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Extremely worried, concerned and disappointed.


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#276
alexdrake

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If people hate something so much, why do they go to forums and not just cut their losses and gear up for XCOM?

#277
Guest_jollyorigins_*

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Okay now that I've finished the demo my thoughts on the game:

-Writing is as I expected it to be bluntly honest: poor. Even the Reapers arriving to Earth didn't really seem all that awe inspiring and fear inducing, just felt like "oh hey, here are some Reapers, guess I was right, fight or die blah blah blah..." The whole kid getting blown up was a poor way of showing innocents dying in war scenario, if Bioware wanted to portray emotion for us in that scene why not show how the kid's mother/father was forced onto another shuttle and forced to watch and scream as her son dies in a blazing fireball, not perfect but still better than the random kid with 2 lines of dialogue dies option.

-What I do disagree with the OP on is the dialogue for the main characters, well most of them. Having Liara, Garrus and Wrex all talking to each other in one scene and reminiscing over past experience with each other is good, I just hope we see more of that in the final product. But I do agree with the OP to some extent of cliche dialogue in some circumstances (e.g. Wrex's ala "Huh Women" moment) and also with Anderson's 'tutorial' dialogue, yes Anderson, I know how to jump and climb a bloody set of ladders thank you.

- I do agree with the awkward textures on some of the characters. Shepard, Ashley, James and Liara all seemed fine. Vancouver looked great under the siege of the Reapers. Anderson and other NPC's like the admiral board seemed to have very low res texture faces though, it was like Shepard was in 1080p and Anderson in 240p.

- Dialogue also seemed quite crappy in standard as well but I'm willing to wait for the actual release if that improves. Having 2 choices only with both doing the exact same thing except being rewarded a shiny star or wing is pretty boring and poor quality, especially from a Bioware game. But I can wait to see if this gets better in the actual game like I said.

- Gameplay was very hit and miss, but mostly miss. The animation felt extremely clunky and awkward, slow and unresponsive, and no that is not my xbox's problem as I have only had a new one for a month. It really did feel like I was replaying Gears of War but with worse controls, rolling is awful and it gets extremely frustrating when it can't tell the difference between taking cover and rolling into enemy fire. Enemy AI was still predictable and weak too, even on insanity I was just powering through the areas, I saw none of this aggressive flanking behaviour or advanced AI like Bioware said they would give, they just stand, point and shoot like they did in ME2.

-The whole 'action/story/rpg' setting is also a bit insulting to the fans as well. I'm sorry but if you're a fan of the previous games or even any bioware game in general should know that you're going into a game with both gameplay and dialogue in it. It's the equivalent of asking for an ice cream and the cashier saying "you want just the scoop or just the cone or both?"


Honestly though this is what I expected the demo, and perhaps the main game to be like though. My expectations are already pretty low, maybe even lower after this and I doubt much is going to happen within a month to make it rise again. But this thread truly showed how bad the haters and the bioware fanboys are; and I'm sorry but especially the bioware fanboys. Saying "Don't like it, don't play it" is a pretty poor argument to defend the game, some people do still want to see this series do well because it started off so well, but now it just feels slowly like EA's answer to Call of Duty. If there is something you don't like about it for good reasons then raise your voice, it may be heard and given changes if it is a good enough reason.

Don't like what I've said or disagree with my criticism? then don't reply to it and keep your own opinion, I'm not demanding you side with me. But everyone here is entitled to their own and this is what I think, whether others like it or not.

#278
voteDC

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DaJe wrote...

voteDC wrote...

Weapons and powers just sound very muted to me. The Mattock especially sounded powerful and heavy in ME2, like every shot was the crack of death, but sounded quiet and dull in the demo.


I have only watched a walkthrough video on youtube and even when not on maximum quality I can say that that is not true at all. Maybe something is wrong with your system but the powers and weapon sounds have never been this direct, punchy and in your face as here. Everything has this kick that really makes it punch through the mix.

It certainly is true. If sounds were coming across as dull and muted in the demo then they would also be dull and muted in every other game I've played, which is not the case.

Still everyone is different and I'm happy you think the sounds are better.

#279
Hunter of Legends

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jollyorigins wrote...

Okay now that I've finished the demo my thoughts on the game:

-Writing is as I expected it to be bluntly honest: poor. Even the Reapers arriving to Earth didn't really seem all that awe inspiring and fear inducing, just felt like "oh hey, here are some Reapers, guess I was right, fight or die blah blah blah..." The whole kid getting blown up was a poor way of showing innocents dying in war scenario, if Bioware wanted to portray emotion for us in that scene why not show how the kid's mother/father was forced onto another shuttle and forced to watch and scream as her son dies in a blazing fireball, not perfect but still better than the random kid with 2 lines of dialogue dies option.

