Modifié par Razgriz9327, 13 février 2012 - 08:31 .
Demo Bug - Passives broken
#26
Posté 13 février 2012 - 08:14
#27
Posté 13 février 2012 - 08:24
Modifié par Razgriz9327, 13 février 2012 - 08:30 .
#28
Posté 13 février 2012 - 08:28
#29
Posté 13 février 2012 - 08:29
It better not be in the gold copies.
Modifié par andy69156915, 13 février 2012 - 08:41 .
#30
Posté 13 février 2012 - 08:31
#31
Posté 13 février 2012 - 08:39
#32
Posté 13 février 2012 - 08:40
#33
Posté 13 février 2012 - 08:41
I think this bug could be described as game breaking seeing as how many people aren't fortunate enough to view this thread.
22 second CD for charge? Yeah I'll definitely need to avoid putting points in the passive talent if I want to play my 1st demo play through as Vanguard.
Props to the OP for identifying this bug.
Modifié par DxWill10, 13 février 2012 - 08:41 .
#34
Posté 13 février 2012 - 08:48
And passives only deepening the problem... yeah.
#35
Posté 13 février 2012 - 08:52
#36
Posté 13 février 2012 - 08:57
Relix28 wrote...
On a silghtly related note, I have encountered a beneficial bug regarding Vanguard's Charge. Basically, on the final rank, I have chosen the "restore 100% of barrier after charging" evolution, instead of "chance of 25% for no cooldown after use" one. But then I noticed I received the benefits of both evolutions. Barriers were always fully restored (1st evo), and every once in a while I was able to charge again right after a succesful charge (2nd evo). I didn't try to replicate the bug yet, but I'll try it again once I decide to do another Vanguard run.
In some videos, Charge did not cost any cooldown, and the player had no/only a few points in it. So it seems that Charge is bugged regardless, or there is some kind of combo that makes this happen.
#37
Posté 13 février 2012 - 09:05
Kronner wrote...
Relix28 wrote...
On a silghtly related note, I have encountered a beneficial bug regarding Vanguard's Charge. Basically, on the final rank, I have chosen the "restore 100% of barrier after charging" evolution, instead of "chance of 25% for no cooldown after use" one. But then I noticed I received the benefits of both evolutions. Barriers were always fully restored (1st evo), and every once in a while I was able to charge again right after a succesful charge (2nd evo). I didn't try to replicate the bug yet, but I'll try it again once I decide to do another Vanguard run.
In some videos, Charge did not cost any cooldown, and the player had no/only a few points in it. So it seems that Charge is bugged regardless, or there is some kind of combo that makes this happen.
I read that charge doesn't cause a cooldown if it detonates another biotic power but haven't been able to test it yet. Maybe that's the problem on this one.
#38
Posté 13 février 2012 - 09:06
The JoeMan wrote...
I read that charge doesn't cause a cooldown if it detonates another biotic power but haven't been able to test it yet. Maybe that's the problem on this one.
That's what I thought, but then I've seen it happen without any biotic combo.
#39
Posté 13 février 2012 - 09:10
Kronner wrote...
Relix28 wrote...
On a silghtly related note, I have encountered a beneficial bug regarding Vanguard's Charge. Basically, on the final rank, I have chosen the "restore 100% of barrier after charging" evolution, instead of "chance of 25% for no cooldown after use" one. But then I noticed I received the benefits of both evolutions. Barriers were always fully restored (1st evo), and every once in a while I was able to charge again right after a succesful charge (2nd evo). I didn't try to replicate the bug yet, but I'll try it again once I decide to do another Vanguard run.
In some videos, Charge did not cost any cooldown, and the player had no/only a few points in it. So it seems that Charge is bugged regardless, or there is some kind of combo that makes this happen.
Thnx for the correction. Btw, Charge can now combo like Warp, Throw or Shockwave. Cast Liara's Singularity, charge the weightless victim, SPLOSION. But that's definitelly not causing the cooldown reset, because I remember charging the Atlas mech two times in a row at one time. And overall, it seemed pretty random, like that final evolution. IMO, it's just bugged, like you get that final evolution regardless, if you take it or not.
EDIT:
Modifié par Relix28, 13 février 2012 - 09:12 .
#40
Posté 13 février 2012 - 09:13
DxWill10 wrote...
