I mean, I understand from a gameplay aspect why they'd do that. Balance according to predetermined loadouts, ability to pick and choose animations rather than creating them for every character model, possibly even regulating spoken lines (as in, now they don't have to worry about a turian saying he's using Lift, or an asari annoucning she's hacking a geth), etc. I get that.
But I was really hoping to mix things up. I love asari, but would have loved to play the role of an asari who had a knack for tech and pursued a life of learning to be an engineer. I would've loved to play as a drell Infiltrator, or a krogan Vanguard. Being restricted by class if I want to pick a race is disappointing, especially considering I love tech-centered classes and don't really enjoy the prospect of playing as quarians or salarians.
But despite that, humans can do anything. I can make a human of any class, but my asari character would have to be an Adept/Vanguard. That just... irks me. So I decided to vent in this thread. Not much I can do about it, but... ugh. Humans are boring; I see them every day. Plus they have those silly helmets on. Why couldn't they have been pushed out of a couple slots to make room for other races? Make the class disparity more even?
I'm going to push for my asari Sentinel 'til I get it.
Modifié par staindgrey, 14 février 2012 - 05:59 .





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