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Autodialogue and two choice system


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#76
Chuvvy

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Exia001 wrote...

Slidell505 wrote...

I'd be fine with auto dialog, if Shepard were even remotely close to an interesting character.


inb4 playin teh game wrong. No, I don't commit to Renegade, or Paragon, I swap around and say different things. That doesn't change the fact that Shepard is just a poorly written, his character has no life, male or female. If Shepard were a squadmate instead of the PC, he'd be on par with Jacob.


The opinion is strong with this one


Shepard is bland, genric, and has no chracter defining momments. Actually, I take that back, he does, except they don't do ANYTHING. "My entire unit was murdered on Akuze." "What's that? I have to work with the people responsible? Okay." "I had to leave on of my team to die. Lol, Ilos here I come." "I died and was brought back to life." "OH! A RECEPTION TABLE WITH MUFFINS!" "I'm trying to save the galaxy, but no one will help, no one will listen, no one seems to care. No matter how much evidence I bring forward, they won't do anything. It's all on me. The fates of trillions of lives are on my shoulder, they live or die with me." "Wonder what's for dinner?". It's not even implied that Shepard is repressing any of it, there's no evidence whatsoever that he has any reaction to any of it except for, in some cases, directly after the event occurs.

Modifié par Slidell505, 13 février 2012 - 12:27 .


#77
Arppis

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wright1978 wrote...

Better not be so much auto dialogue in final version of intro. Destroys ability to roleplay.


Let's hope.

#78
Kidd

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If you replay ME2, the opening level there has very little choice and some auto-dialogue (though based on previous choice between two lines). I'd imagine ME3's opening would be the same.

#79
Lotion Soronarr

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Hm...I do wonder how diaologue choices are chosein in auto-dialogu....Random?

Or does every situation have a pre-defined option Shep will take?

Doesn't that then make that a de-facto "canon" Shepard?

#80
FryPanNN

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Trust me, I have tried to talk to Bioware about these things, but I'm only one person.

The guys do not reply to things they do not include. On the very rare occasions when this happens, they throw a vague answer so people can assume a lot of different things.

Modifié par FryPanNN, 13 février 2012 - 01:13 .


#81
Gibb_Shepard

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Slidell505 wrote...

Exia001 wrote...

Slidell505 wrote...

I'd be fine with auto dialog, if Shepard were even remotely close to an interesting character.


inb4 playin teh game wrong. No, I don't commit to Renegade, or Paragon, I swap around and say different things. That doesn't change the fact that Shepard is just a poorly written, his character has no life, male or female. If Shepard were a squadmate instead of the PC, he'd be on par with Jacob.


The opinion is strong with this one


Shepard is bland, genric, and has no chracter defining momments. Actually, I take that back, he does, except they don't do ANYTHING. "My entire unit was murdered on Akuze." "What's that? I have to work with the people responsible? Okay." "I had to leave on of my team to die. Lol, Ilos here I come." "I died and was brought back to life." "OH! A RECEPTION TABLE WITH MUFFINS!" "I'm trying to save the galaxy, but no one will help, no one will listen, no one seems to care. No matter how much evidence I bring forward, they won't do anything. It's all on me. The fates of trillions of lives are on my shoulder, they live or die with me." "Wonder what's for dinner?". It's not even implied that Shepard is repressing any of it, there's no evidence whatsoever that he has any reaction to any of it except for, in some cases, directly after the event occurs.


I agree. Mass Effect has always had a problem with allowing you to show how Shepard feels about things. That's why i like LOTSB so much, you can actually start to define Shepard's thoughts and motives.

#82
N00blet666

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FryPanNN wrote...

Well, according to bioware devs most of you guys loved LOTSB and the reduction of dialogue choice to a more defined Shepard, so now it seems they decided to remove most of it on ME3.

Check out on the web, I believe it is for CG Monthly, if they removed, try using google cache.

In fact, I spent the last few months posting here and sending messages to the devs because I was worried about the lack of dialogue choice on ME3. Few people on these forums did that as well, but it was a vocal minority.

Most of you replied that we were overreacting, trolling and that we should to wait for the release of the game. Now the vast majority of BSN is worried because of the lack of dialogue choice.

If most of the people here had been vocal about this months ago, the devs would probably change and include more options on the dialogue wheel as well more instances where it appears. Too late now.