I do find it odd that a random BSN user on the forums was able to spot this while apparently no one in Bioware did. The idea of this bug still being in the retail version seems silly. Games often get released with many bugs, but most aren't game breaking.
I think this bug could be described as game breaking seeing as how many people aren't fortunate enough to view this thread.
22 second CD for charge? Yeah I'll definitely need to avoid putting points in the passive talent if I want to play my 1st demo play through as Vanguard.
Props to the OP for identifying this bug.
Note that the reason for such an insane delay on charge in the first place is the loading everyone with the soldier weapon loadout issue. This may provide some explanation for why this wasn't caught in testing in that people mostly tested caster classes with caster appropriate weapons and these effects may have been harder to spot except in this extreme situation.
#41
Guest_Catch This Fade_*
Posté 13 février 2012 - 09:23
Guest_Catch This Fade_*
Then that means BioWare's testers didn't test right and that's even worse. As a tester you're supposed to try everything to "break" the game to make sure problems are caught and rectified ASAP. Hopefully it's a demo only thing though.Aurellia wrote...
Note that the reason for such an insane delay on charge in the first place is the loading everyone with the soldier weapon loadout issue. This may provide some explanation for why this wasn't caught in testing in that people mostly tested caster classes with caster appropriate weapons and these effects may have been harder to spot except in this extreme situation.
#42
Posté 13 février 2012 - 09:33
Looking at the Sentinel's passive, there's 3 evolutions that boost weight capacity. Might do some testing to see if it's just the Level 1 mastery that's bugged or multiple levels.
#43
Posté 13 février 2012 - 09:45
#44
Posté 13 février 2012 - 09:46
Aurellia wrote...
DxWill10 wrote...
I do find it odd that a random BSN user on the forums was able to spot this while apparently no one in Bioware did. The idea of this bug still being in the retail version seems silly. Games often get released with many bugs, but most aren't game breaking.
I think this bug could be described as game breaking seeing as how many people aren't fortunate enough to view this thread.
22 second CD for charge? Yeah I'll definitely need to avoid putting points in the passive talent if I want to play my 1st demo play through as Vanguard.
Props to the OP for identifying this bug.
Note that the reason for such an insane delay on charge in the first place is the loading everyone with the soldier weapon loadout issue. This may provide some explanation for why this wasn't caught in testing in that people mostly tested caster classes with caster appropriate weapons and these effects may have been harder to spot except in this extreme situation.
The demo loadout is no different from the end game load out of a lot vanguards in ME2. Pick AR on the collector ship and you have the same loadout plus a heavy weapon. With that load out I think it would be reasonable to expect to be able to spec to CD's in 10-12 second range for Charge with full passive/full charge evo's.
On a good note; bug is not present in the MP. I was scared to put any points into my passive, but when I did I got the cooldown reduction as you would expect.
#45
Posté 13 février 2012 - 09:46
The demo is not final game code. We fix bugs until the last second and unfortunately that means lots of bugs end up in demos that aren't in the final game. That's pretty much the only way for us to get you guys a demo out BEFORE the game is out (since demo also has to go through Microsoft/Sony certification).
As for the long recharge time for Charge, this is all due to the weight capacity. There is a weight capacity dependent on how many weapons you are holding. If you hold too many, the game tells you your global power recharge speed is going to be negatively affected (conversely, if you are holding very few weapons your recharge speed increases dramatically). Charge at it's base level is a 10 second recharge power and can be sped up significantly from that (down to under 3 seconds).
So all is well, it isn't a bug in the final version, just try to avoid undoing powers from the passive in the demo to avoid this bug (and don't go so far over your weight limit to make Charge and other powers recharge faster).
Thanks!
@manveerheir
Modifié par Manveer Heir, 13 février 2012 - 09:46 .
#46
Posté 13 février 2012 - 09:49
jreezy wrote...
Then that means BioWare's testers didn't test right and that's even worse. As a tester you're supposed to try everything to "break" the game to make sure problems are caught and rectified ASAP. Hopefully it's a demo only thing though.Aurellia wrote...
Note that the reason for such an insane delay on charge in the first place is the loading everyone with the soldier weapon loadout issue. This may provide some explanation for why this wasn't caught in testing in that people mostly tested caster classes with caster appropriate weapons and these effects may have been harder to spot except in this extreme situation.
