[quote]Eckswhyzed wrote...
<<class Strategies>>
-Engineers with Overload/Incinerate work as excellent support classes, allowing other teammates to focus on damage dealing.
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Overload is a beast, always go for it vs. Cerberus, maybe once we get access to other enemies that will change, but right now is MASSIVELY outperforms Incinerate, especially with the upgrades to jump to 2 additional targets and stun/damage organics. With it and combat drones or turrets they are fantastic and stunning, ripping off shields, and generally causing ranged CC and debuffing.
[quote]Eckswhyzed wrote...
-Infiltrators excel at securing objectives due to tactical cloak. It's also very handy for reviving downed squadmates.
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Cryoblast is also a fantastic ability if used right, it makes it really easy to line up headshots for yourself and teammates, and should be used whenever a powerful enemy has no shielding but is moving around too much to easily headshot or is behind cover (bend those missile abilities!)
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[quote]Eckswhyzed wrote...
-Vanguards have excellent mobility due to Charge. This can be useful for assisting team members in trouble or quickly escaping hot zones. They also provide excellent distractions.[/quote]
Vanguards also have perhaps the best surviability. With just a Carnifex or Phalanx, and maxed out charge, they can refill their barrier to full ever 2-3 seconds, and deal tons of damage in the process by mixing in heavy melee, headshots, or nova or other abilities. Shotguns are too heavy and slow down cooldowns too much.
[quote]Eckswhyzed wrote...
-Soldiers and Sentinels are the most durable classes, and excel at 'holding the line'. Staying mobile isn't as important as drawing fire away from the squishier classes.[/quote]
Sentinels shouldn't always be built to be defenders, they can also (especially the turian one) be build to be awesome debuffers. Having both Warp and Overload for the Turian makes him a defense removing monster when spec'd properly, and not having tech armor up increases his ability to spam those, especially with lighter weapons equiped.
[quote]Eckswhyzed wrote...
-Adepts are the
Crowd
Control class. Lock down chokepoints with Bubble Stasis and Singularity, use combos on tougher enemies.[/quote]
Shockwave isnt' my favorite, but it is good for removing shields and barriers when spec'd properly. But the singularity/warp combo and a nice powerful SMG or Pistol makes the adept a beast flinging people around all over the map.
[quote]Eckswhyzed wrote...
<<Enemy Strategies>>
Cerberus EnemiesRegular infantry - Short, controlled
bursts if possible. High damage output staggers them on occasion, allowing for an easy kill. Beware, however, as they are ruthless and dogged. They will actively flank and surprise you, using a combination of rifles, grenades, and shock batons to bring you down one by one. Be wary of engaging groups of them (or any enemy, for that matter), as there are ALWAYS more than you think.
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Remember that their unshielded nature makes them easy kills with headshots or certain abilities that aren't as effect vs. fortified opponents but destroy unshielded ones. Lots of people try to leave them for last, but I think they should be first targetted since they die so fast and makes it a lot easier to move around and find proper cover and fight without them cluttering up the battlefield.
[quote]Eckswhyzed wrote...
Centurions - Fairly simple,just regular guys with shields tacked on. Get out an assault weapon and
go to town. Again, staggering them by any means is almost a sure win. Slow fire weapons are weak against shields, so conserve ammo for the heavy hitters until they're down. If you lack any strong means to combat
shields, Centurions are an issue. Also, ensure that you kill them before allowing their shields to regenerate, as this will happen if theymanage to slip away from a firefight.
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Any full auto weapon works, but also so do shotguns or headshots with powerful heavy pistols like phalanx and Carnifex. Almost Every class has the potential to combat shields, if spec'd properly, whether it be overload, shockwave, frag grenades, etc. They aren't that much more of a damage threat than Assault Troopers, but their ability to throw grenades more often and smoke grenades can be dangerous, although smoke grenades can actually work in your favor as well, so feel free to use them for cover if needed also.
[quote]Eckswhyzed wrote...
