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Is it just me or does this say a lot more than "sequel" to you?


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#51
Lianaar

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There are prose rpg games where staff can give enough attention to have the world react to the people and make people matter. And my experience is that people don't enjoy having consequnces to their actions, at least not in the online community. They want to be the good heros or the evils who can get away with things. Again I just look at the forums and check out what the most complaints are. I think it would not be economical to make such a MMO. I would love it, but it would be too much investment and energy for too little turn up.

#52
MFCell

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Gaspara wrote...

Serogon wrote...

Like... what? A series? You don't mean an MMORPG or something, do you?



Hang on a sec. I'm grinding reputation points for Morrigan's Church of the Untainted Dragon. Be right back.


I, also, am grinding reputation for this faction.  Perhaps, good friend, we could do a few group quests?

*Throws money at BioWare for rest of life*

:o:O:O

#53
Walina

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SLPr0 wrote...


Posted Image

Now I'm aware there are PnP plans for the DA IP, but PnP table top gaming is such a niche market as compared to mainstream video games and MMOs.

And, given the scope here, I get the impression theres a much larger plan than DLC content for two years, then a potential sequel. I mean unless they shoebox their way across the whole thing much like they did in Origins then, yeah okay maybe some DLCs and a sequel will cover it all.

But...I get a much deeper sense of much larger plans here.


Since there are a lot of kingdom around Ferelden, it's not impossible to have an expansion or sequel.

#54
Weicocu

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SLPr0 wrote...

And whos to say there isn't a behavior/reward hook here. Rise to prominance defending your lands, become a Bann, establish a landhold, build an army of other players, a city, recruit smiths and miners and build arms, become a standing power in a nation of Thedas and when called to war by your ruling monarch (that monarch being an NPC played/controlled by BioWare's storyline support team!), you answer...along with all those that are part of your army and city. Fight other nations, fight the Blights....assasins sent on missions of espionage, bards spying for all sides, warriors clashing in broad valleys to defend their lands from an invading player army.

Thats game play with roots, thats PvP with a true foundation. Seriously, I'll take that over a "S8" PvP Epic set any day of the week.



You're kind of describing a medieval EVE online. If you like spaceships too, you may want to give EVE a try.

Of course, the reality of this sort of thing is that it's never as spectacular as you think it would be. Just one particularly obvious issue: you wish to become a Bann with an army of other players. I imagine most people would like to have an army of other players. Unfortunately, there are far fewer people who think, "wouldn't it be awesome if there were a game where I could go play as a single soldier in some other player's army?"

#55
Niten Ryu

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I belive, if current sales numbers are correct and DA continues on typical trend in sales chart, that there will be full singleplayer sequel. EA really want (medieval) MMOG that could challenge WoW so it's almost certain that Dragon Age Online will happen in the future. Personally I don't think either game mechanics or the world setting are intestesting enough for the (successful) MMOG but everything can be re-designed and re-written.

#56
CluelessDude

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SLPr0 wrote...

ces103 wrote...

Actually there was a second time referenced for how long travel took. If I remember correctly they said it took a day to travel from Redcliff castle to the Circle Tower.


Maybe by boat, the over land route from Redcliffe to the Tower is longer than the over land route from Orzammar to the Tower, at least looking at the map.


A forced march (over land) from Redcliffe to Denerim apparently takes two days.  So maybe the in-game map isn't scaled properly, or maybe the cute little dwarf girl is wrong; she's never left Orzammar, after all.

Whatever the case may be, the player is basically forced to take likely travel times in DA with a grain of salt.  With all the back-and-forth I did in my first playthrough, Ferelden would have been overrun ten times over by the Blight.  Realism must yield to gameplay.  

That said, I wouldn't mind a game that took place over the whole continent, as long as it isn't trivial to go from one country to the next.  The plot in DA:O had a fairly short timeline, but there's no reason a sequel couldn't have a very long one.

#57
Lord_Saulot

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marshalleck wrote...

Nice post, thanks. That actually brings up something else I have been trying to collect information on and collate into a nice thread, about scientific knowledge and research in Ferelden and beyond. In a conversation with Shale, she mentions genetics. I've yet been unable to find any other mention of that level of scientific advancement. I mean, genetics really assumes a substantial amount of supporting research into heredity and biology in general. 


What did Shale say to you?  I know there was one conversation I had where Shale suggested that my character was probably better than other "humans" because he came from a noble line, but that doesn't require modern knowledge of genetics - its a pretty common belief historically.

