virusman wrote...
Has anyone tried creating a cow mount?
Well if you're going to have cows, you might as well have bison too. I'd definitely use bison as mounts in some of my modules - they'd be a good fit for my orcs.
virusman wrote...
Has anyone tried creating a cow mount?
Mongo only pawn in game of life.T0r0 wrote...
Mongo Likes
Modifié par Draygoth28, 23 février 2013 - 06:43 .
Modifié par Draygoth28, 17 mars 2013 - 01:01 .
Modifié par Draygoth28, 17 mars 2013 - 05:46 .
Yeah, you're going to want to compile your models in advance. Here's a kit with a couple of model compilers and Cleanmodels. You're probably going to want to use the DLA model compiler for this (the Bioware one is superb for regular geometry but often borks skin mesh items).Draygoth28 wrote...
Anyone know any tricks to get around poly count? I am haveing hitching when another model is rendered in game. I think the count on the skin is around 5K...
If we're just talking about a complex skin mesh, especially a model which was made with video game usage in mind, then compiling them should be the answer to the lag. If they have complex shadow-casting geometry (i.e. a complex mesh which has Shadow ticked on in the Aurora Trimesh Modifier and which is not a skin mesh- think a separate mesh possibly not associated with the skin, like a pair of horns), then there are still going to be problems or worse, slowdowns which people might not be able to attribute to that model. Really, really good not to have shadows on meshes like this unless you're willing to put what can amount to quite a bit of work in to prevent the big hit that shadow casting objects cause with any level of complexity.Draygoth28 wrote...
Thanks OTR, I was hoping to have not hit a dead end. I have some really nice mounts I want to release in the near future but the poly count is killing them.
NWNMdlcomp.exe needs to be run from the command line. In Windows, hit windows key - R to bring up the run menu, type cmd and hit return. From there, navigate to the directory where nwnmdlcomp.exe resides and use the command line I provided in the prior message to run it.*I can't seem to get this to work for me. I am more than likely doing it incorrectly. The compiler only flashes open then closes. Any help is appreciated.
Modifié par Draygoth28, 18 mars 2013 - 01:57 .
Modifié par OldTimeRadio, 19 mars 2013 - 12:54 .
Modifié par Draygoth28, 19 mars 2013 - 10:26 .
Modifié par Hekatoncheires, 19 mars 2013 - 07:44 .