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Autodialogue and two choice system


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#276
N00blet666

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aridor1570 wrote...

Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx
The dialogue options you play through in the demo will be expanded in
the game.

Okay thats good enough now everybody lets get the **** out of here.

#277
Hunter of Legends

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BillsVengenace wrote...

Hunter of Legends wrote...

BillsVengenace wrote...

Someone With Mass wrote...

Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.


You people should not be playing RPGs.



Why not?

I hated ME1's repeated dialogue that gave the illusion of choice.


All game making is an illusion.  Everytime you make a cut, it's an illusion.  This have been the basis of film-making for over 100 years.  Every time you buiild a game is is an illusion of choice build on the rules and world defined by the game creator.  Stop throwing about phrases you clearly don't comprehend.

If a player is given three choices that all end in the same result but one is marked GOOD, BAD and UGLY (or whatever) - AT LEAST the player can BUILD the character he/she is ROLE-PLAYING in their head because they have they have been given a choice at the user-level.

You clearly do not know what an RPG is and shouldn't be playing them or commenting on them.


I know everything I've said. Simply giving three chocies that all SAY THE SAME THING is wasted resources and the illusion of choice.

Don't play the semantics card little boy. Of course we have a literary boundry we cannot go over, but we are given choice in how the narrative works and how shepard is portrayed and you KNOW that's whay I meant.

Stop being such a literal jackass. I know more than enough about writing, and I'm willing to bet more than you on it.

#278
Hunter of Legends

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N00blet666 wrote...

aridor1570 wrote...

Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx
The dialogue options you play through in the demo will be expanded in
the game.

Okay thats good enough now everybody lets get the **** out of here.



BING BING BING

There we have it folks. Case closed back to ****ing about less important things.

#279
BillsVengenace

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N00blet666 wrote...

aridor1570 wrote...

Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx
The dialogue options you play through in the demo will be expanded in
the game.

Okay thats good enough now everybody lets get the **** out of here.


That's a typically vague non-answer by BioWare.

#280
Hunter of Legends

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BillsVengenace wrote...

N00blet666 wrote...

aridor1570 wrote...

Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx
The dialogue options you play through in the demo will be expanded in
the game.

Okay thats good enough now everybody lets get the **** out of here.


That's a typically vague non-answer by BioWare.


Pretty self-explanatory to me.

Modifié par Hunter of Legends, 13 février 2012 - 08:07 .


#281
Reever

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BlueDemonX wrote...

Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx The dialogue options you play through in the demo will be expanded in the game.


+


@manveerheir (https://twitter.com/...143698699984896)
Manveer Heir
@BlueDemonX You choose your lines like in every other Mass Effect game. The game is about choices

So, there you have it, guys! Stop whining and wait for the damn game. THEN you can whine


@ BillsVengeance: what can you ask more? (takin manveeirs´ answer in account as well?)

Just wait for the game, don´t needlessly whine around now.

#282
aridor1570

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BlueDemonX wrote...

Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx
The dialogue options you play through in the demo will be expanded in
the game.


+


@manveerheir
(https://twitter.com/...143698699984896)

Manveer Heir
@BlueDemonX
You choose your lines like in every other Mass Effect game. The game is
about choices

So, there you have it, guys! Stop whining and wait
for the damn game. THEN you can whine!




:ph34r:

Modifié par aridor1570, 13 février 2012 - 08:09 .


#283
BillsVengenace

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Hunter of Legends wrote...

BillsVengenace wrote...

Hunter of Legends wrote...

BillsVengenace wrote...

Someone With Mass wrote...

Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.


You people should not be playing RPGs.



Why not?

I hated ME1's repeated dialogue that gave the illusion of choice.


All game making is an illusion.  Everytime you make a cut, it's an illusion.  This have been the basis of film-making for over 100 years.  Every time you buiild a game is is an illusion of choice build on the rules and world defined by the game creator.  Stop throwing about phrases you clearly don't comprehend.

If a player is given three choices that all end in the same result but one is marked GOOD, BAD and UGLY (or whatever) - AT LEAST the player can BUILD the character he/she is ROLE-PLAYING in their head because they have they have been given a choice at the user-level.

