Mass Effect 3 Single Player demo feedback. What did you think?
#326
Posté 14 février 2012 - 10:57
Cons
1. Character creation did NOT change. With the exception of a few new hair choices, it looks as though we are where we were before. I was hoping for a scar choice like in ME1, or something that was an improvement over the last. Alas, nothing.
2. Weapons - Was hoping for some CHOICES, something that would allow me to choose what I would bring with me on the 2nd round of the demo, something to give me an idea of what I would be working with in game.
3. Armor - Same as above, I would have liked to get a taste of what was to come.
4. Story - I think this was my main concern, I hope the game sheds more light on Shepards grounding, and maybe his trial. I also was worried that it made known Shepard was not punished as much because of his reaper knowledge, however the council has done nothing with his knowledge, they seem surprised at the reaper attack.
Pros
1. Fun, a lot of fun
2, Love that grenades are back
3. Love that you can run longer
4. Love the on the go story telling, no more static face to face, I am talking to people while I am walking or running.
5. LOVE THE KINECT INTEGRATION - this was fun, calling out commands in my "Shepard Voice"
6.Female Krogan and a shotgun, nuff said
7. Seeing several reapers destroying my city, cool stuff
8. The best part, and this sounds bad, is the boy getting killed by the reaper. Sorry, but seeing Shepard realize that people are going to die no matter what he does, especially ones that cannot defend themself, was a great emotional tie, and the look in Shepards face was like he felt t was his fault, if I had done more, if I had been able to stop this.
In the end, I loved it, I have some reservations, but it is only because Mass Effect has always pushed my idea of what a game should be, so my expectations are high.
#327
Posté 14 février 2012 - 10:59
-Anti aliasing is in the graphics options.
-The music is great.
-Biotics are more accurate and responsive to how you aim them.
-Skill evolution offers more variety
-Guns feel more useful
-Armor lighting is good
Things that bothered me but were not significant issues:
-Texture quality isn't great but it's adequate.
Things I didn't like:
-Sentinel's tech armor has been nerfed to the ground.
-The default female Shepard's face looks like a chargen creation rather than a unique morph created in Zbrush or an equivalent modeling program. This is most likely a result of the texture quality.
-Switching from cutscenes to realtime rendered action results in framerate and picture quality inconsistencies.
-Running animations look awful.
-The "drag skills to hotbar" bug still exists.
-You still have to get behind cover to vault over it.
More to come.
Modifié par TheKillerAngel, 14 février 2012 - 11:35 .
#328
Posté 14 février 2012 - 11:00
Spent 10 minutes messing about with the different hairstyles and colours, much more choice than before. Not core gameplay related I guess but good to see.
Loved that the controls are pretty much identical to ME2 which made getting going easy, and it was great to see Liara, Garrus, Grunt and Mordin again, hopefully Tali and Kasumi (I've got the Stolen Memory ME2 DLC) show up later.
Concerns:
The high quality graphics making my PC sluggish and hard to use during heavy combat, with no options to turn it down. My PC is only 14 months old ME2, DA2, DE:HR all run fine and smoothly. The later slowdown of weapons fire rate and cover issues are possibly due to this.
Not sure why sniper rifle is missing but we have 2 shotguns, which weren't useful at range.
Also the bit with the child was somewhat DA2 killing off an NPC who we don't know and being expected for feel something for them.
The second
Bugs hopefully already fixed:
The enemies that shoot through the middle of cover
Adrenaline Rush power didn't work in second combat section depsite having a load of points in it.
Team mates kept racing ahead and taking most of the decent cover.
The powers had really long cooldowns, 17.5 seconds!
I reduced the armour on the mech to nothing and then it just disappeared like it was never there. Really hope it was a bug.
#329
Posté 14 février 2012 - 11:01
Eain wrote...
I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).
There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:
1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.
2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.
Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.
The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.
In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.
The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.
Someone needs to send this to Bioware and force them to memorize everything word. Couldn't have said it better myself if my life depended on it.
#330
Posté 14 février 2012 - 11:01
#331
Posté 14 février 2012 - 11:02
Major Pro: Cereburs are active bad guys again!
Modifié par Matt VT Schlo, 14 février 2012 - 11:03 .
