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Dreadnaughts in atmosphere?


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#76
b09boy

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It's a dreadnaught, not a cruiser. The guns are larger than the cruisers we've seen, and it actually exchanges shots with the Reaper before going down, as opposed to cruisers which are torn apart like nothing.

#77
didymos1120

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TobiTobsen wrote...

CROAT_56 wrote...

maybe but I'm sticking to that considering the ship is Cruiser size and Cruiser shape, its a cruiser at least until I have more evidence to disclaim my theory.



Didn't they already used the cruiser model for dreadnoughts in the battle at the end of ME? Maybe they did it again ^_^


Other way around: that was originally the dreadnought model, but the animators goofed and put in more than the Alliance was allowed under treaty, so they made that the model for cruisers instead.

#78
didymos1120

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b09boy wrote...

It's a dreadnaught, not a cruiser.


It's nowhere near large enough to be a dreadnought.  That thing ain't even close to 800 meters in length.

Modifié par didymos1120, 13 février 2012 - 07:57 .


#79
b09boy

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didymos1120 wrote...

b09boy wrote...

It's a dreadnaught, not a cruiser.


It's nowhere near large enough to be a dreadnought.  That thing ain't even close to 800 meters in length.


And you can tell this...how?  It's in the distance, facing toward you.

#80
CROAT_56

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didymos1120 wrote...

b09boy wrote...

It's a dreadnaught, not a cruiser.


It's nowhere near large enough to be a dreadnought.  That thing ain't even close to 800 meters in length.



thank you didy its clearly a cruiser.


its not facing us and you can easily see that 800 meters is about half of a reaper which that guy is not.

Modifié par CROAT_56, 13 février 2012 - 08:01 .


#81
snfonseka

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CROAT_56 wrote...

didymos1120 wrote...

b09boy wrote...

It's a dreadnaught, not a cruiser.


It's nowhere near large enough to be a dreadnought.  That thing ain't even close to 800 meters in length.



thank you didy its clearly a cruiser.


its not facing us and you can easily see that 800 meters is about half of a reaper which that guy is not.


Ash said "dreadnought" in the demo, see 4:48 in this video.

#82
GnusmasTHX

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Omega-202 wrote...

didymos1120 wrote...

Omega-202 wrote...

But then where was the dreadnought that he/she was talking about?  .  


Wherever the Normandy was.  Notice how long it took them to get there for the pick-up?  It was a fair amount of time.


Yes, but they're not just hopping in the ship and flying over to Shepard.  I doubt that the grounded experimental ship was sitting on the tarmac ready to take off with its pilot and crew already on-board.  I mean, it had to take a while for  Kaidan/Ash and Vega to run from the building just moments before to the port where the SR-2 was docked.  

And even if it took them a long time to fly the combined distance that VS+Vega ran in one direction plus the distance that Shepard and Anderson ran in the exact opposite direction, do you expect me to believe that Joker took the Normandy into SPACE during that trip?  

At most, the Normandy couldn't have been more than a mile from the place where the trial was being held in order for James and VS to get there for take-off.  Add a mile in the opposite direction for how far Shep and Anderson ran and you've got the Normandy making a 2 mile flight.  

So where the hell could that second Dreadnought have been IF NOT IN THE ATMOSPHERE ALSO?!?!?


Are you daft?

#83
CROAT_56

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^ we know what Ash said that is why we are having the argument we know the ship that blew up in front of us is too small to be a dreadnaught and they cant even enter the atmo so where is she getting dreadnaught from other than a possible coincidence.

#84
Adugan

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I dont know if this was mentioned before, but entering the atmosphere in a starship not designed for atmospheric entry would damage the engines/thrusters due to heat dispersing differently through gas than through vacuum. It would also be a lot harder to exit the atmosphere because of the friction from the air, and depending on the speed the sensors/weapons/components would be damaged from the burning air at the tip of the ship.

#85
CROAT_56

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Adugan wrote...

I dont know if this was mentioned before, but entering the atmosphere in a starship not designed for atmospheric entry would damage the engines/thrusters due to heat dispersing differently through gas than through vacuum. It would also be a lot harder to exit the atmosphere because of the friction from the air, and depending on the speed the sensors/weapons/components would be damaged from the burning air at the tip of the ship.




Not mentioned very good points thanks

#86
GnusmasTHX

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Adugan wrote...

I dont know if this was mentioned before, but entering the atmosphere in a starship not designed for atmospheric entry would damage the engines/thrusters due to heat dispersing differently through gas than through vacuum. It would also be a lot harder to exit the atmosphere because of the friction from the air, and depending on the speed the sensors/weapons/components would be damaged from the burning air at the tip of the ship.


No they wouldn't.

Mass effect fields.

#87
Adugan

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GnusmasTHX wrote...

Adugan wrote...

I dont know if this was mentioned before, but entering the atmosphere in a starship not designed for atmospheric entry would damage the engines/thrusters due to heat dispersing differently through gas than through vacuum. It would also be a lot harder to exit the atmosphere because of the friction from the air, and depending on the speed the sensors/weapons/components would be damaged from the burning air at the tip of the ship.


No they wouldn't.

Mass effect fields.


I dont think mass effect fields stop air, or everyone in the game with shields would suffocate.

Modifié par Adugan, 13 février 2012 - 08:44 .


#88
GnusmasTHX

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Adugan wrote...

GnusmasTHX wrote...

Adugan wrote...

