
#171
Posté 13 mars 2012 - 07:22
DustyLoft wrote...
I see what people mean about the eyebrows. After importing, my canon Shep now resembles some kind of Neanderthal werewolf...
Apart from the overly thick and bushy eyebrows, I suppose it is a reasonable likeness. I tried re-importing and tweaking, but to no avail.
ME2
ME3
Your guy looks great man. You should be happy, this is the best it's going to do I think. and yours is bang on. Don't be dissapointed
#172
Posté 13 mars 2012 - 01:09
Sigh, guess ME3 goes back on my shelf until Bioware fixes a feature that SHOULD HAVE BEEN THE FIRST THING THEY LOOKED INTO! (I really really cant get over how big idiots Bioware are for not making sure this worked ><)
EDIT: EUREKA! Seems I got it to work!
What I did different.
Start a new game in ME2, import my ME2 Shepard which was already originally imported from ME1.
Then go grab the new savegame with said Shep, and go through the whole Mass effect tools process again, as listed on the front page.
It now gave me a code that looks a lot more realistic! instead of the 16 spam!
Modifié par Warlord_Thuran, 13 mars 2012 - 01:41 .
#173
Posté 15 mars 2012 - 09:13
StElmo wrote...
DustyLoft wrote...
I see what people mean about the eyebrows. After importing, my canon Shep now resembles some kind of Neanderthal werewolf...
Apart from the overly thick and bushy eyebrows, I suppose it is a reasonable likeness. I tried re-importing and tweaking, but to no avail.
Your guy looks great man. You should be happy, this is the best it's going to do I think. and yours is bang on. Don't be dissapointed
Thanks, dude. Huge, bushy eyebrows is by no means a game-breaker for me, but my eye keeps being drawn to them. I keep checking the in-game stores for a pair of tweezers to thin those bad boys down a bit. No joy so far.
He wears his helmet a lot more now.
#174
Posté 15 mars 2012 - 09:20
You can import an ME2 code, but things like actual eye height relative to the top of the head are pretty different for the same setting in both games, so I've found most faces need to be redesigned for ME3 anyway.
#175
Posté 17 mars 2012 - 06:36





Retour en haut