#58
vyvexthorne

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They also talk about the other lands within the game.. but lots of games have done that.. Look at all the area's unexplored by video games in Faerun.. or in the Elder Scrolls series. I think full continent maps are just necessary so they can lay out the Lore. It doesn't necessarily mean they will make more content to fill that world. So far there's never been an rpg video game that have laid out that many expansions.. they usually come out with 3 or 4 major quest additions and maybe some small added content.. but eventually the team has to move on to making other games. atari's NWN 2 and bioware's Mass Effect both had huge promises of many, many expansions.

#59
ComTrav

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Dagna comments on the Tevinter Imperium maintaining genealogies for every family known to produce a mage child. We may not be quite at Gregor Mendel yet, but there is SOME knowledge of inheritance going on.



All this talk of making an MMO where you create a story around your character sounds very much like what Bioware is trying to do with Old Republic. If it's extremely successful will they say, "That worked well, let's transfer this to a fantasy setting?" or say, "We provide a unique MMO experience, everyone's paying a subscription anyway so we have their money, so we should expand and refine it?" This is probably a decision that hasn't been made yet. I personally feel like they are most likely to do a DAO MMO if Old Republic is moderately successful--does well enough to show the concept works, but not the "WoW-Killer" everyone in the industry is hoping to come up with.



As I've said, EA already has a fantasy MMO in-house. I suspect they would happily fund a typing tutor MMO if they felt it could very successful.



They JUST got out of a long development cycle for DAO, and have 2 years of DLC planned. Bioware also has a big year of releases ahead with ME2 and Old Republic. It's quite possible they haven't decided on the exact future of the DAO franchise yet but they wanted to make sure it was a strong intellectual property with plenty of interest and room to expand. (And also something that they OWNED, Bioware's been on the trend the past few years to build up its in-house intellectual property base.)

#60
Nial Black-Knee

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Well, they have said from the beginning, so many years ago, that they wanted to establish their own world. And building a complete world map is something that DMs have been doing for decades, whether you used the whole of it, or only parts. I believe they have stated before that this is planned to be a franchise, not just a one shot deal. So having a complete world map from the beginning helps keep the lore consistent.



I also think it's pretty certain that DA:O is or will be a finacial success. So it would be foolish not to have at least one sequel to see if they can continue the franchise.

#61
loris

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Well when you look at the whole lore they've created for DA, the entire map, histories, economy, different worlds, etc..., it really looks like a long term investment for futur games.

When looking at the games market nowaday, we can be pretty shure that as a mid-term strategy they will make otherS single game based on it DA 2, ...... and I would say certainly an MMO as a long term strategy (they may eithen have started working on it?). When ou look at WOW and Blizzard, the huge success it is, the millions they make with it, it's simply and purely impossible for EA to miss such an opportunity.



Personnally, if I was working at EA as top manager I would with no doubt launch the development of an MMO: Bioware is an incredible studio, they have the know-how, they have the reputation, they have a "fan-base" consumer, they know how to create a credible world (and they have it with DA), so the temptation is too big to miss it.



Well the futur will tell, but I'm confident about sequels and also an MMO, it seems too big of an opportunity to miss it for them....

#62
loris

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Well when you look at the whole lore they've created for DA, the entire map, histories, economy, different worlds, etc..., it really looks like a long term investment for futur games.

When looking at the games market nowaday, we can be pretty shure that as a mid-term strategy they will make otherS single game based on it DA 2, ...... and I would say certainly an MMO as a long term strategy (they may eithen have started working on it?). When ou look at WOW and Blizzard, the huge success it is, the millions they make with it, it's simply and purely impossible for EA to miss such an opportunity.



Personnally, if I was working at EA as top manager I would with no doubt launch the development of an MMO: Bioware is an incredible studio, they have the know-how, they have the reputation, they have a "fan-base" consumer, they know how to create a credible world (and they have it with DA), so the temptation is too big to miss it.



Well the futur will tell, but I'm confident about sequels and also an MMO, it seems too big of an opportunity to miss it for them....

#63
Shady314

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SLPr0 wrote...

Shady314 wrote...
Yes! That to me says MAP.

Fail. Abstract Thinking 101.
Do not pass GO, do not collect 200 dollars....go directly back to school.


Sometimes a cigar is just a cigar.

#64
Rugaru

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1. as far as single player games going to MMO and retaining lore, there is plenty of precedence, UO being the first-Ultima had a very long single player franchise with very good lore behind it and it retained its lore into Ultima Online.



2. just because there is a world outside of the game setting means nothing at all as far as sequels goes, as mentioned Forgotten Realms had a massive world and never left a single coast line. It just goes to fleshing out the story and being able to build lore.