#332
Posté 14 février 2012 - 11:04
What I didn't like?
The intro was very disjointed. I couldn't get emotionally involved because of the action and the rush. I don't know who James Vega is despite reading his bio. Ashley seems to have more a couple of lines yet says little to nothing to Shepard about anything, feeling that she is holding a grudge against me or something. I was hoping for a more dialogue than what we got and I was playing RPG mode. Too much auto-dialogue that I was detached from my Shepard and what she said isn't what I believe she would have said especially the whole Earth thing. My Shepard already knows that the Reapers will go everywhere and would gladly try to prevent more systems from falling.
It just seemed Shepard was dumbed-down. =( Also, where are the neutral options?
I just hope it was for demo purposes but if the only dialogue is two or three. I will be very disappointed.
#333
Posté 14 février 2012 - 11:04
Doddi25 wrote...
I was going to try the demo, then I saw Origin requirement, so I didn´t....
Then you'll have a hard time playing the full game next month since you need Origin to activate it. You don't need it after that, but you will have to use it once. And it's not like you don't already have an EA account since the one you use here is the same one that Origin uses.
#334
Posté 14 février 2012 - 11:04
- In terms of plot and narrative the intro could have been better.
- Too much autodialogue, I hope that's only because it's a demo.
- My face codes from ME2 don't apply correctly in the demo, that only happens with imported characters, I have 3 custom Sheppards, two of the them I customize them on ME1 and were imported to ME2, the third (who is currently being developed on ME1) was a facecode that I found on the internet, this one works correctly, but with the previous 2 no.
- No menu shortcuts.
Also I would like to note things I really liked:
- The new skills system...... still I think that squadmates have very few powers, but overall I think it greatly improves what we have seen on ME2
- I found the graphics great, much better that in ME1, at least the same level than ME3
- In terms of combat ME2 was a great improvement from ME1, ME3 is even better, but in this case the quality jump has been smaller.
- Improved enemy AI
I would love to have seen some customization (weapons, armors), commerce and NPC interaction, well, everything that is not combat...... We'll have to wait for the complete game for that......
Modifié par Feanor_II, 14 février 2012 - 11:04 .
#335
Posté 14 février 2012 - 11:04
burr beer wrote...
Enforcing the 4 gun loadout in the second mission really crippled every class except the soldier in terms of gameplay.
Good God, you can't get buy with four weapons?! Come on, you should count yourself lucky that you can choose any four guns to take with you. What did non-soldiers do in Mass Effect 2? Wail and throw the game in the bin because they couldn't take the assault rifle?
It will definitely discourage players who haven't played mass effect
before and are trying the demo from using powers as they take too long
to recharge with that many weapons equipped.
I'm sorry, but you cannot make award-winning games like ME and ME2 by pandering to casual gamers that have no real interest in the franchise. It ruins the game for everyone else. After all, what's the point of having the soldier class if every other class can take all the weapons they want? Ammo powers? Pff, that doesn't make the class special!
#336
Posté 14 février 2012 - 11:06
#337
Posté 14 février 2012 - 11:08
I'm still wondering about the extra gore, though. Has ME3 yet been rated in countries like, erm, Germany where stuff like usually causes issues?
Because I don't like cut games...
#338
Posté 14 février 2012 - 11:09
I don't beliueve in scores so here's my take:
-I just had to most fun playing ME combat ever with my Adept and biotics are the best ever in the series (Fully upgraded combo/double Throw +Liara's singularity recharge=Awsomeness).
-Insanity rocks and now feels better than ever. I actually had a challenge when fighting the Cerb Mech and with Cerb Engineers (actually died 2-3 times).
-I didn't see any animation or lip synching problems in my game (hardware? I played on PC) save for Anderson who's face rig jitters when he talks a bit (basically when he opens his mouth the cheekbone gets pulled down towards it by animation weights).
-The graphics and character creation are stellar and perform flawlessly compared to ME1/ME2.
-The cover system is great but has a habit of not doing what you want it to do (have to wait until the arrow points in the direction you want before initiating the action pretty much).
-I love the level design so far and what appears to be cover penetration by enemies (also Garrus' ammo power has this ability as well).
-Combat fluidity is great as Shep no longer feels rigid in battle.