You clearly do not know what an RPG is and shouldn't be playing them or commenting on them.


I know everything I've said. Simply giving three chocies that all SAY THE SAME THING is wasted resources and the illusion of choice.

Don't play the semantics card little boy. Of course we have a literary boundry we cannot go over, but we are given choice in how the narrative works and how shepard is portrayed and you KNOW that's whay I meant.

Stop being such a literal jackass. I know more than enough about writing, and I'm willing to bet more than you on it.


Allowing people to ROLE-PLAY in a ROLE-PLAYING GAME is not wasted resources. 

Fan-fic does not make you a literary hotshot.

#284
Hunter of Legends

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BillsVengenace wrote...

Hunter of Legends wrote...

BillsVengenace wrote...

Hunter of Legends wrote...

BillsVengenace wrote...

Someone With Mass wrote...

Hunter of Legends wrote...

incinerator950 wrote...

daqs wrote...

Hunter of Legends wrote...

How about that autodialogue?

I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.


I do too.


Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.


You people should not be playing RPGs.



Why not?

I hated ME1's repeated dialogue that gave the illusion of choice.


All game making is an illusion.  Everytime you make a cut, it's an illusion.  This have been the basis of film-making for over 100 years.  Every time you buiild a game is is an illusion of choice build on the rules and world defined by the game creator.  Stop throwing about phrases you clearly don't comprehend.

If a player is given three choices that all end in the same result but one is marked GOOD, BAD and UGLY (or whatever) - AT LEAST the player can BUILD the character he/she is ROLE-PLAYING in their head because they have they have been given a choice at the user-level.

You clearly do not know what an RPG is and shouldn't be playing them or commenting on them.


I know everything I've said. Simply giving three chocies that all SAY THE SAME THING is wasted resources and the illusion of choice.

Don't play the semantics card little boy. Of course we have a literary boundry we cannot go over, but we are given choice in how the narrative works and how shepard is portrayed and you KNOW that's whay I meant.

Stop being such a literal jackass. I know more than enough about writing, and I'm willing to bet more than you on it.


Allowing people to ROLE-PLAY in a ROLE-PLAYING GAME is not wasted resources. 

Fan-fic does not make you a literary hotshot.


It's not role playing properly when EVERY RESPONSE SAYS THE SAME THING. If I pick "I'll help you" and it says the EXACT same thing as "Shut up or I'll kill you" that isn't good role playing.

I've had things published so no. Reading TV Tropes a literary genius does not one make.

Modifié par Hunter of Legends, 13 février 2012 - 08:12 .


#285
N00blet666

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Lets talking **** about one another. Lets just go.

#286
DaJe

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Rickin10 wrote...


Edit- Oh and people, stop using COD as an excuse. What do they have in common? They both have guns. That's it. Halo also has guns. GOW also has guns. Battlefield also has guns. GTA has guns. If you're going to call it COD clone then you really have no idea what type of COD is.


People just tend to throw COD in because it's the epitome of much of what's wrong with the industry - mindless, uber-commercial, zero % artistic integrity, same game re-packaged every year...  


The COD anology works when considering the drasticly increasing ammount of linear scripted scenes which CoD made popular, often at the expense of interactivity, gameplay and story diversity for several reasons.

CoD has always been the interactive war movie experience, that is extremely narrow and lacking diversity. The scripted sequences can blind you for the short campaign. But playing the campaign again it becomes extremely obvious. It works great for that and similar franchises but it can become problematic when overdoing it in games such as Mass Effect, that are about choice. For example: DA2 has significantly more cutscenes than DA:O, but significantly less dialog and story(s).

#287
Guest_BogdanV_*

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Going on with the "neutral" reply in this thread, I noticed at my 2nd demo playthrough that the auto-dialogue morphs based on your renegade/paragon points, so here's a possible explanation for those 20k extra lines that someone mentioned.

#288
1Nosphorus1

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BogdanV wrote...

Going on with the "neutral" reply in this thread, I noticed at my 2nd demo playthrough that the auto-dialogue morphs based on your renegade/paragon points, so here's a possible explanation for those 20k extra lines that someone mentioned.


