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Autodialogue and two choice system


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#251
aridor1570

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Dragoonlordz wrote...

aridor1570 wrote...

Dragoonlordz wrote...

aridor1570 wrote...

If you're not going to keep this civil then I don't see any reason to keep talking to you, at least Polite was, well, polite.


There is no discussion to have with you. Your saying 20-40k is too much to be mostly NPC dialogue and/or 'auto' Shepard dialogue and I am saying it is not. It is possible even if it is not the case of what they actually do. It is still possible.


Then I ask you this, why do you think they'll spend around 20k extra lines on additional characters and not the main character, the one that makes all of the choices, the one with the option to talk to anyone and almost everyone he knows?


Same reason every linear RPG does, to save time, effort and money. Take away choices saves them having to come up with multiple consequences of those choices.


By reading most of the script, I can tell you right now it's not linear in terms of it's choices, there's even a choice that has the ability to destroy a civilization.

#252
Wulfram

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Dragoonlordz wrote...

Same reason every linear RPG does, to save time, effort and money. Take away choices saves them having to come up with multiple consequences of those choices.


From what we've seen so far, I think it's more about maintaining a cinematic flow, and allowing Shepard and Anderson to walk and talk.  If you include choices, you have to have them stop while the player makes up his mind, and there's not much room for that in the intro.

#253
aridor1570

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Wulfram wrote...

Dragoonlordz wrote...

Same reason every linear RPG does, to save time, effort and money. Take away choices saves them having to come up with multiple consequences of those choices.


From what we've seen so far, I think it's more about maintaining a cinematic flow, and allowing Shepard and Anderson to walk and talk.  If you include choices, you have to have them stop while the player makes up his mind, and there's not much room for that in the intro.


That's exactly the case.

#254
BillsVengenace

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Someone With Mass wrote...

Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.


You people should not be playing RPGs.

#255
Arkitekt

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Billis stfu

#256
wright1978

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Allowed to roleplay in the 1st 2 games, now it comes to the 3rd were suddenly forced to play their single view of what Shep is for cinematic reasons. That's complete BS.

#257
N00blet666

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wright1978 wrote...

Allowed to roleplay in the 1st 2 games, now it comes to the 3rd were suddenly forced to play their single view of what Shep is for cinematic reasons. That's complete BS.

Exactly. I'd understand if it was an entirely new game but we've been playing it for years so we've come to expect dialogue choice.

#258
Mclouvins

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N00blet666 wrote...

wright1978 wrote...

Allowed to roleplay in the 1st 2 games, now it comes to the 3rd were suddenly forced to play their single view of what Shep is for cinematic reasons. That's complete BS.

Exactly. I'd understand if it was an entirely new game but we've been playing it for years so we've come to expect dialogue choice.


It's about setting the stage for the intro, not undermining player choice. The previous games had it all as well but they did not use Shepard as one of the vessels. You can critique that if you want but created a few lines of generally inoffensive neutral dialogue that does not betray any character to lay the foundation for the intro.

#259
aridor1570

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wright1978 wrote...

Allowed to roleplay in the 1st 2 games, now it comes to the 3rd were suddenly forced to play their single view of what Shep is for cinematic reasons. That's complete BS.


That only applies to the intro of the game.

#260
Dragoonlordz

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BillsVengenace wrote...

Someone With Mass wrote...

Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.


You people should not be playing RPGs.


The way Bioware 'appears' to be heading, thats not something that they are worried about as they force those who loved Bioware for being ahead of the rest with RPG's in the past are replaced by those who just want to think less and shoot more. I did say about year ago that this may be last Bioware title I buy for the forseeable future and it appears this may actually be the case.

Lost all interest in the hash job they did with DA2 and direction took with that franchise, prior to this news that will be alot of auto dialogue and removal of trial to be replaced with instant gratification of 'bam bam' shoot stuff few minutes in. On top of the Kinect gimmicks and multiplayer plus (multiple for time being which could be a prelude to reduction to a single mode later on in franchise) of the Action mode... My hopes for this franchise dropped considerably at the moment. I will buy ME3 to see if my fears for the direction are more than just worry and fear from what has been mentioned on the game so far but it does not bode well.

After ME3 (if) they have indeed catered too much to the boom headshot crowd, lack of attention spans and not enough emphasis on the RPG aspects then I guess I'll have to go elsewhere to get the games I like (CDPR for time being) and skip Bioware's fall from grace title line up in future. But will have to wait and see if these recent news aspects are just the tip of the iceberg that will sink my desire to buy Bioware's future products. Once stop making games I like obviously will go elsewhere in future. DA franchise is dead to me due to direction they headed in and will continue to head in regardless of hocus pocus PR saying will be blend of DAO and DA2 when in reality will just be DA2 with less copy and pasting maps plus no arcs. ME3 is last hope for me personally for Bioware. If they **** this up then I would rather go elsewhere to get titles which are amazing as Bioware once made but no longer might do/be.

Modifié par Dragoonlordz, 13 février 2012 - 07:24 .


#261
N00blet666

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You know what **** it, I'm done I'll just wait and watch the reviews.

Modifié par N00blet666, 13 février 2012 - 07:16 .


#262
wright1978

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Mclouvins wrote...

N00blet666 wrote...

wright1978 wrote...

Allowed to roleplay in the 1st 2 games, now it comes to the 3rd were suddenly forced to play their single view of what Shep is for cinematic reasons. That's complete BS.

Exactly. I'd understand if it was an entirely new game but we've been playing it for years so we've come to expect dialogue choice.


It's about setting the stage for the intro, not undermining player choice. The previous games had it all as well but they did not use Shepard as one of the vessels. You can critique that if you want but created a few lines of generally inoffensive neutral dialogue that does not betray any character to lay the foundation for the intro.