-What I do disagree with the OP on is the dialogue for the main characters, well most of them. Having Liara, Garrus and Wrex all talking to each other in one scene and reminiscing over past experience with each other is good, I just hope we see more of that in the final product. But I do agree with the OP to some extent of cliche dialogue in some circumstances (e.g. Wrex's ala "Huh Women" moment) and also with Anderson's 'tutorial' dialogue, yes Anderson, I know how to jump and climb a bloody set of ladders thank you.

- I do agree with the awkward textures on some of the characters. Shepard, Ashley, James and Liara all seemed fine. Vancouver looked great under the siege of the Reapers. Anderson and other NPC's like the admiral board seemed to have very low res texture faces though, it was like Shepard was in 1080p and Anderson in 240p.

- Dialogue also seemed quite crappy in standard as well but I'm willing to wait for the actual release if that improves. Having 2 choices only with both doing the exact same thing except being rewarded a shiny star or wing is pretty boring and poor quality, especially from a Bioware game. But I can wait to see if this gets better in the actual game like I said.

- Gameplay was very hit and miss, but mostly miss. The animation felt extremely clunky and awkward, slow and unresponsive, and no that is not my xbox's problem as I have only had a new one for a month. It really did feel like I was replaying Gears of War but with worse controls, rolling is awful and it gets extremely frustrating when it can't tell the difference between taking cover and rolling into enemy fire. Enemy AI was still predictable and weak too, even on insanity I was just powering through the areas, I saw none of this aggressive flanking behaviour or advanced AI like Bioware said they would give, they just stand, point and shoot like they did in ME2.

-The whole 'action/story/rpg' setting is also a bit insulting to the fans as well. I'm sorry but if you're a fan of the previous games or even any bioware game in general should know that you're going into a game with both gameplay and dialogue in it. It's the equivalent of asking for an ice cream and the cashier saying "you want just the scoop or just the cone or both?"


Honestly though this is what I expected the demo, and perhaps the main game to be like though. My expectations are already pretty low, maybe even lower after this and I doubt much is going to happen within a month to make it rise again. But this thread truly showed how bad the haters and the bioware fanboys are; and I'm sorry but especially the bioware fanboys. Saying "Don't like it, don't play it" is a pretty poor argument to defend the game, some people do still want to see this series do well because it started off so well, but now it just feels slowly like EA's answer to Call of Duty. If there is something you don't like about it for good reasons then raise your voice, it may be heard and given changes if it is a good enough reason.

Don't like what I've said or disagree with my criticism? then don't reply to it and keep your own opinion, I'm not demanding you side with me. But everyone here is entitled to their own and this is what I think, whether others like it or not.



Someone who can disagree and still sound reasonable and civil without calling me a retard!??!

On my BSN no-way.

#280
What a Succulent Ass

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>Implying that Mass Effect hasn't always been corny.

#281
alexdrake

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Actually don't like it don't play is a great argument until you make a deal with EA or use your personal fortune to finance your own damn awsome space opera.

#282
Duncaaaaaan

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Random Jerkface wrote...

>Implying that Mass Effect hasn't always been corny.


Stop trying to greentext.

#283
Hunter of Legends

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Random Jerkface wrote...

>Implying that Mass Effect hasn't always been corny.


>Implying ANY story doesn't have narm or cliche in it.

#284
JimboP2050

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Naughty Bear wrote...

Can anyone explain this codex problem? It isn't in the demo?


From what I've been reading it's in the full game. No worries :D

#285
Fiery Phoenix

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Matt VT Schlo wrote...

No Codex in demo. Some on these boards are saying its in full game. We'll see. All I meant

It's Mac Walters who said so. You know, the lead writer...

Modifié par Fiery Phoenix, 14 février 2012 - 07:48 .


#286
Alithinos

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Duncaaaaaan wrote...

I played through the demo twice.

As soon as I started the game, one thing grabbed my attention: the menus were extremely clunky. It felt like it was going at less than 24fps, more like 12 fps. It was almost difficult trying to navigate my way through the settings and buttons, it was so unresponsive. Ok, it's no big deal. On to the game. I'm greeted with "action mode", "RPG mode" and "story mode". What. The. Hell. So action mode is an absolute insult to the genre, the developers, and the game itself. Story mode would have sounded interesting, except it's basically super easy mode. The only viable choice is "RPG mode".

