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Autodialogue and two choice system


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#226
Hunter of Legends

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Dragoonlordz wrote...

Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

Gibb_Shepard wrote...

Ghost Rider LSOV wrote...

Gibb_Shepard wrote...
But when Shepard blurts out with completely idiotic **** like "This isn't about planning or tactics! It's about survival!" there is something seriously wrong.


Not making a joke or provoking, just an honest question:
What would you prefer Shepard to say at that point? :)


That sentence is just logically retarded. Without planning or tactics, survival is impossible. Honestly, how could they possibly hope to survive without setting a plan in motion and tactically executing said plan? 

I would prefer Shepard to say something that doesn't make him sound like an illogical goof.


I don't have a problem with that line.

What is he gonna say? We should flank the Repears with a bleitzkreig?


What they should of done is allow the player choose to either sound like a complete idiot as shown with that line or choose to say something which is outside the realms of "Derp... SHOOT IT!" like a bull in china shop. Without thinking and planning there is no survival just like Gibb said and he is right.


I think the line is fine and gets to the point.

There is no surender; there is no running; there is no hiding.

Fight or Die.


That may be the case for "your" Shepard but everyone has different ones and some are more renegade or more paragon or have different mindsets built up and shown throughout first two games. It might be ok for 'you' but grasp the concept it is not alright for others.


Yes but then I ask what else is he to say?

What can he say? Anything else would look stupid or out of place.

#227
Eski.Moe

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Guys, slow down on the pyramids.

#228
Hunter of Legends

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Eski.Moe wrote...

Guys, slow down on the pyramids.


            /\\
           /  \\
          /    \\
         /      \\
        --------

Never.

#229
aridor1570

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Dragoonlordz wrote...

aridor1570 wrote...

Now I'm asking again, where do you think those extra 20k lines are going into?


You got your answer, go back and read it/digest it and let it sink in. 


No, I got you telling me it's all from additional characters, 20k is too much even for that, plus the other20k, you're trying to get me to say what I've already did.

#230
Dragoonlordz

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Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

I think the line is fine and gets to the point.

There is no surender; there is no running; there is no hiding.

Fight or Die.


That may be the case for "your" Shepard but everyone has different ones and some are more renegade or more paragon or have different mindsets built up and shown throughout first two games. It might be ok for 'you' but grasp the concept it is not alright for others.


Yes but then I ask what else is he to say?

What can he say? Anything else would look stupid or out of place.


What part of this is hard for you to understand, what you think is less stupid for him to say because is more inline with your persona of Shepard built up in your playthroughs of past two titles is not the same as what others have built up only to have your one forced upon theirs breaking immersion and character cohesion. 

#231
Hunter of Legends

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Dragoonlordz wrote...

Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

I think the line is fine and gets to the point.

There is no surender; there is no running; there is no hiding.

Fight or Die.


That may be the case for "your" Shepard but everyone has different ones and some are more renegade or more paragon or have different mindsets built up and shown throughout first two games. It might be ok for 'you' but grasp the concept it is not alright for others.


Yes but then I ask what else is he to say?

What can he say? Anything else would look stupid or out of place.


What part of this is hard for you to understand, what you think is less stupid for him to say because is more inline with your persona of Shepard built up in your playthroughs of past two titles is not the same as what others have built up only to have your one forced upon theirs breaking immersion and character cohesion. 


I'm asking you what do YOU think he could say.

I understand people have different views.

#232
Dragoonlordz

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aridor1570 wrote...

Dragoonlordz wrote...

aridor1570 wrote...

Now I'm asking again, where do you think those extra 20k lines are going into?


You got your answer, go back and read it/digest it and let it sink in. 


No, I got you telling me it's all from additional characters, 20k is too much even for that, plus the other20k, you're trying to get me to say what I've already did.


No, it is not (bolded and underlined).

#233
Guest_lightsnow13_*

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Dragoonlordz wrote...

lightsnow13 wrote...

Omg... we're only seeing an INCREDIBLY small percentage of dialogue. All of a sudden people are FREAKIN out about there not being enough choices.

