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Mass Effect 3 Single Player demo feedback. What did you think?


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#301
Anthadlas

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felipejiraya wrote...

Wraith 02 wrote...

felipejiraya wrote...

People whine too much, Jesus.

The demo is an earlier build of the game, the major issues within it will be resolved in the retail game.


The game has gone Gold, been written to dvd's and ready to ship, the devs seem to make it pretty clear that this is the final product


Yes, the game has gone gold but this demo is at least a month old from the retail game.


A month is a short time to remove the crapload of things that is currently wrong with it

#302
BallisticBaboon

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Eain wrote...

I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).

There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:

1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.

2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.

Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.

The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.

Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.

In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.

The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.


I completely agree. I'm just hoping that all the points you spoke were just "demo awkwardness". Still, the gameplay felt pretty cool.

#303
PantsOnFire

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Gameplay wise, I thought it was alright. Weapon audio was much better and much more realistic. It's a little too much like Gears of War in space, but that isn't really a bad thing.

The big problem I have with the demo is that the STORY feels like Gears of War in space. There are very few options to choose dialogue, and even then the game only gives you two options. If this is the way the final game will be played, then I will be very disappointed.

Furthermore, this is the worst intro I have ever played in a Bioware game, and one of the worst ever for any game. Consider how Mass Effect 2 ended. The last time we saw Shepard he was getting chided by the Illusive Man and preparing for the Reapers to come. Even considering Arrival, Shepard would be preparing for a trial for his 'crimes' in that DLC, yet this is just skipped over. The whole thing is rushed and it makes almost no reference to events of the previous games. Hell, Captain Anderson is STILL saying the exact same things he said in ME1.

I'm not going to cancel my pre-order or not buy the game, considering that this is just a demo. However, if this is what the final release will be like, it'll be very disappointing. It's hard not to see EAs fingerprints all over this. The story seems to be favoring newer 'pew pew' COD players (not trying to sound elitist or anything, but come on, it's true) rather than accommodating for them. It kind of sucks.

#304
keldana

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some things I noticed while playing the demo again.

Cons

how Cerberus people died ... laughable to see
Ashley ... did she had some plastic surgery ??? She looked no like she did in part 1 and 2.

#305
felipejiraya

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Wraith 02 wrote...

felipejiraya wrote...

Wraith 02 wrote...

felipejiraya wrote...

People whine too much, Jesus.

The demo is an earlier build of the game, the major issues within it will be resolved in the retail game.


The game has gone Gold, been written to dvd's and ready to ship, the devs seem to make it pretty clear that this is the final product


Yes, the game has gone gold but this demo is at least a month old from the retail game.


A month is a short time to remove the crapload of things that is currently wrong with it


Keep drinking the haterade.

#306
DoomBlackDragon

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devil_foetus wrote...

If you are seriously taking feedback and making changes based on that then please improve the PC version of the game by taking advantage of modern PC hardware, implementing platform optimizations, improving the textures, controls and UI for higher resolutions.



Yes, They need to add more controls to fit with out keyboard. Less grouping of all the bottons. This is a keyboard not an controller. The UI does need some more work. With even an outdate pc being able to run circles around a 8 - 9 year old console. We should have more advance controls/UI and Graphics. I mean I would rather you guys did what they did and fabel 3 and push it back just to make the pc version 1 million times better then it xbox version. I know console people will whine and cry if the pc is better then their console version but hey. We spend good money on our pcs only for them to go to waste on cheap gamers.

#307
Anthadlas

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felipejiraya wrote...

Wraith 02 wrote...

felipejiraya wrote...

Wraith 02 wrote...

felipejiraya wrote...

People whine too much, Jesus.

The demo is an earlier build of the game, the major issues within it will be resolved in the retail game.


The game has gone Gold, been written to dvd's and ready to ship, the devs seem to make it pretty clear that this is the final product


Yes, the game has gone gold but this demo is at least a month old from the retail game.


A month is a short time to remove the crapload of things that is currently wrong with it


Keep drinking the haterade.


Ur ignorant if you think i'm a hater, I love bioware and all of their game series and i'm sad to see how everythingfrom previous games has been skipped over so players who never bothered to buy them don't get confused, Don't dismiss people as haters just because you cannot come up with any valid reasons for the things that are currently wrong with the game

Modifié par Wraith 02, 14 février 2012 - 10:46 .


