Jedi Sentinel Arian wrote...
It seems - considering the evidences - that Mass Effect 2 decisions has very few influence on Mass Effect 3. Collector Base which was the biggest decision of this game has no practical importance in ME3, other major decisions and siding with this or that aren't as important as it was in ME2. And it seems that the Trial is gone too.
Another disappointing part is, with some excuses all ME2 squadmates are gone to defend solely from their interests; despite the fact that they're more vulnerable while deserting Shepard. Just Because ME1 squads are more popular.
So what do you think?
Was ME2 a big Joke or a Shepard's Dream?!
Is ME3 a RPG or a shooter with no (or only few) RPG elements?
Trial was never there in the first place. Basically all Bioware said on the matter was "The game starts out with Shepard being on trial." They never said it would be the beginning, middle or end of it and it turned out to be the latter. I know I assumed there would be along drawn out one question or answer session, but even then I could see the problems with that (slow start like ME1, game going into details too fast for new players, forced dialogue).
As for the decisions there's no evidence or way of knowing what really effects your ME3 playthrough from ME1/ME2. That includes events around Cerberus and the collector base. Although they may seem to have the same conclusions now, they way turn out to help/hinder you in some other way. The ME2 squadmates "deserting" you is the way to go if you ask me:
-Half of them were clearly along for the ride for whatever reasons in ME2
-Shep gets arrested and put on trial for who knows how long. Kind of hard to follow fearless leader when they're not in position to lead on anything.
-All of them are high profile in their own way and have detailed back stories and important motivations which would lead to them doing what they want/have to do. Only Tali, Garrus a love interest and maybe Jacob/Miranda are true "Shepard Acolytes" and we get Garrus and Tali for sure.
-Technically it would be a nightmare to have all 12 squaddies from ME2, all ME1 squaddies and new ones involved in every part of the story. That's a lot of extra people on board to write story for and would lack focus. From my point of view I never liked the final fantasy number of party members (form the early ones) when you have like 20-40 "heroes" running around all the time with you.
ME2 isn't a big joke choices or no choices. It at least sets up Cerberus' actions, culture and motivations for ME3, why the Reapers are doing what they do and set up many of the side plots (politics, races etc.).