This is Mass Effect. It's already been confirmed there are far more lines than ME2. I doubt all of it is auto dialogue.

As for ME1 - people saying it has more options..it didn't. Lines were repeated far more often. In fact, I'd go back and choose a different option, only to ask myself "wait.. I Just heard that..did I really choose something different? Maybe I wasn't paying attention." ME2 had far more diverse lines.

Something I noticed about ME3 though - renegade aren't total pricks. In fact, they're far more reasonable this time around.


Far more lines doesn't mean anything at all, it could continue to be mostly auto dialogue for all you know.

Second paragraph your simply misleading and lying. I recently played ME1 right through only last week and what you claim is not true at all. I buy Bioware games for choice/consequence, cause/effect if they are replacing those choices especially in character building and dialogue then this is a big worry for me. It's going down a linear route forcing their Shepard onto mine and replacing the one I have built up over two games into something that doesn't even seem like the same person.


Yeap. That's it. I'm lying. I've played the game - beat the game 18 times - I'm lying. Far more rinse and repeat lines than ME2.

#234
aridor1570

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Dragoonlordz wrote...

aridor1570 wrote...

Dragoonlordz wrote...

aridor1570 wrote...

Now I'm asking again, where do you think those extra 20k lines are going into?


You got your answer, go back and read it/digest it and let it sink in. 


No, I got you telling me it's all from additional characters, 20k is too much even for that, plus the other20k, you're trying to get me to say what I've already did.


No, it is not (bolded and underlined).


You're trying too hard to proove your point, 20k is more, significantly more than enough for all of the characters in the game.

#235
Dragoonlordz

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Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

I think the line is fine and gets to the point.

There is no surender; there is no running; there is no hiding.

Fight or Die.


That may be the case for "your" Shepard but everyone has different ones and some are more renegade or more paragon or have different mindsets built up and shown throughout first two games. It might be ok for 'you' but grasp the concept it is not alright for others.


Yes but then I ask what else is he to say?

What can he say? Anything else would look stupid or out of place.


What part of this is hard for you to understand, what you think is less stupid for him to say because is more inline with your persona of Shepard built up in your playthroughs of past two titles is not the same as what others have built up only to have your one forced upon theirs breaking immersion and character cohesion. 


I'm asking you what do YOU think he could say.

I understand people have different views.


I'm saying give me a dam non linear 'choice', you know that thing Bioware has built up a large fanbase on.

There are a million things he could say but being forced to say one out of those million possiblities is character destroying and immersion breaking. The range of choices they could offer is truly vast from one end of the spectrum to the other from paragon to renegade, optimist to pessimist. Whether you think it is stupid is irrelevant. 

Modifié par Dragoonlordz, 13 février 2012 - 06:29 .


#236
Dragoonlordz

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lightsnow13 wrote...

Dragoonlordz wrote...

lightsnow13 wrote...

Omg... we're only seeing an INCREDIBLY small percentage of dialogue. All of a sudden people are FREAKIN out about there not being enough choices.

This is Mass Effect. It's already been confirmed there are far more lines than ME2. I doubt all of it is auto dialogue.

As for ME1 - people saying it has more options..it didn't. Lines were repeated far more often. In fact, I'd go back and choose a different option, only to ask myself "wait.. I Just heard that..did I really choose something different? Maybe I wasn't paying attention." ME2 had far more diverse lines.

Something I noticed about ME3 though - renegade aren't total pricks. In fact, they're far more reasonable this time around.


Far more lines doesn't mean anything at all, it could continue to be mostly auto dialogue for all you know.

Second paragraph your simply misleading and lying. I recently played ME1 right through only last week and what you claim is not true at all. I buy Bioware games for choice/consequence, cause/effect if they are replacing those choices especially in character building and dialogue then this is a big worry for me. It's going down a linear route forcing their Shepard onto mine and replacing the one I have built up over two games into something that doesn't even seem like the same person.


Yeap. That's it. I'm lying. I've played the game - beat the game 18 times - I'm lying. Far more rinse and repeat lines than ME2.


