Demo Bug - Passives broken
#51
Posté 13 février 2012 - 09:54
*drools*
That is going to rock... SO hard.
#52
Posté 13 février 2012 - 09:55
#53
Posté 13 février 2012 - 10:00
#54
Posté 13 février 2012 - 10:04
stonbw1 wrote...
Total change in topic, but going off of the BW comment (e.g. Charge cooldown going down to three seconds), does each weapon have a different weight? In other words, the fastest cooldown is to have Shepard running around with a pistol only, wherein if he/she carried a heavier shotgun, albeit only one weapon, the cooldown would be longer? THanks.
That about sums it up. For instance the Revenant is heavier than the Avenger. You could carry an arsenal of the baddest weapons in the game, but you can forget about using your powers very often.
Modifié par RocketManSR2, 13 février 2012 - 10:06 .
#55
Posté 13 février 2012 - 10:07
Much, much thanks for the clarification there - should put a lot of folks minds at ease.Manveer Heir wrote...
Hey all, I appreciate your bringing this up. I realize this isn't an optimal bug to have in the demo, but thankfully it is only in the demo. This only occurs if you put 1 point into the passive and then undo that choice (not if you just upgrade normally and don't undo right after putting the point in). I just checked alongside the QA guys on this bug and we confirmed it works fine in the retail version. In fact, I remember this bug and looking into it vaguely.
The demo is not final game code. We fix bugs until the last second and unfortunately that means lots of bugs end up in demos that aren't in the final game. That's pretty much the only way for us to get you guys a demo out BEFORE the game is out (since demo also has to go through Microsoft/Sony certification).
As for the long recharge time for Charge, this is all due to the weight capacity. There is a weight capacity dependent on how many weapons you are holding. If you hold too many, the game tells you your global power recharge speed is going to be negatively affected (conversely, if you are holding very few weapons your recharge speed increases dramatically). Charge at it's base level is a 10 second recharge power and can be sped up significantly from that (down to under 3 seconds).
So all is well, it isn't a bug in the final version, just try to avoid undoing powers from the passive in the demo to avoid this bug (and don't go so far over your weight limit to make Charge and other powers recharge faster).
Thanks!
@manveerheir
#56
Posté 13 février 2012 - 10:22
For me this question sounds as "how long will be minimal Charge cooldown with Claymore as only weapon?":innocent:stonbw1 wrote...
Total change in topic, but going off of the BW comment (e.g. Charge cooldown going down to three seconds), does each weapon have a different weight? In other words, the fastest cooldown is to have Shepard running around with a pistol only, wherein if he/she carried a heavier shotgun, albeit only one weapon, the cooldown would be longer? THanks.
#57
Posté 13 février 2012 - 10:35
Well picking the fitness evolution of reducing charge cooldown by 200% when killing with a heavy melee drastically reduces this to around 3.3 seconds so the cooldown can be reduced even further.
#58
Posté 13 février 2012 - 10:37
This will be awesome!
#59
Posté 13 février 2012 - 10:57
CHARGE ALL THE THINGZ!!!!!!Elecbender wrote...
Charge has a 10 second cooldown by default?
Well picking the fitness evolution of reducing charge cooldown by 200% when killing with a heavy melee drastically reduces this to around 3.3 seconds so the cooldown can be reduced even further.
I can't wait xd
#60
Posté 13 février 2012 - 11:12
#61
Posté 13 février 2012 - 11:13
#62
Posté 13 février 2012 - 11:17
It's actually about the singleplayer of the demo though.ItsFreakinJesus wrote...
Because it's a thread about multiplayer. Duh.
#63
Posté 13 février 2012 - 11:17
#64
Posté 13 février 2012 - 11:24
#65
Posté 13 février 2012 - 11:26
#66
Posté 14 février 2012 - 12:36
LOL:lol:Hyrist wrote...
3... second.... cooldown...
*drools*
That is going to rock... SO hard.
#67
Posté 14 février 2012 - 12:37
r u sure? Need to know since I put most of my points into the passivesD Amiri wrote...
The bug is SP demo only. Mp is fine.
