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Extremely worried, concerned and disappointed.


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#376
dreman9999

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Gemini1179 wrote...



The OP, however makes some very good points. The framerates on the xbox version are really weird at times, the controls are sluggish and trying to run around on Surkesh was a nightmare. Shepard really seems to move slower when not running. I actually preferred the cover system in ME2. This cover system had me accidentially sliding around corners and over things when I just wanted to get into cover and lean around and shoot. The cooldowns were nice and confusing- 15.6 seconds for level 4 Warp with 80% reduction in cooldown? Other people have stated that they suspect this is an error, has there been anything conclusive?

The music is very good and powerful during the last scene of the intro with the kid. HOWEVER, unless I'm mistaken the Normandy was hovering there with its guns pointed directly at that reaper crawler and did not shoot. Thanix Cannon, anyone? But I digress, Mac Walters prefers the implications of the drama rather than realistic drama. I get it, no one is safe from the Reapers they'll even kill little kids because they're so evil. Thanks for beating me over the head with it.



1. press "A; to roll. Press and hold A for cover.Hope that clear thingsup.
2.That's the weight system in play. Take note that in the first part of the demo, if you use sigualarty and warp, you have a super fast cooldown, while in the later part you have a slower cooldown. That's because you have 2 guns in the first part of the demo and 4 guns in thelast part. Themore gunsyou have the slower the cooldown is.
If you play an adept, say away from warp in the demo, you don't need it because you can biotic bombs with throw now.
If you put liara to level 4 with 100% cooldownand set your throw to level 5 with the perk of instant cooldowns with everthrow bomb, you'll find that you can use the adept to it's fullest.

As for the thanix cannon, why bring attention to themselves when they are trying to leave, using it then would havethe full reaper attack force on them in seconds and they don't want that.

Modifié par dreman9999, 14 février 2012 - 11:10 .


#377
AtreiyaN7

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jollyorigins wrote...

AtreiyaN7 wrote...

The action, story and RPG modes are options for specific people to select depending on their desired playstyle. Why is action mode an "insult" when you can play in RPG mode like most of us who like RPGs probably will be doing? How many times do I have to see this ridiculous topic come up? Honestly, this thread looks more to me like it's just "I hated DA2 and want to pick at everything possible because I hated it and think that I can use this demo as proof that it's the last nail in BW's coffin."

As for the limited dialogue options - I rather doubt that it's representative of the number of dialogue options you'll have in every single conversation in the actual game. The other stuff you're spouting is subjective but could be legit; however, I stopped taking you seriously as soon as I saw the complaint about the different game modes (none of which YOU have to avail yourself of if you want to play in RPG mode). Seriously, the game-mode complaining is one of the most idiotic things that I've seen on the forums whenever it gets brought up as a gripe by someone who can't abide the existence of other modes that other people might enjoy.


My apologies for asking but was that aimed at me?


That was strictly aimed at the OP, whose post I didn't want to bother quoting.

#378
dreman9999

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Ricinator wrote...

dreman9999 wrote...

Ricinator wrote...

 I Agree with OP, only thing i liked about the demo is the out of ammo animation where if you try to shoot it buckles... You guys killed the game by removing the RPG dialogue options. I was right to cancel my preorder months ago

They just cut it out of the demo. It's in the full game. Anyone who seen the leak would know this.


BS i have played enough ME2 to understand they don't give a rats ass about dialogue anymore. Even investigating in ME2 gave you nothing to build a conversation on, unlike ME1.

If you sawthe leak you would know this. There lituraly was an area in the 2nd part of the demo where you can talk to people. It was cut out due to the space limit on the xbox as well as most of the dialoge.

#379
Matt VT Schlo

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dreman9999 wrote...

Do you understand that's not the case for imports? You only get the new gamer experiance if you play a new game with importing yourcharacter in the full game.


I understand what you are saying, but that's not what I mean. Take one example:Why was Wrex in a cameo status and they then brought in Wrex 2.0?  Namely, Bioware was too ambitious with the moral compass thing and realized they were gonna have ME2 as a 5 disk set if they brought back Wrex as a full character, or Ash, or Kaden etc. So, they wimped out and turned the players that lived or died into cameos

For that reason, and due to the fact that most of your ME2 buddies lived or died, I expect most ME2 characters to be cameos as well. Its just easier to deal with. Import was great for all those cameos, but it lacked real substance

I mean, I am still waiting for any real impact for letting the Rachni Queen live or die two games ago. Sure, we got imported dialogue in part 2 but that was it. There was no true ramification

Modifié par Matt VT Schlo, 14 février 2012 - 11:12 .