Not only that, but the inclusion of extra vital NPC's like the fact that Kaiden or Ashley will be returning = lots of extra dialogue that will need to be done.

#289
Savber100

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This talk of "more dialogue choices in real game" better be true... :P

#290
AlanC9

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BillsVengenace wrote...
All game making is an illusion.  Everytime you make a cut, it's an illusion.  This have been the basis of film-making for over 100 years.  Every time you buiild a game is is an illusion of choice build on the rules and world defined by the game creator.  Stop throwing about phrases you clearly don't comprehend.


Films have an illusion of choice? News to me. I always thought I was watching whatever the guy who had final cut chose to show me.

#291
Dave Exclamation Mark Yognaut

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[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Someone With Mass wrote...

[quote]Hunter of Legends wrote...

[quote]incinerator950 wrote...

[quote]daqs wrote...

[quote]Hunter of Legends wrote...

How about that autodialogue?[/quote]
I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.

[/quote]
[/quote]

I do too.[/quote]

Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.[/quote]

You people should not be playing RPGs.

[/quote]


Why not?

I hated ME1's repeated dialogue that gave the illusion of choice. [/quote]

All game making is an illusion.  Everytime you make a cut, it's an illusion.  This have been the basis of film-making for over 100 years.  Every time you buiild a game is is an illusion of choice build on the rules and world defined by the game creator.  Stop throwing about phrases you clearly don't comprehend.

If a player is given three choices that all end in the same result but one is marked GOOD, BAD and UGLY (or whatever) - AT LEAST the player can BUILD the character he/she is ROLE-PLAYING in their head because they have they have been given a choice at the user-level.

You clearly do not know what an RPG is and shouldn't be playing them or commenting on them.

[/quote]

I know everything I've said. Simply giving three chocies that all SAY THE SAME THING is wasted resources and the illusion of choice.

Don't play the semantics card little boy. Of course we have a literary boundry we cannot go over, but we are given choice in how the narrative works and how shepard is portrayed and you KNOW that's whay I meant.

Stop being such a literal jackass. I know more than enough about writing, and I'm willing to bet more than you on it.
[/quote]

Allowing people to ROLE-PLAY in a ROLE-PLAYING GAME is not wasted resources. 

Fan-fic does not make you a literary hotshot.

[/quote]

It's not role playing properly when EVERY RESPONSE SAYS THE SAME THING. If I pick "I'll help you" and it says the EXACT same thing as "Shut up or I'll kill you" that isn't good role playing.

I've had things published so no. Reading TV Tropes a literary genius does not one make.
[/quote]

Image IPB

Push harder, men! Build that pyramid! Pharaoh needs a proper send-off into the afterlife!

#292
Unpleasant Implications

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[quote]Dave Exclamation Mark Yognaut wrote...

[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Someone With Mass wrote...

[quote]Hunter of Legends wrote...

[quote]incinerator950 wrote...

[quote]daqs wrote...

[quote]Hunter of Legends wrote...

How about that autodialogue?[/quote]
I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.

[/quote]
[/quote]

I do too.[/quote]

Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.[/quote]

You people should not be playing RPGs.

[/quote]


Why not?

I hated ME1's repeated dialogue that gave the illusion of choice. [/quote]

All game making is an illusion.  Everytime you make a cut, it's an illusion.  This have been the basis of film-making for over 100 years.  Every time you buiild a game is is an illusion of choice build on the rules and world defined by the game creator.  Stop throwing about phrases you clearly don't comprehend.

If a player is given three choices that all end in the same result but one is marked GOOD, BAD and UGLY (or whatever) - AT LEAST the player can BUILD the character he/she is ROLE-PLAYING in their head because they have they have been given a choice at the user-level.

You clearly do not know what an RPG is and shouldn't be playing them or commenting on them.

[/quote]

I know everything I've said. Simply giving three chocies that all SAY THE SAME THING is wasted resources and the illusion of choice.

Don't play the semantics card little boy. Of course we have a literary boundry we cannot go over, but we are given choice in how the narrative works and how shepard is portrayed and you KNOW that's whay I meant.

