Mass Effect 3 Single Player demo feedback. What did you think?
#276
Posté 14 février 2012 - 10:26
Good:
Great combat.
Enemy Ai made things more tactical
Improved skill trees
More fluent movement
Wonderful spectacle on the earth intro with the reapers destroying everything.
Better feeling of freedom going up ladders and jumping
Bad:
No trial (Something potentially magical skipped for what? So we can get straight into 'OH **** THE REAPERS ARE HERE!!!!!
Amount of auto-dialogue was truly shocking. When the player was deemed worthy of making
a reponse it was between two paltry options that basically amounted to the same thing. For a franchise that was built on choice i've seen precious little evidence from demos, to beta leaks that choice is now of any concern in the Mass Effect universe. ME3 seems like it's been designed less for the people who've gone through the journey of moulding 'their' Sheperd, and more to pull in the Gears of War/ CoD crowd who'd quite like to skip over all that talking nonsense and just blow **** up.
In short it felt like a slightly more tactical version of Gears of War with powers. Sad thing is, i'm not sure whether you'll take that as as an insult or praise for a job well done.
#277
Posté 14 février 2012 - 10:26
I really like the new skill lvl up system and thats about it! It's hard to say anything when you are just thrown in to fight without story content so we'll see with full game
what I dont like is...
Ashley !! (WTF??) did she have a plastic surgery?
all this running, hiding and dodging is ok but can we have separate keys for use/storm/hide and for dodge/skip between covers? because I found myself running around and jumping instead of hiding behind cover all the time
and the sound of all guns!! what is it? spitting? like in bad SF movie from 70'ties
when I was shooting my gun in ME2 I could almost feel the power in the sound, now it's like shooting a water gun!!
#278
Posté 14 février 2012 - 10:27
I'll get the bad news out of the way first:
I do think that the walking could be a bit faster and that there could have been more dialogue trees for some of the conversations that didn't have them. I think that the heath and shields could be buffed up a little bit, but I think that could easily be remedied by armor and shield upgrades found in the game. I did find the lack of interrupts in the game kind of disturbing as I liked them in Mass Effect 2 yet there were none that I could see. I suppose that the interrupts could be in the main game so here's hoping. Also, enemies for some reason are able to fire through walls on occasion which kind of defeats the purpose of having cover. If that was the case than perhaps making some cover destructible would have made more sense.
As for the good news:
The production value is through the roof. The sound is very well done and the graphics are beautiful.
There seems to be more character banter and interaction in cut-scenes than before and it's great to see that they still have charm and personality, and that there is more interaction between the squad characters themselves this time and not just with Shepard. The AI seems pretty good. The voice acting is great and the music is actually very well composed from what I've heard so far. And for the most part the combat is more fun and fluid than it ever was, though as stated before the walking could be a little faster.
I do hope however that there will be fewer to no glitches in the final product as there were several audio and visual dips in Mass Effect 2 that cut stuff out of the game such as sound or character animations. And that the game is going to be a pretty long, fruitful, and rewarding adventure that delivers in both quantity and quality. And I do hope that we will be able to unlock weapons and equipment without having them be difficulty locked as well as worry about timed missions being activated when we go out to achieve certain objectives or recruit teammateds, both of those were stupid in ME2.
Overall, looking forward for the game itself when it comes out.
Modifié par Alexander Kogan, 14 février 2012 - 10:45 .
#279
Posté 14 février 2012 - 10:28
#280
Posté 14 février 2012 - 10:30
But I have to say: The second part of the demo had a massive flaw: Being bound to an almost full arsenal. Bad for people who prefer power-use with support from weapons.
Wasn't that fun with my Sentinel-play: Tech-Armor plus big arsenal boosted the cooldown up.
Would have been nice to play with the powers a bit more, while discarding some of the weaponry.