#380
alexdrake

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Then it's good you cancelled your preorder racinator. Clearly you would have been disapointed. Hey, here is an idea make your own damn game, have it dialogue driven, and then you can legitimately criticize bioware, until then shut the f up.

#381
yoomazir

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"Extremely worried, concerned and disappointed. "

Don't be TC, look at the bright side, this demo saved you 50 bucks, in these troubling times of worldwide financial crisis, it's a godsend.

Modifié par yoomazir, 14 février 2012 - 11:10 .


#382
fropas

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Ricinator wrote...

fropas wrote...

Ricinator wrote...

dreman9999 wrote...

Ricinator wrote...

 I Agree with OP, only thing i liked about the demo is the out of ammo animation where if you try to shoot it buckles... You guys killed the game by removing the RPG dialogue options. I was right to cancel my preorder months ago

They just cut it out of the demo. It's in the full game. Anyone who seen the leak would know this.


BS i have played enough ME2 to understand they don't give a rats ass about dialogue anymore. Even invetigating in ME2 gave you nothing to build a conversation on, unlike ME1.


BS all the interesting Dialogue with Legion had to be investigated you're just bitter. . .


o i'm sorry was that like 10 min of an exception? as i recall that games is almost 30+ hours if you do everything....



That ten minutes was more interesting than any of the dialogue from ME1. Legion is the only Robot I've ever talked to that made me think twice about killing machines--unlike Sovereign or Vigil. Legion, EDI, and Joker had plenty of entertaining Dialogue. . .Conversations aren't always about what you can say you know? Sometimes you can learn more by actually listening for a change. There's no need for you to come on the forums and bash a game you're not even buying anymore...you just sound like a bitter little kid. 

Modifié par fropas, 14 février 2012 - 11:09 .


#383
dreman9999

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JoePilot wrote...

tch2296 wrote...

Ricinator wrote...

BS i have played enough ME2 to understand they don't give a rats ass about dialogue anymore. Even investigating in ME2 gave you nothing to build a conversation on, unlike ME1.


Even the devs have stated that more dialogue options are being included in the final version.

I don't understand why people like this continue to troll these forums...I respect people's opinions but I thought htis forum was for fans...


We were fans until that hack Mac Walters was put in charge.  Everything he touches turns to sh*t. 

Like he wasn't on of the main writers in ME1.:whistle:

#384
SomeGuy2013

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#385
Ricinator

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dreman9999 wrote...

Ricinator wrote...

dreman9999 wrote...

Ricinator wrote...

 I Agree with OP, only thing i liked about the demo is the out of ammo animation where if you try to shoot it buckles... You guys killed the game by removing the RPG dialogue options. I was right to cancel my preorder months ago

They just cut it out of the demo. It's in the full game. Anyone who seen the leak would know this.


BS i have played enough ME2 to understand they don't give a rats ass about dialogue anymore. Even investigating in ME2 gave you nothing to build a conversation on, unlike ME1.

If you sawthe leak you would know this. There lituraly was an area in the 2nd part of the demo where you can talk to people. It was cut out due to the space limit on the xbox as well as most of the dialoge.


Yes i saw that... still Investigating anytype of dialogue from ME2 (exception of Legion) was a joke, and i can make an educated guess they are going to rape us over the coals again...

Modifié par Ricinator, 14 février 2012 - 11:10 .


#386
kalle90

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dreman9999 wrote...

Matt VT Schlo wrote...

Bioware should never handle trilogies again. If they go into each sequel saying, 'how do we handle this for new players?' returning players are gonna feel shortchanged every time.

They should just stick to stand alones, cause the whole concept of their's, 'what you do matters' is usually nerfed through convenient changes they made

Do you understand that's not the case for imports? You only get the new gamer experiance if you play a new game with importing yourcharacter in the full game.


The thing that caught my eye about Mass Effect, and Dragon Age, was the hype about choice and how they affect the sequels. I was all excited "that's what I wanted to see in KOTORs".

