My thoughts on the Demo from another thread:
I would love to sit down with Casey Hudsen and crew and play the demo and just point things out and talk. If they are up to it, I will even fly to Edmonton to do so now that I've played the demo.
There are some good things to this game. The Kinect support is fun. Little things like the Kodiak shuttles having guns visibly on them add to the believeability of things. The graphics are very good (better than I had seen in videos but I suppose that is to be expected) and I liked the new squad power menus and such during level ups. Versatile helmet toggles for both Shepard and her Companions was a nice addition. Wrex looked great and I really like the new femShepard look. Not a fan of the sexifying of Ash though. Oh, and I will mention that I don't mind one bit about the game having "Action Mode" or "Story Mode". These things, like same-sex relationship options don't have to be chosen if you don't want to and personally I am always a fan of increasing choice for everyone. If you don't like any particular mode, don't play it- no harm, no foul. THAT SAID, if implimenting any of the extra said modes caused some of the corners to be cut leading to what I detail below as being problems with the game, THEN I take issue with them. Off the bat, I take issue with the 2 year dev cycle. I think this more than anything else hurt this game right off the start.
The framerates on the xbox version are really weird at times, the controls are sluggish and trying to run around on Surkesh was a nightmare. Shepard really seems to move a lot slower than before when not running. I actually preferred the cover system in ME2. This cover system had me accidentially sliding around corners and over things when I just wanted to get into cover and lean around and shoot. The cooldowns were nice and confusing- 15.6 seconds for level 4 Warp with 80% reduction in cooldown? Other people have stated that they suspect this is an error, has there been anything conclusive?
The music is very good and powerful during the last scene of the intro with the kid. HOWEVER, unless I'm mistaken the Normandy was hovering there with its guns pointed directly at that reaper crawler and did not shoot. Thanix Cannon, anyone? But I digress, Mac Walters prefers the implications of the drama rather than realistic drama. I get it, no one is safe from the Reapers they'll even kill little kids because they're so evil. Thanks for beating me over the head with it.
Finally, the facial animations. It seems that everyone has gotten botox in their upper lip. I couldn't figure out what was bothering me about the whole first few scenes when it hit me "Team America World Police". The animations of Shepard and Anderson at the beginning felt like sophisticated marionettes. The awkward walking, the stiff backs and Anderson looking above Shepard's head and cross-eyed during his whole "The **** you did would have had anyone else courtmarshalled..." talk. They really feel like a step down from ME2. It is really, really noticble. When you're uncomfortable because the characters are not walking and talking like a person should, it is a clear sign that something is wrong. Maybe I've taken the fluid animations of the previous games for granted.
I'm hoping that some menu fenagling will help deal with the controls situation and the dialogue choices in the main game will be more representative of previous Mass Effect games.
Overall, I don't think I would have been sold on the game based on the demo if I hadn't played the series before. Demo gets a C+.
Modifié par Gemini1179, 14 février 2012 - 10:51 .