I've been tweaking my builds in the demo in order to test what works and min/max cooldown reductions. In the process I've run into a bug that causes class passives to increase cooldowns by 25%. Here are the cooldowns for Vanguard with no points in Assault Mastery ever(important):
Pull - 8 > 7 > 6 secs
Charge- 20 > 17.5
SW - 16 > 14 > 12
If you put 1 point into passive and remove it. All cool downs receive a 25% increase. Here are the new cooldowns:
Pull - 10 > 9 > 8
Charge- 25 > 22.5 (WTH!!!)
SW - 20 > 18 > 14.8
Assualt Mastery level I
Pull - 9.4 > 8.4 > 6
Charge- 23.5 > 21
SW - 18.8 > 16.8 > 13.6
Assualt Mastery II
Pull - 8.6 > 7.6 > 5.2
Charge- 21.5 > 19
SW - 17.2 > 15.2 > 12
AM V (15 pionts)
Pull - 7.2 > 6.2 > 3.81
Charge - 18 > 15.5
SW - 14.4 > 12.4 > 9.2
So for Vanguard you have to put 15 points into the passive before you get cooldowns lower than the ones you start with. I tested with Infiltrator and the results are the same. The reason CD's seem so crazy long isn't just the weapon load outsit's the broken passives also. To have the best cooldowns without dumping a ton of points into your passive to get the third weight upgrade never put any points into your passive. Adding one point, even if you remove it add 25% to all cooldowns. I don't know if this effects the damage and force upgrades from the passives.
Demo Bug - Passives broken
Débuté par
D Amiri
, févr. 13 2012 06:56
#1
Posté 13 février 2012 - 06:56
#2
Posté 13 février 2012 - 07:01
Wow, that's pretty bad.
#3
Posté 13 février 2012 - 07:03
I hope and pray it's a demo only bug.
#4
Posté 13 février 2012 - 07:07
Oh...
My...
God.
That better not be in the retail version.
My...
God.
That better not be in the retail version.
#5
Posté 13 février 2012 - 07:11
Yikes.
#6
Posté 13 février 2012 - 07:14
That's unfortunate.
#7
Posté 13 février 2012 - 07:21
hmm this definitly needs to be looked at
#8
Posté 13 février 2012 - 07:21
Anyone test any other class to see if its affects all of them?
#9
Posté 13 février 2012 - 07:22
Wait....this glitch only happens if you remove one point from the mastery talent right? Does this glitch still occur even when you don't remove the point?
#10
Guest_Rezources_*
Posté 13 février 2012 - 07:24
Guest_Rezources_*
Bump because this is the only important topic on this forum.
#11
Posté 13 février 2012 - 07:25
damn since im on pc i dnt have the demo yet. Please those who have access to demo, please do some testing on this.
#12
Posté 13 février 2012 - 07:25
Elecbender wrote...
Wait....this glitch only happens if you remove one point from the mastery talent right? Does this glitch still occur even when you don't remove the point?
Yes. Any points into the passive increases the cooldowns. If you put points into the passive the the cooldowns jump up. Even if you change your mind and remove the points, the 25% cooldown increase remains in effect.
#13
Posté 13 février 2012 - 07:26
so basically putting points into passive destroy our cooldowns
#14
Posté 13 février 2012 - 07:26
he said it does
#15
Posté 13 février 2012 - 07:27
Sadly the game is gold now, I think we have to wait for a patch before this problem gets solved.
#16
Posté 13 février 2012 - 07:28
Since the game has gone gold, do you guys know if this (if indeed a bug) can be resolved through a day-one patch?
#17
Posté 13 février 2012 - 07:29
Not good news...
#18
Posté 13 février 2012 - 07:31
Guess that definitely means the demo has some cooldown issues then if you can get that kind of crazyness with the passives.
#19
Guest_Rezources_*
Posté 13 février 2012 - 07:36
Guest_Rezources_*
suprhomre wrote...
Sadly the game is gold now, I think we have to wait for a patch before this problem gets solved.
The demo was an older build though, right?
RIGHT?!
Man I hope there's a day one patch.
#20
Posté 13 février 2012 - 07:45
Er.
I hope this is a demo-only issue.
I hope this is a demo-only issue.
#21
Posté 13 février 2012 - 07:46
Game demos are usually from a much earlier build, so hopefully this won't be a problem in the full version.
Modifié par Psychic_Squirrel, 13 février 2012 - 07:47 .
#22
Posté 13 février 2012 - 07:47
Uhm... Day one patch?
#23
Posté 13 février 2012 - 07:48
Feel like throwing this out there but it's entirely possible its an issue only present in the demo it self. I'm not gonna throw out the mildly incorrect 'its super old code' but demos get developped 'along side' the main game after they've been cut out months prior to the demo's release. Just kinda how it has to be done, cutting up the game like that can cause any number of bizar issues that just may never of been, or would be, present in the main game at all.
Kingdoms of Amalur is a good example of this. If anyone heres tried the demo (which was cut out 6-3 months prior to the demo was released) knows its a buggy mess. Play the actual game though that was released few weeks later and I haven't run into a single crash, awkward glitch or... much of anything. Game's incredibly solid.
It's the nature of demos, its one reason you don't get as many demos now. Same kind thing goes for other finished polish for the main game vs the demo. Poeple keep mentioning stiff animations or whatnot and, that may still be present in the main game but its likely it was changed month or 2 ago in the main game and those changes just never made it to the demo. Demo is, after all, a lower priority and with constant revisions going on no reason they'd all make it into said demo.
So heres hoping its not present in the main game, I highly doubt it actually is. More so when theres a good chance that bug was never an issue in the main game. And if it was, it was probably squished months ago and was overlooked when doing a demo update.
Kingdoms of Amalur is a good example of this. If anyone heres tried the demo (which was cut out 6-3 months prior to the demo was released) knows its a buggy mess. Play the actual game though that was released few weeks later and I haven't run into a single crash, awkward glitch or... much of anything. Game's incredibly solid.
It's the nature of demos, its one reason you don't get as many demos now. Same kind thing goes for other finished polish for the main game vs the demo. Poeple keep mentioning stiff animations or whatnot and, that may still be present in the main game but its likely it was changed month or 2 ago in the main game and those changes just never made it to the demo. Demo is, after all, a lower priority and with constant revisions going on no reason they'd all make it into said demo.
So heres hoping its not present in the main game, I highly doubt it actually is. More so when theres a good chance that bug was never an issue in the main game. And if it was, it was probably squished months ago and was overlooked when doing a demo update.
#24
Posté 13 février 2012 - 07:59
I just hope the shorter cooldowns with out the passive are the correct ones and not the super long ones with the passive. That way with fixed passive upgrades we can have ME2 like cooldowns with reasonable weapon loadouts.
#25
Posté 13 février 2012 - 08:11
Well, it showing the cooldowns them selves 'after' they've been effected isn't going to show you the true base. But I think instead of working off 3/6/12 its 4/8/12 or 16. Least for base values. Anything else should be based off a combination of your skills, armor/mods and weapon weight total.





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