The Big Thread of Multiplayer Strategy
#26
Posté 13 février 2012 - 11:27
#27
Posté 13 février 2012 - 11:31
#28
Posté 13 février 2012 - 11:32
#29
Guest_franciscoamell_*
Posté 13 février 2012 - 11:42
Guest_franciscoamell_*
Modifié par franciscoamell, 13 février 2012 - 11:43 .
#30
Posté 13 février 2012 - 11:44
Each class levels up individually, I believe.
#31
Posté 14 février 2012 - 12:02
To expand on this, if you play as a vanguard, for example, and then level up, all of your vanguard characters level up as well. Each class can have up to four characters (human male, human female, and two aliens). You assign points separately to each character, but you gain points for every character in a class if you level up as that class.Eckswhyzed wrote...
@francis
Each class levels up individually, I believe.
#32
Posté 14 février 2012 - 12:02
#33
Posté 14 février 2012 - 12:17
Candidate 88766 wrote...
To expand on this, if you play as a vanguard, for example, and then level up, all of your vanguard characters level up as well. Each class can have up to four characters (human male, human female, and two aliens). You assign points separately to each character, but you gain points for every character in a class if you level up as that class.Eckswhyzed wrote...
@francis
Each class levels up individually, I believe.
That is awesome! So essentially you are leveling up classes and not characters.
#34
Posté 14 février 2012 - 12:29
#35
Posté 14 février 2012 - 04:03
Does throw detonate warp as well? and will the same combos work with reave in the place of warp, I suspect it will.Abisco wrote...
Using a warp on an enemy, followed by using shockwave, creates 1. explosion, 2. knockback, 3. lots of damage on most enemies including atlas's.
#36
Posté 14 février 2012 - 04:43
#37
Posté 14 février 2012 - 05:01
Pull seems like the easiest and most obvious solution.RocketManSR2 wrote...
I also found that curving a throw to get around their shield worked, too.
#38
Posté 14 février 2012 - 06:09
the enemies, while the soldiers, adepts and sentinels mow them down, then the infiltrators infiltrate them
from behind and flank them, then use the engineers turrets to kill the remaining enemies.
#39
Posté 14 février 2012 - 06:10
#40
Posté 14 février 2012 - 06:44
#41
Posté 14 février 2012 - 06:56
#42
Posté 14 février 2012 - 07:20
Both have the STASIS ability...and my god, its awesome. One of the last unlocks for Stasis is the Bubble Stasis, where you can make a bubble, put it in a doorway, and any unshielded enemy that comes through it gets frozen. Also...it works well in conjunction with the Vanguard's Charge power...you freeze em, they (or you), charge and finish em off.
Also.. Singularity...can be used tactically like Stasis...put it in a doorway you know enemies are going to be coming in, and if they have no shields or barrier, it will toss them in the air. It is is also very effective against Guardians...while it wont lift them in the air directly, it basically prevents them from advancing...they run into it, it knocks em back, they try again. It really is quite funny to watch.
Cliff Notes:
Stasis is Awesome.
Use Stasis and Singularity in doorways.
#43
Posté 14 février 2012 - 07:36
Shields: Use OVERLOAD. (Human Engineer, Turian Sentinel)
Barrier/Armor: Use WARP (Human/Asari Adept, Human/Turian Sentinel)
So, if you want to be a good support character, the turian sentinel is your best bet...you can strip down shields and armor (very important against Combat Engineers and Turrets).
Other General tips:
-You have to strip down the armor and shields before biotics will work (when they only have red bar).
-Use Infiltrators to revive your fallen teammates, they can use Tactical Cloak to get to your fallen comrade undetected
-Save the Rockets in the kits for the Atlas Mechs.
-tap the "A" (xbox 360) button repeatedly when you are down to make the death timer tick slower, that way your teammates will have more time to reach and revive you. (not sure what the button on PC/PS3 is)
-Save the self-revives you acquire from Kits for the later rounds when youll need them most. (if you die, you WILL respawn at the start of the next wave, so this is more likely to happen in earlier rounds, where your absence wont be as detrimental)
#44
Posté 14 février 2012 - 07:42
Eckswhyzed wrote...
Feel free to discuss multiplayer strategies, builds, and whatnot here.
UNDER CONSTRUCTION STRATEGY GUIDE PART - your suggestions are welcome!
<<General Strategy>>
Needs suggestions...
<<class Strategies>>
-Engineers with Overload/Incinerate work as excellent support classes, allowing other teammates to focus on damage dealing.
-Infiltrators excel at securing objectives due to tactical cloak. It's also very handy for reviving downed squadmates.
-Vanguards have excellent mobility due to Charge. This can be useful for assisting team members in trouble or quickly escaping hot zones. They also provide excellent distractions.
-Soldiers and Sentinels are the most durable classes, and excel at 'holding the line'. Staying mobile isn't as important as drawing fire away from the squishier classes.
-Adepts are the Crowd Control class. Lock down chokepoints with Bubble Stasis and Singularity, use combos on tougher enemies.
<<Enemy Strategies>>
Cerberus Enemies
Phantoms
-Can be 'locked down' by automatic weapons fire. As they keep trying to evade, others can focus on doing damage.
Guardians
-Easy methods for dealing with their shields:
--Curving throw around their shields
--Plain old Singularities or Pulls
--Sniper headshot through the view slot
Engineers
-Priority targets, as their turrets can decimate inexperienced teams.
So, what exactly qualifies you as a multiplayer expert? You have a pro record I assume? Maybe you have a GB account? Just curious...Thinking about posting on your thread, but I only. And one other question...why do you need strategy to play against bots? Bots are alot different from real players on the other side of the game.
#45
Posté 14 février 2012 - 07:47
ODESSA_Z wrote...
So, what exactly qualifies you as a multiplayer expert? You have a pro record I assume? Maybe you have a GB account? Just curious...Thinking about posting on your thread, but I only. And one other question...why do you need strategy to play against bots? Bots are alot different from real players on the other side of the game.
He never claimed to be an expert. Making your question moot.
And you need strategy against bots because the bots can be difficult. If you dont know what you are doing, then you wont survive long. Alot of it can be trial and error, but tips, tricks and strategy help too since others can pick up on stuff you wouldnt have thought of, and vice versa.
#46
Posté 14 février 2012 - 07:51
Step One: ABC: Always Be Carnaging
#47
Posté 14 février 2012 - 07:54
#48
Posté 14 février 2012 - 07:57
TexasToast712 wrote...
Charge, Nova, Heavy melee, Charge, Nova, Heavy melee....etc.
What about Charge, Nova, Nova, Charge etc..
#49
Posté 14 février 2012 - 07:58
What ever floats your boat, man.Bryan Johnson wrote...
TexasToast712 wrote...
Charge, Nova, Heavy melee, Charge, Nova, Heavy melee....etc.
What about Charge, Nova, Nova, Charge etc..
#50
Posté 14 février 2012 - 08:07





Retour en haut






