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Extremely worried, concerned and disappointed.


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#51
IndustrializedTaco

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aridor1570 wrote...

Duncaaaaaan wrote...

DayusMakhina wrote...

Duncaaaaaan wrote...

 And now, Reapers, being machine gods that exterminate the galaxy every 50,000 years, are end level minibosses.

Did you garnish said information from the demo?


Actually, various videos of gameplay on the internet, and the leaked script.


Where did you see footage of the reapers being end level minibosses?

Wait yeah, where did you see that footage? I've never heard, or seen that. I've heard about the, "escape reaper" thing but not an end of the level miniboss.

#52
Murkman4683

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It didn't take long for the forums to fill up with a sludge like material, is there any way we could just squeegee all of these topics into a single drain pipe.

Or, maybe we could counter all of the "ME3 is the horrible" topics, with something a little more positive?

#53
aridor1570

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Duncaaaaaan wrote...

aridor1570 wrote...

Duncaaaaaan wrote...

Homey C-Dawg wrote...

They had to take a lot of the dialog out to meet the xbox 2 gig limit. There's an entire section cut out of the sur'kesh demo full of dialog with investigates. Textures should be similar quality as ME2.

Can't comment on the rest till I play it myself.


I can't believe that for a second. There were perhaps only two or three opportunities for the player to have a choice in what to say, and the demo took up 1.7GB. There was still 300 MBs roughly to play around with.


Read the first post in this thread please.


Read my post... ok?


Very well, read the very first reply in this thread please.

#54
DaJe

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Rapamaha1 wrote...

I didnt notice any fps issues when I played it on my xbox, I agree that some of the clothing textures (specially on the earth part of the game) look pretty ugly, the dialog options have me abit worried aswell, it will not ruin the game for me however but I do prefer to have more control of my characters actions. I think it was Walters who said that its rare to have only 2 choices in dialog but then again dev's hardly admit anything that might affect the game negatively so dont know how much I believe his statement, the gameplay I dont really have any problem with, sure the roll button should be double tap A instead of single tap in my opinion but other than that it seemed fine


Right at the time when ME3 was announced they started admiting problems with ME2, never before that. And it will be the same again this time.
Credibility is a **** huh.

#55
ArkkAngel007

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aridor1570 wrote...

Duncaaaaaan wrote...

DayusMakhina wrote...

Duncaaaaaan wrote...

 And now, Reapers, being machine gods that exterminate the galaxy every 50,000 years, are end level minibosses.

Did you garnish said information from the demo?


Actually, various videos of gameplay on the internet, and the leaked script.


Where did you see footage of the reapers being end level minibosses?


There's a fight with one of the small ground Reapers, probably a continuation of the Rannoch chase sequence demoed at E3, that is displayed in the recent footage where Shep is "painting" the Reaper to be bombarded.

#56
Duncaaaaaan

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Eire Icon wrote...

They also cut dialogue to avoid spoilers. Its a demo remember they don't want to spoil the whole story


Oh please. There's that phrase again, "It's a demo".

Whatever. You're all so far gone.

This is exactly what was said when the DA2 demo was released. Look what happened.

#57
Yuoaman

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MortalEngines wrote...

I'm confused...how is he playing the PC demo? I swear it's not out yet..I've been looking on origins and the site pretty much all day.


He isn't, he mentioned he felt like his Xbox would crash.

#58
JaHawk

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Duncaaaaaan wrote...

No, I won't buy it. I don't want it.


Well, and here's a solution that may be too complex for your simple mind, go away from the Mass Effect boards and stop trolling? Okay? Good.

#59
Pedro Costa

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Duncaaaaaan wrote...

I played through the demo twice.

As soon as I started the game, one thing grabbed my attention: the menus were extremely clunky. It felt like it was going at less than 24fps, more like 12 fps. It was almost difficult trying to navigate my way through the settings and buttons, it was so unresponsive. Ok, it's no big deal. On to the game. I'm greeted with "action mode", "RPG mode" and "story mode". What. The. Hell. So action mode is an absolute insult to the genre, the developers, and the game itself. Story mode would have sounded interesting, except it's basically super easy mode. The only viable choice is "RPG mode".

Also,  wow, ugly textures. What's worse is the framerate felt very inconsistent in some bits. There was a close up of one of the human council's face, the woman I think, and I was scared my xbox was going to crash, the framerate got so bad. The face textures are on the whole well detailed, but the clothing/armour detail looks extremely jarring and outdated.

