Are unlockables really needed for multiplayer?
#1
Posté 14 février 2012 - 09:37
#2
Posté 14 février 2012 - 09:38
#3
Posté 14 février 2012 - 09:39
#4
Posté 14 février 2012 - 09:41
I believe that the scope of things has changed a lot since goldeneye, quake, UT etc. Something like BF where you have a ton of different options available to you will (I believe) leave a person in the mindset of "I like this I am going to stick with it" instead of the mindset of "Oh cool I unlocked this I am going to try and see if it works for me". It allows people to fully enjoy the content more so. You know you had a friend that once they figured out that oddjob was cheap in goldeneye always used him and then it turned into a race to see who could get him so they wouldnt.
Edit:
The games you listed are all pvp based, so cant really apply to ME
Modifié par Bryan Johnson, 14 février 2012 - 09:57 .
#5
Posté 14 février 2012 - 09:55
Eclipse merc wrote...
I like it, gives you something to work towards.
You had things to work towards in the old MP games. The only difference between the way that the older games did items and the newer ones is that the old ones had respawn points where you could find weapons and power ups that you were looking for. So for example you had this power up in Quake qhich increased your damage output by four times, rockt launchers, plasma rifles, and they were all located in fixed positions so that every game you played on that map you knew where to find everything and they always reappeared after a certain amount of time.
So the old games respawning item system actually added a lot of depth because of how powerful they were, the fixed positioning and the time factor. Unlocks are just something that you grind towards and they are an unfair disadvantage to people who are new to the game.
Modifié par tetrisblock4x1, 14 février 2012 - 09:57 .
#6
Posté 14 février 2012 - 10:19
Bryan Johnson wrote...
This is very much my own opinion,
I believe that the scope of things has changed a lot since goldeneye, quake, UT etc. Something like BF where you have a ton of different options available to you will (I believe) leave a person in the mindset of "I like this I am going to stick with it" instead of the mindset of "Oh cool I unlocked this I am going to try and see if it works for me". It allows people to fully enjoy the content more so. You know you had a friend that once they figured out that oddjob was cheap in goldeneye always used him and then it turned into a race to see who could get him so they wouldnt.
Edit:
The games you listed are all pvp based, so cant really apply to ME
Depends on the type of player you are. Sure, you can argue that it's a cheap way of encouraging you to play more to unlock stuff. Or, you could look on the bright side and see it as encouraging variety in loadout and class. But then again, if you unlocked everything from the start you'd probably have complaining there's no progression and that it's not RPG enough.
#7
Posté 14 février 2012 - 06:40
#8
Posté 14 février 2012 - 06:43
You do have access to it. You just have to play. This is like complaining that you can't have rank-6 Singularity when your character is level 1, or complaining that you can't use the Graal shotgun when escaping Earth.Sylvius the Mad wrote...
Unlocks are completely unacceptable. If I bought a game, I want access to the whole game.
Modifié par daqs, 14 février 2012 - 06:44 .
#9
Posté 14 février 2012 - 06:44
#10
Posté 14 février 2012 - 06:45
#11
Posté 14 février 2012 - 06:46
#12
Posté 14 février 2012 - 06:46
Sylvius the Mad wrote...
Unlocks are completely unacceptable. If I bought a game, I want access to the whole game.
Say goodbye to the entire RPG genre then, since you don't have access to all your powers, abilities and armor when you start it.
I don't mind unlocks in MP much, since they're actually a compelling incentive for playing it, with the promise of reward hanging on every match. As with all things however, how well the unlock system works all comes down to the game's execution. Unlocks should grant players bonuses, while at the same time not make higher-end unlocks be the end-all be-all options and thus make higher-tier players stronger.
#13
Posté 14 février 2012 - 06:46
#14
Posté 14 février 2012 - 06:47
#15
Posté 14 février 2012 - 06:53
#16
Posté 14 février 2012 - 06:57
#17
Posté 14 février 2012 - 07:13
Not to mention the fact that the weapons are balanced against each other with the weight mechanic. Yes, the Mattock might be better than the Avenger, but you lose out on the weight penalty.
Also, the idea of "new players being disadvantaged" makes no sense. If you played or watched any of the multiplayer, you'd know its coop and that the team's success matters just as much or more than the individual's accomplishments. Someone who's a lvl 1 playing with a bunch of lvl 20's is going to do a lot better and gain faster than a group of lvl 1's.
I am against the random unlock mechanic. But besides that, I'm going to chalk this up to another Tetris troll thread.
#18
Posté 14 février 2012 - 07:15
#19
Posté 14 février 2012 - 07:24
While I think it's a pretty moronic way to unlock characters, I don't think it's that bad when it comes to unlocking weapons.
#20
Posté 14 février 2012 - 07:25
#21
Posté 14 février 2012 - 07:27
Someone With Mass wrote...
Most weapons and mods can level up, though.
While I think it's a pretty moronic way to unlock characters, I don't think it's that bad when it comes to unlocking weapons.
Well I think it's the unlocking of the characters is demo only, since we have to "recruite" them first in the SP 'til they are available in MP.
#22
Posté 14 février 2012 - 07:27
#23
Posté 14 février 2012 - 07:33
Sashimi_taco wrote...
I like it. It doesn't cost any extra money, and it gives you something to work towards. I think it is awesome to have thing you don't have to pay real money for.
So what do people like you do after unlocking everything? Just get over the game and move on to the next one? Just keep on playing as normal? Play less? Would you be attracted to the co-op in the first place if there were no unlockables? Defining unlockables quite loosely here. That means rankings, characters, items, levels and achievement/trophies.
Modifié par tetrisblock4x1, 14 février 2012 - 07:36 .
#24
Posté 14 février 2012 - 07:34
Chewin3 wrote...
Well I think it's the unlocking of the characters is demo only, since we have to "recruite" them first in the SP 'til they are available in MP.
That's true. I hope it is so.
#25
Posté 14 février 2012 - 07:34
tetrisblock4x1 wrote...
Sashimi_taco wrote...
I like it. It doesn't cost any extra money, and it gives you something to work towards. I think it is awesome to have thing you don't have to pay real money for.
So what do people like you do after unlocking everything? Just get over the game and move on to the next one?
Keep playing. I don't play to unlock stuff.




Ce sujet est fermé
Retour en haut