Now, to G3rman: Please tell me how you know that the final game will be different from the demo with more dialogue wheels. Where is the proof? Are you just assuming it will be?
Did the ME2 demo contain less dialogue than the full game? If not, why the ME3 demo would be different?

Yeah I would also like to know how he acquired this information.

#83
Jaron Oberyn

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Because German played the games already guys, didn't you know that? He knows everything about me3!

-Polite

#84
Jaron Oberyn

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Btw, I've been complaining about auto dialogue since the ME2 DLC and was attacked viciously for doing so. I find it amusing that this late in the game people want to get worried about it, when there's nothing left to do but wait for a definite answer of how much auto dialogue there will be.


-Polite

#85
Gibb_Shepard

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Honestly, i would be completely fine with canon inducing auto dialogue had Shepard been somewhat defined from ME1. Like TW2, Geralt is a somewhat defined protagonist whom often speaks without my authority, but you can still craft certain aspects of him. IMO of course, if a protagonist is voiced i prefer him to be semi-defined like Geralt. It gives a more dynamic approach to roleplaying, and avoids instances where the character rarely shows emotion due to not wanting to step on the player's toes.

But since ME has always tried to give enough wiggle room to craft varying Shepards, canonization in the very last chapter really kills many players' Shepard's personalities.

#86
AdmiralCheez

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There was less auto-dialogue in the part of the Sur'Kesh mission that they cut out to keep the demo under 2GB. Pity, because that was the part I wanted to see again.

Hopefully the amount of auto-dialogue in the intro isn't the norm--I think they're trying to give new players a feel for the universe and who Shepard is before handing over the reigns entirely. Shame that the PC was hijacked for the purposes of exposition, but there you have it. If not, then I'll throw a fit with the rest of you.

#87
lord berwick

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KiddDaBeauty wrote...

If you replay ME2, the opening level there has very little choice and some auto-dialogue (though based on previous choice between two lines). I'd imagine ME3's opening would be the same.

Indeed.  After watching the opening section of the ME3 demo on youtube the lack of dialog choices feels very reminiscent of the opening section of ME2.

#88
wright1978

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No opening section of ME2 did not have anywhere near the same level of Shephard auto-dialogue.

#89
lord berwick

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^ Oh, I wasn't debating that. Just the dialog choices.

#90
FryPanNN

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Both of us, PoliteAssassin, both of us.

Long time trying to talk to the devs and no conclusive answer, sometimes no answer at all. But according to them, the fans asked for multiplayer and responded positively to the less dialogue on the series.

Like I said, I would have no problem at all if this was the norm since ME1, but change the characteristic that was the core of the series for the final game isn't good to me.

I read these forums when LOTSB was released and the people who complained about the lack of dialogue was slaughtered by the majority who just perceived them as trolls, complainers and such.
I assume that bioware thought they liked the automatic thing. Now everyone is complaining about the lack of choice.

I just don't understand, why remove most of the "free will" that we once had with Shepard? There is already the action mode or story mode or whatever that let people play without choosing anything. Why take away most of the defining characteristic of the series, at least for me? I play because I want to roleplay Shepard, not just the big decisions he/she'd make, but also his/her views on the world, his/her friendships, rivalries, etc.

Of course, it is their game and they do what they want with it, but I thought the fan opinion was important, after all, you want to make money.

To tell the truth, they won't have mine if the game is like this the whole time. I will finish my mass effect story on ME2. And yes, to me dialogue choice is that important, promised me immersion and a incredible personal experience, but I'm not seeing that.

Modifié par FryPanNN, 13 février 2012 - 02:08 .


#91
N00blet666

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FryPanNN wrote...

Both of us, PoliteAssassin, both of us.

Long time trying to talk to the devs and no conclusive answer, sometimes no answer at all. But according to them, the fans asked for multiplayer and responded positively to the less dialogue on the series.

Like I said, I would have no problem at all if this was the norm since ME1, but change the characteristic that was the core of the series for the final game isn't good to me.

I read these forums when LOTSB was released and the people who complained about the lack of dialogue was slaughtered by the majority who just perceived them as trolls, complainers and such.
I assume that bioware thought they liked the automatic thing. Now everyone is complaining about the lack of choice.

I just don't understand, why remove most of the "free will" that we once had with Shepard? There is already the action mode or story mode or whatever that let people play without choosing anything. Why take away most of the defining characteristic of the series, at least for me? I play because I want to roleplay Shepard, not just the big decisions he/she'd make, but also his/her views on the world, his/her friendships, rivalries, etc.

