Is there a way to increase the size of a room level beyond the 20x20 cell size that it defaults to? I haven't been able to find an option for it.
How do you adjust the size of a Room Level?
Débuté par
Claiming Light
, nov. 24 2009 07:07
#1
Posté 24 novembre 2009 - 07:07
#2
Posté 24 novembre 2009 - 07:56
I struggled with this for a while.
An interior is as big as you want it to be, and there is no ways of specifying size.
All you can do is change the size of the grid to match the area size you think you'll need.
Tools/Option/Level Editor/Grid/Grid Squares per Side
Change that to 100 and you'll be happier.
An interior is as big as you want it to be, and there is no ways of specifying size.
All you can do is change the size of the grid to match the area size you think you'll need.
Tools/Option/Level Editor/Grid/Grid Squares per Side
Change that to 100 and you'll be happier.
#3
Posté 24 novembre 2009 - 03:07
Yep, this messed me up a bit at first too. The grid is just a guide, not an indicator of level size.
#4
Posté 27 novembre 2009 - 05:08
If I understand correctly, The grid has no baring on the size of your room. You can go off the grid and everything still works. In addition, you can create multiple rooms that are connected together. I think the second one is what BW intended, as something in the wiki makes reference to visibility and resource usage. Can anyone confirm or refute this?
#5
Posté 27 novembre 2009 - 11:59
Of course, almost every indoor level in the game is done that way (except for one-room-only levels, obviously). Most of the time there are doors between each room in a level, so if you're using the top-down camera you only see the current room until you open the door.





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