ANTIALIASING
Débuté par
MrChowderClam
, févr. 14 2012 06:41
#1
Posté 14 février 2012 - 06:41
FINALLY
#2
Posté 14 février 2012 - 06:43
But, where's the film grain? I thought that was a trademark XD (Actually I liked it)
#3
Posté 14 février 2012 - 06:53
There needs to be more graphical settings.
#4
Posté 14 février 2012 - 06:53
I think you can do it in ENb
. I plan on testing my ME2 enb mod on the demo
#5
Posté 14 février 2012 - 07:02
Only an on/off setting for antialiasing? I have a feeling then that this is post-processing antialiasing like FXAA or MLAA, not true MSAA. Still, better than no antialiasing, I suppose. More worrying is the lack of other options in the settings...maybe they're only on the Configuration Tool. Haven't played the demo yet.
Modifié par SSV Enterprise, 14 février 2012 - 07:03 .
#6
Posté 14 février 2012 - 07:09
AA ftw thanks Bioware
#7
Posté 14 février 2012 - 07:24
i was slightly disappointed they had no anisotropic filtering tab but when the demo started i was impressed at how well the game looks and runs also the fov is much better then ME2 i think.
#8
Posté 14 février 2012 - 07:27
http://social.biowar...4/index/9271019
can change the anisotropic filtering with mass effect 3 config
can change the anisotropic filtering with mass effect 3 config
#9
Posté 14 février 2012 - 07:31
sweet thanks man.Jsxdf wrote...
http://social.biowar...4/index/9271019
can change the anisotropic filtering with mass effect 3 config
#10
Posté 14 février 2012 - 08:18
SSV Enterprise wrote...
Only an on/off setting for antialiasing? I have a feeling then that this is post-processing antialiasing like FXAA or MLAA, not true MSAA. Still, better than no antialiasing, I suppose. More worrying is the lack of other options in the settings...maybe they're only on the Configuration Tool. Haven't played the demo yet.
Yeah, its FXAA. Unreal Engine doesnt support MSAA natively.
I dont like the blur FXAA introduces so i disabled the AA in-game and used SMAA injector which gives better results.
Take a look: mrhaandi.blogspot.com/p/injectsmaa.html
#11
Posté 14 février 2012 - 09:13
I just turned on MSAA in Nvidia Inspector and the game looks so much better and runs the same. Constant 62fps on GF 460GTX.
#12
Posté 15 février 2012 - 04:21
Just a little update on this -- I checked the demo's gamersettings.ini configuration file, and sure enough the check for antialiasing is "bAllowPostProcessAA". If you want true multi-sample antialiasing without the slight texture blur that post process antialiasing can cause, you still have to force it in your graphics card's control panel. Be warned that this can have a significant impact on your performance in the game. Post-process AA should have very little impact by comparison.
Honestly this is what I was expecting, really. Post process antialiasing has been gaining support in a lot of games, including Battlefield 3, TESV Skyrim, Batman: Arkham City, Deus Ex: Human Revolution, etc. I wish that BioWare had found a way to implement full MSAA in Unreal Engine like Rocksteady did with their Batman games, but oh well. One antialiasing option is better than no antialiasing option.
Honestly this is what I was expecting, really. Post process antialiasing has been gaining support in a lot of games, including Battlefield 3, TESV Skyrim, Batman: Arkham City, Deus Ex: Human Revolution, etc. I wish that BioWare had found a way to implement full MSAA in Unreal Engine like Rocksteady did with their Batman games, but oh well. One antialiasing option is better than no antialiasing option.
Modifié par SSV Enterprise, 15 février 2012 - 04:28 .





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