Bored Games wrote...
I've had more fun playing a few hours of the origin stories in DAO than the entire play time of Fallout 3, and it's only the beginning.
Funny, I felt the other way around, even though I love DA:O as well.
Dragon Age: Origins vs. Fallout 3, in terms of atmosphereDragon Age: Origins vs. Fallout 3, in terms of musicand some copy-paste from
a DA:O thread on the FO3 boards:
I love
Dragon Age, and finished it before taking up Fallout 3, but yes, it is outdated, and no; this is nowhere near being just about the graphics.
Here's some of the aspects in which FO3 absolutely decimates DA:
In DA,
- NPCs are little more than static signposts nailed into the ground, waiting to be read some mandatory dialog off from.
- you can't navigate over even the most minute changes in elevation, unless there's a "stairs" path pre-woven into the environment, let alone wade into water.
- you can't loot whatever equipment your enemies were using.
- EXTREMELY stiff and heavily-scripted combat encounters that you cannot avoid or escape, becoming a chore. You can't even bother positioning your party beforehand because any dialog with NPCs magically snaps the entire party back around the main character.
- Combat generally involves little more than clicking once and sitting back to watch while the AI does its thing, as you only need to keep an eye on the HP/Mana/Stamina gauges and guzzle a poultice or potion every once a while. Disappointingly, the very final encounter requires no different tactics.
- No incentive to strive for efficiency in battles because all you need to do is wait a couple seconds to get fully recharged afterwards, whereas in FO3 you have to be careful about Ammo, Addiction, Rads and repair.
- An over-simplified inventory system, and yet some people chastise FO3 for being simplistic.

- An over-abundance of dummy furniture that you can't interact with; chests etc. whereas in FO3 you can open every single container, and actually sit on chairs and lie in beds.
- Theft, successful or failed, being without consequences, beyond some more scripted encounters in Denerim.
- Ridiculously-smaller and less-detailed areas that require much longer load-times but in FO3 you can walk from one end of the Wasteland to the other without a single hiccup, on the same system.
- Fallout 3 does a way more effective job of bringing the Wasteland "home" to you than Dragon Age does of letting you experience Thedas, unless you keep reading the Codex every few steps.
and more.
In all honest objectivity:
Take away the party members and the Codex, and what have you got left in DA? (I expect someone parrot-replying with "Take away XYZ from FO3.." but that list of stuff will be a lot larger)
NPCs in FO3,
- have their own schedules, and are doing different stuff depending on the time of day.
- can seamlessly roam the Wasteland on their own, and you can follow them.
- will comment on whatever you're looking at: "Yes, that's locked, and yes; I can see you eyeing it."
- will refer to the fact that you've been going around asking other NPCs the same things, when you bring it up with them.
- will mention other NPCs, including their absence. i.e. after Simms or Moriarty have died, they'll be referred to in the past tense.
- will mention the events you've taken part it.
- will behave differently depending on how Good or Evil you've been.
amongst other things.
Oh and
KoRnAh wrote...
Final Fantasy games are totally overrated, there are better things to play.
Opinions like these are totally overrated, there are better things to say.
<_<
Shappy1010 wrote...
The best example in gaming storytelling imho is neither in wRPGs or jRPGs, the old Lucasarts games with their masterpiece Grim Fandango on top, it has the best story ever told on a digital platform imho.
You. Win. This. Thread. With the mere mention of ol' manly Manny Calavera.
Modifié par SleeplessInSigil, 16 février 2010 - 05:29 .