Guardians - A few ways to get past the shield. Any power which staggers or distracts opponents (Combat drone, Sticky Grenade, Pull, etc) will cause them to fall backward, opening them up for a good ol' fashioned hose down with your weapon of choice. WARNING, DO NOT MELEE THEM AS A RULE! IF you have an opening, take it, otherwise leave the flashy stuff to other enemy types.Not especially aggressive or deadly, but if a few of these manage to flank a weakened squad, they become a real nightmare, as they provide a wall for more deadly enemies to close in.[/quote]
Lots of people I've run across don't know how to properly combat these. But yeah, combat drones behind them will turn them around and make them vulnerable, sticky/frag grenades will outright kill them if placed right, throw, pull and shockwave can knock them down or pull their shield off if spec'd properly. Sentinels are one of the few that don't have an easy way to kill them, so they must rely on what every class can do -> Headshots through the small slit that they look through in their shield. Vanguards can charge them, which will stagger them enough to drop their shield and open them for an easy headshot with a carnifex or shotgun.
[quote]Eckswhyzed wrote...
Nemeses - If you have aclass with Overload in your lineup, you're in luck. A Nemesis has high
shields but very poor health and damage mitigation. One blast from any shield breaking power ought to be enough to open them up. As an added bonus, they stagger when they lose their shields. Since they carry
sniper rifles, don't be afraid to get up in their face and punch them. When facing one from range, watch for the bright red flash, indicating their laser targeting. They may be weak, but they hit very hard with each shot.[/quote]
Any class can take them out fairly easy by storming them and hitting them with heavy melee's, Vanguards have an easier time with charge, and make mincemeat out of them almost as well as overload using classes. Their laser shot can be dodged with a sideways roll.
[quote]Eckswhyzed wrote...
Phantoms - Overload, then stunlock. Actually, any barrier destroying power will do, so long as it strips their protectionsaway fast. Phantoms are not terribly annoying at range, but they are positively awful if they get into melee range. Their swords are lethal, and they move fast enough that hitting them is difficult in the heat of battle. They can also instant-kill you if you hang around in close quarters for too long. Thus, engaging them quickly and relentlessly is advised. Break the barrier, and light them up. They apparently won't move if they are being shot fast enough. Also, watch out for their Tactical Cloak, they can be quite sneaky with it.[/quote]
Phantoms when they go into "ranged mode" can actually do pretty beastly damage as they approach you, so don't take them for granted from range. They cannot really be stunned or frozen, even with barrier down, but they can be singularitied I believe. Vanguards take special care when using charge to immediately move out of melee range as they don't stay staggered for long and their insta-kill is a huge threat. They are very spry opponents and like to dodge a lot side to side when being engaged at range.
[quote]Eckswhyzed wrote...
Atlas(es) - Save all missile launcher ammo for the inevitable Atlas or two in each mission. One shot
is all you need to ruin its day, and generally this allows for an easy win. Buying Veteran Packs seems to give +3 missile ammo quite often. If no missiles are available for whatever reason, prepare for a long fight.
An Atlus is always accompanied by numerous foot soldiers, who use its commanding presence as license to hit you from behind. Keep your squad tight, well covered, and ready to move. Use fast firing weapons like
SMGs, in tandem with powers, to strip the shields. Then switch to slower, more powerful weapons and powers for the armor. But seriously, just use the Missile Launcher.
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Grenades do wonders once shields are down, and otherwise yeah, smg's or full auto assault rifes and overload are your best bets. But once their shields are down they can actually be handled VERY easily. I usually make an effort to move the group out of range of them and kill off all it's guards, then save it for last when it's easy to handle (not possible when it's an execution target or incoming to a defend point objective, in which case, yeah, use the missile). But once it's shields are down a vanguard can actually take them on in single combat at near melee range fairly easily, as can others, but Vanguards have the easiest time. Simply charge, heavy melee, dodge back, nova, charge again, repeat till dead. Once close enough he WILL NOT fire at you, and instead will try to stomp you or grab you for an insta-kill. His animation is fairly slow though and easy to dodge if you're paying attention, making him easy meat.
Modifié par Ultenth, 19 février 2012 - 04:29 .