The fact that it doesn't take itself seriously is, for me, a huge part of its charm.
And perhaps responsible for it's commercial success.
The fact that it doesn't take itself seriously is, for me, a huge part of its charm.
That's because the Forgotten Realms setting is designed to be reused and accomodate a multiplayer experience and many different adventures. When a setting is created for a single player story you can make everything serve the single story and not worry about sacrificing potential gameplay for other adventures.Few87 wrote...
I sure do. Ithe world of FR does feel very very very shallow though, created by aspiring amateurs rather than people with an obviously greater talent that have created the world of DA.
Modifié par Zibon, 24 novembre 2009 - 10:57 .
Guest_Lorfean_*
Then try using the quote button next time.Sinfulvannila wrote...
It wasn't directed at you.
Jaheira was probably the most serious character of the bunch. And her story was the best developed and most complicated of all the JNPC's. I very much enjoyed Imoen, Viconia, Keldorn, Jan Jansen, Edwin and Sarevok's stories as well, but never cared much for the others. Minsc didn't get any personal quests, or much of a story at that, but was stilly funny as hell to have around.Minsc was pretty much just there to constantly break the fourth wall. Although he was hilarious, he was probably the worst of the lot, except for maybe Haer' Dalis, god he was annoying and pointless. I think the only character I liked was Jahera
Guest_Lorfean_*
That's fair enough. I thought the BG series *did* play to FR's strengths. What, according to you, are the strong points they missed out on?Sinfulvannila wrote...
I would like to clarify that I have no problem with Forgotten Realms as a campaign setting, I just don't like how the BG games used it without playing to it's strengths. They attempted to put too much weight on the story, and Forgotten Realms was never meant to support it.
Lorfean wrote...
That's fair enough. I thought the BG series *did* play to FR's strengths. What, according to you, are the strong points they missed out on?Sinfulvannila wrote...
I would like to clarify that I have no problem with Forgotten Realms as a campaign setting, I just don't like how the BG games used it without playing to it's strengths. They attempted to put too much weight on the story, and Forgotten Realms was never meant to support it.
Modifié par Sinfulvannila, 24 novembre 2009 - 11:13 .
Althaz wrote...I preferred the general plot of BG because it was more character driven...The main area DA isn't quite as much fun as BG in is the combat. The primary reason for that is definitely the simple fact that four characters aren't as much fun as six. In BG being heavily outnumbered was much easier to manage and it made those occasions feel more heroic. Also, the best battles in BG were the Party vs Party battles, which I don't remember any of really in DA.
Sakiradesu wrote...
You guys make me want to try BG2. It's hard going back to lesser graphics though, now that we've been spoiled with modern graphics.
Few87 wrote...
Lorfean wrote...
You do realize that the BG games were set in the Forgotten Realms, a setting that was not created by BioWare, but was made by TSR for the Dungeons & Dragons pen and paper RPG about 22 years ago?Few87 wrote...
DA is by far and away a deeper world than that of BG. The world of DA feels a lot heavier and steeped in real history. The world of BG feels like a bit of a contrast, sort of like a disneyland RPG really. It was a good game years ago but far more work has clearly been put into making the world of DA a living breathing place and they have pulled that off rather well. I hope they drop the world of BG for future games and leave it in the past and continue with this far more immersive world that they have created.
I sure do. Ithe world of FR does feel very very very shallow though, created by aspiring amateurs rather than people with an obviously greater talent that have created the world of DA.
french lies wrote...
I hate to say this, but I found the lore and setting of Dragon Age pretty shallow and disappointing. Much of this could probably be attributed to time constraints: Forgotten Realms as a setting had been developed and expanded on for almost 20 years by the time the original BG came out, with separate books for every continent and supplementary material for every god and race you could think of. Ferelden, by contrast, was created by a small group of people over one or two years at most and no matter how good you are there's no real way you're going to be able to add any real depth or weight within that time frame. Oh, and in addition to the setting, the designers/writers also had to come up with all the story, dialogue, quests and a whole new systems for spells, character progression and combat. It goes without saying that the quality wouldn't end up as consistent as when they only had to worry about a third of these things.
Everything feels like a cypher for something else - Darkspawn are orcs, Orlais is France, Antiva is Spain, Qunari are American Indians, the Chantry is the Protestant Church and so on. While there isn't anything inherently wrong with that way of designing a setting, these comparisons never really go beyond borrowing superficial characteristics like accents and stereotypical tripe like "the Orlais/French love wine and fashion".
The setting isn't terrible, don't get me wrong, but it bears all the hallmarks of having been designed around a game, as opposed to having had a game designed within it. For huge, lore-intensive games like this, an established license will almost always produce better results than trying to make up everything during a development cycle. That's why for me DA as an RPG falls short of Planescape and the two BG games.
