I can't see anything under Files for the project as I write this -- but as Baba said it may just be a permissions issue.
Have you updated the shark mount by any chance? Using the old version, the shark appears slightly transparent in game (although it's always possible I've somehow screwed up something on my end). Even so, it looks pretty darn cool with a dynamic sahuagin riding it though, I have to say...
Over Haul
Débuté par
Draygoth28
, févr. 14 2012 03:04
#51
Posté 24 août 2012 - 07:24
#52
Posté 24 août 2012 - 09:14
Yes, you need to manage files, then set file visibility to everyone 
(and don't worry, It took me a few tries to figure it out too...)
(and don't worry, It took me a few tries to figure it out too...)
#53
Posté 24 août 2012 - 10:06
I did have group only selected. I have changed that so it is all, and sorry. Anyone should be able to download now.
Modifié par Draygoth28, 24 août 2012 - 11:38 .
#54
Posté 24 août 2012 - 11:48
If it still doesn't wok please let me know.
#55
Posté 25 août 2012 - 09:01
It worked for me just now. The creatures you have added are really excellent, and work great as mounts. Very nice work on all the saddles, bridles, packs and armor, too. Fantastic work!
I also really love all these new creature models (rhino, elephant, tiger, various dinosaurs, etc.), so thanks very much to you and everyone else who contributed to those.
Two minor things I noticed:
- Shark is indeed still slightly transparent, both mounted and not. (If you spin the camera around to see the grass behind it, you'll see what I mean.)
- The orientation between the rider and dolphin is off to one side, so the rider ends up not being centered.
So much excellent content here! Thanks for sharing with the community.
I also really love all these new creature models (rhino, elephant, tiger, various dinosaurs, etc.), so thanks very much to you and everyone else who contributed to those.
Two minor things I noticed:
- Shark is indeed still slightly transparent, both mounted and not. (If you spin the camera around to see the grass behind it, you'll see what I mean.)
- The orientation between the rider and dolphin is off to one side, so the rider ends up not being centered.
So much excellent content here! Thanks for sharing with the community.
Modifié par Invisig0th, 25 août 2012 - 09:01 .
#56
Posté 25 août 2012 - 02:24
The shark is on my list, but I didn't notice the Dolphin. I will add to the fix list thanks.
#57
Posté 25 août 2012 - 03:59
Will check out your massive content later today and lemme say thanks for the work already:)
#58
Posté 27 août 2012 - 12:40
Can you make any mounts with that models of dragons-wyverns? I have converted it to mdl, the textures are in dds but i can change it to plt.
http://img443.images...gonswyverms.jpg

The models can be downloaded here:
https://rapidshare.c...051/Dragons.rar
Thnx!
http://img443.images...gonswyverms.jpg