Also,  wow, ugly textures. What's worse is the framerate felt very inconsistent in some bits. There was a close up of one of the human council's face, the woman I think, and I was scared my xbox was going to crash, the framerate got so bad. The face textures are on the whole well detailed, but the clothing/armour detail looks extremely jarring and outdated.

Also, the writing is absolutely terrible. It is cliched as hell. Stuff like "you can't help me", "let's get the hell outta here!" and "thanks, I owe you one" makes me cringe. The forced drama BS with the kid in the vents, only to be killed by a Reaper, was just lame. No I'm not offended by kids getting killed. It's just dumb in this context all together. All the characters have changed drastically. Ashley unexplainably got a boob job, and has makeup. Same with Liara. Wrex just comes off as whiny, instead of a calm, brooding badass. When the krogan female snatched the shotgun out of his hands and shot down two cerberus soldiers (it was a claymore heavy shotgun, and she used it like it was an automatic shotgun, talk about inconsistency) Wrex's line "huh, women" was just so unbelievably cringe inducing. And now, Reapers, being machine gods that exterminate the galaxy every 50,000 years, are end level minibosses.

Also, it appears the dialogue options have been cut down dramatically, to cater to a more casual, younger audience. There's a clear cut good and evil choice, and that's it. No middle branch. No "investigate" on the left hand side. It's far too simplisitic. What's worse is that this game is 90% cutscene and 10% dialogue, if you get what I mean. Shepard speaks of his own accord far more than the player gets to control him. The michael bay-esque camera is also annoying as hell. I'd prefer it if I just played the game, rather than have wierd, goofy fish eye distortion effects every time there's an explosion.

Finally, the gameplay is horrible. The animations are extremely jerky and unnatural looking. The controls are very unresponsive. it feels like it's trying to be Gears of War, but it fails in every single aspect. It doesn't have the tight, fluid gameplay to match. It feels horribly floaty and rigid. The enemy AI is also really bad. They literally just stand there and take it. They don't try to be aggressive or flank you. They just stand/sit where they are, idly, like vegetables. The level design is also far too linear. Corridor, corridor, corridor. Some very convenient explosions causing walkways to appear miraculously before Shepard. Anderson screams "RELOAD. GET IN COVER. FOLLOW ME. THERE'S A LADDER THERE", like Shepard is autistic or something.

It screams of console port.

Those of you who say "but it's just a demo!", "it will get patched" etc are completely deluded. Mass Effect 2 was a great game, but the stripping down of RPG elements was a foreshadowing of this. Dragon Age 2 was the last straw. PC gamers have to put up with awful Origin.

I'm not telling you to get on the bioware hate bandwagon, what I am doing is making to light some very serious issues, with this game and Bioware itself.

I wonder how someone who plays on a console can blame a game for being a console port. :bandit:

#287
Hunter of Legends

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I like how my points have been addressed.

Shows exactly what type of people have been complaining so heavily about this game are.

#288
mulder1199

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what did the OP do, read 'deception'?

#289
Amputat3

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Duncaaaaaan wrote...

PC gamers have to put up with awful Origin.

This was the only line I didn't agree with. (Origin isn't worse then steam but that garbage is accepted for some reason)

Everything else sounded like my own words.
Besides this one line I agree with you 110%
Even before I read this I was thinking that ME3 played a lot like gears of war...

+rep for truth

#290
Sia_Sinblade

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Hunter of Legends wrote...

I like how my points have been addressed.

Shows exactly what type of people have been complaining so heavily about this game are.


People like them usually show their true colors once you actually pose a valid retort. 

I'm all for constructive criticism. This thread has very little of it. 

#291
ZuperDweebb

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Ran smooth, no hiccups, nothing.

I loved the UI, I loved the feel of the weapons. I have no complaints. Looking forward to the final version.

#292
Arkitekt

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So people are still here giving these trolls the attention they were denied by the bad looking girl of their neighbourhood in this peculiar day?

well, it's probably charitable so good for you :)

#293
Sia_Sinblade

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jollyorigins wrote...

Okay now that I've finished the demo my thoughts on the game:

-Writing is as I expected it to be bluntly honest: poor. Even the Reapers arriving to Earth didn't really seem all that awe inspiring and fear inducing, just felt like "oh hey, here are some Reapers, guess I was right, fight or die blah blah blah..." The whole kid getting blown up was a poor way of showing innocents dying in war scenario, if Bioware wanted to portray emotion for us in that scene why not show how the kid's mother/father was forced onto another shuttle and forced to watch and scream as her son dies in a blazing fireball, not perfect but still better than the random kid with 2 lines of dialogue dies option.