-Ladders, jumping etc are a great addition.
-The weight system and power system adds the most "RPG" mechanics/choice to combat to date.
-There's a recharge time bug which occurs if you reset your passive powers. Basically it adds increased recharge time for the amount of recharge reduction you bought with squad points if reset.
Things i'm looking forward to or want to see which weren't in the demo:
-Being able to use a mod bench and different armors.
-Going into battle with Adept equipped with a pistol only for high recharge biotics (like escaping Earth part).
-Seeing how my decisions unfold.
-Seeing indepth dialogue and character interaction.
-Playing ME3
So far so good.
Modifié par Balek-Vriege, 14 février 2012 - 11:10 .
#339
Posté 14 février 2012 - 11:09
My specs are in my sig and I played on a 24" calibrated monitor at 1980x1200 resolution. I also configured all the options via the config EXE to maximize AA, AF, shadows, lighting, etc.
PROS:
- Graphics are MUCH better than ME2. I found the game graphics to be fantastic in motion and the gameplay was fluid. Effects and lighting were improved over ME2. Only negative were textures.
- Guns really show improved kick and sound. Combat was much more fun and controls feel right on keyboard/mouse.
- Scroll wheel!!!!
- Music was incredible
- Didn't watch beta videos so loved the first mission. When the Normandy arrived, it was epic as it should be.
- Combat felt tighter.
- Mapped controls to my extra mouse buttons (G700 gaming mouse) and I was destroying things with the charge as a Vangaurd.
- Voice acting great
- While the overall graphics were awesome on my setup and gameplay was smooth. The textures were indeed the only drawback. You really only notice them during conversations or closeups and it is only the armor/clothes. Anderson's suit is blurry, etc. Faces are great, but armor texture could use some work.
- Still no quick keyboard buttons for codex, squad, etc. WHY BIOWARE??!!! WHY!!???!
- Facial animations and lipsyncing totally suck. Worse than ME2. Hope that is fixed in retail game.
Modifié par Hammer6767, 14 février 2012 - 11:14 .
#340
Posté 14 février 2012 - 11:09
Hi i will make it easy to read simple pros and cons
Pros:
+Garrus!! ...WREX!!!!!!
+more Options in character developement looks like there is more RPG in this RPG
Cons:
+Grafiks seem to look worse than in ME2 man even worse than in ME1!!! The textures of sheppards cloths in the beginning... they look like its 2000 again.
+Animations(not in videos) in general looked slow and strange. Especially jumping, walking or jumping over cover.The last one needs too much time from a balancing stand point (in a average fight you're dead before you're half over it)
+Some story stuff ...this looks like its worlds after the end of ME2 no idea what has happened(could be resolved in the full game who knows)
+writing of the beginning. Who wrote that? The same guy/woman that was responsible for Dragon Age 2? (what exactly is wrong can be read in various posts...Eain)
#341
Posté 14 février 2012 - 11:11
#342
Posté 14 février 2012 - 11:11
There is one grip however
When play the PC version, I noticed how bad it looked when compared to the xbox version. Mass Effect 2 made the jump well and I'm not pleased with the lack of hi def textures in the demo. But this may be because it's a demo, but I am still not satisfied. Please respond because I want to know what platform to get it on.
#343
Posté 14 février 2012 - 11:12
#344
Posté 14 février 2012 - 11:12
CerberusSoldier wrote...
I played it on the 360 and I love it the combat was awesome its much better than 1 and 2 and I tried the caster classes they work ok with the weight issue .
>caster classes
Dear oh dear.
#345
Posté 14 février 2012 - 11:13
Xeper84 wrote...
Played on PC
Hi i will make it easy to read simple pros and cons
Pros:
+Garrus!! ...WREX!!!!!!
+more Options in character developement looks like there is more RPG in this RPG
Cons:
+Grafiks seem to look worse than in ME2 man even worse than in ME1!!! The textures of sheppards cloths in the beginning... they look like its 2000 again.
