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The Big Thread of Multiplayer Strategy


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#1
Eckswhyzed

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Feel free to discuss multiplayer strategies, builds, and whatnot here.

Last update - 21/12. I am currently too busy with multiplayer

UNDER CONSTRUCTION STRATEGY GUIDE PART - your suggestions are welcome!
Massive thanks to MrAtomica for a large chunk of this guide.

<<General Strategy>>

-If your squad gets wiped out, a highly mobile, more defensively oriented playstyle is more effective for getting to the end of the round than camping. Enemieswill flank a stationary target too quickly for you to handle. Furthermore, if this happens on a level requiring hacking or uploading/activating points, I believe enemies spawn endlessly. Have fun with that.

-Headshots inflict more damage than body shots. Common knowledge, but worth mentioning. If you happen to main the Mattock, or similarly accurate guns, headshots are incredibly efficient. Still, the unlimited supply of ammo at various dumps makes pinpoint accuracy less of an issue than it could be.

-Conserve ammo as best you can. This becomes a bigger issue when your squad is surrounded, especially by an Atlus. Running out of ammo for your long range weapon is crippling in a firefight. Ammo dumps abound in both levels, but getting to them is not always an option. Spray if you need to, but always keep your ammo count in mind at all times.

-Don'y worry about someone stealing your kills - the XP you receive at the end of the match is based on the SUM of all player's scores and bonuses. So you don't need to worry about those showoff Vanguards getting all the rewards ;)

-The Four F's of Flanking, by Volus Warlord.
  • 1. Find 'em - Spot the enemy and ensure your allies know of their location, as well as a loose idea of their numbers.
  • 2. Fire 'em - Lay
    down suppressing fire (or abilities) to force your enemies to take
    cover. If they are suppressed, their ability to move and fire back will
    be greatly limited.
  • 3. Flank 'em - While maintaining
    suppressing fire, send some squadmates around, preferably so that you
    make a 90 degree angle. The idea is that the flanking team has cover
    while the targeted group does not, allowing them to take potshots at the
    targeted team that is behind cover to the suppressing team.
  • 4. Finish 'em - The flanking team makes the kill from the side.


<<class Strategies>>

-Engineers with Overload/Incinerate work as excellent support classes, allowing other teammates to focus on damage dealing.

-Infiltrators excel at securing objectives due to tactical cloak. It's also very handy for reviving downed squadmates. Neither action breaks the tactical cloak making you pretty much immune to ranged attack.

-Vanguards have excellent mobility due to Charge. This can be useful for assisting team members in trouble or quickly escaping hot zones. They also provide excellent distractions.

-Soldiers and certain Sentinel builds are the most durable classes, and excel at 'holding the line'. Staying mobile isn't as important as drawing fire away from the squishier classes.

-Adepts are the Crowd Control class. Lock down chokepoints with Bubble Stasis and Singularity, use combos on tougher enemies.


<<Enemy Strategies>>

Cerberus Enemies


Regular infantry - Short, controlled
bursts if possible. High damage output staggers them on occasion, allowing for an easy kill. Beware, however, as they are ruthless and dogged. They will actively flank and surprise you, using a combination of rifles, grenades, and shock batons to bring you down one by one. Be wary of engaging groups of them (or any enemy, for that matter), as there are ALWAYS more than you think.

Centurions - Fairly simple,just regular guys with shields tacked on. Get out an assault weapon and
go to town. Again, staggering them by any means is almost a sure win. Slow fire weapons are weak against shields, so conserve ammo for the heavy hitters until they're down. If you lack any strong means to combat
shields, Centurions are an issue. Also, ensure that you kill them before allowing their shields to regenerate, as this will happen if theymanage to slip away from a firefight.

Guardians - A few ways to get past the shield. Any power which staggers or distracts opponents (Combat drone, Sticky Grenade, Pull, etc) will cause them to fall backward, opening them up for a good ol' fashioned hose down with your weapon of choice. WARNING, DO NOT MELEE THEM AS A RULE! IF you have an opening, take it, otherwise leave the flashy stuff to other enemy types.Not especially aggressive or deadly, but if a few of these manage to flank a weakened squad, they become a real nightmare, as they provide a wall for more deadly enemies to close in.

Nemeses - If you have aclass with Overload in your lineup, you're in luck. A Nemesis has high
shields but very poor health and damage mitigation. One blast from any shield breaking power ought to be enough to open them up. As an added bonus, they stagger when they lose their shields. Since they carry
sniper rifles, don't be afraid to get up in their face and punch them. When facing one from range, watch for the bright red flash, indicating their laser targeting. They may be weak, but they hit very hard with each shot.

Phantoms - Overload, then stunlock. Actually, any barrier destroying power will do, so long as it strips their protections away fast. Phantoms are not terribly annoying at range, but they are positively awful if they get into melee range. Their ranged attack is slow firing, but hits farily hard, so standing in the open firing at them is not recommended. Their swords are lethal, and they move fast enough that hitting them is difficult in the heat of battle. They can also instant-kill you if you hang around in close quarters for too long. Thus, engaging them quickly and relentlessly is advised. Break the barrier, and light them up. They apparently won't move if they are being shot fast enough. Also, watch out for their Tactical Cloak, they can be quite sneaky with it. Abilities of note include Singularity and Stasis. A high risk strategy is sneaking up on them while they are distractedand then heavy melee stunlock for an easy kill.

