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Autodialogue and two choice system


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#26
N00blet666

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MAZ77 wrote...

N00blet666 wrote...

MAZ77 wrote...

Harbinger of your Destiny wrote...

breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.







You don't get it, do you? 


<_<



See little pieces like that is fine. I expect a little auto dialogue but the demo had a lot of auto dialogue. Hence why everyone is concerned that the entire game is going to be this way. 




As someone who has read the script, I got the impression that the answers don't vary much and you get an awful lot of one-liners and scripted dialogue; MUCH more than in ME 1&2.



If thats true then that is a deal breaker for me. I don't see why they would change the way the dialgue system works at all. It was done very well in both ME1 and 2.

#27
Confused-Shepard

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Bioware should honestly skip all this choice nonsense and stick to pure storytelling
Forget the whiners, tell the story you want to tell, to hell with dialogue choices!

#28
Icinix

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Confused-Shepard wrote...

Bioware should honestly skip all this choice nonsense and stick to pure storytelling
Forget the whiners, tell the story you want to tell, to hell with dialogue choices!


:huh:

....that would leave Mass Effect in a very, very scary place.

#29
tonnactus

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No suprise after the Shadowbroker Dlc(and including stupid jokes like that about the mako i wouldnt choose as a dialogue option for sure). But they want a "cinematic experience".

#30
incinerator950

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N00blet666 wrote...

MAZ77 wrote...

N00blet666 wrote...

MAZ77 wrote...

Harbinger of your Destiny wrote...

breyant wrote...

I was replaying ME1 and was thinking... Shepard pretty much never says a single thing without your direction... ME2 is pretty much the same way.

Hopefully it's only like that in ME3 for the beginning levels so they can set up the story.







You don't get it, do you? 


<_<



See little pieces like that is fine. I expect a little auto dialogue but the demo had a lot of auto dialogue. Hence why everyone is concerned that the entire game is going to be this way. 




As someone who has read the script, I got the impression that the answers don't vary much and you get an awful lot of one-liners and scripted dialogue; MUCH more than in ME 1&2.



If thats true then that is a deal breaker for me. I don't see why they would change the way the dialgue system works at all. It was done very well in both ME1 and 2.


Another cinny speculation, but my assumption is it may have to do with raising the stakes on the choices.  I can't say all of them, but they may attempt to integrate more consequence into it, and decided to simplify the process to make the rewards easier to manage.

#31
Gibb_Shepard

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It's good to have autodialogue when you just want to continue a conversation.

But when Shepard blurts out with completely idiotic **** like "This isn't about planning or tactics! It's about survival!" there is something seriously wrong. When Auto-dialogue starts affecting the personality and intelligence of your Shepard, that's when it loses a core aspect of what makes RPGs; Roleplaying.

#32
N00blet666

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tonnactus wrote...

No suprise after the Shadowbroker Dlc(and including stupid jokes like that about the mako i wouldnt choose as a dialogue option for sure). But they want a "cinematic experience".

The entirety of ME2 wasn't a cinematic experience? 

#33
Exia001

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I just love the fact that we've a couple of clips and assume thats what its like the whole way through, I thought the middle option was to give background info anyway

#34
MAZ77

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N00blet666 wrote...
If thats true then that is a deal breaker for me. I don't see why they would change the way the dialgue system works at all. It was done very well in both ME1 and 2.




I seriously hope that I am wrong. But I will only buy the game after seeing one or two mission-walkthroughs on YouTube (and after EA relaxes its Origin-EULA).

We do get investigate-options however. Especially when meeting "old friends".

Modifié par MAZ77, 13 février 2012 - 10:27 .


#35
N00blet666

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Gibb_Shepard wrote...

It's good to have autodialogue when you just want to continue a conversation.

But when Shepard blurts out with completely idiotic **** like "This isn't about planning or tactics! It's about survival!" there is something seriously wrong. When Auto-dialogue starts affecting the personality and intelligence of your Shepard, that's when it loses a core aspect of what makes RPGs; Roleplaying.

Exactly throughout ME1 and ME2 I 've never really felt out of control of Shepard. During that demo he didn't even seem like I was supposed to be roleplaying him.

#36
G3rman

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Clearly the demo had cut content and the main autodialogue piece to grab casual gamers who would download it. Not to mention its considering a new Shep, not an imported one which significantly changes dialogue.

People will **** about this everyday until the damn game gets in their hands, even if them complaining will do nothing.

#37
N00blet666

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G3rman wrote...

Clearly the demo had cut content and the main autodialogue piece to grab casual gamers who would download it. Not to mention its considering a new Shep, not an imported one which significantly changes dialogue.

People will **** about this everyday until the damn game gets in their hands, even if them complaining will do nothing.

Dude I just think we want a dev to say whether or not autodialogue will be present for most of the game the way it was in the demo. 

#38
G3rman

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A dev shouldn't have to answer that, auto dialogue in its definition is the staple of action mode. The demo had cut content and was using a new Shep with no previous flags from the previous games, meaning it was severely cut down on conversational chances.

The demo's objective was to thrust players into ME3 with as little spoilers as possible, WHILE keeping the fast-pace INVASION OF EARTH OH GOD ITS HAPPENING mood.

I stand by my point that even if a dev would vaguely answer you, someone would still find a crack in the explanation and complain about it.

