MP classes/Races/Skills
#1
Posté 14 février 2012 - 02:23
I havent unlocked other races, so im not sure if they all have "Fitness" and "Alliance Training" as their two stat-boosting powers (powers not tied to hotkeys). Each class has Human Male and Human Female with identical powers.
Adept
Human: Warp, Singularity, Shockwave
Asari: Stasis, Warp, Throw
Drell: Reave, Pull, Cluster Grenade
Soldier
Human: Adrenaline Rush, Concussive Shot, Frag Grenade
Krogan: Carnage, Fortification, Inferno Grenade
Turian: Marksman, Conussive Shot, Proximity Mine
Engineer
Human: Incinerate, Overload, Combat Drone
Quarian: Incinerate, Cryo Blast, Sentry Turret
Salarian: Combat Drone, Energy Drain, Decoy
Sentinel
Human: Throw, Warp, Tech Armor
Turian: Warp, Overload, Tech Armor
Krogan: Incinerate, Lift Grenade, Tech Armor
Infiltrator
Human: Sticky Grenade, Tactical Cloak, Cryo Blast
Salarian: Energy Drain, Tactical Cloak, Proximity Mine
Quarian: Sticky Grenade, Tactical Cloak, Sabotage
Vanguard
Human: Biotic Charge, Shockwave, Nova
Drell: Biotic Charge, Pull, Cluster Grenade
Asari: Biotic Charge, Stasis, Lift Grenade
#2
Posté 14 février 2012 - 02:24
#3
Posté 14 février 2012 - 02:24
#4
Posté 14 février 2012 - 02:24
Drells look stacked.
Modifié par strive, 14 février 2012 - 02:27 .
#5
Posté 14 février 2012 - 02:29
AdmiralCheez wrote...
Hold up, how does Adrenaline Rush work in multi?
There is no time dilation in multiplayer, for obvious reasons of course. As I understand, you still get all the other benefits of AR (dmg boost, reduced dmg taken, etc...), minus dilation. Same goes for Vanguard charge, and Infiltrator sniper time dilation.
#6
Posté 14 février 2012 - 02:30
neubourn wrote...
Quarian: Incinerate, Cryo Blast, Sentry Turret
#7
Posté 14 février 2012 - 02:32
If that's the case, then it's sort of like halfway between Fortification (defensive bonus) and Marksman (offensive bonus) then, right?Relix28 wrote...
There is no time dilation in multiplayer, for obvious reasons of course. As I understand, you still get all the other benefits of AR (dmg boost, reduced dmg taken, etc...), minus dilation. Same goes for Vanguard charge, and Infiltrator sniper time dilation.
Also, I love how each species operates completely differently. Look at those loadouts! I definitely need to try them all.
#8
Guest_BhelShep_*
Posté 14 février 2012 - 02:35
Guest_BhelShep_*
#9
Posté 14 février 2012 - 02:35
neubourn wrote...
Salarian: Combat Drone, Energy Drain, Decoy
Hmm... wonder what this is. Also, no singularity for Asari Adepts? Might end up making my human my Adept then...
#10
Posté 14 février 2012 - 02:36
I was really looking forward to playing an asari vanguard but stasis/charge doesn't look like a great offensive combo.
What's decoy?
#11
Posté 14 février 2012 - 02:37
Yeah, Asari adepts aren't too great, nothing to set up a combo with, and their biotic sidestep eats up their barrier.Warden130 wrote...
neubourn wrote...
Salarian: Combat Drone, Energy Drain, Decoy
Hmm... wonder what this is. Also, no singularity for Asari Adepts? Might end up making my human my Adept then...
#12
Posté 14 février 2012 - 02:37
Enemies can take damage in Stasis now all of the time.HolyAvenger wrote...
Hmm how will stasis work? Will there still be a massive damage penalty post-stasis will target is ragdolled?
I was really looking forward to playing an asari vanguard but stasis/charge doesn't look like a great offensive combo.
What's decoy?
