do mass effect's 2 face codes work on me3?
#176
Posté 18 mars 2012 - 03:24
Thanks in advance for any help provided.
#177
Posté 18 mars 2012 - 03:25
unspankable wrote...
So the ME2 Saves site is down... The people who couldn't wait any longer for the patch and wanted to try this cant even do it anymore.
I get that too. But as it seemed nobody else does, I tried via a USA based proxy; the site works. Mustn't send info to particular parts of the world (I'm in New Zealand).
However, now it complains that my ymal file isn't one... so I'm still at a loss too D:
Modifié par H4RR7H, 18 mars 2012 - 03:26 .
#178
Posté 19 mars 2012 - 10:47
#179
Posté 20 mars 2012 - 04:37
The saves site helped me tremendously, but the nose shape is still killing the look. Everyone of the options in ME3 seems to be to broad or have a major bump.
#180
Posté 20 mars 2012 - 08:37
Modifié par RainyDayLover, 20 mars 2012 - 09:36 .
#181
Posté 20 mars 2012 - 09:16
#182
Posté 21 mars 2012 - 03:42
#183
Posté 21 mars 2012 - 05:44
#184
Posté 21 mars 2012 - 06:03
IchibanMitsuru wrote...
Does anyone have comparison of the noses from ME1, ME2, ME3.
The saves site helped me tremendously, but the nose shape is still killing the look. Everyone of the options in ME3 seems to be to broad or have a major bump.
As far as I can tell, the noses haven't changed too much.
Modifié par Captain Arty, 21 mars 2012 - 06:03 .
#185
Posté 21 mars 2012 - 06:13
Link Ashland 614 wrote...
NOTE: If your Shepard has a correct face code, the Import to ME3 does work.
This is the source of everybody's trouble. Importing from ME2 to ME3 uses the face code not the actual face and head meshes. From ME1 to ME2, the head mesh was preserved.
Complicating the problem, they've changed the way facial features of given selection look. Compare eye shape 8 in ME2 and ME3--totally different. Compare lip shape 7 in ME2 to ME3--again, different.
So...not only is ME3 incapable of importing ME1 faces that generated no face code, it's also rendering ME2 face code faces differently than they were rendered in ME2.
There are also many bugs in the color parameters that I won't go into, but as an example, all of the eyeshadow colors should look as distinct as ME2, but in ME3 just look like varying shades. The reason is they changed the opacity scale. With Gibbed, you can correct this somewhat, but it's a pain in the butt.
#186
Posté 21 mars 2012 - 06:47
Captain Arty wrote...
Link Ashland 614 wrote...
NOTE: If your Shepard has a correct face code, the Import to ME3 does work.
This is the source of everybody's trouble. Importing from ME2 to ME3 uses the face code not the actual face and head meshes. From ME1 to ME2, the head mesh was preserved.
Complicating the problem, they've changed the way facial features of given selection look. Compare eye shape 8 in ME2 and ME3--totally different. Compare lip shape 7 in ME2 to ME3--again, different.
So...not only is ME3 incapable of importing ME1 faces that generated no face code, it's also rendering ME2 face code faces differently than they were rendered in ME2.
There are also many bugs in the color parameters that I won't go into, but as an example, all of the eyeshadow colors should look as distinct as ME2, but in ME3 just look like varying shades. The reason is they changed the opacity scale. With Gibbed, you can correct this somewhat, but it's a pain in the butt.
Yeah, I am on PS3 so I am going basically straight from ME2 to ME3 and my face is completely different.
These are screens I captured from the PC version of ME2 and ME3 demos. When creating my ME2 character on PS3, I copied the code from the PC version of ME2. So it should have transferred perfectly, at least according to Bioware.
ME2

ME3 demo

Again, I used the demo because I don't have the full version of ME3 on PC, but the face was imported the same on the PS3 version. The nose is pretty much the only thing it got right. And I spent an hour last night trying to make it look the same and couldn't do it. I did get the hair to kinda/sorta match at least.
Modifié par FearMonkey, 21 mars 2012 - 06:48 .
#187
Posté 25 mars 2012 - 12:40
Luckily only the colours were noticably wrong for mine on PS3 (it made my blondie shep ginger, and eyes and eyebrows were wrong too), I still think my ME2 one looks cuter somehow, but my headcanon can reconcile that as aging/ stress/ change in diet.
However, I'm struggling with the issue that means the facecodes in ME2 show the last one you 'created' and not the one you're currently playing. Is there a way to find my ME2 facecode from the PS3 saves or to reverse engineer it so I can use her for my ME1 PC character/ if I switch over to xbox?
#188
Posté 29 mars 2012 - 01:23
I highly highly recommend using Mass Effect Tools. You upload a save file from ME2 directly to the website, follow the directions, and it transfers it into a YAML file. You download that, then reupload it to the site and it turns that YAML file into a face code for you. You create a new ME3 custom character and type in that face code and there is your old Shepard!! Staring back at you in ME3.
I'll be damned if it didn't work!!
For weeks now I've been starting ME3 characters and stopping because it just wasn't my Shepard, I couldn't get into it. I was about to give up and wait out that patch when I came upon that Tools site.
It didn't get everything perfect, but what it didn't get were easy fixes like hair color, nose shape, beard and eye color. But the face shape overall, all the hard stuff that takes hours to tweak, it was all there. Try it for yourselves, trust me you'll be as happy as I am right now.
Here's the website, and whoever made this tool... I salute you sir!!
masseffecttools.99k.org/v2/index.php
Modifié par TheKillerToad, 29 mars 2012 - 01:26 .
#189
Posté 11 avril 2012 - 03:47
Modifié par SaturnRing, 11 avril 2012 - 06:11 .
#190
Posté 13 avril 2012 - 03:41
Ive followed the steps, but when i go to the yaml code upload page, nothing happens...
patch did not work at all (my shep has a code, just looks completely different =(...)
*Ack...all this time it was damn IE9 fuking me...got it to upload in firefox
Modifié par ExplosiveMage, 13 avril 2012 - 03:43 .





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