3. Dragon Age: Origins was always planned as being the first of several, if you had been following it. Hence the books to give a bit more impact to the story and time line.

#65
stmeph

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That's also just Thedas; we know of at least Par Vollen, the Qunari's home continent (and nation?), and there may be more continents that haven't been revealed.

Of the nations in Thedas, we've heard plenty about Orlais, given its history with Ferelden; of Antiva we learned from Zevran; the Anderfels are the home of the Grey Wardens and possibly the natural habitat of griffons; there are plenty of background notes and details about Tevinter, and there's an encouter with some of their mages in the Alienage; and I think the Dalish mentioned more tribes of their brethren in the Free Marches. But I don't remember anything in-game that referred to Navarra or Rivain.

#66
MFCell

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stmeph wrote...
I don't remember anything in-game that referred to Navarra or Rivain.


Blood Dragon Armor came from a Navarran Dragon Hunter, who was killed by people, not Dragons.

#67
th3warr1or

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Lets do this BioWare, 1 continent every 6months :P



Tevinter, Anderfels, Antiva and Orlais...

#68
Rugaru

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Continent? you mean country?

#69
Walina

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th3warr1or wrote...

Lets do this BioWare, 1 continent every 6months :P

Tevinter, Anderfels, Antiva and Orlais...


It will be a reat idea but I only saw mmorpg doing that or did I not play enough rpg pc game ? O.o

#70
ComTrav

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Walina wrote...

th3warr1or wrote...

Lets do this BioWare, 1 continent every 6months :P

Tevinter, Anderfels, Antiva and Orlais...


It will be a reat idea but I only saw mmorpg doing that or did I not play enough rpg pc game ? O.o


I want to say WoW manages a major content patch every six months or so, with a major expansion (that you need to buy) every couple years. I haven't played in some time, though.

And I think part of the reason MMOs do this (and are filled with grind and other timesinks) is the constant need to give meat the ravenous huddled masses, to keep the subscription fees coming in.

I have to wonder in this (purely theoritical) DAO MMO if you would only control one character, or if they would choose to retain the party-based gameplay that IMO makes DAO distinctive. I have to admit I would like the opportunity to assemble my various DAO PCs into the Gray Warden Legion of Doom.

#71
packardbell

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Considering Bioware want to make a franchise out of this, then yes it's extremly likely other games will be based in other locations in Thedas and perharps even beyond that.

#72
Suron

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SLPr0 wrote...

ces103 wrote...

Actually there was a second time referenced for how long travel took. If I remember correctly they said it took a day to travel from Redcliff castle to the Circle Tower.


Maybe by boat, the over land route from Redcliffe to the Tower is longer than the over land route from Orzammar to the Tower, at least looking at the map.


actually..no..they're talking about land travel...it's an inconsistancy....furthing the point of lack of time during travel...as both times it was quoted on lengths...put them together with relative distances between a-b and c-b make no sense.

#73
marshalleck

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Lord_Saulot wrote...

marshalleck wrote...

Nice post, thanks. That actually brings up something else I have been trying to collect information on and collate into a nice thread, about scientific knowledge and research in Ferelden and beyond. In a conversation with Shale, she mentions genetics. I've yet been unable to find any other mention of that level of scientific advancement. I mean, genetics really assumes a substantial amount of supporting research into heredity and biology in general. 


What did Shale say to you?  I know there was one conversation I had where Shale suggested that my character was probably better than other "humans" because he came from a noble line, but that doesn't require modern knowledge of genetics - its a pretty common belief historically.


I'd have to take another character through there and try to grab a screen cap--it's part of a similar conversation when she's talking about your character's unusual strength/resourcefulness. She says something along the lines of being superior stock, and I could swear she mentioned genetics because it made me say to myself "wait, what? genetics in a fantasy game?"

I was wondering if there is a somewhat more advanced culture that Shale might have some knowledge of, or if it was simply a writer oversight or maybe an easter egg reference to something else.

I know in the real world, people have had at least a layman's understanding of heredity for thousands of years. She said "genetics" though which is a very specific term, the root obviously being gene, so there would have to be an advanced understanding of biology for any culture in Thedas to use that word.

Come to think of it, I wonder if the Tevinter Imperium could be a source of that knowledge. Perhaps the Orlesians as well.

Modifié par marshalleck, 25 novembre 2009 - 05:30 .


#74
Lucy Glitter

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They have said it's a franchise.

#75
Count Viceroy

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That could mean anything, from comics to action figures.