Examples? I have played through multiple times and have not seen what you claim to be in vast quanities in ME1.

#237
Dragoonlordz

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aridor1570 wrote...

Dragoonlordz wrote...

aridor1570 wrote...

Dragoonlordz wrote...

aridor1570 wrote...

Now I'm asking again, where do you think those extra 20k lines are going into?


You got your answer, go back and read it/digest it and let it sink in. 


No, I got you telling me it's all from additional characters, 20k is too much even for that, plus the other20k, you're trying to get me to say what I've already did.


No, it is not (bolded and underlined).


You're trying too hard to proove your point, 20k is more, significantly more than enough for all of the characters in the game.


And your giving no counter argument other than trololo. It is not too much to be possible and your fingers in ears approach saying it is doesn't change that.

#238
Guest_lightsnow13_*

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Dragoonlordz wrote...

lightsnow13 wrote...

Dragoonlordz wrote...

lightsnow13 wrote...

Omg... we're only seeing an INCREDIBLY small percentage of dialogue. All of a sudden people are FREAKIN out about there not being enough choices.

This is Mass Effect. It's already been confirmed there are far more lines than ME2. I doubt all of it is auto dialogue.

As for ME1 - people saying it has more options..it didn't. Lines were repeated far more often. In fact, I'd go back and choose a different option, only to ask myself "wait.. I Just heard that..did I really choose something different? Maybe I wasn't paying attention." ME2 had far more diverse lines.

Something I noticed about ME3 though - renegade aren't total pricks. In fact, they're far more reasonable this time around.


Far more lines doesn't mean anything at all, it could continue to be mostly auto dialogue for all you know.

Second paragraph your simply misleading and lying. I recently played ME1 right through only last week and what you claim is not true at all. I buy Bioware games for choice/consequence, cause/effect if they are replacing those choices especially in character building and dialogue then this is a big worry for me. It's going down a linear route forcing their Shepard onto mine and replacing the one I have built up over two games into something that doesn't even seem like the same person.


Yeap. That's it. I'm lying. I've played the game - beat the game 18 times - I'm lying. Far more rinse and repeat lines than ME2.


Examples? I have played through multiple times and have not seen what you claim to be in vast quanities in ME1.


It's been a few months since I last played - there were a couple lines in the intro, there were some lines when talking to anderson after the beacon exploded - there were more lines here and there when talking to squadmates. 

#239
N00blet666

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Not to get off topic Dragonlordz but every time I read your post I always imagine the words are coming out of the guy in ur profile pics mouth.

#240
aridor1570

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Dragoonlordz wrote...

aridor1570 wrote...

Dragoonlordz wrote...

aridor1570 wrote...

Dragoonlordz wrote...

aridor1570 wrote...

Now I'm asking again, where do you think those extra 20k lines are going into?


You got your answer, go back and read it/digest it and let it sink in. 


No, I got you telling me it's all from additional characters, 20k is too much even for that, plus the other20k, you're trying to get me to say what I've already did.


No, it is not (bolded and underlined).


You're trying too hard to proove your point, 20k is more, significantly more than enough for all of the characters in the game.


And your giving no counter argument other than trololo. It is not too much to be possible and your fingers in ears approach saying it is doesn't change that.


If you're not going to keep this civil then I don't see any reason to keep talking to you, at least Polite was, well, polite.

#241
Hunter of Legends

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Dragoonlordz wrote...

Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

I think the line is fine and gets to the point.

There is no surender; there is no running; there is no hiding.

Fight or Die.


That may be the case for "your" Shepard but everyone has different ones and some are more renegade or more paragon or have different mindsets built up and shown throughout first two games. It might be ok for 'you' but grasp the concept it is not alright for others.


Yes but then I ask what else is he to say?

What can he say? Anything else would look stupid or out of place.


What part of this is hard for you to understand, what you think is less stupid for him to say because is more inline with your persona of Shepard built up in your playthroughs of past two titles is not the same as what others have built up only to have your one forced upon theirs breaking immersion and character cohesion. 


