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Autodialogue and two choice system


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311 réponses à ce sujet

#1
Hunter of Legends

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So, can we get an official statement on how much there is gonna be and if the investigate will be more prominent than in the demo.

That was pretty damn sparse conversation for "RPG".

#2
MasterSamson88

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As tweeted from Mac Walters like a day or so ago.

"It's rare to only have 2 choices. We aim for "minimum" of 3 in most cases. Of course sometimes 2 is all you need."

#3
Hunter of Legends

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How about that autodialogue?

#4
HiroVoid

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Yeah....depending on how much there is, that could get bad pretty fast.

#5
MasterSamson88

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That's probably all the dialog choices you're getting in the intro I assume. As for the other conversations on the Normandy and stuff, I'd be comfortable assuming you'll have the traditional amount of control.

#6
breyant

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I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.

#7
Harbinger of your Destiny

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breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.




#8
N00blet666

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Thank god someone made a thread about this.

#9
Aimi

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Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.

Modifié par daqs, 13 février 2012 - 09:45 .


#10
incinerator950

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daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.



#11
Eclipse merc

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MasterSamson88 wrote...

As tweeted from Mac Walters like a day or so ago.

"It's rare to only have 2 choices. We aim for "minimum" of 3 in most cases. Of course sometimes 2 is all you need."


I hope this is true then..

#12
breyant

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Harbinger of your Destiny wrote...

breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.





Does everyone here have to argue everything?

You know what I'm talking about, that is one scene of VERY FEW in the entire game.

#13
Hunter of Legends

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incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.

#14
MAZ77

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Harbinger of your Destiny wrote...

breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.







You don't get it, do you? 


<_<

#15
Someone With Mass

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Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.

#16
CulturalMarxist

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I kind of liked the "illusion of dialogue choice" thing. You prompt Shepard, but you don't control him/her. You can only point Shepard in a direction and then Shepard does his/her own thing. Because Shepard is his/her own character. Kind of made it feel like Shep wasn't just a mindless Self Insert port for the player, but an actual character.
But now it's kind of not like that any longer.

Different strokes, I guess!

#17
N00blet666

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MAZ77 wrote...

Harbinger of your Destiny wrote...

breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.







You don't get it, do you? 


<_<



See little pieces like that is fine. I expect a little auto dialogue but the demo had a lot of auto dialogue. Hence why everyone is concerned that the entire game is going to be this way. 

#18
DaJe

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Harbinger of your Destiny wrote...

breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.





Ok, that Shepard looks like she has down syndrome.

#19
N00blet666

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Someone With Mass wrote...

Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.

The way they had the dialogue in ME1 and 2 was completely fine. Thats probably the one thing I have barely heard any complaints about. If its not broken don't fix it, thats how i see it.

#20
Icinix

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Yeah - I don't want to watch Shep - I want to engage Shepard.

I would rather have dialogue choices that only had small changes than none at all.

#21
Harbinger of your Destiny

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MAZ77 wrote...

Harbinger of your Destiny wrote...

breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.







You don't get it, do you? 


<_<



What I am saying is autodialogue isn't going to kill you.

#22
Ziggy

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Icinix wrote...

Yeah - I don't want to watch Shep - I want to engage Shepard.

I would rather have dialogue choices that only had small changes than none at all.


same here

#23
Tooneyman

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Em23 wrote...

Icinix wrote...

Yeah - I don't want to watch Shep - I want to engage Shepard.

I would rather have dialogue choices that only had small changes than none at all.


same here


I like engaging Shepard, but at the same time. I want to play with my shepard and go down the path I choose for shepard. I'm a nuetral pather. I always have been I want my neutral path open for me. :unsure:

#24
MAZ77

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N00blet666 wrote...

MAZ77 wrote...

Harbinger of your Destiny wrote...

breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.







You don't get it, do you? 


<_<



See little pieces like that is fine. I expect a little auto dialogue but the demo had a lot of auto dialogue. Hence why everyone is concerned that the entire game is going to be this way. 




As someone who has read the script, I got the impression that the answers don't vary much and you get an awful lot of one-liners and scripted dialogue; MUCH more than in ME 1&2.

Modifié par MAZ77, 13 février 2012 - 10:07 .


#25
Icinix

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Tooneyman wrote...

Em23 wrote...

Icinix wrote...

Yeah - I don't want to watch Shep - I want to engage Shepard.

I would rather have dialogue choices that only had small changes than none at all.


same here


I like engaging Shepard, but at the same time. I want to play with my shepard and go down the path I choose for shepard. I'm a nuetral pather. I always have been I want my neutral path open for me. :unsure:


Yeah - the shep in the demo - wasn't my shep - he didn' talk like my shep - his whole attitude wasn't my shep.

If that does carry over in ME3 - then its kind of a bummer.