Of course it undermines player choice if Shephard suddenly acts completely out of character from how the player would wish to act. If you want to set the stage do it as ME2 did and have others speak. Don't stick words in Shephard's mouth and expect it not to damage the player's experience.

#263
eye basher

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Gibb_Shepard wrote...

Ghost Rider LSOV wrote...

Gibb_Shepard wrote...
But when Shepard blurts out with completely idiotic **** like "This isn't about planning or tactics! It's about survival!" there is something seriously wrong.


Not making a joke or provoking, just an honest question:
What would you prefer Shepard to say at that point? :)


That sentence is just logically retarded. Without planning or tactics, survival is impossible. Honestly, how could they possibly hope to survive without setting a plan in motion and tactically executing said plan? 

I would prefer Shepard to say something that doesn't make him sound like an illogical goof.


The time for planing is over the reapers are here and there blowing the hell out of everything and everyone it's time for action a good leader can plan in the middle of the action.Now the reapers are here and every second counts.Image IPB

#264
aridor1570

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You're ignoring very important points that counter the "Auto dialogue" argument, you're, like others, focusing on the bad and ignore the good.

#265
aridor1570

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wright1978 wrote...

Mclouvins wrote...

N00blet666 wrote...

wright1978 wrote...

Allowed to roleplay in the 1st 2 games, now it comes to the 3rd were suddenly forced to play their single view of what Shep is for cinematic reasons. That's complete BS.

Exactly. I'd understand if it was an entirely new game but we've been playing it for years so we've come to expect dialogue choice.


It's about setting the stage for the intro, not undermining player choice. The previous games had it all as well but they did not use Shepard as one of the vessels. You can critique that if you want but created a few lines of generally inoffensive neutral dialogue that does not betray any character to lay the foundation for the intro.


Of course it undermines player choice if Shephard suddenly acts completely out of character from how the player would wish to act. If you want to set the stage do it as ME2 did and have others speak. Don't stick words in Shephard's mouth and expect it not to damage the player's experience.


There wasn't much dialogue choices for the ME2 intro that set up the stage any differently, all options did the same thing.

#266
wright1978

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aridor1570 wrote...

There wasn't much dialogue choices for the ME2 intro that set up the stage any differently, all options did the same thing.


Shephard said little but you could largely set the tone of what he said.

#267
King Minos

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No weapon holstering and alot of autodialogue. Lame.

My expectations have just gone beneath the Earth's crust. Let's see if i can make it get to the core.

Modifié par King Minos, 13 février 2012 - 07:25 .


#268
Guest_BogdanV_*

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King Minos wrote...

No weapon holstering and alot of autodialogue. Lame.

My expectations have just gone beneath the Earth's crust. Let's see if i can make it get to the core.


 Cheer up ! They may pierce the surface through the other side !*


*laughing at the situation; didn't mean to be rude

Modifié par BogdanV, 13 février 2012 - 07:28 .


#269
Hunter of Legends

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King Minos wrote...

No weapon holstering and alot of autodialogue. Lame.

My expectations have just gone beneath the Earth's crust. Let's see if i can make it get to the core.



I can agree with the latter but the former?

Who the hell cares if you could holster weapons? That's a deal changer for you?

#270
leeboi2

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Maybe it's the fact that IT'S THE START OF THE GAME AND THERE'S NO TIME TO BE ASKING A **** TON OF QUESTIONS DURING A HUGE ALIEN INVASION!?

#271
Hunter of Legends

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BillsVengenace wrote...

Someone With Mass wrote...

Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.


You people should not be playing RPGs.



Why not?

I hated ME1's repeated dialogue that gave the illusion of choice.

#272
King Minos

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Hunter of Legends wrote...

King Minos wrote...

No weapon holstering and alot of autodialogue. Lame.

My expectations have just gone beneath the Earth's crust. Let's see if i can make it get to the core.



I can agree with the latter but the former?

Who the hell cares if you could holster weapons? That's a deal changer for you?


Did you join this website because Mass Effect 3 has more shooter elements? You have no registered games and the date you joined is suspicious.

#273
Hunter of Legends

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King Minos wrote...

Hunter of Legends wrote...

King Minos wrote...

No weapon holstering and alot of autodialogue. Lame.

My expectations have just gone beneath the Earth's crust. Let's see if i can make it get to the core.



I can agree with the latter but the former?

Who the hell cares if you could holster weapons? That's a deal changer for you?


Did you join this website because Mass Effect 3 has more shooter elements? You have no registered games and the date you joined is suspicious.



No, I've been here since KotOR I just decided to join because all the wrongly thrown around words and empty complaints were bothering me.

I have no idea how to register what I've played...to busy trying to combat the cancer here on the BSN.

#274
BillsVengenace

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Hunter of Legends wrote...

BillsVengenace wrote...

Someone With Mass wrote...

Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.


You people should not be playing RPGs.



Why not?

I hated ME1's repeated dialogue that gave the illusion of choice.


All game making is an illusion.  Everytime you make a cut, it's an illusion.  This have been the basis of film-making for over 100 years.  Every time you buiild a game is is an illusion of choice build on the rules and world defined by the game creator.  Stop throwing about phrases you clearly don't comprehend.

If a player is given three choices that all end in the same result but one is marked GOOD, BAD and UGLY (or whatever) - AT LEAST the player can BUILD the character he/she is ROLE-PLAYING in their head because they have they have been given a choice at the user-level.

You clearly do not know what an RPG is and shouldn't be playing them or commenting on them.

#275
aridor1570

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Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx
The dialogue options you play through in the demo will be expanded in
the game.