Atlas(es) - Save all missile launcher ammo for the inevitable Atlas or two in each mission. One shot
is all you need to ruin its day, and generally this allows for an easy win. Buying Veteran Packs seems to give +3 missile ammo quite often. If no missiles are available for whatever reason, prepare for a long fight.
An Atlus is always accompanied by numerous foot soldiers, who use its commanding presence as license to hit you from behind. Keep your squad tight, well covered, and ready to move. Use fast firing weapons like
SMGs, in tandem with powers, to strip the shields. Then switch to slower, more powerful weapons and powers for the armor. But seriously, just use the Missile Launcher.

Modifié par Eckswhyzed, 20 février 2012 - 01:26 .


#2
Arppis

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Take assault rifle and shoot at your enemies to the face! That has worked for me really well. ;)

#3
Arbiter156

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LOL not exactly the opening speech i was hoping for

#4
Arppis

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Arbiter156 wrote...

LOL not exactly the opening speech i was hoping for


No really, I just run around the levels and hose people down with my Avenger. When they get too close, I'll stab them with my blade. Toss few grenades and shoot impact shot here and there! :lol:

#5
pmac_tk421

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2 soldiers
1 sentinel
1 engineer
Have the engineer lay down a turret in a defendable location, then have the sentinel and soldiers set up a perimeter with the engineer and his turret providing support.

#6
Arppis

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pmac_tk421 wrote...

2 soldiers
1 sentinel
1 engineer
Have the engineer lay down a turret in a defendable location, then have the sentinel and soldiers set up a perimeter with the engineer and his turret providing support.


I wonder if those Turian soldiers have the proximity mines. Those would be great. :happy:

#7
Gary Stewart

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4 Vanguards, if a place gets too hot find an enemy away from the main conflict and then all be there instead ;).

#8
Arppis

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Gary Stewart wrote...

4 Vanguards, if a place gets too hot find an enemy away from the main conflict and then all be there instead ;).


Haha, good strategy!

#9
Bryan Johnson

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What I found worked,
Asari Adept
Human Engineer
Salarian Infiltrator
Krogan Soldier

Stasis, Carnage, Overload, and someone to cloak to res/objectives

Modifié par Bryan Johnson, 13 février 2012 - 10:33 .


#10
Eckswhyzed

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I'm not sure if the current state of this thread is inspiring from enthusiasm or disheartening from the TOTAL LACK OF PLANNING. ;)

#11
Arppis

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Eckswhyzed wrote...

I'm not sure if the current state of this thread is inspiring from enthusiasm or disheartening from the TOTAL LACK OF PLANNING. ;)


Hey, I make it up as I go! :ph34r:

#12
Candidate 88766

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After a few hours of playing, I'd highly recommend a human engineer (different species have different powers). Having incinerate and overload means you can take out pretty much any defence (overload still seems pretty effective on barriers, although obviously not as effective as warp). Take an engineer for support, possibly a vanguard who can fly in and save your ass if needs be, and two heavy hitters (sentinels, soldiers, or infiltrators).

On the harder settings, at least one player with high-level overload and incinerate powers is pretty much a necessity from what I've played. Having one player concentrate on those support powers means the other players can focus much more about damage - they can take more weapons without worrying too much about the impact on cooldowns.

If you're playing against Cerberus, as in the demo, I'd recommend two characters with high-level overload.

#13
Candidate 88766

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Bryan Johnson wrote...

What I found worked,
Asari Adept
Human Engineer
Salarian Infiltrator
Krogan Soldier

Stasis, Carnage, Overload, and someone to cloak to res/objectives

A human engineer with high-level incinerate and overload is pretty much the ultimate support class for MP imo.

#14
Heimdall

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I have no idea what my first MP character will be.

#15
Guest_Amdnro_*

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Cover is your best friend.

#16
Eckswhyzed

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Should I edit the OP with strategy suggestions, or is it a bit premature for that?

#17
Bryan Johnson

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Candidate 88766 wrote...

Bryan Johnson wrote...

What I found worked,
Asari Adept
Human Engineer
Salarian Infiltrator
Krogan Soldier

Stasis, Carnage, Overload, and someone to cloak to res/objectives

A human engineer with high-level incinerate and overload is pretty much the ultimate support class for MP imo.


I tend to use overload like crazy with chain spec

#18
rft

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I Have a quick question. How do you unlock new races? Do you just simply level up or do you have to do something more elaborate (Ex: Challenges).

Modifié par rft, 13 février 2012 - 11:18 .


#19
Coach Beer

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My strategy thus far has been to charge like an absolute madman and blast peoples heads off.

:D

#20
Bryan Johnson

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rft wrote...

Have a quick question, how do you unlock new races? Do you just simply level up or do you have to do something more elaborate (Ex: Challenges).

Use the ingame store to buy reinforcement packs (you get credits from completing objective waves)

#21
RocketManSR2

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rft wrote...

Have a quick question, how do you unlock new races? Do you just simply level up or do you have to do something more elaborate (Ex: Challenges).


I thought it was by purchasing "packages" from the store, but I've heard you can unlock them by leveling up, too. The Challenges are for earning creds to spend in said store.

Modifié par RocketManSR2, 13 février 2012 - 11:18 .


#22
RocketManSR2

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BioWare might have simplified the store so we can't go through and just look at all the upgrades and stuff.

#23
D Amiri

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Turrets will squad wipe noobs. Engies need to be focused down immediately.

#24
RocketManSR2

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D Amiri wrote...

Turrets will squad wipe noobs. Engies need to be focused down immediately.


Agreed. Second only to Atlas mechs in priority.

#25
Chala

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We should make a quick chat code for those who don't have microphone on Pc.
So, if you write:
1 -----> Doing Sec mission, cover me.
2 -----> Help!
3 -----> I'm going foward
4 -----> Big ass enemy here!

Something like that...
What do you think?