Candidate 88766 wrote...
I played the MP for a couple of hours this evening. These are my impressions so far (I shouldn't need to add that this is entirely in my own opinion).
I really like it. The dynamic of having four player controlled classes works brilliantly. Even on the lowest setting it can be pretty challenging (gold challenges are very difficult). The gameplay actually works. And, above all else, its fun.
The only niggle I have is that unlocks seem to be random. You gain credits for completing the bonus objectives in the MP missions, and these can be spent on packages that provide random bonuses. These range from one-use-only self-revoves to class bonuses. The first package I got came with 12,500 experience for the human engineer (experience is also earned by just playing the MP). Weapon mods appear in these packages, but they seem pretty rare. This also seems to be how you unlock the class customization (you can only customize the basic colours until you unlock the other options) and the other species (I unlocked the Quarian engineer through one of these packages). I'm hoping in the real game we'll be able to actually choose what we buy as opposed to being forced to buy a bunch of random goodies that may end up being pretty naff.
Otherwise, I had a blast playing it and I'm rather pleased they decided to include it with the game 
I think there will be more packs to buy in the full game, like an unlock character pack etc. Won't know what character, but will unlock one you haven't got.
I'm enjoying it, had a blast with two other people for over an hour, challenging on bronze but as you level up, switch the mode and it will stay challenging. I love that sytem.
I also find this rewards co-op play, giving exp to assists based on the damage you do, stay near an objective to defend it and it keeps giving you exp gives incentive for people to not just run off an what not.