Multiplayer was...ok
#1
Posté 14 février 2012 - 01:15
#2
Posté 14 février 2012 - 01:25
#3
Posté 14 février 2012 - 01:30
#4
Posté 14 février 2012 - 01:33
#5
Posté 14 février 2012 - 01:39
#6
Posté 14 février 2012 - 01:51
I could do without the random unlock crap though, but oh well.
#7
Guest_Imperium Alpha_*
Posté 14 février 2012 - 01:52
Guest_Imperium Alpha_*
#8
Guest_Catch This Fade_*
Posté 14 février 2012 - 01:54
Guest_Catch This Fade_*
#9
Posté 14 février 2012 - 01:54
PsychoWARD23 wrote...
the trick is finding a good squad, once you do, man, it's so fun.
This. So much this. A bad squad...you wont last 4 rounds. A good squad...you can beat all 10 levels.
This MP mode is AMAZING imo. Ive always enjoyed the Horde/**** Zombies type of gameplay, and this is another excellent example of it. And the leveling system adds alot to the tried and true Horde mode formula.
#10
Posté 14 février 2012 - 01:57
I disagree but respect your opinion.Mr Tiddles wrote...
It seemed ok... I think they should of just dedicated that team to the story line
#11
Guest_D3MON-SOVER3IGN_*
Posté 14 février 2012 - 01:58
Guest_D3MON-SOVER3IGN_*
Mr Tiddles wrote...
It seemed ok... I think they should of just dedicated that team to the story line
Why do people keep saying this?
You have any idea how HUGE Bioware is? Are you aware that the modern gaming industry has "Specialized Positions?" They did just fine. I'm sure Hudson and his team had more than enough people working on the story..
#12
Posté 14 février 2012 - 02:00
#13
Posté 14 février 2012 - 02:01
Saints_ wrote...
Just okay? Are we playing the same demo?
That's what I thought, what with OP not backing up his comment with anything at all.
PsychoWARD23 wrote...
the trick is finding a good squad, once you do, man, it's so fun.
I could do without the random unlock crap though, but oh well.
Oh
yeah, played with these two guys today, all of us using mics, played
well, got along well. New friends added to xbl, I don't add a lot of
people so yeah
jreezy wrote...
"How dare someone have a different opinion compared to my own" is the vibe I'm getting from some comments.
I know what you you're getting at, but OP didn't make a good topic, there's no real discussion value to what OP said.
#14
Posté 14 février 2012 - 02:02
#15
Posté 14 février 2012 - 02:08
Kevin Martell wrote...
There's nothing wrong with not liking multiplayer; however, saying that "I think they should of just dedicated that team to the story line" shows a major lack of understanding regarding videogame development (and writing in general).
This, this is the line of thinking I had when the announced multiplayer.
#16
Posté 14 février 2012 - 02:10
#17
Posté 14 février 2012 - 02:15
#18
Posté 14 février 2012 - 02:19
#19
Posté 14 février 2012 - 02:21
Yeah, I spent about 4 hours total today playing, great fun.msmpsn wrote...
It's a lot of fun when you get competent teammates. I just spent five and a half hours for with the same three guys and we were having a blast.
I'm gonna slow down though, don't want to get burned out before the game even comes out
#20
Posté 14 février 2012 - 02:21
#21
Posté 14 février 2012 - 02:21
Agreed. The lack of customization made SP get boring fast since all classes feel the same with all weapons.MJvasNormandy wrote...
For me, the only thing that makes that demo worth while IS the multiplayer. SP with full weapon loadout = boring.
Modifié par ODST 3, 14 février 2012 - 02:22 .
#22
Posté 14 février 2012 - 05:53
Me and some other people were playing silver on wave 11 (extraction wave) and were out of rockets with 2 Atlas mechs charging us and 20 seconds to go, we were freaking out and when it hit 0 we rushed to the extraction and won! it was so fun.
#23
Posté 14 février 2012 - 05:54
Mr Tiddles wrote...
It seemed ok... I think they should of just dedicated that team to the story line
They did
You also don't have to play MP, so be happy.
#24
Posté 14 février 2012 - 05:58
#25
Posté 14 février 2012 - 06:03
Again with the begging for "Unnamed Absolutely Necessary Plot Element" and blaming it on MP.





Retour en haut