But the system didn't get further than 2nd game for the system to be wrecked. Some big decisions have absolutely no effect (like Rachni), some are broken (Conrad), some are interchangeable and petty (Wrex-The other guy, emails). Shep was killed and forced to change team... Let's not even start with DA2 that practically has nothing in common with the 1st (though Alistair was pretty funny, but completely pointless and out-of-place, one of the lone reminders that I'm actually playing Dragon Age)

Then came ME3. We heard about the game having multiple thousands variables. Then the first news - the trial advertised in the ME2-ME3 transition DLC is cut. Furthermore atleast Mordin's voice actor is changed, plus publisher and plenty of the dev staff. Not to mention all the drastic gameplay changed during the trilogy.

It's easy to say the "cause and effect" system fell flat and this series doesn't have much intergrity. So it would be much better if Bioware just did standalone games. Heck, stuff like Halo, Uncharted and Gears are much cleaner trilogies.

Modifié par kalle90, 14 février 2012 - 11:12 .


#387
SomeGuy2013

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#388
N7Raider

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JoePilot wrote...

tch2296 wrote...

Ricinator wrote...

BS i have played enough ME2 to understand they don't give a rats ass about dialogue anymore. Even investigating in ME2 gave you nothing to build a conversation on, unlike ME1.


Even the devs have stated that more dialogue options are being included in the final version.

I don't understand why people like this continue to troll these forums...I respect people's opinions but I thought htis forum was for fans...


We were fans until that hack Mac Walters was put in charge.  Everything he touches turns to sh*t. 

ugh yeah that would explain why you liked ME1 than, I mean really?  

#389
dreman9999

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Ricinator wrote...

dreman9999 wrote...

Ricinator wrote...

dreman9999 wrote...

Ricinator wrote...

 I Agree with OP, only thing i liked about the demo is the out of ammo animation where if you try to shoot it buckles... You guys killed the game by removing the RPG dialogue options. I was right to cancel my preorder months ago

They just cut it out of the demo. It's in the full game. Anyone who seen the leak would know this.


BS i have played enough ME2 to understand they don't give a rats ass about dialogue anymore. Even investigating in ME2 gave you nothing to build a conversation on, unlike ME1.

If you sawthe leak you would know this. There lituraly was an area in the 2nd part of the demo where you can talk to people. It was cut out due to the space limit on the xbox as well as most of the dialoge.


Yes i saw that... still Investigating anytype of dialogue from ME2 (exception of Legion) was a joke, and i can make an educated guess they are going to rape us over the coals again...

Right, sure it was. Let judge something you haven't sen yet because you wanted something that was fine in the last game in a certin way.

God, I hate this fan base. If it helpyou leave this site, please, don't buy this game. We don't need people like you.

#390
Hunter of Legends

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JoePilot wrote...

tch2296 wrote...

Ricinator wrote...

BS i have played enough ME2 to understand they don't give a rats ass about dialogue anymore. Even investigating in ME2 gave you nothing to build a conversation on, unlike ME1.


Even the devs have stated that more dialogue options are being included in the final version.

I don't understand why people like this continue to troll these forums...I respect people's opinions but I thought htis forum was for fans...


We were fans until that hack Mac Walters was put in charge.  Everything he touches turns to sh*t. 


Mac does a better job IMHO but hey we could have Deitz come write the script!

#391
Ricinator

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@dreman9999
explain to me then how investigating really any dialogue in ME2 actually brought you into the experience other than to just give you a quick statement about whatever it is you were asking about. (Legion excluded)

#392
ODESSA_Z

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Cloaking_Thane wrote...

Not to get lumped in with this guy, but I too thought the navigation menus and controls were very unresponsive at times.


Don't be scared to voice your opinion...I agree with the first two paragraphs of the OP's post...the rest of it like when he said the game mechanics were clunky...not so much.

But intead of being a zombified fanboy, the OP is expressing what he believes. you can agree or disagree...but to not be objective at all is to live in an echo chamber.

Fans on here are such rabid haters of anyone crticizing ME3, but they are the first ones to pop up here when THEY think something is wrong with the game.

So, I don't agree with the OP 100% but the first two paragraphs are spot on analysis.

#393
alexdrake

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Lord, Racinator you sound like people who whine about politics but sit on their ass all day. You don't like something, take serious action change the system by doing your own game/run for office.

#394
Ricinator

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alexdrake wrote...

Lord, Racinator you sound like people who whine about politics but sit on their ass all day. You don't like something, take serious action change the system by doing your own game/run for office.