#281
Posté 14 février 2012 - 10:31
#282
Posté 14 février 2012 - 10:31
#283
Posté 14 février 2012 - 10:31
However, there are two problems I had. First, the running animation seems really off. Shepard moving forward without sprinting is very slow and feels like he is floating, especially since there was no sound for it it. If you watch Anderson you can really see it since he seems to bounce with each step. The other problem was the handling of bypassing locks. Just letting the omni-tool do the work makes it pointless. I suppose it is sufficient to keep people from just running past combat situations, but it also makes security seem like a joke.
#284
Posté 14 février 2012 - 10:31
sp0ck 06 wrote...
lol you people are f*cking pathetic. "I give it 6/10" its a half hour, pieced together demo for Gods sake. Of content we've been seeing for months. I hate this community.
Well sorry for offering constructive criticism to help make a game better, maybe we should just hug Bioware and tell them everything is great so they don't feel bad when they release a half arsed game.
#285
Posté 14 février 2012 - 10:32
All I can hope is they severely edited and cut short the beginning. If it starts like that in the real game... Unfortunately with less than a month till release they wont be making any changes which arnt bugs.
Modifié par The-OC, 14 février 2012 - 10:37 .
#286
Posté 14 février 2012 - 10:33
One thing that annoyed me, the sound was very low in the first half of the earth invasion. And when I followed Andersson on the rooftops, I couldnt hear a thing he said...But the sound got back to normal once I got my first fire fight and lost the shields.
Anyhow I believe ME3 will be GOTY
#287
Posté 14 février 2012 - 10:33
Modifié par devil_foetus, 14 février 2012 - 10:34 .
#288
Posté 14 février 2012 - 10:33
I agree with most if not all things Dragoonlordz said on fourth page, so I will not quote them. I have something to say personally, and some of it may back his point of view somewhere. Not intentionally, maybe.
For beginning short pros/cons.
Pros.
I'll be really brief here. None.
No, seriously. Some facial textures were good - three random Shepards I've made plus Sheploo, Vega, Alenko - they were good, practically like me after 48-hours shift. Some "Random guys from background" weren't that bad too. Ashley and most if not all other women - too plastic or unrealistic (not to say "ugly"). Yeah, I've heard make-up doing wonders, but c'mon.
Animations? Some of "cutsceneque" looks okay, but some of them are horrible - few folk looked like they have herpes between their buttocks or they've just shat their pants. Or it were penguins who done some motion-capture, I'm not sure.
Sounds? Some of them were good, practically BF3-alike, very good ambient, but some sounds worse than in ME2.
Music... Well, those melodies I remember were from previous parts. I missed something?
Story? What story? We just ran through some "bla-bla, OMFG, what we gonna do, Die-hard-alike dodge from flying
Powers? Well, forks are okay, but wouldn't it be Me2 alike, when certain forks were completely useless? And BTW, 20 seconds reload for Adrenaline rush? Only one thing could be better - "Fix bayonets and chaaaaaaarge!"
Cons:
Animations.
They are horrible. Unlock and release that dude who made animations, especially combat walking animations, let him see how normal people walk and run. I thought those animations from trailers were "placeholders", if they are not - well, I withdraw my critique against ME1/2 animations. They pretty fine, comparing to ME3.
Facial animations and lipsync, or lack thereof. Could be just demo, though. I hope so - how could you spoil what was working? *whispers*: "DA2"
Textures.
Same here - if they are not cropped for demo-size concern, I don't get them. ME1 looking better. He looks like he's burned tires, cover his face with molten chocolate, freeze it and whack it a couple of times with frying pan. Maybe it's just lighting, don't know. Good he is not "plastic dolls from Oblivion", though.
Ashley.
Military grooming and haircuts were created not just for oppression of free will and character. Beard or long mustaches for example, could prevent proper gas mask sealing to your face, so you could die from suffocating or poisoning. Long hairs very uncomfortable to wear under helmet and hard to treat them when you dirty and sweaty. Not that I'm big fan of Ashley's ME1 style haircut, but at least it had some meaning. And don't tell me it's hard to change hairstyles. Witcher allowed that, and you definitely studied it, even GTA:SA allowed that and it was for consoles and was released when, in 2004?