#308
Gemini1179

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My thoughts on the Demo from another thread:


I would love to sit down with Casey Hudsen and crew and play the demo and just point things out and talk. If they are up to it, I will even fly to Edmonton to do so now that I've played the demo.

There are some good things to this game. The Kinect support is fun. Little things like the Kodiak shuttles having guns visibly on them add to the believeability of things. The graphics are very good (better than I had seen in videos but I suppose that is to be expected) and I liked the new squad power menus and such during level ups. Versatile helmet toggles for both Shepard and her Companions was a nice addition. Wrex looked great and I really like the new femShepard look. Not a fan of the sexifying of Ash though. Oh, and I will mention that I don't mind one bit about the game having "Action Mode" or "Story Mode". These things, like same-sex relationship options don't have to be chosen if you don't want to and personally I am always a fan of increasing choice for everyone. If you don't like any particular mode, don't play it- no harm, no foul. THAT SAID, if implimenting any of the extra said modes caused some of the corners to be cut leading to what I detail below as being problems with the game, THEN I take issue with them. Off the bat, I take issue with the 2 year dev cycle. I think this more than anything else hurt this game right off the start.

 The framerates on the xbox version are really weird at times, the controls are sluggish and trying to run around on Surkesh was a nightmare. Shepard really seems to move a lot slower than before when not running. I actually preferred the cover system in ME2. This cover system had me accidentially sliding around corners and over things when I just wanted to get into cover and lean around and shoot. The cooldowns were nice and confusing- 15.6 seconds for level 4 Warp with 80% reduction in cooldown? Other people have stated that they suspect this is an error, has there been anything conclusive?

The music is very good and powerful during the last scene of the intro with the kid. HOWEVER, unless I'm mistaken the Normandy was hovering there with its guns pointed directly at that reaper crawler and did not shoot. Thanix Cannon, anyone? But I digress, Mac Walters prefers the implications of the drama rather than realistic drama. I get it, no one is safe from the Reapers they'll even kill little kids because they're so evil. Thanks for beating me over the head with it.

Finally, the facial animations. It seems that everyone has gotten botox in their upper lip. I couldn't figure out what was bothering me about the whole first few scenes when it hit me "Team America World Police". The animations of Shepard and Anderson at the beginning felt like sophisticated marionettes. The awkward walking, the stiff backs and Anderson looking above Shepard's head and cross-eyed during his whole "The **** you did would have had anyone else courtmarshalled..." talk. They really feel like a step down from ME2. It is really, really noticble. When you're uncomfortable because the characters are not walking and talking like a person should, it is a clear sign that something is wrong. Maybe I've taken the fluid animations of the previous games for granted.

I'm hoping that some menu fenagling will help deal with the controls situation and the dialogue choices in the main game will be more representative of previous Mass Effect games.

Overall, I don't think I would have been sold on the game based on the demo if I hadn't played the series before. Demo gets a C+.

Modifié par Gemini1179, 14 février 2012 - 10:51 .


#309
2484Stryker

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I went through the demo again with a different class. It felt better than the first play-through, although I still don't care too much for the dialogue and voice-acting. The cover system also needs some more getting used to, as a lot of times I'm sliding from cover to cover when in fact I had wanted to get out of it (or vice versa).

Regarding the intro, I'm seriously hoping that Bioware just cut a lot out of the demo since they didn't want to spoil everything. If that's the way they left it in the actual game, then...WTF...

Can't say how insulting I find it that they put an "action mode" in the game...sigh...

Still, I have high hopes for this game.

#310
Senior Cinco

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It is just the beginning of the end, for the old fans. They cut the start and made a game intro that threw any 16 year old COD fan right into the thick of it.

#311
DaJe

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Eain wrote...

I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).

There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:

1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.

2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.

Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.

The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.

Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.

In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.

The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.


Very well written. I support this post.

If the earth section is really the beginning then it is the weakest in the series, despite the amazing Reaper tearing city apart action in the background.
There is almost no dramatic buildup for the most dramatic event of the franchise so far.
Instead we watch things, without control and connection. Clint Mansell can try to make you tear up with his music, but the unmotivated and rushed writing in the whole first section is not helping.
Usually visuals and sound support the narrative. This time it was as if visuals (except for face animations) and specially sound are all that is holding things together.

Bioware needs to be damn proud of their sound team which has constantly improved over the years while other departments show random jumps of quality.

So far the arrival of the Reapers looks like an anti-climax. Once they are actually landed the great presentation gets things going, but there is a huge missed opportunity for audience engagement and atmosphere.