<snip>


So you would replace one plot device that is used in multiple stories with another plot device that is also used in multiple stories? The child/parent seperation thing has been used, actually way more often, you know. 

Not to mention that inserting a whole family into the plot makes the impact different. The kid dying is used to make Shepard react. To make him/her realize that he can't "win" no matter what. And that, is what brings depth to Shepard as a character so we, as the player, can connect emotionally. 

If it had been a family, how would it have been better? It would have been 3 people dying and you would even more blatantly try to ellicit emotions from the viewer as opposed to trying to just ellicit emotion from Shepard who we identify with in the first place. 

But hey, both plot devices have been used over and over and over. I really only think it is weird that you would prefer one over the other when you complain about cliche. 

#294
Unit-Alpha

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I'm falling into the mid 20's FPS wise at points, from 60. PC version, obviously. The frame rate is horribly inconsistent and terrible overall. On Athlon II x4 3.0 Ghz, 4 gigs 1333 mhz memory, a 5770 stock, Windows 7 x64. It can handle near maxed Crysis 2 and Witcher at respectable framerates (45-60), so what's going on? Anyone else with this issue?

Otherwise, amazing.

Modifié par Unit-Alpha, 14 février 2012 - 08:26 .


#295
Savber100

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Good assessment.

Do I agree? No.

But that doesn't stop me from thinking that you made a fair assessment based on your preference and opinion of which I will respect.

#296
bennyjammin79

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:ph34r:[not helping, bennyjammin.]:ph34r:

Modifié par Stanley Woo, 14 février 2012 - 09:22 .


#297
LordAnguis

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Oh, pooor baaby. By the way, ****-brain, autistic people are actually pretty damn smart. Some are non-verbal, yeah, but they are pretty damn smart. I believe it was best said in Phantom Menace: "The ability to speak does not make you intelligent." Clearly, as you have not actually bothered to know an autistic person (because if you did you wouldn't have insulted Shepard with the term), you fit that sentence perfectly.

Don't like the game or the mechanics? Go ahead and don't buy it. The demo, in my opinion, has more realistic graphics than the previous two. Blood on the second looked a bit cartoonish; the blood in this one looks more real. And considering this is supposed to be just a 'taste' of the real game, well, I'm gonna be hitting the MR at Gamestop if they have one.

#298
Arkitekt

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Quoting the phantom menace in a flame war thread? Man that is balls!

#299
Slarmi

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I think topic starter deserves a kick in the 'daddy bags' if he really thinks this is the final product. Atleast thats what i understand. This demo is a old version. Ofcourse they don't show the final product. I'm not disappointed at all, the game runs really smooth on the pc and looks better then the second game. Stop ruining the fun for others. Logging you out.

Modifié par Slarmi, 14 février 2012 - 08:39 .


#300
wrdnshprd

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Sia_Sinblade wrote...

jollyorigins wrote...

Okay now that I've finished the demo my thoughts on the game:

-Writing is as I expected it to be bluntly honest: poor. Even the Reapers arriving to Earth didn't really seem all that awe inspiring and fear inducing, just felt like "oh hey, here are some Reapers, guess I was right, fight or die blah blah blah..." The whole kid getting blown up was a poor way of showing innocents dying in war scenario, if Bioware wanted to portray emotion for us in that scene why not show how the kid's mother/father was forced onto another shuttle and forced to watch and scream as her son dies in a blazing fireball, not perfect but still better than the random kid with 2 lines of dialogue dies option.

<snip>


So you would replace one plot device that is used in multiple stories with another plot device that is also used in multiple stories? The child/parent seperation thing has been used, actually way more often, you know. 

Not to mention that inserting a whole family into the plot makes the impact different. The kid dying is used to make Shepard react. To make him/her realize that he can't "win" no matter what. And that, is what brings depth to Shepard as a character so we, as the player, can connect emotionally. 

If it had been a family, how would it have been better? It would have been 3 people dying and you would even more blatantly try to ellicit emotions from the viewer as opposed to trying to just ellicit emotion from Shepard who we identify with in the first place. 

But hey, both plot devices have been used over and over and over. I really only think it is weird that you would prefer one over the other when you complain about cliche. 


agreed.

also, its 2012.. at this point stuff gets re-used.. pretty much ALL movies/games/books/etc of this genre are going to have the same theme, and the same elements put in them.. its just how  its executed.. IMO, in ME3, in the demo at least.. these elements are brought to us pretty darn well.  not perfect (the tutorial, which was in ME2 by the way), but done no worse than the previous two games..

i just dont see what the fuss is about i guess.