Her rank. We already said everything we want - Lt-Cdr is way too much. For whatever reason.
Weapons.
I got strange feelings here. Lots of them. Avenger felt like mini-Revenant, only with milder recoil and left some hint of FPS genre feeling. Slightest, sketchy feeling. Cannot identify it - either MoH or BF3, or even Killzone. Yes, probably Killzone. Don't understand is it good or bad yet. Strange - definitely. Mattock is not that bad, BTW, thanks for not spoiling it.
Weapons sounds were… “far from perfect”. I know, Canada oppress gun owners, but is that all that bad?
Can't say much for arsenal firepower - demo crashed when I tried to play on Insanity and re-downloading will take about hour.
Uniform in general. Some changes are good and interesting, some still not clear. Gold stripes on shoulder straps, black stripes - who the hell are those people and what ranks they are?
Cover.
I do not understand under what circumstances Shepard turns vulnerable (when he turns away from cover?). When something isn't clear, it's irritating and annoying.
Had one hilarious moment though, when my Shep made roll (not intentionally) and Liara made roll towards him. If it wasn't for Garrus, some Cerberus dude would kill them both easily. But they were so funny when they ram each other with their heads and ran "while crouched" to each other. That stance was locked for about 5 seconds, though.
Controls.
Why of all what's still holy you put that crapload of actions on poor Spacebar? Just because it's big? C'mon, it's PC, we got plenty of keys, I can even “unborrow” my Logitech gaming keyboard, it has some special panel with even more keys. Why spacebar? I hated sprint/cover thing in ME2, I hate it even more in ME3. And please, no words about "you getting used to it" - I wasn't able to "get used to" ME2 arsenal for two dozens of playthroughs.
"Activational" and "highlight" arc for interactions seems to be much less than in ME1/2. Can't say is that bad or not - but more accurate positioning required now.
Dialogues.
If they were cropped for "anti-spolerism", then Okay, I can wait for full version. If not, well, I've seen better dialogues and not from RPG-genred games.
Plus, like someone noted before - when you make some choice, but subsequent cutscenes remains unchanged, THAT creates some major psychotic hatred. It is RPG, I want to see more immediate consequences for my choices, not some +5 renegade points. ME1's dialogues were practically like book (that’s compliment, btw), not movie - book. Here - well, toilet roll has more text, really.
Plus, where are neutrals? Or, at least, witty ones, if you hate neutrals so much? Again - good idiot and bad idiot? Nah.
Little boy.
What for? Squeeze some tears? Didn't worked. New Vegas (Lonesome Road, to be more specific and prevent spoilers), MoH (latest so far), Deus Ex: HR, GTAIV and even Portal 2 endings - stirred some feelings inside me. That boy? Nope. Too artificial, practically Deus Ex Machina, like placing "you must cry here" text in-game.
Reasons? No interactions with boy before. If Shepard had chance to talk to him (don't tell me Shep still in brig, we let guys from brig to walk around (yeah, I know IRL laws do not apply to Bioware games)), prior that airduct scene - maybe it created some bonds, something to be sorry for. So far - it doesn't . "You can't save them all", every second thousands of people are dying, right?
Mordin.
VO.
Stop feeding Liara with cold drinks and ice cream.
#289
Posté 14 février 2012 - 10:34
Wraith 02 wrote...
felipejiraya wrote...
People whine too much, Jesus.
The demo is an earlier build of the game, the major issues within it will be resolved in the retail game.
The game has gone Gold, been written to dvd's and ready to ship, the devs seem to make it pretty clear that this is the final product
Yes, the game has gone gold but this demo is at least a month old from the retail game.