Also, the writing is absolutely terrible. It is cliched as hell. Stuff like "you can't help me", "let's get the hell outta here!" and "thanks, I owe you one" makes me cringe. The forced drama BS with the kid in the vents, only to be killed by a Reaper, was just lame. No I'm not offended by kids getting killed. It's just dumb in this context all together. All the characters have changed drastically. Ashley unexplainably got a boob job, and has makeup. Same with Liara. Wrex just comes off as whiny, instead of a calm, brooding badass. When the krogan female snatched the shotgun out of his hands and shot down two cerberus soldiers (it was a claymore heavy shotgun, and she used it like it was an automatic shotgun, talk about inconsistency) Wrex's line "huh, women" was just so unbelievably cringe inducing. And now, Reapers, being machine gods that exterminate the galaxy every 50,000 years, are end level minibosses.

Also, it appears the dialogue options have been cut down dramatically, to cater to a more casual, younger audience. There's a clear cut good and evil choice, and that's it. No middle branch. No "investigate" on the left hand side. It's far too simplisitic. What's worse is that this game is 90% cutscene and 10% dialogue, if you get what I mean. Shepard speaks of his own accord far more than the player gets to control him. The michael bay-esque camera is also annoying as hell. I'd prefer it if I just played the game, rather than have wierd, goofy fish eye distortion effects every time there's an explosion.

Finally, the gameplay is horrible. The animations are extremely jerky and unnatural looking. The controls are very unresponsive. it feels like it's trying to be Gears of War, but it fails in every single aspect. It doesn't have the tight, fluid gameplay to match. It feels horribly floaty and rigid. The enemy AI is also really bad. They literally just stand there and take it. They don't try to be aggressive or flank you. They just stand/sit where they are, idly, like vegetables. The level design is also far too linear. Corridor, corridor, corridor. Some very convenient explosions causing walkways to appear miraculously before Shepard. Anderson screams "RELOAD. GET IN COVER. FOLLOW ME. THERE'S A LADDER THERE", like Shepard is autistic or something.

It screams of console port.

Those of you who say "but it's just a demo!", "it will get patched" etc are completely deluded. Mass Effect 2 was a great game, but the stripping down of RPG elements was a foreshadowing of this. Dragon Age 2 was the last straw. PC gamers have to put up with awful Origin.

I'm not telling you to get on the bioware hate bandwagon, what I am doing is making to light some very serious issues, with this game and Bioware itself.

http://desmond.imageshack.us/Himg710/scaled.php?server=710&filename=wut2.png&res=medium

#60
aridor1570

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Duncaaaaaan wrote...

Eire Icon wrote...

They also cut dialogue to avoid spoilers. Its a demo remember they don't want to spoil the whole story


Oh please. There's that phrase again, "It's a demo".

Whatever. You're all so far gone.

This is exactly what was said when the DA2 demo was released. Look what happened.


Yes, it was said by the fans, but when a dev comes out and states that alot of the dialogue was cut from the demo?(read first reply please.)

Modifié par aridor1570, 14 février 2012 - 04:24 .


#61
bluewolv1970

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JaHawk wrote...

Duncaaaaaan wrote...

No, I won't buy it. I don't want it.


Well, and here's a solution that may be too complex for your simple mind, go away from the Mass Effect boards and stop trolling? Okay? Good.


I always thought a good indicator of a simple mind was attacking someone personally?  Do YOU??

#62
Texhnolyze101

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I knew the darkspawn didn't kill you :o!

#63
SNascimento

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Although there are some valid points, this topic is pretty much just ranting and whining.
.
Saying the AI is bad is just untrue.
.
It's more than time to create a single "demo impression" topic so we don't have this kind of "quality" around.

#64
N7Raider

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Duncaaaaaan wrote...

Dezdecaydance wrote...

I noticed when big games are coming out.just right before the big release I always start seeing long negative post about the game's storyline or mechanics.You're still going to buy the game so chill dude.Its going to be a great game hands down.I think ur just worried it's gonna suck,you really want the game and u want it now just like the rest of us.Its coming man chill.


No, I won't buy it. I don't want it.

Good get the fvck out of here than, this was literally the whiniest post I've seen in a month.  I mean crying about unresponsive menus and unfinished graphics in a demo that's complete crap.  You're framerate issue is total BS I haven't seen a single person complain about framerate so either it's your console or your lying.  As for the dialouge the examples you brought up were not cringe worthy the only line that was cringe worth was "we fight or we die" and it wasn't that bad.  So STFU and GTFO.  