Stop being such a literal jackass. I know more than enough about writing, and I'm willing to bet more than you on it.
[/quote]

Allowing people to ROLE-PLAY in a ROLE-PLAYING GAME is not wasted resources. 

Fan-fic does not make you a literary hotshot.

[/quote]

It's not role playing properly when EVERY RESPONSE SAYS THE SAME THING. If I pick "I'll help you" and it says the EXACT same thing as "Shut up or I'll kill you" that isn't good role playing.

I've had things published so no. Reading TV Tropes a literary genius does not one make.
[/quote]

Image IPB

Push harder, men! Build that pyramid! Pharaoh needs a proper send-off into the afterlife!



[/quote]
I'll help, this thread was a great source of entertainment.

#293
incinerator950

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[quote]Dave Exclamation Mark Yognaut wrote...

[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Hunter of Legends wrote...

[quote]BillsVengenace wrote...

[quote]Someone With Mass wrote...

[quote]Hunter of Legends wrote...

[quote]incinerator950 wrote...

[quote]daqs wrote...

[quote]Hunter of Legends wrote...

How about that autodialogue?[/quote]
I prefer autodialogue to the illusion of dialogue choice that we sometimes got in ME1.

[/quote]
[/quote]

I do too.[/quote]

Same here. Not to mention that I think Shepard should be able to answer simple yes/no questions if I'm going for a certain dialogue path by himself.

Quality, not quantity.[/quote]

You people should not be playing RPGs.

[/quote]


Why not?

I hated ME1's repeated dialogue that gave the illusion of choice. [/quote]

All game making is an illusion.  Everytime you make a cut, it's an illusion.  This have been the basis of film-making for over 100 years.  Every time you buiild a game is is an illusion of choice build on the rules and world defined by the game creator.  Stop throwing about phrases you clearly don't comprehend.

If a player is given three choices that all end in the same result but one is marked GOOD, BAD and UGLY (or whatever) - AT LEAST the player can BUILD the character he/she is ROLE-PLAYING in their head because they have they have been given a choice at the user-level.

You clearly do not know what an RPG is and shouldn't be playing them or commenting on them.

[/quote]

I know everything I've said. Simply giving three chocies that all SAY THE SAME THING is wasted resources and the illusion of choice.

Don't play the semantics card little boy. Of course we have a literary boundry we cannot go over, but we are given choice in how the narrative works and how shepard is portrayed and you KNOW that's whay I meant.

Stop being such a literal jackass. I know more than enough about writing, and I'm willing to bet more than you on it.
[/quote]

Allowing people to ROLE-PLAY in a ROLE-PLAYING GAME is not wasted resources. 

Fan-fic does not make you a literary hotshot.

[/quote]

It's not role playing properly when EVERY RESPONSE SAYS THE SAME THING. If I pick "I'll help you" and it says the EXACT same thing as "Shut up or I'll kill you" that isn't good role playing.

I've had things published so no. Reading TV Tropes a literary genius does not one make.
[/quote]

Image IPB

Push harder, men! Build that pyramid! Pharaoh needs a proper send-off into the afterlife!

[/quote]

hah

#294
TrumpetzGuy55

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Im fine with Auto Dialogue on "Yes or No" questions or if it is something like "Im Commander Shepard" but "WE FIGHT OR WE DIE!" is obviously a renegade choice. im not renegade. Or Talking to Krogan Female: "you dont even know me." "But id like to!" is obviously paragon. If the Auto Dialogues change MY shepards personality then i am certainly not ok with it.

#295
Vault08

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Some of it was okay, but some were clear renegade/paragon, and those need to be choices, not auto.

#296
WhereisBaoDur

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R.I.P. Mass Effect... that was folly

#297
Krabman7

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Necromancer! Away with you!

#298
Doctoglethorpe

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Looking back at this thread makes me lol and sad at the same time. Its just... what the hell happened!?

#299
Unpleasant Implications

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Holy necromancy and Dev lies! Burn this thread! Burn it to the ground!

#300
Elvis_Mazur

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Há!