I dont know if this was mentioned before, but entering the atmosphere in a starship not designed for atmospheric entry would damage the engines/thrusters due to heat dispersing differently through gas than through vacuum. It would also be a lot harder to exit the atmosphere because of the friction from the air, and depending on the speed the sensors/weapons/components would be damaged from the burning air at the tip of the ship.


No they wouldn't.

Mass effect fields.


I dont think mass effect fields stop air, or everyone in the game with shields would suffocate.


Obviously they only let the good air in, and not the air the breaks stuff.

#89
Aimi

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GnusmasTHX wrote...

Obviously they only let the good air in, and not the air the breaks stuff.

Don't you mean "brakes"? :whistle:

#90
Captain_Obvious_au

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Sure Chris, I mean I'm sure that Carrier captains would try up drive their ships into the mainland USA if there was a big threat...

#91
GnusmasTHX

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Captain_Obvious_au wrote...

Sure Chris, I mean I'm sure that Carrier captains would try up drive their ships into the mainland USA if there was a big threat...


Modern carriers can fly now... because video games.

#92
Fayfel

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I suspect that when Chris L'Etoile left the team, the science went with him.

#93
TornadoADV

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It's a mixture of poor positioning, reusing game assets and dialogue coincidence that makes it stick out so badly. Space Battles have never been a "big" thing in Mass Effect, being used mostly for the final cutscene in ME1 (And we all know how well they stuck to the codex on that one.).

#94
Monochrome Wench

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Thinking about this, if the Mass Effect fields get reduce a ships mass to let it FTL, then they really should to be able to counteract the forces of gravity generated by Earth. I mean the ships mass needs to be reduced by more than 100% to FTL (who knows how this is actually supposed to work) so reducing it by only say 99.9% to hover just above the surface shouldn't be an issue. Staying up in Earth's Atmosphere should be quite easy. The hard part would be overcoming frictional forces, but shields should be sufficent to deflect air at 'slow' atmospheric entry speeds VS the crap that can hit the ship at FTL.

As the codex says, landing is the issue. Turn those Mass Effect fields off and there could be all sorts of other issues.

#95
Lotion Soronarr

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bleetman wrote...

Being in the atmosphere and landing on the surface/taking off again aren't the same thing.



For a giant hunking block of metal? It is the smae thing.

I you cna't lift off, then you clearly dont' have enough power to combat gravity. If you can't combat gravity, then you can't fly, now can you?

#96
GnusmasTHX

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Lotion Soronnar wrote...

bleetman wrote...

Being in the atmosphere and landing on the surface/taking off again aren't the same thing.



For a giant hunking block of metal? It is the smae thing.

I you cna't lift off, then you clearly dont' have enough power to combat gravity. If you can't combat gravity, then you can't fly, now can you?


You can. :wizard:

#97
Icinix

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Meh - tiny oversight.

No biggie.

If you look around, you'll also see interceptors from another dimension flying through the Reapers and causing no damage to themselves or the Reapers.

#98
Lotion Soronarr

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Rule of Cool is the cancer of good storytelling.

#99
jbadm04

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Omega-202 wrote...

No, I understand that it happens as an accident once in a while.  I'm sorry if it seemed like I was unforgiving for that.

Part of me just doesn't understand the people trying to defend the mistake.  


There is no mistake as it was said dozen of times ago. You sure try hard to rip the game apart just for the fun of it? Dont you have better things to do?

ME never had any sense of time passing. We dont know how long Shepard realy needed to meet the comitee and/or if there is more then just the few lines of the demo. Even when so, its way enough time for Vega/VS to board the Normandy (and dont even dare to compare their shutles to our shutles, its just ignorant and stupid), the shuttles can leave the planet/orbit quite fast.

The Normandy is, as an alliance craft, a part of the defense fleet.

Eearth - Carriers - Dreadnoughts - Cruisers - Reapers/Frigates/Fighters

By the time the contact is lost to the lunar colony, the Normandy is most likely already engaged in close combat with the Reapers.  So when SHepards radios the Normandy, Joker have to disengage from fight and fly back to the Earth. The time it takes is about right.

On the way to Earth the Normandy have to pass own Dreadnought line, one of those the VS is refering to... its quite ignorant to think someone on the Normandy have the time to check for random ships hovering over Vancouver...

Also, we simply dont know what ship class is exactly hovering there in the demo. We only know the silhouettes of cruiser, but frigates? Its easy to assume alliance frigates look just like cruiser but are smaler, forget about the normandy, as it is NOT a commoun alliance vessel. Judging by the sitze of the ship in the demo and the houses below, I think the ship have a size of roughly 70m (230ft), no way its a dreadnought.

I never ever had the impression the VS was refering to the exploding ship when talking about the dread. I wish people would stop ****ing around for no reason. There are enough other things to do. Go complain about not holsterng weapons instead of a coincidence in VO acting.

#100
_symphony

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Whenever I read the codex it is as dreadnoughts are never meant to get into atmosphere, their decks are perpendicular to the direction of thrust, if that thing is a dreadnought then It has the weirdest ship design I have seen or all the crew is strapped somehow or is "lol mass effects".

Is actually pretty easy to explain, if is a dreadnought, lore was overridden by rule of cool, that's it. There's no need to analyse the codex word by word like if it were a law document and find some contrived meaning that isn't obvious at first glance.

"Land" and "flying in atmosphere" might not be mean the same thing, but then the engineers are bloody idiots if they can go through all the trouble of making a ship that can enter the atmosphere but It can't land in a spaceport or something. It. makes. no. sense.

Like I say, Rule of Cool.

Modifié par _symphony, 13 février 2012 - 11:53 .