#65
MortalEngines

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Yuoaman wrote...

MortalEngines wrote...

I'm confused...how is he playing the PC demo? I swear it's not out yet..I've been looking on origins and the site pretty much all day.


He isn't, he mentioned he felt like his Xbox would crash.


But then he said he felt it was a crappy console port and how he felt like he was being shafted as a PC player having to stick to Origins. How would he know it's a crappy port without playing the PC demo :blink:.

#66
aridor1570

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Know what? don't read the first reply, read this.

BlueDemonX wrote...

Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx
The dialogue options you play through in the demo will be expanded in
the game.


+


@manveerheir
(https://twitter.com/...143698699984896)

Manveer Heir
@BlueDemonX
You choose your lines like in every other Mass Effect game. The game is
about choices

So, there you have it, guys! Stop whining and wait
for the damn game. THEN you can whine!





#67
Dragoonlordz

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The combat was fine over all but the cover gameplay mechanic was not very good. Shepard when I played demo couldn't decide between sticking his arse out for them to shoot or his head. Apart from that I was okay with combat aspect.

I would have preferred a trial to kick off the game for purpose of character development and getting to express my persona via dialogue and responses to it from the people who had to stand in front of plus a build up to the Reaper attack  of more than couple minutes, lets face it Shepard was there for 6 months yet they (devs) could not hold off the attack happening for 5 more minutes? Rather than instant gratification for those who do not have adequate attention spans to make a few dialogue more choices before kicking off the game in earnest. I would have preferred they kept the trial for the RPG mode and removed for trigger twitching type in Action mode. This just disappointed me if I am honest as a wasted opportunity as explained in the other thread using this analogy

This leads to my main (concern) for the game which was the auto responses which were very much out of character for what would be my Shepard even though could not import if go by what has been said on here via devs then makes no difference whether import or start new they all start same way overall. Anderson bugged me slightly and the Admirals due to no matter which dialogue option picked previous two times they said exact same thing overall only seconds after having picked a different option.

I base this opinion on the demo which purpose was to be an example of what to expect in full game and in this regard the non combat elements did not come across in radiant light by any stretch. Demo being see for yourself and experience vs what devs "claim" will be which like DA2 is not always what they claim so this has me slightly worried going by what have actually played.

By the way just to point out there are most of the time two types of people on BSN, those who express an opinion on the product which is sometimes criticism and the other group of people who leave comments that do not even bother expressing opinions about the product and just whine and moan about the other people/fans. Out of the two the latter one is by far the worst section of the forums because unlike the first group who are at least talking about the product, the second group are just attacking other people that has nothing to do with the game or intent to further any discussions.

Modifié par Dragoonlordz, 14 février 2012 - 04:30 .


#68
Darth Death

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I still have not touch the demo, & good thing too. We'll see if ME3 lives up to the hype.

#69
ArkkAngel007

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MortalEngines wrote...

Yuoaman wrote...

MortalEngines wrote...

I'm confused...how is he playing the PC demo? I swear it's not out yet..I've been looking on origins and the site pretty much all day.


He isn't, he mentioned he felt like his Xbox would crash.


But then he said he felt it was a crappy console port and how he felt like he was being shafted as a PC player having to stick to Origins. How would he know it's a crappy port without playing the PC demo :blink:.


He just mentioned Origin just to stick another fault to BioWare, whether he understands the issues with Origin or not.

#70
Duncaaaaaan

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aridor1570 wrote...

Duncaaaaaan wrote...

Eire Icon wrote...

They also cut dialogue to avoid spoilers. Its a demo remember they don't want to spoil the whole story


Oh please. There's that phrase again, "It's a demo".

Whatever. You're all so far gone.

This is exactly what was said when the DA2 demo was released. Look what happened.


Yes, it was said by the fans, but when a dev comes out and states that alot of the dialogue was cut from the demo?(read first reply please.)


Yes I've read your post. Saying that a lot of the dialogue was cut out is extremely subjective. How much is "a lot"? Devs lie all the time. For Kingdoms of Amalur, devs said a !00% completion speed run took 200 hours. That's sprinting everywhere, and skipping all dialogue and cutscenes. Now that the game is out, the reality has dawned: there's about 50 hours of content all together.

#71
aridor1570

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Dragoonlordz wrote...

