Requesting information on why some things were made this way on the PC version (lack of proper use o Keyboard and mouse, high textures and more)
#26
Posté 13 février 2012 - 08:33
From what some devs said the other problems have been fixed for ME3, so I guess there is a 50/50 chance.
#27
Posté 13 février 2012 - 08:35
I'm sure it's an awesome experience whatsoever but some graphical improvements and options would certainly be neat and something I'm really hoping for.
#28
Guest_Puddi III_*
Posté 13 février 2012 - 08:42
Guest_Puddi III_*
Rogue-Element wrote...
Especially things like not scrolling and shortcuts make it feel like a console port to pc
The actual console-to-pc port ME1 did have the features. Maybe BioWare should stop trying to make PC versions at all and let third parties do good console-to-pc ports.
Of course I say this prematurely cuz I don't know if ME3 will improve in that area.
#29
Posté 13 février 2012 - 08:42
#30
Posté 13 février 2012 - 08:46
SovereignWillReturn wrote...
Yeah I can understand that, and honestly that's why I switched to console over PC awhile ago. my pc is for the interwebs, and RTS games.
But since the game just hit gold, I'd just say wait for a mod to improve such things, and I don't think PC users have access to the game yet, but Iunno.
I just know complaining just makes people feel bad and then they get angry and then starts a forum PC vs the World theard.
I get what you mean. But things like High Res can be easily added later, without need of modders putting months (yes months, because ME engine is highly mod unfriendly) of work into adding something the developers can do pretty much free and quickly. Look at DA2, the High res was a simple file you downloaded and added in - hey presto!
And even till today, the modded controller support for ME2 (made by modders) is very glitchy and doesn't work properly. Bioware could patch these in even if the game is now gold.
#31
Posté 13 février 2012 - 08:46
SovereignWillReturn wrote...
MortalEngines wrote...
SovereignWillReturn wrote...
Shouldn't the GAMEPLAY/STORY/EXPERIENCE matter more than a silly PC interface or PC graphics? Yeah it's annoying, but you have a PC, and complaining isn't going to change things. So let's all be optimistic, stop QQ'ing, and just play your game.
If you hate the interface that much, a local store will sell you an xbox and ME3.
Shouldn't a game be a good balance between all three? And the go buy a console argument is old and tired and only results in flame wars. I have an xbox. I want to play on PC. I believe that since I choose to play on PC I should atleast be given some basic support by Bioware seeing as they are producing this for the PC as well.
All my saves are on PC, I don't see why I should have to play on the already sold out xbox360 version just to get some basic optimization for my chosen gaming system. <_<
Yeah I can understand that, and honestly that's why I switched to console over PC awhile ago. my pc is for the interwebs, and RTS games.
But since the game just hit gold, I'd just say wait for a mod to improve such things, and I don't think PC users have access to the game yet, but Iunno.
I just know complaining just makes people feel bad and then they get angry and then starts a forum PC vs the World theard.
Bioware made a priority list of what people complained about and fixed problems when possible.
Asking for double click and scrollwheel support are extremely minimal things resource wise, but their lack are very annoying, clumsy and unprofessional in ME2.
If you don't give feedback you can not expect improvement.
Who ever buys a product has the right to complain about it, so that the developer can improve the next iteration, concentrating on common problems, while balancing the budget. -> more profit, happy customers
Either way, as I said, most problems are probably fixed in ME3, BECAUSE a lot of people have complained.
Modifié par DaJe, 13 février 2012 - 08:46 .
#32
Posté 13 février 2012 - 08:55
Modifié par Cellander, 13 février 2012 - 08:56 .
#33
Posté 13 février 2012 - 08:56
#34
Posté 13 février 2012 - 08:56
...but why they refuse to implement simple key-mapping into ME3 is really baffling me. It sounds like a 10 min job. (come on, you can just give the intern half a day to look over that. He'll still be able to get you coffee during that time. No need to play-test either as there is virtually zero possibility to muck something up).
#35
Posté 13 février 2012 - 09:00
#36
Posté 13 février 2012 - 09:01
Cellander wrote...
I think ME2 did a pretty good job on the PC, a bit more options to play around with would be preferable though. I'm more concerned about the textures and graphical options in ME3. I feel that high resolution textures, anisotropic filtering and anti aliasing really would enhance my ME3 experience.
I'm sure it's an awesome experience whatsoever but some graphical improvements and options would certainly be neat and something I'm really hoping for.
At least you can force things like AA, at least on nVidia not sure about AMD. The latest nvidia beta drivers already have an SLI profile for ME3 as well.