I'm asking you what do YOU think he could say.

I understand people have different views.


I'm saying give me a dam non linear 'choice', you know that thing Bioware has built up a large fanbase on.

There are a million things he could say but being forced to say one out of those million possiblities is character destroying and immersion breaking. The range of choices they could offer is truly vast from one end of the spectrum to the other from paragon to renegade, optimist to pessimist. Whether you think it is stupid is irrelevant. 


You could say that about EVERY conversation in ME ever.

#242
Dragoonlordz

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N00blet666 wrote...

Not to get off topic Dragonlordz but every time I read your post I always imagine the words are coming out of the guy in ur profile pics mouth.


Thats the intention. :D

#243
Dragoonlordz

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lightsnow13 wrote...

It's been a few months since I last played - there were a couple lines in the intro, there were some lines when talking to anderson after the beacon exploded - there were more lines here and there when talking to squadmates. 


Those are not examples, those are no different to saying first half hour or game or just broad in "the" game. 

Dialogue examples please? In none of the conversations you mentioned does it bring back memories of happening and I played it last week while you say played months ago. Picking a different option and choice (did not) repeat the same line as another choice.

Modifié par Dragoonlordz, 13 février 2012 - 06:37 .


#244
Dragoonlordz

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aridor1570 wrote...

If you're not going to keep this civil then I don't see any reason to keep talking to you, at least Polite was, well, polite.


There is no discussion to have with you. Your saying 20-40k is too much to be mostly NPC dialogue and/or 'auto' Shepard dialogue and I am saying it is not. It is possible even if it is not the case of what they actually do. It is still possible.

Modifié par Dragoonlordz, 13 février 2012 - 06:38 .


#245
squee365

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I'm not really worried about the dialogue. As long as we get SOME neutral choices I'm cool with it. (even though I never pick neutral) >_> <_<

#246
Kidd

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I must say, I'll be quite sad if all those people who yelled about how RPG means numbers in the inventory screen and the character sheet got their idea through, and those of us who most of all value role playing (getting to form who our characters are, not what they are capable of) were given tons of auto-dialogue with the rare two choice hand out. ME2 and BG2 are my favourite BioWare games, and if ME3 is a thousand steps backwards after ME2 I'll indeed be sad.

Very, very sad =(

#247
aridor1570

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Dragoonlordz wrote...

aridor1570 wrote...

If you're not going to keep this civil then I don't see any reason to keep talking to you, at least Polite was, well, polite.


There is no discussion to have with you. Your saying 20-40k is too much to be mostly NPC dialogue and/or 'auto' Shepard dialogue and I am saying it is not. It is possible even if it is not the case of what they actually do. It is still possible.


Then I ask you this, why do you think they'll spend around 20k extra lines on additional characters and not the main character, the one that makes all of the choices, the one with the option to talk to anyone and almost everyone he knows?

#248
Rickin10

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Then I ask you this, why do you think they'll spend around 20k extra lines on additional characters and not the main character, the one that makes all of the choices, the one with the option to talk to anyone and almost everyone he knows?


I would guess because its much less work to have a load more words spoken by npcs in a rigid script than have to work out the permutations of giving the player options.

#249
MerchantGOL

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you don't need to choose every piece of dialogue, especially when both options are more or less the same

#250
Dragoonlordz

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aridor1570 wrote...

Dragoonlordz wrote...

aridor1570 wrote...

If you're not going to keep this civil then I don't see any reason to keep talking to you, at least Polite was, well, polite.


There is no discussion to have with you. Your saying 20-40k is too much to be mostly NPC dialogue and/or 'auto' Shepard dialogue and I am saying it is not. It is possible even if it is not the case of what they actually do. It is still possible.


Then I ask you this, why do you think they'll spend around 20k extra lines on additional characters and not the main character, the one that makes all of the choices, the one with the option to talk to anyone and almost everyone he knows?


Same reason every linear RPG does, to save time, effort and money. Take away choices saves them having to come up with multiple consequences of those choices.

Modifié par Dragoonlordz, 13 février 2012 - 06:53 .