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anyone know why there is no pvp?


135 réponses à ce sujet

#1
William Shakespeare

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I haven't been keeping up with this, but why is there no pvp is ME3?  I wanted to killed all them asari fanboys and fangirls. lol

#2
Arppis

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:3

#3
Khran1505

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Because that'd be freaking stupid when you're fighting on the side that could quite easily kick our asses if it tried.

#4
AlphaJarmel

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Impossible to balance. Certainly classes would absolutely dominate over others.

#5
NaastyNZL

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It would be a nightmare for Bioware to balance all the classes in this game. Mass Effect isn't designed for PvP.

#6
Bryan Johnson

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Infiltrator with a sniper rifle how counter that?

#7
RocketManSR2

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Singularity spam..... *Shudders*

#8
Candidate 88766

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Firstly, its not in the spirit of Mass Effect.

Secondly, there would be massive issues.

Thirdly, the gameplay, while vastly improved, still has a few niggles that would be infuriating in pvp. Getting killed because you stood up instead of vaulting for example would be incredibly annoying.

#9
log1x_dr4g0n

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Because Not every game needs PvP. -_-

#10
Arppis

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Bryan Johnson wrote...

Infiltrator with a sniper rifle how counter that?


Rolling a lot. Or going around. You won't slow down time, remember that. ;)

#11
Eclipse_9990

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It would kind of interfere with the whole Mass Effect 3 premise I think.

#12
Jarrett Lee

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Candidate 88766 wrote...

Firstly, its not in the spirit of Mass Effect.


This is the big reason.

#13
Yavin IV

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1. That would F up the story if you were fighting the same side, because your suppose to be working together the stop the reapers not fighting each other, plus Bioware has confirmed that the Multiplayer links in with the single player.

2. Like AlphaJarnel said some classes would over power others WAYYY to much, plus when your playing PVP you get mad or frustrated sometimes, and BioWare is trying to keep a happy community ( you would think )

3. Finally, they wouldnt have the time to make it to advanced like a COD or Battlefield multiplayer because the ME series is based mainly on the story.

Hope I cleared it up :)

#14
Nexis7

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because that would turn out just swell.

#15
DragonRageGT

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LOL at D2 pk'ers wanting portal trap killing innocent players!

#16
NaastyNZL

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Hmm... actually, just thinking about it. Bioware could do something similar to Left 4 Dead, and have 'monster' classes. :o

#17
Chozo_Hybrid

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Soldier vs Adept - Adept uses singularity, pummels soldier, adept wins. You couldn't balance it, not without pissing eveyone off because their fav class got nerfed.

#18
Candidate 88766

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Jarrett Lee wrote...

Candidate 88766 wrote...

Firstly, its not in the spirit of Mass Effect.


This is the big reason.

The thing that struck me with the MP today is that even though the focus is on combat rather than story, it still felt very 'Mass Effect' to me. The squad dynamic works brilliantly with four human-controlled characters, and when you have multiple species and classes in a squad its fantastic.  

Modifié par Candidate 88766, 13 février 2012 - 10:56 .


#19
Candidate 88766

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NaastyNZL wrote...

Hmm... actually, just thinking about it. Bioware could do something similar to Left 4 Dead, and have 'monster' classes. :o

That would be fantastic.

Have eight players in a match. The four on the normal squad behave normally, but have four fill the roles of enemies. They could have a set number of lives per round, and maybe get to choose what they spawn as. You could really ramp up the difficulty if you had a human controlling the Atlas for example, or one of those giant Reaper creatures. 

If anyone at Bioware reads this, it could make for a nifty DLC or something. Just saying :whistle:

Modifié par Candidate 88766, 13 février 2012 - 10:59 .


#20
Chozo_Hybrid

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Candidate 88766 wrote...

NaastyNZL wrote...

Hmm... actually, just thinking about it. Bioware could do something similar to Left 4 Dead, and have 'monster' classes. :o

That would be fantastic.

Have eight players in a match. The four on the normal squad behave normally, but have four fill the roles of enemies. They could have a set number of lives per round, and maybe get to choose what they spawn as. You could really ramp up the difficulty if you had a human controlling the Atlas for example, or one of those giant Reaper creatures. 

If anyone at Bioware reads this, it could make for a nifty DLC or something. Just saying :whistle:


Now that's thinking I can get behind, like Gears of War Beast mode, except the bunkered down enemies are players.

#21
Justicar

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It's early for me to say this as I haven't played MP yet, but it seems to me that the Soldier and Infiltrator would DESTROY anything else.

#22
Chozo_Hybrid

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Justicar wrote...

It's early for me to say this as I haven't played MP yet, but it seems to me that the Soldier and Infiltrator would DESTROY anything else.


I have been playing soldier mostly, the have their drawbacks. I think it's been balanced well, can't say anything bout the infiltrator though.

#23
Sora Shepherd

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OP, do you want the fourms to become a nerf crying corner?

...

I thought so.

Modifié par Sora Shepherd, 13 février 2012 - 11:54 .


#24
Arppis

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Chozo_Hybrid wrote...

Soldier vs Adept - Adept uses singularity, pummels soldier, adept wins. You couldn't balance it, not without pissing eveyone off because their fav class got nerfed.


Unless the adepts powers would be ******-weak vs Soldier shields. When Adept would just get shot.

#25
Alikain

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oh come now! why would you want pvp in the mass effect universe.