#312
DoomBlackDragon

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felipejiraya wrote...

Wraith 02 wrote...

felipejiraya wrote...

Wraith 02 wrote...

felipejiraya wrote...

People whine too much, Jesus.

The demo is an earlier build of the game, the major issues within it will be resolved in the retail game.


The game has gone Gold, been written to dvd's and ready to ship, the devs seem to make it pretty clear that this is the final product


Yes, the game has gone gold but this demo is at least a month old from the retail game.


A month is a short time to remove the crapload of things that is currently wrong with it


Keep drinking the haterade.



I month? What are you looking at? Feb has 28 days. They have 3 weeks tell launch and I know they are not going fix jack crap. As they are most likly already starting mass producting the game right now. It takes time to make lets say something like 200 million copies for their release day. Unless they come out and say something like BF3 that this is an outdated beta from last year. This is preatty much what we are paying for.

That the only hope this game has is that they gave us an out of date beta. Which is possible. BF3 is owned by EA. Still I have not ready and thing about this being a beta from PAX 2011 or anything like that.

#313
keldana

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and ... it seemed that it had absolutely NO EFFECT, which option I choose in conversation. The "answers were a bit different", but looking at the big thing, it seemed to doesn´t matter. Which would be really sad.

Modifié par keldana, 14 février 2012 - 10:49 .


#314
oldskool4572

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I loved it.

However, as may have been mentioned before, why no 360 controller support for the PC version?

That seems pretty standard on many cross platform games nowadays and should be the case here. Played Mass Effect 2 on 360 before and that was great. No longer own any consoles, but have a 360 pad for ease of use which comes in very handy. This game series is ideally suited for it.

Please consider a patch for the PC release guys if possible. I think you will find many customers would be very grateful for the effort.

Great demo though!

Modifié par oldskool4572, 14 février 2012 - 10:50 .


#315
Reever

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Oh man, I love Garrus and Wrex xD

Wrex: If we do this, I´ll make you an honorary krogan :D

It´s freakin gold!

@ Eain&Ballistic Baboon: I pretty much understood everything that was shown. The thing with the trial is already explained, and if you pay attention you know this isn´t it ( Anderson: "All the **** you´ve done..."). Also, you know those people want to see you because of the Reapers.
As for why they are asking you - that´s being explained as well: you´re the only one who ever got to fight them. These people are unprepared, no matter what they´d do. So they hope you know at least what´s to be done...

I can´t say I´m exhilarated at the intro, but I presume you understand everything that´s being talked about. I would have loved some more in-depth world building, but I guess that comes after the take-off. Seeing as how they wanted to make a sense of urgency, it isn´t that awkward.

Regarding the kid issue, I´d just say you´re heartless... do you really need to know the name of a kid to be pissed when you see it dying? This is all symbolism, you don´t need his nanny and to know why the hell he wasn´t supervies :/

Aaanyway, can´t wait for the real deal.

#316
hugthemusician

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I'm pretty sure they cut out a lot of the dialogue choices to make sure the game is fresh for people who didn't want to play the demo in fear of ruining parts of the story. I have faith that in a 5 minute dialogue section, Bioware hasn't cut it down to two conversational choices.

#317
JenMaxon

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Well, it was fun. That I liked. I liked Wrex, Garrus and Mordin and the krogan princess, Kaidan and Anderson. I have been waiting soooo long to see them again. It was great. I liked the look and the feel.

I'm going to have to play on Veteran or Hardcore for the real thing (assuming those are still there) since the fighting was far too easy and that was a bit dull. The Colossus thing went down very quickly. Liara: "We did it"; Me: "Wait, what? I just got started!" It was all a bit confusing, especially trying to find enemies, but I guess I'll get over it.

Not so keen: I don't like the over the shoulder view. It's getting a bit close to FPS for me. I'm one of those people who get seasick with FPS games - and I mean really sick. It's a bit close to my tolerance as it is.

#318
keldana

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DoomBlackDragon wrote...
I month? What are you looking at? Feb has 28 days. They have 3 weeks tell launch and I know they are not going fix jack crap. As they are most likly already starting mass producting the game right now. It takes time to make lets say something like 200 million copies for their release day.


200 million ??? Sorry, but even Skyrim or CoD MW 3 sold less than 20 million in some weeks. No way they produce 200 million for release date.

#319
Tessir Kaerak

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Shep's default speed when walking is a tad slow for me. Also the speed with which you adjust your aim. Could just be a sensitivity issue in the options for the latter.