+Animations(not in videos) in general looked slow and strange. Especially jumping, walking or jumping over cover.The last one needs too much time from a balancing stand point (in a average fight you're dead before you're half over it)
+Some story stuff ...this looks like its worlds after the end of ME2 no idea what has happened(could be resolved in the full game who knows)
+writing of the beginning. Who wrote that? The same guy/woman that was responsible for Dragon Age 2? (what exactly is wrong can be read in various posts...Eain)
Make sure you run the config EXE to tweak your options
#346
Posté 14 février 2012 - 11:13
Texture ghmm... Medium) (cross-platform graphics is $#%@&!)
Sound effects, music... awesome.
#347
Posté 14 février 2012 - 11:19
I'm iffy on the intro though. I REALLY hope there is more exposition than what we saw. But judging from the DA2 demo vs the final product, I think this is all we're going to get. Where is Shepard exactly? Why is he there? He is grounded for the sh*t he pulled, according to Anderson. But he is not an Alliance officer to "ground". His ship is not Alliance property. He is there supposedly for his actions on Arrival, but there is no direct mention to it. Speaking of his ship, why is the Normandy (and all hands, I assume since Joker is flying it) all of a sudden absorbed into the Alliance fleet? You'd think if Shepard was being brought up on criminal charges, and the Collector-fighting crew having gone their separate ways, the Normandy would be shelved and studied because of its Cerberus origins. Surely they wouldn't just throw it into Alliance rotation manned by a Cerberus crew and equipped with a Cerberus AI. And why are Anderson and the VS trying to get to it during the intro? Are they stationed on it for some reason? An extra 5-10 minutes of gameplay prior to when the demo starts to reorient the players would do a lot of good. Though I suppose things will be explained once you get off Earth.
And the whole attack felt very clinical. The child was there just to add some type of emotional connection I assume, because Shepard and Anderson were acting like this was just another day at the office. Reapers are killing everybody... no big deal... we knew this would happen. As somebody else said, here's a some type of "council" getting wiped out and futuristic looking buildings getting blown up, and the player isn't involved emotionaly at all. Except for that one kid we see no civilians, no panic... just a couple injured solders and burning buildings.
And I really hope dialogue options were cut for the sake of the demo. There was way too much auto-dialogue and the options given were not that different from one-another.
#348
Posté 14 février 2012 - 11:19
Amen to that, brother, I completely agree!
#349
Posté 14 février 2012 - 11:20
#350
Posté 14 février 2012 - 11:20
Cinematics are far smoother, from what I can garner from the sparse dialogue, it seems that there is far more emphasis on actual conversational flow between the player and characters instead of the uncanny act of finding someone's life story by navigating topic wheels - one splintered recounting at a time (Don't get me wrong, I love learning the background of my squadmates in the previous games; it just seemed a rather contrived matter of breaking the context of your current situation ingame purely to flesh out a character. I've just come back from having sacrificed a squadmate in order to fulfill a mission only to have one squaddie tell me about their Mum and the other giving me the 101 rundown of their species' culture. What's the frickin frequency Kenneth?!). Though you can't really judge dialogue and story from two isolated missions with heavily cut content since Bioware don't want to give the game away or throw too many spoilers at you. I do have high expecations though.
Combat is a wonderfully streamlined take on that of ME2, though didn't come close to dying despite having the difficulty cranked (the fact this brought disappointment shall be something I'll do some considerable soul-searching on later). It's a nice touch to have non-regenerative health with only the shield indicator to safely warn you when you're being a bit of a tool.
I adore the cover system.
I would find the developer who had the realisation "oh hey, that wall has a hole underneath...couldn't these space-age-projectiles-of-doom go through that gaping hole into the flesh-stuff of the cretin trying to hide behind a damn wall with a damn hole underneath? Yeah? Cool" and take him/her on a steak dinner with nothing more than a handshake to follow. Seriously, it adds so much to combat to actually have to think where you're going to park your well-armoured behind while under a volley of bullets and having to dynamically progress through a battlefield to stop yourself getting pinned. Good job, Bioware marvel-child.
Graphics are purdy, characters are generally nicely animated (I am undecided as to whether they should fix Anderson's mincey-swagger-gait whilst he's "sprinting": It's hilarious) and ye gads this game is optimised: I'm running this on a laptop with a 2.1ghz dual core and an ati 4850 mobility chip and not a single crap was given today by the frame rate.





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