The combat was fine over all but the cover gameplay mechanic was not very good. Shepard when I played demo couldn't decide between sticking his arse out for them to shoot or his head. Apart from that I was okay with combat aspect.

I would have preferred a trial to kick off the game for purpose of character development and getting to express my persona via dialogue and responses to it from the people who had to stand in front of.plus a build up to the Reaper attack rather than instant gratification for those who do not have adequate attention spans to make a few dialogue more choices before kicking off the game in earnest.

This leads to my main (concern) for the game which was the auto responses which were very much out of character for what would be my Shepard even though could not import if go by what has been said on here via devs then makes no difference whether import or start new they all start same way overall. I would have preferred they kept the trial for the RPG mode and removed for trigger twitching type in Action mode. This just disappointed me if I am honest as a wasted opportunity as explained in the other thread using this analogy. Anderson bugged me slightly and the Admirals due to no matter which dialogue option picked previous two times they said exact same thing overall only seconds after having picked a different option.

I base this opinion on the demo which purpose was to be an example of what to expect in full game and in this regard the non combat elements did not come across in radiant light by any stretch. Demo being see for yourself and experience vs what devs "claim" will be which like DA2 is not always what they claim so this has me slightly worried going by what have actually played.

By the way just to point out there are most of the time two types of people on BSN, those who express an opinion on the product which is sometimes criticism and the other group of people who leave comments that do not even bother expressing opinions about the product and just whine and moan about the other people/fans. Out of the two the latter one is by far the worst section of the forums because unlike the first group who are at least talking about the product, the second group are just attacking other people that has nothing to do with the game or intent to further any discussions.


In what point did the DA2 devs lie?

#72
GnusmasTHX

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Duncaaaaaan wrote...

aridor1570 wrote...

Duncaaaaaan wrote...

Eire Icon wrote...

They also cut dialogue to avoid spoilers. Its a demo remember they don't want to spoil the whole story


Oh please. There's that phrase again, "It's a demo".

Whatever. You're all so far gone.

This is exactly what was said when the DA2 demo was released. Look what happened.


Yes, it was said by the fans, but when a dev comes out and states that alot of the dialogue was cut from the demo?(read first reply please.)


Yes I've read your post. Saying that a lot of the dialogue was cut out is extremely subjective. How much is "a lot"? Devs lie all the time. For Kingdoms of Amalur, devs said a !00% completion speed run took 200 hours. That's sprinting everywhere, and skipping all dialogue and cutscenes. Now that the game is out, the reality has dawned: there's about 50 hours of content all together.


Please, some people still pretend ME1 and 2 are longer than 30 and 20 hours.

#73
loungeshep

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Op it sounds like your Xbox is crap, perhaps you should think of replacing it, because none of those problems even exist in the demo I have.

Or, oh! this is just another excuse to whine about something! I get it.

#74
Duncaaaaaan

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aridor1570 wrote...

Know what? don't read the first reply, read this.

BlueDemonX wrote...

Srefanius wrote...

https://twitter.com/...146460334596096
@bluedemonx
The dialogue options you play through in the demo will be expanded in
the game.


+


@manveerheir
(https://twitter.com/...143698699984896)

Manveer Heir
@BlueDemonX
You choose your lines like in every other Mass Effect game. The game is
about choices

So, there you have it, guys! Stop whining and wait
for the damn game. THEN you can whine!




In fact, all he said was "The dialogue options you play through in the demo will be expanded in the game."

Have you any idea how AMBIGUOUS this statement is?

#75
aridor1570

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Duncaaaaaan wrote...

aridor1570 wrote...

Duncaaaaaan wrote...

Eire Icon wrote...

They also cut dialogue to avoid spoilers. Its a demo remember they don't want to spoil the whole story


Oh please. There's that phrase again, "It's a demo".

Whatever. You're all so far gone.

This is exactly what was said when the DA2 demo was released. Look what happened.


Yes, it was said by the fans, but when a dev comes out and states that alot of the dialogue was cut from the demo?(read first reply please.)


Yes I've read your post. Saying that a lot of the dialogue was cut out is extremely subjective. How much is "a lot"? Devs lie all the time. For Kingdoms of Amalur, devs said a !00% completion speed run took 200 hours. That's sprinting everywhere, and skipping all dialogue and cutscenes. Now that the game is out, the reality has dawned: there's about 50 hours of content all together.


That depends on how people play the game, not how the game is, did they do all of the quests available in the game? did they rush through the main story? Did they develop their character? did they explore every corner of the game?