That's the theory but in practice it rarely turns out to happen in production software. Testers are forced to come up with test matrix that maximizes coverage of interesting failure modes. This gets even more difficult when UI is involved. Even where you can largely test the full matrix this takes a lot of time (eg days or weeks.)
As a software engineer who writes software that is used daily by millions of people I find it amazing that given how little of the test matrix that you can reasonably test on a large product that most stuff ships and works as well as it does. Basically it comes down to a question of have people test reasonable guesses at common use cases and hope it is broad enough that it gives you good coverage.
Once something goes out to users they invariably find suprising combinations that no one has thought of but are obvious with 20/20 hindsight.
This is one of the reasons why in the past 15 year things like "web beta" has become more and more the norm.
On the other hand I wish more emphasis was given to stress/edge testing.
#47
Posté 13 février 2012 - 09:49
Manveer Heir wrote...
Hey all, I appreciate your bringing this up. I realize this isn't an optimal bug to have in the demo, but thankfully it is only in the demo. This only occurs if you put 1 point into the passive and then undo that choice (not if you just upgrade normally and don't undo right after putting the point in). I just checked alongside the QA guys on this bug and we confirmed it works fine in the retail version. In fact, I remember this bug and looking into it vaguely.
The demo is not final game code. We fix bugs until the last second and unfortunately that means lots of bugs end up in demos that aren't in the final game. That's pretty much the only way for us to get you guys a demo out BEFORE the game is out (since demo also has to go through Microsoft/Sony certification).
As for the long recharge time for Charge, this is all due to the weight capacity. There is a weight capacity dependent on how many weapons you are holding. If you hold too many, the game tells you your global power recharge speed is going to be negatively affected (conversely, if you are holding very few weapons your recharge speed increases dramatically). Charge at it's base level is a 10 second recharge power and can be sped up significantly from that (down to under 3 seconds).
So all is well, it isn't a bug in the final version, just try to avoid undoing powers from the passive in the demo to avoid this bug (and don't go so far over your weight limit to make Charge and other powers recharge faster).
Thanks!
@manveerheir
Excellent news. Thanks for the heads-up.
PS
The default BSN krogan avatar seems to fit you pretty well based upon some of the funny/rambunctious tweets of yours I've seen on twitter.
#48
Posté 13 février 2012 - 09:51
JeffZero wrote...
PS
The default BSN krogan avatar seems to fit you pretty well based upon some of the funny/rambunctious tweets of yours I've seen on twitter.
Yeah, you should see it when I headbutt my co-workers. No wonder no one likes me D:
@manveerheir
#49
Posté 13 février 2012 - 09:52
Manveer Heir wrote...
JeffZero wrote...
PS
The default BSN krogan avatar seems to fit you pretty well based upon some of the funny/rambunctious tweets of yours I've seen on twitter.
Yeah, you should see it when I headbutt my co-workers. No wonder no one likes me D:
@manveerheir
LOL.
#50
Posté 13 février 2012 - 09:52
Charge, Charge everywhere!Manveer Heir wrote...
Hey all, I appreciate your bringing this up. I realize this isn't an optimal bug to have in the demo, but thankfully it is only in the demo. This only occurs if you put 1 point into the passive and then undo that choice (not if you just upgrade normally and don't undo right after putting the point in). I just checked alongside the QA guys on this bug and we confirmed it works fine in the retail version. In fact, I remember this bug and looking into it vaguely.
The demo is not final game code. We fix bugs until the last second and unfortunately that means lots of bugs end up in demos that aren't in the final game. That's pretty much the only way for us to get you guys a demo out BEFORE the game is out (since demo also has to go through Microsoft/Sony certification).
As for the long recharge time for Charge, this is all due to the weight capacity. There is a weight capacity dependent on how many weapons you are holding. If you hold too many, the game tells you your global power recharge speed is going to be negatively affected (conversely, if you are holding very few weapons your recharge speed increases dramatically). Charge at it's base level is a 10 second recharge power and can be sped up significantly from that (down to under 3 seconds).
So all is well, it isn't a bug in the final version, just try to avoid undoing powers from the passive in the demo to avoid this bug (and don't go so far over your weight limit to make Charge and other powers recharge faster).
Thanks!
@manveerheir





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