question on exp gain
#1
Posté 14 février 2012 - 01:20
Unless, it counts the level you would be at if you levelled up, thus making it impossible to cheat the system and get higher earnings by abstaining from levelling up? Which is what I was trying to do...
#2
Posté 14 février 2012 - 01:54
#3
Posté 14 février 2012 - 02:21
If your character has enough experience to level up but has not done so, you are in a pretty gray area as far as many scripts and game features are concerned. Sure, you could wait to level until your party takes a breather, but hanging out in that zone is not great.
#4
Posté 14 février 2012 - 08:24
fro7k wrote...
I just read here under the heading Notes on Experience Point Gain that the experience dropped by monsters should scale according to the avg. party level. However in the initial portion of the game I can't seem to reproduce this effect; I have two party members at level 1 and they acquire 48 exp when killing an enemy, then I level them so the avg. party level is 2 and I get the same 48 exp.
Unless, it counts the level you would be at if you levelled up, thus making it impossible to cheat the system and get higher earnings by abstaining from levelling up? Which is what I was trying to do...
Abstaining from levelling up when you have enough XP to do so is pointless. The scripts determining the Challenge Rating of monster encounters will still consider you to be the higher level (because it checks your XP - not your level), so you are only denying yourself the benefits of that level - rather than 'optimising your XP gain'.
The scaling of XP in monster encounters only occurs when the party's average character level exceeds the encounter Challenge Rating. In the case you point out above, the Challenge Rating was at least 2, therefore any party of average level 2 or below will receive the same XP award when defeating the monsters. If the Challenge Rating was 2, then a party of average level 3 would receive less XP per character, and so on.
#5
Posté 14 février 2012 - 11:24
NWN DM wrote...
Cheaters never prosper.
Bah, it wasn't really cheating, just a figure of speech. More like exploiting game mechanics.
The scripts determining the Challenge Rating of monster encounters will
still consider you to be the higher level (because it checks your XP -
not your level)
That answers that then. Sucks for me, I wonder if a drow build is worth it. I'm one of those players who almost always restarts a single-player rpg without completing my first playthrough due to seeing better ways to minmax my character with hindsight.
#6
Posté 14 février 2012 - 01:28
fro7k wrote...
NWN DM wrote...
Cheaters never prosper.
Bah, it wasn't really cheating, just a figure of speech. More like exploiting game mechanics.The scripts determining the Challenge Rating of monster encounters will
still consider you to be the higher level (because it checks your XP -
not your level)
That answers that then. Sucks for me, I wonder if a drow build is worth it. I'm one of those players who almost always restarts a single-player rpg without completing my first playthrough due to seeing better ways to minmax my character with hindsight.
While the scripts do check XP, this is then converted to character level to determine the XP award of encounters (this is to eliminate the exploit you are attempting). For PC's with an ECL adjustment, this is still taken into account, so yes, a Drow build is "still worth it".
Modifié par Mr Ordinary, 14 février 2012 - 01:31 .





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