Good talk now if you'd like to man up and voice an opinion on mass effect be my guest

#395
IMundi

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As
soon as I started the game, one thing grabbed my attention: the menus
were extremely clunky. It felt like it was going at less than 24fps,
more like 12 fps. It was almost difficult trying to navigate my way
through the settings and buttons, it was so unresponsive. Ok, it's no
big deal. On to the game. I'm greeted with "action mode",
"RPG mode" and "story mode". What. The. Hell. So
action mode is an absolute insult to the genre, the developers, and
the game itself. Story mode would have sounded interesting, except
it's basically super easy mode. The only viable choice is "RPG
mode". 

Also, 
wow, ugly textures. What's worse is the framerate felt very
inconsistent in some bits. There was a close up of one of the human
council's face, the woman I think, and I was scared my xbox was going
to crash, the framerate got so bad. The face textures are on the
whole well detailed, but the clothing/armour detail looks extremely
jarring and outdated.


I really do hate to bring up the whole "PC vs Console" stuff so please understand this is just a legitmit point and not some fanboy driven speach. The reason your getting all this low FPS and texture nonsense is because you're running it on Xbox, its a simple fact now that consoles just can not cope with the latest games. I played through the demo on PC and my FPS never dropped below 60, it was just stuck at constant 60 as that is the frame cap as it seems. Not once did it even drop to 59, just 60 all the way through. The buttons on the menu worked fine. And I seriously do hate saying this but honestly, you're trying to run games on a 7600gt... An ancient graphics card (Thats what an xbox runs). It is just not cut out for it at all. The reason things looks so terrible is because you're running in an upscaled resolution, probably 800x600 stretched up to the resolution of your screen just so they can get the game to run on such terrible hardware. It's either that or you have 20 - 30 fps and terrible graphics or you have 60 fps and horrific graphics, consoles just can't do modern games.

Also,
the writing is absolutely terrible. It is cliched as hell. Stuff like
"you can't help me", "let's get the hell outta here!"
and "thanks, I owe you one" makes me cringe. The forced
drama BS with the kid in the vents, only to be killed by a Reaper,
was just lame. No I'm not offended by kids getting killed. It's just
dumb in this context all together. All the characters have changed
drastically. Ashley unexplainably got a boob job, and has makeup.
Same with Liara. Wrex just comes off as whiny, instead of a calm,
brooding badass. When the krogan female snatched the shotgun out of
his hands and shot down two cerberus soldiers (it was a claymore
heavy shotgun, and she used it like it was an automatic shotgun, talk
about inconsistency) Wrex's line "huh, women" was just so
unbelievably cringe inducing. And now, Reapers, being machine gods
that exterminate the galaxy every 50,000 years, are end level
minibosses.

Also,
it appears the dialogue options have been cut down dramatically, to
cater to a more casual, younger audience. There's a clear cut good
and evil choice, and that's it. No middle branch. No "investigate"
on the left hand side. It's far too simplisitic. What's worse is that
this game is 90% cutscene and 10% dialogue, if you get what I mean.
Shepard speaks of his own accord far more than the player gets to
control him. The michael bay-esque camera is also annoying as hell.
I'd prefer it if I just played the game, rather than have wierd,
goofy fish eye distortion effects every time there's an explosion.


I think the parts involving the kid are a work of genius, especially when the ship blows up causing him to be killed. It really shows the state of destruction and chaos also the music playing at the time and how he climbs into the ship and looks up at the sky is just packed with artistic goodness. I was loving those scenes being an artist myself. Also to be honest the dialogue did not really bother me, I'm pretty open minded and they have said they're adding more so that's good enough for me, and being BioWare they will. And as for Ash' change in looks its pretty damn obvious shes grown up, just look at her.. People do age..

Finally,
the gameplay is horrible. The animations are extremely jerky and
unnatural looking. The controls are very unresponsive. it feels like
it's trying to be Gears of War, but it fails in every single aspect.
It doesn't have the tight, fluid gameplay to match. It feels horribly
floaty and rigid. The enemy AI is also really bad. They literally
just stand there and take it. They don't try to be aggressive or
flank you. They just stand/sit where they are, idly, like vegetables.
The level design is also far too linear. Corridor, corridor,
corridor. Some very convenient explosions causing walkways to appear
miraculously before Shepard. Anderson screams "RELOAD. GET IN
COVER. FOLLOW ME. THERE'S A LADDER THERE", like Shepard is
autistic or something. 