The models can be downloaded here:
https://rapidshare.c...051/Dragons.rar
Thnx!
Modifié par _NagaShadow_, 27 août 2012 - 12:41 .
#59
Posté 27 août 2012 - 11:12
This package is absolutely fantastic, Draygoth! I was very eager to see the moose (yeah, maybe a bit odd, but I just love the idea of elves on mooseback=]) and was blown away by several others (tiger, spiders, frog). You've got something special here -- thanks!
#60
Posté 28 août 2012 - 07:40
Had the time now to dig trough the whole (almost) pakage and have to say great work Draygoth:) Realy cool mounts and for a few i have some use for my module which i wont spoil atm;) So thank you very much!
#61
Posté 28 août 2012 - 08:25
Bard Simpson wrote...
I just love the idea of elves on mooseback=]
Elves on mooseback sound like a new orcish dish.
#62
Posté 28 août 2012 - 09:32
Really love all the mounts. Just one thing... Did you ever get around to a flying broomstick?
TR
TR
#63
Posté 28 août 2012 - 10:58
Zwerkules wrote...
Elves on mooseback sound like a new orcish dish.
Hrugh! How dwarf man know family recipe?
#64
Posté 28 août 2012 - 11:14
You could also upload to the Nexus. neverwinter.nexusmods.com/
If you've played Oblivion/Skyrim, you're probably aware of the Nexus as one of the largest mod sites for those games, and they have a NWN section. No waiting for upload approval, 5 gig file size limit, and the owner came to these forums and asked what we wanted.
If you've played Oblivion/Skyrim, you're probably aware of the Nexus as one of the largest mod sites for those games, and they have a NWN section. No waiting for upload approval, 5 gig file size limit, and the owner came to these forums and asked what we wanted.
#65
Posté 29 août 2012 - 03:05
There are some amazing creatures in here. Will they function as regular creatures? Or do they not have the full animation set?
Also some of these creatures with the saddles etc.... would look amazing without. This is very nice work!
Also some of these creatures with the saddles etc.... would look amazing without. This is very nice work!
#66
Posté 17 janvier 2013 - 02:30
Hello old friends, trying to get back for a bit. I have a few new mounts to show to get some feedback. I know they are a long way off from being finished.
Modifié par Draygoth28, 17 janvier 2013 - 02:31 .
#67
Posté 17 janvier 2013 - 02:54
Nice work Draygoth but I do hope you put the talons back onto front instead of the lion's paws.
#68
Posté 17 janvier 2013 - 03:22
Beautiful!
#69
Posté 17 janvier 2013 - 03:25
Was thinking about elongating the paws and adding talons. I like the lion texture.
#70
Posté 18 janvier 2013 - 04:34
Just another screen of the progress:
Modifié par Draygoth28, 18 janvier 2013 - 04:35 .
#71
Posté 18 janvier 2013 - 05:32
I'm curious about something.
Why do the mounts change size when you mount/dismount?
Is it not possible to have the mounts, when unmounted, to be the same size as they would be, when they're mounted?
FP!
Why do the mounts change size when you mount/dismount?
Is it not possible to have the mounts, when unmounted, to be the same size as they would be, when they're mounted?
FP!
#72
Posté 18 janvier 2013 - 05:55
@Draygoth28 - As always, excellent work! (And great to see you still at it!)
@Fester Pot - 'Tis the nature of what are colloquially referred to as the "DLA Horses", where the mount is a tail. Only one mount model needs to be created to be used by all races/sexes. If you've ever used NWN Armory to rescale armor parts for the various races/sexes, you might have an idea of the nightmarish alternative were it not done this way.
@Fester Pot - 'Tis the nature of what are colloquially referred to as the "DLA Horses", where the mount is a tail. Only one mount model needs to be created to be used by all races/sexes. If you've ever used NWN Armory to rescale armor parts for the various races/sexes, you might have an idea of the nightmarish alternative were it not done this way.
Modifié par OldTimeRadio, 18 janvier 2013 - 05:57 .
#73
Posté 19 janvier 2013 - 04:12
<checking out...>
Specifically, they use the tail scale factor in the appearance 2DA.
If you were confident that the mod had only tailess dynamic creatures that would use mounts, you could experiment by setting all their tail scales to 1.0.
Not sure how it would look (knees too wide/narrow, etc.) But a worthwhile experiment if someone wants to try it and report back...
Edit: Ok. Confused. They all have wing_tail_scale of 1 already... so what is scaling your mounts, FP?
Edit 2: And why does the halfling have the same scale wing/tail as the halforc?
<...some tail>
If you were confident that the mod had only tailess dynamic creatures that would use mounts, you could experiment by setting all their tail scales to 1.0.
Not sure how it would look (knees too wide/narrow, etc.) But a worthwhile experiment if someone wants to try it and report back...
Edit: Ok. Confused. They all have wing_tail_scale of 1 already... so what is scaling your mounts, FP?
Edit 2: And why does the halfling have the same scale wing/tail as the halforc?
<...some tail>
Modifié par Rolo Kipp, 19 janvier 2013 - 06:06 .
#74
Posté 19 janvier 2013 - 05:30
It might be using the animation scales set into the racial base models, Rolo.
#75
Posté 19 janvier 2013 - 06:04
<being ok...>
setanimationscale? 0.64 for halfling & gnome... could be, but why have wing/tail scale at all, then?
For that matter (now you have me looking) why have sitdown & sit anims on the base model and not on the a_ba_non_combat?
Edit: Oh, and Draygoth. Beautiful!
<...with being confused>
setanimationscale? 0.64 for halfling & gnome... could be, but why have wing/tail scale at all, then?
For that matter (now you have me looking) why have sitdown & sit anims on the base model and not on the a_ba_non_combat?
Edit: Oh, and Draygoth. Beautiful!
<...with being confused>
Modifié par Rolo Kipp, 19 janvier 2013 - 06:09 .





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