I've played the demo three times now, I've not experienced things that some people are saying they've seen, such as screen-tearing, etc but I wasn't looking for it, for all complaints about a) writing and

dialogue options - the first section is the tutorial (go replay tutorial level section of ME2 and compare), the second level isn't a full level and as such any full-game dialogue that spans from the begining of the demo to the end yet has portions cut out of the middle would make no sense; so Bioware simplified the interactions IN THE DEMO to those that would have an effect in the demo.
Secondly, as Bioware have said time and time again, ME3 is to be as inclusive to newcomers as it is to players with multiple shepards all the way through from Eden Prime - the Demo and tutorial level has to have more to do with establishing this than giving YOU lots of dialogue options.
AI - far far better than ME2 - on insanity they're avoiding biotics and grenades, they rarely stand still and will advance and flank ruthlessly - so I cannot see what your complaint is here.
Action/RPG/Story modes - no one is forcing you to play in one particular style, so I fail to see how giving options to other players whilst not restricting your play style can be a bad thing.
Kinect integration was ok - I think the power/weapon wheel pause will be invaluable in Combat on insanity, but bar a little bit of lag it was fine - but again it is not forced on you, just in case you want to complain about something else.
My only concerns were a little bit of tuning needs to be done on the combat rolling and moving between cover and the audio seemed a little bit out of sync (but this was true in the PS3 ME2 demo and was fine in the shipped game).
I get the feeling that everyone wants to use DA2 as a stick to relentlessly beat every Bioware game with from now on....
Modifié par Blarty, 14 février 2012 - 04:42 .