[ME:3] Multiplayer Impressions
#376
Posté 14 février 2012 - 06:31
#377
Posté 14 février 2012 - 06:33
Spearhead44 wrote...
There's literally no time for me to dodge a grenade, and there's no where for me to go to, anyway.
I'm still downloading the demo so while I can't check for myself whether your claim is true, I have seen MP vids on youtube where people have repeatedly dodged grenades by rolling away from them without any apparent difficulty. And from what I've seen the Grenades have a long enough fuse that you have enough time to get away by walking or sprinting away from it.
So yes, this makes me angry, as they could've easily given us more hours of singleplayer with all the time they wasted on this.
And how sure are you that they sacrificed something out of the singleplayer to get us multiplayer? We don't even have the full game yet.
Modifié par LGear, 14 février 2012 - 06:34 .
#378
Posté 14 février 2012 - 06:33
Hallios wrote...
When I first heard about the MP I was a little nervous but after this I'm wondering why Bioware doesn't do more multiplayer! This was amazing and I think even better than Horde on GoW just because of the objectives and when you play as a team its just sweet. Kind of upset I still don't have my Salarian Engineer but I do have my Krogan Solider so I'll live. Well done Bioware you have outdone your self.
Well going by the demo's single player, the cover system is pretty sloppy compared to GoW3. I jump around like a bunny on crack looking for it's latest hit and in the single player, I found escape hard because getting into and out of cover is jacked up. I hope they patch it.
#379
Posté 14 février 2012 - 06:39
LGear wrote...
Spearhead44 wrote...
There's literally no time for me to dodge a grenade, and there's no where for me to go to, anyway.
I'm still downloading the demo so while I can't check for myself whether your claim is true, I have seen MP vids on youtube where people have repeatedly dodged grenades by rolling away from them without any apparent difficulty. And from what I've seen the Grenades have a long enough fuse that you have enough time to get away by walking or sprinting away from it.So yes, this makes me angry, as they could've easily given us more hours of singleplayer with all the time they wasted on this.
And how sure are you that they sacrificed something out of the singleplayer to get us multiplayer? We don't even have the full game yet.
In singleplayer at least, it's more about seeing the grenade then like in GoW's hearing the warning and having a panic attack while u fly the hell out of there, lol. Look for a red diamond highlight looking thing and that's showing you there is a grenade there, so... don't go there or move away if u are there, lol. It stays up for a pretty good length of time. But yeah, I am used to Gears3 and hearing someone say grenade and me going "oh sh---" and jumping and flying away and praying I don't run head first into a Grinder or something comparable, lol.
#380
Posté 14 février 2012 - 06:41
#381
Posté 14 février 2012 - 06:43
Ultimate_Kardas wrote...
Has anyone else been having a blast an infiltrator? Ally down? Go cloak and revive him while he's surrounded by enemies. Are you gonna die? Go cloak and run right past all the enemies that were closing in on you. It's fun even without the slowdown scope time.
Sniping a Guardian across the map, through the shield slot, doesn't seem to get old
#382
Posté 14 février 2012 - 06:56
#383
Posté 14 février 2012 - 07:10
#384
Posté 14 février 2012 - 07:15
Spearhead44 wrote...
you should at least elaborate your statement a bit or most likely you will be considered as troll.
There's literally no time for me to dodge a grenade, and there's no where for me to go to, anyway.
I usually just roll away - is that on silver or gold or something?
#385
Posté 14 février 2012 - 07:31
But then those sneaky Phantoms keeps coming from behind. They are pesky ones, I tell ya.
#386
Posté 14 février 2012 - 07:37
I did that not too long ago. lol I thought it was a glitch at first.Jarrett Lee wrote...
Ultimate_Kardas wrote...
Has anyone else been having a blast an infiltrator? Ally down? Go cloak and revive him while he's surrounded by enemies. Are you gonna die? Go cloak and run right past all the enemies that were closing in on you. It's fun even without the slowdown scope time.
Sniping a Guardian across the map, through the shield slot, doesn't seem to get old
#387
Posté 14 février 2012 - 07:42
atheelogos wrote...
I did that not too long ago. lol I thought it was a glitch at first.Jarrett Lee wrote...
Ultimate_Kardas wrote...
Has anyone else been having a blast an infiltrator? Ally down? Go cloak and revive him while he's surrounded by enemies. Are you gonna die? Go cloak and run right past all the enemies that were closing in on you. It's fun even without the slowdown scope time.
Sniping a Guardian across the map, through the shield slot, doesn't seem to get old
That's where I shoot with my Avenger too!
#388
Posté 14 février 2012 - 07:50
#389
Posté 14 février 2012 - 08:22
Pretty sure i heard somebody saying grenades are OP and you cant dodge? I can confirm this is 100% true..... if you have no hands
#390
Posté 14 février 2012 - 08:33
#391
Posté 14 février 2012 - 09:19
Modifié par Sharkey1337, 14 février 2012 - 09:20 .
#392
Posté 14 février 2012 - 09:44
#393
Posté 14 février 2012 - 10:02
#394
Posté 14 février 2012 - 10:30
#395
Posté 14 février 2012 - 10:33
#396
Posté 14 février 2012 - 10:34
#397
Posté 14 février 2012 - 10:39
#398
Posté 14 février 2012 - 10:44
I love Multiplayer! And Matchmaking works quite good to be honest.
#399
Posté 14 février 2012 - 11:40
#400
Posté 15 février 2012 - 09:32





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