Modifié par atheelogos, 14 février 2012 - 12:37 .
#68
Posté 14 février 2012 - 12:46
Should be a lot of fun.
#69
Posté 14 février 2012 - 03:01
Manveer Heir wrote...
Hey all, I appreciate your bringing this up. I realize this isn't an optimal bug to have in the demo, but thankfully it is only in the demo. This only occurs if you put 1 point into the passive and then undo that choice (not if you just upgrade normally and don't undo right after putting the point in). I just checked alongside the QA guys on this bug and we confirmed it works fine in the retail version. In fact, I remember this bug and looking into it vaguely.
The demo is not final game code. We fix bugs until the last second and unfortunately that means lots of bugs end up in demos that aren't in the final game. That's pretty much the only way for us to get you guys a demo out BEFORE the game is out (since demo also has to go through Microsoft/Sony certification).
As for the long recharge time for Charge, this is all due to the weight capacity. There is a weight capacity dependent on how many weapons you are holding. If you hold too many, the game tells you your global power recharge speed is going to be negatively affected (conversely, if you are holding very few weapons your recharge speed increases dramatically). Charge at it's base level is a 10 second recharge power and can be sped up significantly from that (down to under 3 seconds).
So all is well, it isn't a bug in the final version, just try to avoid undoing powers from the passive in the demo to avoid this bug (and don't go so far over your weight limit to make Charge and other powers recharge faster).
Thanks!
@manveerheir
Manveerheir,
Thanks for responding to this thread.
I'd like to know about the issue that buying level 2 of any power in the demo modifies it about 12% rather than the 25% you would exepct?
Is that also a known demo bug?
#70
Posté 14 février 2012 - 05:16
Power recharge formulas are even more crazy, and I won't go into the math, but basically a 100% increase in recharge speed for a 10 second cooldown power does not make it 5 seconds. It's close to 5 seconds, but not exactly. I promise you this is by design
@manveerheir
Modifié par Manveer Heir, 14 février 2012 - 05:19 .
#71
Posté 14 février 2012 - 05:33
Manveer Heir wrote...
Power formulas work by modifying the base value at rank 1 not the current value. So a 50% increase in damage means take Current Damage + Rank 1 Damage * 0.5.
Power recharge formulas are even more crazy, and I won't go into the math, but basically a 100% increase in recharge speed for a 10 second cooldown power does not make it 5 seconds. It's close to 5 seconds, but not exactly. I promise you this is by design
@manveerheir
What about base recharge time? For example with Cloak if you use it immediately the respawn time is 3 seconds(from the single player). So would a reduction in power recharge reduce that base time or just the normal time when Cloak runs out?
#72
Posté 14 février 2012 - 05:45
I'm not sure if that answers your question...
#73
Posté 14 février 2012 - 05:54
Manveer Heir wrote...
Cloak is a special case since its recharge time is dependent on how long you cloaked for. Your recharge speed upgrades reduce that maximum, and the speed the power recharges will be faster (basically view it as a linear graph from 0 to max recharge speed and your recharge time will map somewhere on that dependent on how long you cloaked). So upgrading the recharge speed on cloak will mean that recharges are faster in all cases, but not necessarily the exact number you see on the bar.
I'm not sure if that answers your question...
Great answer and yes it does. So essentially you're saying yes but it might not map out to a 1:1 as the recharge times are proportional. So if I reduce my max recharge time for Cloak from 14.5 seconds to 10 seconds, it doesn't mean that my minimum recharge time for Cloak is 0.
Could you tell us what percentage the minimum recharge time for Cloak is compared to the maximum? I timed the minimum recharge time in the single player to roughly 4 seconds which works to 27.5%.
#74
Posté 14 février 2012 - 06:04
#75
Posté 14 février 2012 - 06:11
Manveer Heir wrote...
I honestly do not remember and I'm not at work right now. Time to go to bedBeen a long day but thanks so much for playing the demo and I'm glad you all care enough to ask these sorts of questions.
Thanks for responding as I was somewhat curious about that. I'm sure more entrepreneurial than me will time it.





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