Of course, it is their game and they do what they want with it, but I thought the fan opinion was important, after all, you want to make money.

To tell the truth, they won't have mine if the game is like this the whole time. I will finish my mass effect story on ME2. And yes, to me dialogue choice is that important, promised me immersion and a incredible personal experience, but I'm not seeing that.

Yeah same here man. If the whole game is like the demo then I'm definately not going to spend money on it.

#92
Darkfoxz87

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FryPanNN wrote...

Both of us, PoliteAssassin, both of us.

Long time trying to talk to the devs and no conclusive answer, sometimes no answer at all. But according to them, the fans asked for multiplayer and responded positively to the less dialogue on the series.

Like I said, I would have no problem at all if this was the norm since ME1, but change the characteristic that was the core of the series for the final game isn't good to me.

I read these forums when LOTSB was released and the people who complained about the lack of dialogue was slaughtered by the majority who just perceived them as trolls, complainers and such.
I assume that bioware thought they liked the automatic thing. Now everyone is complaining about the lack of choice.

I just don't understand, why remove most of the "free will" that we once had with Shepard? There is already the action mode or story mode or whatever that let people play without choosing anything. Why take away most of the defining characteristic of the series, at least for me? I play because I want to roleplay Shepard, not just the big decisions he/she'd make, but also his/her views on the world, his/her friendships, rivalries, etc.

Of course, it is their game and they do what they want with it, but I thought the fan opinion was important, after all, you want to make money.

To tell the truth, they won't have mine if the game is like this the whole time. I will finish my mass effect story on ME2. And yes, to me dialogue choice is that important, promised me immersion and a incredible personal experience, but I'm not seeing that.


Exaclty! IF this was how it was in Mass Effect 1 and 2 I would be fine with this. BUT, it wasn't, why would you fix something that wasn't broken?

Also Mass effect 2s opening didn't have much dialogue, but it still had more trees than Mass Effect 3. I would rather have that, than auto dialogue.

If this is how the rest of the game is, I wont be buying it. NS:UNSG comes out a week after Mass Effect 3 mabye I should just get that.

#93
N00blet666

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Yeah if this is how the game is I'll probably just get Street Fighter X Tekken it comes out on the same day anyway.

#94
Exia001

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i can't believe people are still up in arms over this after it has been explained

#95
N00blet666

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Exia001 wrote...

i can't believe people are still up in arms over this after it has been explained

The auto dialogue has been explained?

#96
MAZ77

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Judge for yourself (the complete SurKesh leaked demo):



SPOILER-LEVEL: MILD (a certain someone from ME  1 will appear here).

Modifié par MAZ77, 13 février 2012 - 03:00 .


#97
Exia001

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N00blet666 wrote...

Exia001 wrote...

i can't believe people are still up in arms over this after it has been explained

The auto dialogue has been explained?


Yes, you have been told that they left bits out due to the fact it was a demo and there is a lot more diologue in the Sur'Kesh section

#98
N00blet666

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Exia001 wrote...

N00blet666 wrote...

Exia001 wrote...

i can't believe people are still up in arms over this after it has been explained

The auto dialogue has been explained?


Yes, you have been told that they left bits out due to the fact it was a demo and there is a lot more diologue in the Sur'Kesh section

Yeah I've seen the leak and the intro is pretty much the same. I am concerned that the entire game will have large amounts of auto dialogue. Like there was in the demo. Has anyone confirmed that this is the case.

#99
Nexis7

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Exia001 wrote...

N00blet666 wrote...

Exia001 wrote...

i can't believe people are still up in arms over this after it has been explained

The auto dialogue has been explained?


Yes, you have been told that they left bits out due to the fact it was a demo and there is a lot more diologue in the Sur'Kesh section


I think bioware pm'd someone saying the intro is the same as it is in the demo. so. yeah.

#100
N00blet666

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Nexis7 wrote...

Exia001 wrote...

N00blet666 wrote...

Exia001 wrote...

i can't believe people are still up in arms over this after it has been explained

The auto dialogue has been explained?


Yes, you have been told that they left bits out due to the fact it was a demo and there is a lot more diologue in the Sur'Kesh section


I think bioware pm'd someone saying the intro is the same as it is in the demo. so. yeah.

Thats cool. I just want to know if the whole game will have large amounts of auto dialogue.