#290
Posté 14 février 2012 - 10:34
It's guddamn beautiful and I'm not ashamed to admit that I cried a little.
THANK YOU, BIOWARE! I LOVE YOU!
#291
Posté 14 février 2012 - 10:35
#292
Posté 14 février 2012 - 10:35
Now thats out of the way, the levels its self were awesome, i found the combat fast and responsive, but with a meaty feel to it, like every bullet made a impact and carried weight. The squad and enemy AI are vastly improved from the previous games and makes for a overall better experiance and tactability. Movement was also just as good as the combat with character models and animations looking superb as they mantled and ran throughout the enviroments.
All i can comment on from the demo as for obvious reasons i cannot gauge how good the story will be from the demo as huge chucks are understanbly missing and the games has been edited for a appropriate public release demo with as little spoilers as possiable. What i can say however is that the combat and gameplay is the best i have every experianced and it made every encounter as enjoyable as it could possiably be. I was already loosing sleep over this game, now i fear i shall develop insomina before it is realesed but it shall be worth it
#293
Posté 14 février 2012 - 10:35
BioWare is asking for feedback so we're giving them feedback. It's called a demo for a reason as it gives us a taste of what to look forward to and what could be improved. And some of us have either not gotten to play the demo before or deliberately avoiding the previously released footaage so that we could experience it all for ourselves and not get spoiled by the plot to early. YOU are the one who is pathetic!sp0ck 06 wrote...
lol you people are f*cking pathetic. "I give it 6/10" its a half hour, pieced together demo for Gods sake. Of content we've been seeing for months. I hate this community.
#294
Guest_Catch This Fade_*
Posté 14 février 2012 - 10:35
Guest_Catch This Fade_*
#295
Posté 14 février 2012 - 10:36
Initial reactions:
- Good voice acting at least in English. Will see how the French voice acting is in the final game.
- Ouch ><... low-res armor and clothing even at maximum resolution and details... my eyes hurt... Where is the hi-res pack for PC ?
- Camera has jerky movements (ie: when the kid is playing with his shuttle toy in the garden). C'mon! You can do better, it's 2012!
Not happy with:
- The initial text indicates that Humanity entered the galatic scene without any trouble... WTF?
- dialog limited to two choices in the intro (inRPG mode)? Bah where are the options to learn more of the current situation (politics & military), both on Earth and in the Galaxy. Seems your scenarists and writers are getting lazy...
- dialog is very elusive (no pun intended) about what caused Shepard to loose his ship. Yes, I played the last ME2 DLC and I do not think it would spoil anyone to know what happened there in more details. Same remark about scenarists and writers.
- Anderson seems totally clueless of actions he's done and seen in the books or of what that Sovereigny thingie has done over the Citadel in ME1 WTF?
Other:
- Was nice to see that everyone has aged a bit.
- Was nice to see Kaidan.
Modifié par fabricebouye, 14 février 2012 - 10:37 .
#296
Posté 14 février 2012 - 10:36
Music was a little quiet!
#297
Posté 14 février 2012 - 10:37
2. I played the demo on PC, and I'm glad to see there is an AA option but no selective level for AA. There is no option for Anisotropic, however. I had the graphic setting at 1080p and overall the graphic quality is on par with ME2. Characters movement, gestures, facial expressions during cinematics are still a bit stiff. ME3 graphic quality still holds its standards but there isn't a significant improvement in graphic quality from the last ME game released two years ago. Overall the experience to the eye is pleasant but not astonishing. ME3 won't be the game that gets the best award for graphic representation, but it has met an above average standards in today's gaming industry. 8/10.