#13
Posté 14 février 2012 - 02:37
#14
Posté 14 février 2012 - 02:38
AdmiralCheez wrote...
Hold up, how does Adrenaline Rush work in multi?
...women!
#15
Posté 14 février 2012 - 02:39
I believe these are the other races passive classes:neubourn wrote...
I havent unlocked other races, so im not sure if they all have "Fitness" and "Alliance Training" as their two stat-boosting powers (powers not tied to hotkeys). Each class has Human Male and Human Female with identical powers.
- Krogan Berserker
- Asari Justicar
- Salarian Operative
- Drell Assassin
- Quarian Machinist
- Turian Veteran
Modifié par AVPen, 14 février 2012 - 02:40 .
#16
Posté 14 février 2012 - 02:40
PsychoWARD23 wrote...
Enemies can take damage in Stasis now all of the time.HolyAvenger wrote...
Hmm how will stasis work? Will there still be a massive damage penalty post-stasis will target is ragdolled?
I was really looking forward to playing an asari vanguard but stasis/charge doesn't look like a great offensive combo.
What's decoy?
Oh yeah I forgot about that. I think I'd read it somewhere.
#17
Posté 14 février 2012 - 02:40
#18
Posté 14 février 2012 - 02:42
*decloak*neubourn wrote...
Salarian: Energy Drain, Tactical Cloak, Proximity Mine
HEY GUYS HOLD THIS FOR ME WILL YOU?
Modifié par bleetman, 14 février 2012 - 02:42 .
#19
Posté 14 février 2012 - 02:44
Justicar? Wouldn't "commando" be more appropriate?AVPen wrote...
I believe these are the other races passive classes:
- Krogan Berserker
- Asari Justicar
- Salarian Operative
- Drell Assassin
- Quarian Machinist
- Turian Veteran
#20
Posté 14 février 2012 - 02:45
AdmiralCheez wrote...
If that's the case, then it's sort of like halfway between Fortification (defensive bonus) and Marksman (offensive bonus) then, right?Relix28 wrote...
There is no time dilation in multiplayer, for obvious reasons of course. As I understand, you still get all the other benefits of AR (dmg boost, reduced dmg taken, etc...), minus dilation. Same goes for Vanguard charge, and Infiltrator sniper time dilation.
Also, I love how each species operates completely differently. Look at those loadouts! I definitely need to try them all.
You could say that. I mean, it sort of depends on how you evolve the power (more offense = less denese, and vice versa). But generaly speaking, yes, AR has always been a mix of offense and defense.
Also, yeah those different power loadouts look pretty interesting. It should add a lot of variety on how you can play a certain class. I kinda like the idea overall.
Modifié par Relix28, 14 février 2012 - 02:46 .
#21
Guest_BhelShep_*
Posté 14 février 2012 - 02:49
Guest_BhelShep_*
#22
Posté 14 février 2012 - 02:51
Modifié par Eclipse_9990, 14 février 2012 - 02:55 .
#23
Posté 14 février 2012 - 02:54
BhelShep wrote...
No Singularity for Asari Adepts makes me cry, but... also eager to try most if not all of those sets, not just that one character I had in mind. Which is kind of the point, isn't it? Different loadouts for different teams and situations.
Yeah, the human and asari adept should be switched.
Still, Stasis can be very tactical, and throw + warp is a decent combo
#24
Posté 14 février 2012 - 03:03
I haven't seen an asari upgrade her class yet to know for sure, but those were the passive classes listed in the leaked script, so it's possible that one might have changed in title.AdmiralCheez wrote...
Justicar? Wouldn't "commando" be more appropriate?AVPen wrote...
I believe these are the other races passive classes:
- Krogan Berserker
- Asari Justicar
- Salarian Operative
- Drell Assassin
- Quarian Machinist
- Turian Veteran
#25
Posté 14 février 2012 - 03:11
Jarrett Lee wrote...
There will almost certainly be added content for the MP beyond the first releaseIVE SAID TOO MUCH.





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