What I want most is the high res texture pack, followed by 360 controller support. The ways Skyrim and Arkham City handled controller support is beautiful. The way it works is, if you touch the controller the game changes instantly and on the fly to the console interface. If you touch the mouse and keyboard it switches back instantly to PC interface. This is how all AAA games should be. But even if it was an options had to toggle before playing I wouldnt care.
#37
Posté 13 février 2012 - 09:03
#38
Posté 13 février 2012 - 09:10
#39
Posté 13 février 2012 - 09:10
SovereignWillReturn wrote...
Shouldn't the GAMEPLAY/STORY/EXPERIENCE matter more than a silly PC interface or PC graphics? Yeah it's annoying, but you have a PC, and complaining isn't going to change things. So let's all be optimistic, stop QQ'ing, and just play your game.
If you hate the interface that much, a local store will sell you an xbox and ME3.
On the contrarie, it is complaining that you change things for the better, be it a simple game or governments.
About the last part, plz read again the first post, things like that get us nowhere but flame wars and topics closed.
I prefer to play on PC and thats it. Period.
Siven80 wrote...
Those are my major concerns considering they are BASIC PC features almost every game has yet ME2 didnt and hence why a lot of PC gamers call ME2 a bad port.
I truly hope that ME3 uses these and that Bioware realised the faults they made in ME2 with the lack of these basic features.
We will have a good indication tomorrow.
DaJe wrote...
It is too soon to say there wont be a high res texture pack, however I would like to know if EA/Bioware even intend to provide that.
From what some devs said the other problems have been fixed for ME3, so I guess there is a 50/50 chance.
Where did you heard they changed for ME3? From what i remember reading on the forum is that it will stays the same way that was on ME2.
SovereignWillReturn wrote...
Yeah I can understand that, and honestly that's why I switched to console over PC awhile ago. my pc is for the interwebs, and RTS games.
But since the game just hit gold, I'd just say wait for a mod to improve such things, and I don't think PC users have access to the game yet, but Iunno.
I just know complaining just makes people feel bad and then they get angry and then starts a forum PC vs the World theard.
Like i said on the OP, relying on modders is not the best way. The way ME engine is, it is not at all modders friendly, so anything good takes months to be done.
#40
Posté 13 février 2012 - 09:14
It was discussed in another thread that this may not be technically possible. The way assets have to be baked may preclude them from ever making available an optional pack to swap in different textures. Either the content would have to be set up this way from the beginning (it would have to come with the game), or they'd have to patch a huge chunk of the data to be able to use the different texture set.DiegoRaphael wrote...
Many people say that the High Texture is already done, because this is the way the game is produced and the proof for that is this way is the same one found in Star Wars the Old Republic MMO, and that you guys just needed to pack it up and release it for us.
I don't know if this is true but if it is so, why is not in the main game or at least on an pack like DA2 did?
If there is a not High Texture hanging around some where, can we expect to get one at some point? Its something you guys are considering (or already consider) to do it?
I think Aaryn Flynn is on the Twitter, and he should know his stuff by all accounts, so if you can't find one of the other developers (Brenon posts here, so you might ask him), you could message him as a last ditch effort to get the technical reason why it won't happen. Short of that, you'd need to find someone who has experience working with UE3 to know whether a texture pack would even be possible.
In general, most of your other points will never happen, but the lack of proper interface control is inexcusable and incomprehensible.
Modifié par devSin, 13 février 2012 - 09:17 .
#41
Posté 13 février 2012 - 09:17
devSin wrote...
In general, most of your points will never happen, but the lack of proper interface control is inexcusable and incomprehensible.
Weapon holstering also seems like it'd be a trivial issue to add to the PC version, I mean come on an extra 2-4 mb RAM use that's not much, even on older PC's, nowadays.
But yes not having a proper interface for mouse and keyboard is the most annoying thing.
Modifié par Finis Valorum, 13 février 2012 - 09:18 .
#42
Posté 13 février 2012 - 09:18
DiegoRaphael wrote...
Like i said on the OP, relying on modders is not the best way. The way ME engine is, it is not at all modders friendly, so anything good takes months to be done.
^ This. While I appreciate all the effort that goes into projects made by fans, well made mods takes a lot of time.
#43
Posté 13 février 2012 - 09:29
ncknck wrote...
I seriously doubt Bioware told thatEither OP knows something we dont. Or he is simply whining before even trying. Not sure what good will bring this kind of awareness. False start!@Scroll Whell doesn't work on scroll bars.
Control Pad support and Mod Tools they already said it won't be in game.
Keyboard and Mouse also has been said it will stay the same.