When sprinting, I tended to drift right or left. Had to consciously keep myself heading straight. Possibly just a prob while I get used to the slightly twitchier controls.

Absolutely LOVED the voice commands. Now that you can give orders/change guns/use powers on the fly without stopping the game it really opens up into a much faster pace than I thought would be practical for ME. I didn't realize it could be this enjoyable to play a shooter/RPG at this pace. Kudos, guys. Freaking awesome.

#320
KendallX23

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i have to complain....this demo is too short....but it sure got me pumped...maybe i am too easy to please..but i had no problem with gameplay,graphics and anything like that...graphics if anything were great...at least on my pc...i didn't pre order cause i have some erm..money problems..but now....screw food...me get ME3

#321
Turran

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I actually really enjoyed this demo. This was my first real hands on look at ME3 and it is a LOT more actiony than ME2.. But the combat almost reminds me of ME1, I can't tell if these are actually good points or bad.

I had a couple of glitches though! In cut-scenes when trying the new default femshep her hair often went invisible when there was fire or bright lights new her. And a couple of glitches where I had enemies (Such as the Cannibal enemy) which slid across an entire area at really high speeds.

The only things I have a tad bit of a problem with is the fact the skills still all share a huge cooldown with each-other. I really didn't like this in ME2 either and I can't see it being changed.
Oh! Also something I noticed is that enemies (For me) seemed to either be hitting like a truck or just tickling me.. It was really hard to predict what move I should make! (Should I charge with the Vanguard or just sit back)..
The characters seem to have adopted a slight personality change also (Just bits of dialogue being out of character) and has Wrex's voice actor changed?
But all round it was a decent demo! I can't wait for the actual game and see the out-come of everything!

#322
Zkyire

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Just pointing out there was a definitive Lol-moment when Garrus was coughing to get noticed by Wrex.

#323
XCPTNL

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Played on PC three times with different classes so far...

Pros
- Loved the new heavy melee attacks, especially the one of the Vanguard
- Not having to do hacking "puzzles" is rather nice in my opinion because it gets boring quickly
- The music is great so far as always
- The voice acting is also very nice again
- The overall atmosphere was good so far
- The variety of enemies we have seen so far is nice
- The skill system is more interesting and opens up possibilities for different builds without being too complex

Major Cons

- Forced to use Origin
- No Hotkeys for weapons again so basically you can only use 3 weapons if you want to fast switch with Next/Prev
- Textures don't look good (playing at 1920x1200), needs a High-Res texture pack for PC
- Having only 1 key for so many actions (running, taking cover, rolling, examining...). I often made a roll when I actually wanted to take cover or the other way around. Totally messes up my fast paced style of playing
- Huge cooldowns. Am I missing something here or why did you go from 3-6sec cds to 15-20secs? I ended up having to camp behind cover way too often for my linking because I couldn't use the skills as often as in ME2.

Minor Cons
- Would have been nice to have more skill points (max level?) to test more things in combination
- What the **** happened to the awesome sound of the Tempest? It sounds like crap now
- Would have been nice to choose the loadout for the 2nd mission and try different weapons and modifications
- Too much auto dialogues (though I hope it was for demo purposes only to not spoil too much)

#324
marshalleck

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The standard walk/jog animation is absolutely abysmal. Hopefully that's just placeholder; I can't be bothered to read the rest of this thread.

#325
frylock23

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Demigod wrote...

only played the game part for a few minutes so far and while I liked it I have a few criticisms.
I playing around with the face creator for about half an hour and
- face code doesn't seem to work properly my code from me2 produced a guy I have never seen before with a beard!
- Not happy that the face gen settings (the sliders) dont appear to produce even roughly the same face that they did in me1 or me2
- Ok im still using a 24inch crt and its not a bright as an lcd but its a bit to dark on the (sheps right) shadowed side of his face and it makes it hard to get skin colour right , he looks ok in the face creator but way to light in game.

In game
- nice to see crowds, well a crowded corridor at least.
- meeting room seem a bit odd cant put my finger on it really.
- When they turn and see the reaper coming down it just looks , well it wasnt good compared to a few seconds latter when you are outside. Not enough detail. - why not cut to a fmv if it was going to look that (imho) bad?

Oh and why was shep wheer he was? There is a whole lot of time missing and no explanation for it.


At least you have a face code.  Those of us working with ME1 Sheps still seem not to have one.