Mistersunshine wrote...
Dragon Age just seems a lot deeper, darker, and more mature to me than any of the old Forgotten Realms games. The setting is richer and more consistent, the beliefs and philosophies of the people more explored and more important to the story, and the major themes of the game are both weightier and more interwoven into every piece of the narrative than I ever felt was true of the Baldur's Gate games.
I like the main characters in Dragon Age a LOT more too, almost completely across the board.
Terwox_ wrote...
The Baldur's gate 2 most off us remember have a heavy nostalgia filter on it. And A good portion off us also have the various fixes and tweaks that have come out for it since bioware stopped officially releasing patches for the game. So when it all comes down to it, wether you like to admit it or not. Baldur's Gate 2 was flawed. Not that I love it any less, don't get me wrong, I love that game to bits and pieces. I just possess the clarity off mind to see the game as it was, with flaws and all. At least some off the time.
xcorps wrote...
Sakiradesu wrote...
You guys make me want to try BG2. It's hard going back to lesser graphics though, now that we've been spoiled with modern graphics.
Lesser/dated != poor quality
The scenery in BGII is stunning, sometimes awe-inspiring.
french lies wrote...
I hate to say this, but I found the lore and setting of Dragon Age pretty shallow and disappointing. Much of this could probably be attributed to time constraints: Forgotten Realms as a setting had been developed and expanded on for almost 20 years by the time the original BG came out, with separate books for every continent and supplementary material for every god and race you could think of. Ferelden, by contrast, was created by a small group of people over one or two years at most and no matter how good you are there's no real way you're going to be able to add any real depth or weight within that time frame. Oh, and in addition to the setting, the designers/writers also had to come up with all the story, dialogue, quests and a whole new systems for spells, character progression and combat. It goes without saying that the quality wouldn't end up as consistent as when they only had to worry about a third of these things.
Everything feels like a cypher for something else - Darkspawn are orcs, Orlais is France, Antiva is Spain, Qunari are American Indians, the Chantry is the Protestant Church and so on. While there isn't anything inherently wrong with that way of designing a setting, these comparisons never really go beyond borrowing superficial characteristics like accents and stereotypical tripe like "the Orlais/French love wine and fashion".
The setting isn't terrible, don't get me wrong, but it bears all the hallmarks of having been designed around a game, as opposed to having had a game designed within it. For huge, lore-intensive games like this, an established license will almost always produce better results than trying to make up everything during a development cycle. That's why for me DA as an RPG falls short of Planescape and the two BG games.
The_KFD_Case wrote...
What I find far more deserving of criticism are the numerous tech issues many people have encountered with little official word or help, yet even this does not diminish what I consider the glory and beauty of the type of game that only seems to come along every so often over half a decade or two.
Terwox_ wrote...
The Baldur's gate 2 most off us remember have a heavy nostalgia filter on it. And A good portion off us also have the various fixes and tweaks that have come out for it since bioware stopped officially releasing patches for the game. So when it all comes down to it, wether you like to admit it or not. Baldur's Gate 2 was flawed. Not that I love it any less, don't get me wrong, I love that game to bits and pieces. I just possess the clarity off mind to see the game as it was, with flaws and all. At least some off the time.
Astrid Bashir wrote...
Hey that is a very interesting topic![]()
GO FOR THE EYES BOO!!!! GO FOR THE EYES!!!
I do not know if this will be bigger than BG2 but it actually has everything it needs to become and it feels like it.
What BG2 had was a solid framework that was FR. This framework is attempted here as well but it is still early to say to what extent it will be achieved although it feels almost there. You have to keep in mind that FR had a history of many many years before it became a computer game it had all the time it needed to mature.Had already pretty solid ruleset too.
For sure i am going to enjoy this game for a loooong time.
DLC will further improve and broaden the framework of this new campaign setting Bioware is creating.
It gave me a feel of what i called, what i felt it is, "a single player MMO". I would prefer it a bit more rich in enemy variation though![]()
Good job Bioware you got my absolute attention once again. Thank you for this very very nice game!!
I am looking forward to play in the rest areas of this world and experience even more complex and advanced gameplaythe ****s and brawls of Antiva, the richness and culture of Orlais...
As for the +2 and +3 swords that someone mentioned they are still there. Only this time you make them with runes![]()
Regarding redoing BG2... well i would happily help anyone who will seriously attempt to make mods based on it.
BUTT KICKING FOR GOODNESS!!![]()
Seifz wrote...
The_KFD_Case wrote...
What I find far more deserving of criticism are the numerous tech issues many people have encountered with little official word or help, yet even this does not diminish what I consider the glory and beauty of the type of game that only seems to come along every so often over half a decade or two.
Technical issues that haven't been addressed? Like what?