The gameplay was smooth as hell dude, seriously. Be more open minded when thinking about things like this I honestly hate to say it as previously mentioned but Consoles just can't do it anymore they really have not been able to do it for the last 2 years or so and they have never been good at it anyway. On top of that most of the people who buy the ME games are PC gamers who are massive fans of BioWare from back in the day from KOTOR, Ultima Online, Dark age of camelot and Dragon Age. All are really popular with PC gamers, much more than console. And I would be damn well ashamed if BioWare decided to go targeting mainly the console platform, when companies do that we realy feel it on PC. What they did to BF3's graphics after the Alpha was disapointing as hell, It looked amazing, it still looks very good but no where near as good as it did in Alpha, all to get it to run on a damn 7 year old graphics card.

(Seriously though BioWare you better not screw this game up to get it to run on consoles -.-)

You are correct about Origin through, that pile of crap needs to be shot. EA need to sort their damn heads out, all that has done for them is lost them money, everyone I know is just pirating EA's games rather than buying them off origin and money hungry EA even supported SOPA to try stop the pirating. FAIL, should of just stuck with Steam in the first place. 

They will fix/update things if the majority of the community asks for it, BioWare are a good company And I have played all of their games and now how BioWare go about making a game. If enough people in the community as for it, BioWare will provide it. 

#396
Hunter of Legends

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Ricinator wrote...

@dreman9999
explain to me then how investigating really any dialogue in ME2 actually brought you into the experience other than to just give you a quick statement about whatever it is you were asking about. (Legion excluded)


Mass effect 1 wasn't any different than ME2 in the investiagation department. The only difference was the universe was new and unknown.

#397
alexdrake

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I thought I was clear, let me spell it out. Yes there were issues, but it was a damn demo. Bioware failed me once in their history with da2 I'm willing to let that slide given their history. Especially since I am a humble journalist and not a video game producer.

#398
Ricinator

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Hunter of Legends wrote...

Ricinator wrote...

@dreman9999
explain to me then how investigating really any dialogue in ME2 actually brought you into the experience other than to just give you a quick statement about whatever it is you were asking about. (Legion excluded)


Mass effect 1 wasn't any different than ME2 in the investiagation department. The only difference was the universe was new and unknown.


Not true, there were many instances where investing acutally brought alot to the surface in sidequests and story arcs. Yes it also had some that went no where but i was expecting Bioware to improve on that in ME2 not shat all over it

#399
fropas

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ODESSA_Z wrote...

Cloaking_Thane wrote...

Not to get lumped in with this guy, but I too thought the navigation menus and controls were very unresponsive at times.


Don't be scared to voice your opinion...I agree with the first two paragraphs of the OP's post...the rest of it like when he said the game mechanics were clunky...not so much.

But intead of being a zombified fanboy, the OP is expressing what he believes. you can agree or disagree...but to not be objective at all is to live in an echo chamber.

Fans on here are such rabid haters of anyone crticizing ME3, but they are the first ones to pop up here when THEY think something is wrong with the game.

So, I don't agree with the OP 100% but the first two paragraphs are spot on analysis.



Wow now I feel like an **** loving a flawed game. . .How dare I? I died a few times, but it's hard for me to blame that on "unresponsive controls" (this isn't "Tomb Raider.") I feel like some of these criticisms are vague and I don't know how you could have problems with menus when we only have acces to like one part, "Squad." Maybe if people were more specific about things they had trouble with I'd know what all the complaints are about.

#400
Hunter of Legends

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Ricinator wrote...

Hunter of Legends wrote...

Ricinator wrote...

@dreman9999
explain to me then how investigating really any dialogue in ME2 actually brought you into the experience other than to just give you a quick statement about whatever it is you were asking about. (Legion excluded)


Mass effect 1 wasn't any different than ME2 in the investiagation department. The only difference was the universe was new and unknown.


Not true, there were many instances where investing acutally brought alot to the surface in sidequests and story arcs. Yes it also had some that went no where but i was expecting Bioware to improve on that in ME2 not shat all over it


They did?

So investigating the Krogan culture, Genophage and crew didn't yield you anything?

Questioning people on the citidel, poking IM or asking around on Omega did nothing?

I got the same out of it I did in ME1...