So the question here, is why they decided this way, and if we can expect changes on future patches.
On the graphics, you can may call it an "false start", but we are not saying without some background.
When asked about High Texture on ME2, the answer we got was "its already in game" when it was not. And so we never got an Texture Pack.
So if they are not improving much simpler things, like the Keyboard and Mouse issue, way would we assume there would be better graphics this time?
And if you saw the "Against All Odds" trailer (the one released at Spike's Award's) thats was done on PC, you will see practically no diference from all Xbox360 footage we have seen so far.
And if there is no difference, that means no High Textures.
Modifié par DiegoRaphael, 13 février 2012 - 09:30 .
#44
Posté 13 février 2012 - 09:33
DiegoRaphael wrote...
Control Pad support and Mod Tools they already said it won't be in game.
Keyboard and Mouse also has been said it will stay the same.
So the question here, is why they decided this way, and if we can expect changes on future patches.
On the graphics, you can may call it an "false start", but we are not saying without some background.
When asked about High Texture on ME2, the answer we got was "its already in game" when it was not. And so we never got an Texture Pack.
So if they are not improving much simpler things, like the Keyboard and Mouse issue, way would we assume there would be better graphics this time?
And if you saw the "Against All Odds" trailer (the one released at Spike's Award's) thats was done on PC, you will see practically no diference from all Xbox360 footage we have seen so far.
And if there is no difference, that means no High Textures.
So, the long and short of it is that PC users *will* get stuck with a bad console port again, despite them claiming it *won't* be a port.
#45
Posté 13 février 2012 - 09:37
I would assume this takes one tech maybe a day or two to implement, and that's being generous. I can understand that the high res textures may take longer, so it might not be worth the investment. But keyboard shortcuts aren't a big thing, and make a huge difference to playability on the PC. If they were able to do it from a direct Xbox port in the first mass effect, how can it be so difficult to do again?
#46
Posté 13 février 2012 - 09:39
Key Shortcuts, High Res Textures and Holster functions.
The first two were annoying in ME2 - the third looks to be annoying in ME3.
They're not deal breakers, but they can be the difference between a flawless enjoyable experience - and hitting frustration every now and then.
#47
Posté 13 février 2012 - 09:41
Cellander wrote...
Is PC really such small audience that they don't?
I think its just more a case that xbox audience is so big, thats where their focus is.
I think it was Patrick who summed up their process - he said something along the lines of "The majority don't affect the decision making process, but they do influence how much effort we put into those areas." Don't quote me on that, Im going off of a foggy memory over early morning coffee. He also could have been talking about Paragon / Renegade choices - I'm not sure.
#48
Posté 13 février 2012 - 09:47
Icinix wrote...
They're not deal breakers, but they can be the difference between a flawless enjoyable experience - and hitting frustration every now and then.
Or the difference between a good and a great game, because all those little moments of frustration during gameplay do add up.
Like others have said high res textures may not be worth the additional effort but the other two are minor and could very easily have been included in the PC version.
So, again, this smells of bad port and sleazy marketing.
#49
Posté 13 février 2012 - 09:48
Icinix wrote...
Yes please.
Key Shortcuts, High Res Textures and Holster functions.
The first two were annoying in ME2 - the third looks to be annoying in ME3.
They're not deal breakers, but they can be the difference between a flawless enjoyable experience - and hitting frustration every now and then.
QFT
Icinix wrote...
Cellander wrote...
Is PC really such small audience that they don't?
I think its just more a case that xbox audience is so big, thats where their focus is.
I think it was Patrick who summed up their process - he said something along the lines of "The majority don't affect the decision making process, but they do influence how much effort we put into those areas." Don't quote me on that, Im going off of a foggy memory over early morning coffee. He also could have been talking about Paragon / Renegade choices - I'm not sure.
So from an early morning Australian point of view, you're talking out of your arse.
But that's completely understandable if true. However if they supported the PC version more PC users would be interested in purchasing it.
Modifié par True Zarken, 13 février 2012 - 09:50 .
#50
Posté 13 février 2012 - 09:50
Finis Valorum wrote...
Icinix wrote...
They're not deal breakers, but they can be the difference between a flawless enjoyable experience - and hitting frustration every now and then.
Or the difference between a good and a great game, because all those little moments of frustration during gameplay do add up.
Like others have said high res textures may not be worth the additional effort but the other two are minor and could very easily have been included in the PC version.
So, again, this smells of bad port and sleazy marketing.
Speaking of which - if developing across three platforms simultaneously is meant to be better than a port - why was Demiurge Stuidios effort with ME1 pretty good?





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