Combat system: As many others have mentioned, the movement speed of Shepard while in combat is noticeably more sluggish than ME1 and ME2. I'm referring to regular running speed, not storming or sprinting. Shepard really needs to storm in speed to get from places to places to keep up with pace. Another problem that others have already mentioned is that sometimes you get unecessary side roll without you giving the control to do so. The responsiveness in the user's control to execute side rolls needs to be tweaked a little to better improve this new implementation. Overall the combat system is very much like in ME2 with the additional features like side rolls, jumping over a cover without prior getting to a cover. It feels fluid minus the sluggish movement. 7.5/10
In regards to bypassing/hacking, I'm not sure whether the bypass/hacking mini game was temp removed in the demo due to restricted size of the demo or is it a feature that is perm removed in bypass/hacking. In my opinion, having the bypass/hacking mini games give players a better sense of involvement in the game. It's not about a debate of whether the omni-tool is capable of auto unlocking things but it's more about a better immensive experience.
ME3 UI: I feel that the user-interface appears outdated? more so than the previous ME. It's more similar to ME1 interface than ME2. If we're comparing UI to our Windows OS. ME1 is like operating a WIndow XP, not a fancy looking UI but it serves its purpose. ME2 is like operating Windows Vista, UI appears fancier and more eye catching. ME3 UI shown in the demo is just fairly simple and basic, nothing sort of fancy looking at all. When judging at UI, the obvious answer is always functionality first then follow by aesthetic. ME3 UI is fairly intuitive but from a aesthetic standpoint, it seems not yet polished. 6.5/10
*Bug: This is known bug as others have mentioned before: My Shepard is a Vanguard. When I've distributed points in Biotic Charge up to level 2, I took notice of the recharge time was decreased to 17.5sec. I understand that Vanguard's power recharge time has a relation to his/her carry capacity. I distributed points in Assault Mastery to increase her carrying capacity and then check back the recharge time of Biotic Charge and surpringly it was increased to 19sec. At that point I undo all talent points and start over again to check the Biotic Charge without points allocated to Assault Mastery this time. Biotic Charge now starts at recharge time of 25 and without points in AM. At rank 2 Biotic Charge and Rank 2 AM, the Biotic Charge recharge time is 19 sec instead of 17.5sec I first saw before I added points to AM. I don't understand why the recharge time before/after allocating points to assault mastery and resetting points would cause this. By increasing the carrying capacity should further decrease the recharge time of powers if I understand this correctly. Due to full weapons loadout in the 2nd half of the demo, the recharge time is significantly longer than the first half of the demo with only using pistol and assault rifle.
#298
Posté 14 février 2012 - 10:37
One thing that needs to get fixed is the sensitivity of the A button while doing rolling at other stuff. would of been nice to have seen some gun customization too. Also the running and reloading seems a bit too fast (almost robotic)
Modifié par blind black, 14 février 2012 - 10:39 .
#299
Posté 14 février 2012 - 10:38
Not only that, but the increased weapon loadout apparently affects power recharge times. For a Soldier, that's not a problem, but the other classes can't afford that recharge time. Especially the Adept, Sentinel, and Engineer. The only class that got a good idea of how the game will play is the Soldier; everyone else got shafted by a drastically increased and completely stupid weapon loadout. The Vanguard is a Soldier that occasionally gets Charge; the Infiltrator is a Soldier with an occasional Cloak. Neither of these represent the character in the slightest. And frankly, as a longtime fan of the Surgical Soldier (Sniper Rifle and Mattock-style Assault Rifles), the lack of a Sniper Rifle was rather jarring. There were times that I would have loved to pull out a Sniper Rifle and pop heads at range, but I couldn't.
That being said, there was plenty that I liked. The fact that you don't need to spend points in a power you don't want to unlock a power you do want is sheer gold; I would have loved to go through ME2 with just Cryo Ammo, but had to pick up Disruptor Ammo and Inferno Ammo to get it. The multiple evolution choices are also pretty nice; they add some complexity to things, and allow more personalization. Overall, I liked the demo, and nothing I saw will keep me from picking up the game in March; however, the decision on the weapon loadout was a horrible one.
#300
Posté 14 février 2012 - 10:38





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