#39
incinerator950

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G3rman wrote...

A dev shouldn't have to answer that, auto dialogue in its definition is the staple of action mode. The demo had cut content and was using a new Shep with no previous flags from the previous games, meaning it was severely cut down on conversational chances.

The demo's objective was to thrust players into ME3 with as little spoilers as possible, WHILE keeping the fast-pace INVASION OF EARTH OH GOD ITS HAPPENING mood.

I stand by my point that even if a dev would vaguely answer you, someone would still find a crack in the explanation and complain about it.


People will complain about the right answer.

#40
G3rman

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incinerator950 wrote...

People will complain about the right answer.


Exactly, people wonder why BSN is considered such a crappy community.  An answer, whether it be from a more well informed player or a dev, will never satisfy them.

They might as well just leave the forum and wait till the game gets here, only seeing it will be enough for them.

#41
AllThatJazz

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Confused-Shepard wrote...

Bioware should honestly skip all this choice nonsense and stick to pure storytelling
Forget the whiners, tell the story you want to tell, to hell with dialogue choices!


I second this! In fact, to hell with dialogue altogether. The future is Mime.

#42
CrypticZer0

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While I have not played the demo for myself and honestly speaking probably won't touch the SP as to not ruin the sense of surprise, 40k lines of dialogue being stated is pretty contradicting to only having two dialogue choices being described.

So I'll make a judgement when March 6th comes.

Side note.  I often frequent the Xbox.com Mass Effect forums, so I haven't had the pleasure of being entertained by the BSN lately.  But what little time I have spent here the past two days out of shere curiosity of looking for some extra information, I am glad that my visit is not frequent.  This place is a cesspool of the extremes. :mellow:

#43
Hattie

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N00blet666 wrote...

Gibb_Shepard wrote...

It's good to have autodialogue when you just want to continue a conversation.

But when Shepard blurts out with completely idiotic **** like "This isn't about planning or tactics! It's about survival!" there is something seriously wrong. When Auto-dialogue starts affecting the personality and intelligence of your Shepard, that's when it loses a core aspect of what makes RPGs; Roleplaying.

Exactly throughout ME1 and ME2 I 've never really felt out of control of Shepard. During that demo he didn't even seem like I was supposed to be roleplaying him.


I so agree! The whole "we fight or we die, that's the plan" attitude is totally moronic and not at all like my shep :pinched:

#44
Ghost Rider LSOV

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Gibb_Shepard wrote...
But when Shepard blurts out with completely idiotic **** like "This isn't about planning or tactics! It's about survival!" there is something seriously wrong.


Not making a joke or provoking, just an honest question:
What would you prefer Shepard to say at that point? :)

#45
Rickin10

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Not making a joke or provoking, just an honest question:
What would you prefer Shepard to say at that point? :)


I would prefer to have a choice.  Isn't that one of the things that makes mass effect?

#46
Arppis

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And if they are going to make Shepard say things on his own, atleast pay attention to the direction where Shepard is going, like in Dragon Age 2(one of the good things about the game).

#47
Gibb_Shepard

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Ghost Rider LSOV wrote...

Gibb_Shepard wrote...
But when Shepard blurts out with completely idiotic **** like "This isn't about planning or tactics! It's about survival!" there is something seriously wrong.


Not making a joke or provoking, just an honest question:
What would you prefer Shepard to say at that point? :)


That sentence is just logically retarded. Without planning or tactics, survival is impossible. Honestly, how could they possibly hope to survive without setting a plan in motion and tactically executing said plan? 

I would prefer Shepard to say something that doesn't make him sound like an illogical goof.

#48
incinerator950

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Gibb_Shepard wrote...

Ghost Rider LSOV wrote...

Gibb_Shepard wrote...
But when Shepard blurts out with completely idiotic **** like "This isn't about planning or tactics! It's about survival!" there is something seriously wrong.


Not making a joke or provoking, just an honest question:
What would you prefer Shepard to say at that point? :)


That sentence is just logically retarded. Without planning or tactics, survival is impossible. Honestly, how could they possibly hope to survive without setting a plan in motion and tactically executing said plan? 

I would prefer Shepard to say something that doesn't make him sound like an illogical goof.


It's a psychological context.  Shepard said it because the Admirals wanted a sound plan of attack, and Shepard knows that the only tactics available will be disasterous. 

He's not throwing tactical warfare out, however he knows it's not going to be conventional.  He tried getting the point across that you're not going to get away with easily duping the Reapers, tactically out maneuvering them when they don't fear you, they have no remorse for destroying your species, and will use your dead as a battering ram against you.

#49
Wulfram

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While the auto-dialogue and lack of choice is definitely a concern, the really derpy dialogue has always seemed to be forced on you.

"You're just a machine and machine's can be broken"

#50
Aimi

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Gibb_Shepard wrote...

That sentence is just logically retarded. Without planning or tactics, survival is impossible. Honestly, how could they possibly hope to survive without setting a plan in motion and tactically executing said plan? 

I would prefer Shepard to say something that doesn't make him sound like an illogical goof.

If you're thinking about tactics, you're thinking about battle. And if you're thinking about battle against the Reapers at this stage, you are going to lose.

Seems pretty straightforward and not-all-that-derpy to me.